Fighting (type): Difference between revisions

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m (→‎Trivia: Cleanup to badly-worded trivia.)
Line 221: Line 221:
| class="c" | 20
| class="c" | 20
| class="c" | One foe
| class="c" | One foe
| class="l" | Never Misses.
| class="l" | Never misses.
|-
|-
| class="l" | {{m|Brick Break}}
| class="l" | {{m|Brick Break}}
Line 340: Line 340:
| class="l" | If it misses, the user is hurt instead.
| class="l" | If it misses, the user is hurt instead.
|-
|-
| class="l" | {{m|Karate Chop}}
| class="l" | {{m|Karate Chop}} {{tt|Normal-type move in Generation I}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
Line 352: Line 352:
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
| class="c" | Varies
| class="c" | Varies {{tt|*|50 in Generations I and II}}
| class="c" | 100%
| class="c" | 100%
| class="c" | 20
| class="c" | 20
| class="c" | One foe
| class="c" | One foe
| class="l" | It inflicts greater damage on heavier foes.
| class="l" | Inflicts greater damage on heavier foes. {{tt|*|Does damage and may cause flinching in Generations I and II}}
|-
|-
| class="l" | {{m|Mach Punch}}
| class="l" | {{m|Mach Punch}}
Line 388: Line 388:
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Physical}}
| class="c" | {{ic|Tough}}
| class="c" | {{ic|Tough}}
| class="c" | 40
| class="c" | 40 {{tt|*|20 in Generations II and III}}
| class="c" | 100%
| class="c" | 100%
| class="c" | 15
| class="c" | 15
| class="c" | One foe
| class="c" | One foe
| class="l" | In Battle: Has a 50% chance of lowering the target's {{stat|Defense}}.<br>Out of battle: Can smash cracked boulders.
| class="l" | In battle: Has a 50% chance of lowering the target's {{stat|Defense}}.<br>Outside of battle: Can smash cracked boulders.
|-
|-
| class="l" | {{m|Rolling Kick}}
| class="l" | {{m|Rolling Kick}}
Line 446: Line 446:
| class="c" | 10
| class="c" | 10
| class="c" | One foe
| class="c" | One foe
| class="l" | Hits three times. Gains power with each kick.
| class="l" | Hits three times. Gains power with each hit.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| class="l" | {{m|Vacuum Wave}}
Line 464: Line 464:
| class="c" | 10
| class="c" | 10
| class="c" | One foe
| class="c" | One foe
| class="l" | The user allows the target to attack first. In return, this move is guaranteed not to miss.
| class="l" | The user attacks last. In return, this move is guaranteed not to miss.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| class="l" | {{m|Wake-Up Slap}}

Revision as of 01:20, 13 September 2008

Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Fighting-type include Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, and Maylene of Veilstone City. The Fighting Dojo of Saffron City is also home to several trainers of Fighting-type Pokémon, although it is not an official gym.

Statistical averages

Stat Range
At Lv. 50 At Lv. 100
67
127 - 174 244 - 338
93
88 - 159 171 - 313
64
62 - 127 119 - 249
51
50 - 113 96 - 221
70
67 - 134 130 - 262
64
62 - 127 119 - 249
Total:
409
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Battle properties

Fighting-type moves:

Fighting-type Pokémon:

Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

Characteristics

The Fighting-type is often considered a key type in the game (together with Ice and Ground) as of the fourth generation. In the past, the type was not as effective thanks to the power of the Template:Type2s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.

Defensively, the Fighting-type is rather strong. While many Fighting-types have below average defenses, resistances to Dark and Rock are key. In addition, Psychic and Flying are not very common offensive types.

Offensively, the Fighting-type is very powerful. It hits 5 different types for Super Effective damage, more than any other type in the game, and tied with the Ground-type. It deals super effective damage to Rock and Steel, types which generally have high Defense, and is the only type super effective against Normal. It is also one of the two types super effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aide of Foresight/Odor Sleuth or the Scrappy ability. For a while there were very few powerful Fighting-type moves, but with the introduction of Close Combat, most teams must prepare at least one counter to powerful Fighting-type hitters, such as Heracross, in order to stand a chance at victory.

Pokémon

Pure Fighting-type Pokémon

# Name
056 File:056MS.gif Mankey
057 File:057MS.gif Primeape
066 File:066MS.gif Machop
067 File:067MS.gif Machoke
068 File:068MS.gif Machamp
106 File:106MS.gif Hitmonlee
107 File:107MS.gif Hitmonchan
236 File:236MS.gif Tyrogue
237 File:237MS.gif Hitmontop
296 File:296MS.gif Makuhita
297 File:297MS.gif Hariyama
447 447MS.png Riolu

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
307 File:307MS.gif Meditite File:FightingIC.gif File:PsychicIC.gif
308 File:308MS.gif Medicham File:FightingIC.gif File:PsychicIC.gif
448 448MS.png Lucario File:FightingIC.gif File:SteelIC.gif

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
062 File:062MS.gif Poliwrath File:WaterIC.gif File:FightingIC.gif
214 File:214MS.gif Heracross File:BugIC.gif File:FightingIC.gif
256 File:256MS.gif Combusken File:FireIC.gif File:FightingIC.gif
257 File:257MS.gif Blaziken File:FireIC.gif File:FightingIC.gif
286 File:286MS.gif Breloom File:GrassIC.gif File:FightingIC.gif
391 File:391MS.gif Monferno File:FireIC.gif File:FightingIC.gif
392 File:392MS.gif Infernape File:FireIC.gif File:FightingIC.gif
453 453MS.png Croagunk File:PoisonIC.gif File:FightingIC.gif
454 454MS.png Toxicroak File:PoisonIC.gif File:FightingIC.gif
475 475MS.png Gallade File:PsychicIC.gif File:FightingIC.gif

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Arm Thrust Physical Tough 15 100% 20 One foe Hits two to five times in a row.
Aura Sphere Special Beauty 90 —% 20 One foe Never misses.
Brick Break Physical Cool 75 100% 15 One foe Breaks any barrier such as Light Screen and Reflect.
Close Combat Physical Smart 120 100% 5 One foe Lowers the user's the Defense and Special Defense.
Counter Physical Tough Varies 100% 20 One foe Returns Physical attack damage for double.
Cross Chop Physical Cool 100 80% 5 One foe Has a high critical hit ratio.
Double Kick Physical Tough 30 100% 30 One foe Hits twice.
Drain Punch Physical Beauty 60 100% 5 One foe The user's HP is restored by half the damage taken by the target.
DynamicPunch Physical Cool 100 50% 5 One foe Confuses the target.
Focus Blast Special Cool 120 70% 5 One foe Has a 10% chance to lower target's Special Defense.
Focus Punch Physical Tough 150 100% 20 One foe It will fail if the user is hit before it is used.
Force Palm Physical Cool 60 100% 10 One foe Has a 30% chance of Paralyzing the opponent.
Hammer Arm Physical Cool 100 90% 10 One foe Lowers the user's Speed.
Hi Jump Kick Physical Cool 100 90% 20 One foe If it misses, the user is hurt instead.
Jump Kick Physical Cool 85 95% 25 One foe If it misses, the user is hurt instead.
Karate Chop Normal-type move in Generation I Physical Tough 50 100% 25 One foe Has a high critical hit ratio.
Low Kick Physical Tough Varies * 100% 20 One foe Inflicts greater damage on heavier foes. *
Mach Punch Physical Cool 40 100% 30 One foe Always attacks first.
Revenge Physical Tough 60 100% 10 One foe Inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal Physical Cool Varies 100% 15 One foe More powerful the less HP the user has.
Rock Smash Physical Tough 40 * 100% 15 One foe In battle: Has a 50% chance of lowering the target's Defense.
Outside of battle: Can smash cracked boulders.
Rolling Kick Physical Cool 60 85% 15 One foe Has a 30% chance of causing the opponent to flinch.
Seismic Toss Physical Tough 100% 20 One foe Inflicts damage equal to the user's level.
Sky Uppercut Physical Cool 85 90% 15 One foe Capable of hitting opponents while they are using Fly.
Submission Physical Cool 80 80% 25 One foe User receives 25% recoil damage.
Superpower Physical Tough 120 100% 5 One foe Lowers the user's the Attack and Defense.
Triple Kick Physical Beauty 10 90% 10 One foe Hits three times. Gains power with each hit.
Vacuum Wave Special Smart 40 100% 30 One foe Always attacks first.
Vital Throw Physical Cool 70 —% 10 One foe The user attacks last. In return, this move is guaranteed not to miss.
Wake-Up Slap Physical Smart 60 100% 10 One foe Doubles in power when the target is asleep, but then awakens that target.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Bulk Up Status Beauty —% 20 User Raises user's Attack and Defense.
Detect Status Cool —% 5 User User evades all attacks. Chance of failing rises if it is used in succession.

Trivia

  • If it weren't for the addition of Aura Sphere, Focus Blast and Vacuum Wave in Generation IV, Fighting-type moves would be all Physical.
  • With the exception of Arceus holding a Fist Plate, there has yet to be a Fighting-type legendary Pokémon.
  • The Fighting-type is as of Generation IV the only type that has not been paired with Flying.
  • All of the legendary golems, including Regigigas, are weak to Fighting moves.
  • In only Generation I, Karate Chop was a Normal-type move.
  • No Fighting-type attacks can hit both foes in a 2 on 2 battle.

In other languages

  • French: Combat
  • German: Kampf
  • Italian: Lotta
  • Spanish: Lucha
  • Korean: 격투 gyeoktu
  • Hebrew: לוחם lochem
  • Chinese: 格闘 gé dòu
  • Czech: Bojový