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| [[File:RBGlitchNameDE.png]] is a [[glitch Pokémon]] that is only found in [[Pokémon Red and Blue Versions]]. It occupies hexadecimal slot DE, turning into a [[8 (DE)]] when traded to {{v2|Yellow}}. When encountered the game will start to play a melodic [[Glitch_song#Melodic|glitch song]]. It can only be obtained via the [[Johto guard glitch]] with {{p|Marill}}. | | [[File:RBGlitchNameDE.png]] is a [[glitch Pokémon]] that is only found in [[Pokémon Red and Blue Versions]]. It occupies hexadecimal slot DE, turning into a [[8 (DE)]] when traded to {{v2|Yellow}}. When encountered the game will start to play a melodic [[Glitch_song#Melodic|glitch song]]. It can only be obtained via the [[Johto guard glitch]] with {{p|Marill}}. |
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| When its [[Pokédex]] entry is viewed, its cry is a long, never-ending, glitch song, which can lock up the game. Viewing the moves can have the same effect. | | When its [[Pokédex]] entry is viewed, its cry is a long, never-ending glitch song, which can lock up the game. Viewing its moves can have the same effect. The only way to bypass this is to have a {{p|Magnemite}} registered as "owned" in the [[Pokédex]]. |
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| The only way to bypass this is to have a {{p|Magnemite}} registered as "owned" in the [[Pokédex]]. | |
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| If [[File:RBGlitchNameDE.png]] is leveled up to level 7, the game will [[game freeze|freeze]]. | | If [[File:RBGlitchNameDE.png]] is leveled up to level 7, the game will [[game freeze|freeze]]. |
- The title of this article is incorrect because of technical limitations. The correct title is —PKMN.
—PKMN
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's sprite
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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is a glitch Pokémon that is only found in Pokémon Red and Blue Versions. It occupies hexadecimal slot DE, turning into a 8 (DE) when traded to Yellow. When encountered the game will start to play a melodic glitch song. It can only be obtained via the Johto guard glitch with Marill.
When its Pokédex entry is viewed, its cry is a long, never-ending glitch song, which can lock up the game. Viewing its moves can have the same effect. The only way to bypass this is to have a Magnemite registered as "owned" in the Pokédex.
If is leveled up to level 7, the game will freeze.
Game Data
Pokédex Entry
's Pokédex entry
Game locations
This Pokémon was unavailable prior to Generation I.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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25
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85 - 131
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160 - 253
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35
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40 - 86
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75 - 168
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70
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75 - 121
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145 - 238
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45
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50 - 96
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95 - 188
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95
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100 - 146
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195 - 288
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Total: 270
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(365 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Under normal battle conditions in Generation I, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by
- Italic indicates a move that gets STAB only when used by an Evolution of
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Sprites
Front sprite
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Front sprite 2
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Front sprite 3
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Back sprite
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Menu sprite
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External links