-PkMn: Difference between revisions
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| caption=[[File:RBGlitchNameDE.png]]'s sprite | | caption=[[File:RBGlitchNameDE.png|link=]]'s sprite | ||
| ndex=081 | | ndex=081 | ||
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[[File:RBGlitchNameDE.png]] is a [[glitch Pokémon]] that is only found in [[Pokémon Red and Blue Versions]]. It occupies hexadecimal slot DE, turning into a [[8 (DE)]] when traded to {{v2|Yellow}}. When encountered the game will start to play a melodic [[Glitch_song#Melodic|glitch song]]. It can only be obtained via the [[Johto guard glitch]] with {{p|Marill}}. | [[File:RBGlitchNameDE.png|link=]] is a [[glitch Pokémon]] that is only found in [[Pokémon Red and Blue Versions]]. It occupies hexadecimal slot DE, turning into a [[8 (DE)]] when traded to {{v2|Yellow}}. When encountered the game will start to play a melodic [[Glitch_song#Melodic|glitch song]]. It can only be obtained via the [[Johto guard glitch]] with {{p|Marill}}. | ||
When its [[Pokédex]] entry is viewed, its cry is a long, never-ending glitch song, which can lock up the game. Viewing its moves can have the same effect. The only way to bypass this is to have a {{p|Magnemite}} registered as "owned" in the [[Pokédex]]. | When its [[Pokédex]] entry is viewed, its cry is a long, never-ending glitch song, which can lock up the game. Viewing its moves can have the same effect. The only way to bypass this is to have a {{p|Magnemite}} registered as "owned" in the [[Pokédex]]. | ||
If [[File:RBGlitchNameDE.png]] is leveled up to level 7, the game will [[game freeze|freeze]]. | If [[File:RBGlitchNameDE.png|link=]] is leveled up to level 7, the game will [[game freeze|freeze]]. | ||
==Game Data== | ==Game Data== | ||
===Pokédex Entry=== | ===Pokédex Entry=== | ||
[[File:RBGlitchDexDE.png|thumb|center|[[File:RBGlitchNameDE.png]]'s Pokédex entry]] | [[File:RBGlitchDexDE.png|thumb|center|[[File:RBGlitchNameDE.png|link=]]'s Pokédex entry]] | ||
===Game locations=== | ===Game locations=== | ||
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{{learnlist/level1|254|Karate Chop|Normal|50|100|25}} | {{learnlist/level1|254|Karate Chop|Normal|50|100|25}} | ||
{{learnlist/level1|255|Horn Drill|Normal|—|30|5}} | {{learnlist/level1|255|Horn Drill|Normal|—|30|5}} | ||
{{learnlist/levelf|[[File:RBGlitchNameDE.png]]|Electric|Electric|1|5}} | {{learnlist/levelf|[[File:RBGlitchNameDE.png|link=]]|Electric|Electric|1|5}} | ||
==Evolution== | ==Evolution== |
Revision as of 05:02, 15 August 2014
- The title of this article is incorrect because of technical limitations. The correct title is —PKMN.
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is a glitch Pokémon that is only found in Pokémon Red and Blue Versions. It occupies hexadecimal slot DE, turning into a 8 (DE) when traded to Yellow. When encountered the game will start to play a melodic glitch song. It can only be obtained via the Johto guard glitch with Marill.
When its Pokédex entry is viewed, its cry is a long, never-ending glitch song, which can lock up the game. Viewing its moves can have the same effect. The only way to bypass this is to have a Magnemite registered as "owned" in the Pokédex.
If is leveled up to level 7, the game will freeze.
Game Data
Pokédex Entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 25
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85 - 131 | 160 - 253 | |
35
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40 - 86 | 75 - 168 | |
70
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75 - 121 | 145 - 238 | |
45
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50 - 96 | 95 - 188 | |
95
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100 - 146 | 195 - 288 | |
Total: 270
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(365 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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Evolution
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Sprites
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External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |