Lock-On (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generations II | ===Generations II=== | ||
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. | The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. This effect can be passed by {{m|Baton Pass}}. | ||
Lock-On does not allow the user to bypass {{cat|protection moves}}. | Lock-On does not allow the user to bypass {{cat|protection moves}}. | ||
Lock-On's accuracy is 100%. | Lock-On's accuracy is 100%. | ||
===Generation III=== | |||
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move. | |||
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled. | Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled. | ||
===Generation IV onwards=== | ===Generation IV onwards=== | ||
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | The move Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} |
Revision as of 13:32, 14 May 2017
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Lock-On ロックオン Lock-On | ||||||||||||
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Target
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Availability
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Lock-On (Japanese: ロックオン Lock-On) is a non-damaging Normal-type move introduced in Generation II.
Effect
Generations II
The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Lock-On wears off. This effect can be passed by Baton Pass.
Lock-On does not allow the user to bypass protection moves.
Lock-On's accuracy is 100%.
Generation III
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move.
Lock-On can also be used as part of a Pokémon Contest combination, causing certain moves (Superpower, Thunder, Tri Attack and Zap Cannon) to have their base appeal doubled.
Generation IV onwards
The move Lock-On now bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Lock-On can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Lock-On, the user's Speed stat raises one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0081 | |
Mineral | 27 | 32 | 27 | 30BW 46B2W2 |
46XY 41ORAS |
41 | |||||
0082 | |
Mineral | 27 | 35 | 27 | 30BW 56B2W2 |
56XY 49ORAS |
49 | |||||
0137 | Mineral | 32 | 32 | 45 | 45 | 45 | 45 | ||||||
0223 | Water 1 | Water 2 | 11 | 11 | 6 | 6 | 6 | 6 | |||||
0233 | Mineral | 32 | 32 | 45 | 45 | 45 | 45 | ||||||
0299 | Mineral | 46 | 67DP 73PtHGSS |
73BW 50B2W2 |
50XY 43ORAS |
43 | |||||||
0377 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0378 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0379 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 57 | 57 | 57 | 1, 57XY 55ORAS |
55 | ||||||
0462 | |
Mineral | 27 | 30BW 56B2W2 |
56XY 49ORAS |
49 | |||||||
0474 | Mineral | 45 | 45 | 45 | 45 | ||||||||
0476 | |
Mineral | 67DP 73PtHGSS |
73BW 50B2W2 |
50XY 43ORAS |
43 | |||||||
0599 | Mineral | 51 | 50 | 50 | |||||||||
0600 | Mineral | 56 | 56 | 56 | |||||||||
0601 | Mineral | 60 | 60 | 60 | |||||||||
0649 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 11 | 11 | 11 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0524 | Mineral | ✔ | ✔ | ✔ | |||||||||
0707 | |
Mineral | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the anime
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss, and will curve should the target move. | |||
Brandon's Regirock | Battling the Enemy Within! | Debut | |
The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss, and will curve should the target move. | |||
Brandon's Registeel | Overjoyed! | None |
In the manga
In the Pokémon Adventures manga
The user locks onto the opponent so the next move does not miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon2 locks onto the opponent so the next attack it uses cannot miss. | |||
The Pokémon Association's Porygon2 | Forretress of Solitude | Debut |
In the Pocket Monsters Platinum: Aim to Be Battle King manga
The user locks onto the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magnezone focuses on the opponent with its eye. | |||
Unknown Trainer's Magnezone | PBK6 | Debut |
In other generations
Core series games
Spin-off series games
In other languages
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Variations of the move Lock-On | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |