Fire Memory: Difference between revisions
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==In the anime== | ==In the anime== | ||
[[File:Fire Memory anime.png|thumb|250px|A Fire Memory in the {{pkmn|anime}}]] | [[File:Fire Memory anime.png|thumb|250px|A Fire Memory in the {{pkmn|anime}}]] | ||
In ''[[SM054|10,000,000 Reasons to Fight!]]'', {{an|Gladion}} used a Fire Memory on his {{TP|Gladion|Silvally}} to make it a {{ | In ''[[SM054|10,000,000 Reasons to Fight!]]'', {{an|Gladion}} used a Fire Memory on his {{TP|Gladion|Silvally}} to make it a {{t|Fire}} type, allowing it to melt the ice from [[Lusamine]]'s {{p|Absol}}'s {{m|Ice Beam}} that had frozen it in place. | ||
{{-}} | {{-}} | ||
Revision as of 20:55, 23 August 2018
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The Fire Memory (Japanese: ファイヤーメモリ Fire Memory) is a type of held item introduced in Generation VII. It is one of the memories that are associated with Silvally. It corresponds to the Fire type.
In the core series games
Price
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Effect
In battle
If the holder uses Multi-Attack, it becomes a Fire-type move.
RKS System changes a Silvally holding this item to its Fire-type form. Item-manipulating effects (such as Trick and Fling) cannot give Silvally a memory or remove a memory from Silvally.
Outside of battle
RKS System changes a Silvally holding this item to its Fire-type form.
Description
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Acquisition
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In the anime
In 10,000,000 Reasons to Fight!, Gladion used a Fire Memory on his Silvally to make it a Fire type, allowing it to melt the ice from Lusamine's Absol's Ice Beam that had frozen it in place.
In other languages
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External links
- On Smogon's Itemdex:
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |