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Difference between revisions of "Extrasensory (move)"

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{{movedescentry|{{gameabbrev3|FRLG}}|The user attacks with an odd power that may make the foe flinch.}}
 
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Revision as of 15:31, 31 October 2012

Extrasensory
じんつうりき Supernatural Power
Extrasensory.png
[[File:|center]]
Type  Psychic
Category  Special
PP  30 (max. 48)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Psychic-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf and Shiftry.

Effect

Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description.
Games Description
RSE Attacks with a peculiar power. May cause flinching.
FRLG The user attacks with an odd power that may make the foe flinch.
DPPtHGSS The user attacks with an odd, unseeable power. It may also make the foe flinch.
BWB2W2 The user attacks with an odd, unseeable power. It may also make the target flinch.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire   44 51 39 '
102 Exeggcute Exeggcute Grass Psychic       47 ''''
163 Hoothoot Hoothoot Normal Flying   37 45 '
164 Noctowl Noctowl Normal Flying   42 52 '
243 Raikou Raikou Electric Electric   64 64 '
244 Entei Entei Fire Fire   64 64 '
245 Suicune Suicune Water Water   64 64 '
249 Lugia Lugia Psychic Flying   65 23 23 ''''
250 Ho-Oh Ho-Oh Fire Flying   65 23 23 '
274 Nuzleaf Nuzleaf Grass Dark 49 49 49 '
343 Baltoy Baltoy Ground Psychic     43 28 ''''
344 Claydol Claydol Ground Psychic     39 28 ''''
358 Chimecho Chimecho Psychic Psychic   46 46 ''''
436 Bronzor Bronzor Steel Psychic   19 19 39 ''''
437 Bronzong Bronzong Steel Psychic   19 19 42 ''''
480 Uxie Uxie Psychic Psychic   51 51 ''''
481 Mesprit Mesprit Psychic Psychic   51 51 ''''
482 Azelf Azelf Psychic Psychic   51 51 ''''
641 Tornadus Tornadus Flying Flying     31 '
643 Reshiram Reshiram Dragon Fire     43 '
645 Landorus Landorus Ground Flying     31 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire   VulpixNuzleaf VulpixNuzleaf
155 Cyndaquil Cyndaquil Fire Fire     VulpixNuzleaf VulpixNuzleaf
175 Togepi Togepi Normal Normal     HoothootNoctowl HoothootNoctowl
234 Stantler Stantler Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
293 Whismur Whismur Normal Normal Nuzleaf VulpixNuzleaf VulpixNuzleaf
325 Spoink Spoink Psychic Psychic Nuzleaf VulpixNuzleaf VulpixNuzleaf
406 Budew Budew Grass Poison   Nuzleaf Nuzleaf ExeggcuteNuzleaf
570 Zorua Zorua Dark Dark     VulpixNuzleaf
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation III

#   Pokémon Type Obtained with
144 144 Articuno Ice Flying Purified in XD: Gale of Darkness
145 145 Zapdos Electric Flying Purified in XD: Gale of Darkness
146 146 Moltres Fire Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

#   Pokémon Type Obtained with
175 175 Togepi Normal Flying HeartGold and SoulSilver - Togepi Egg
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime

Landorus Extrasensory.png Azelf Extrasensory.png Uxie Extrasensory.png Ash Noctowl Extrasensory.png
Landorus Azelf Uxie Noctowl
The opponent is hit by a rainbow-colored beam.
Pokémon Method
User First Used In Notes
482 Azelf Azelf's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Azelf The Needs of the Three! Debut
480 Uxie Uxie's eyelids glow gold and it fires a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Uxie The Needs of the Three! None
481 Mesprit Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent.
A wild Mesprit The Battle Finale of Legend! None
164 Noctowl Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it.
Ash's Noctowl Working on a Right Move! None
645 Landorus Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy.
A wild Landorus Stopping the Rage of Legends! Part 2 None

In the manga

In the Pokémon Adventures manga


In other generations

Extrasensory III.png Extrasensory IV.png Extrasensory Battrio.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Double Battles, the animation of the move is slightly different. The expanding projection of the user at the end of the animation is solid rather than transparent. This does not affect the execution of the move, however. This effect is shared with Night Shade and Faint Attack.
  • Aside from Magnitude 8, 9, and 10, this move currently has the highest base power of any move with a base PP of 30 or greater.

In other languages

Language Title
Mandarin Chinese 神通力 Shéntōnglì
France Flag.png French Extrasenseur
Germany Flag.png German Sondersensor
Greece Flag.png Greek Έκτη Αίσθηση
Indonesia Flag.png Indonesian Tenaga Supranatural
Italy Flag.png Italian Extrasenso
South Korea Flag.png Korean 신통력 Sintongryeok
Portuguese Brazil Flag.png Brazil Extrasensorial
Portugal Flag.png Portugal Paranormal
Serbia Flag.png Serbian Ekstračulnost
Spain Flag.png Spanish Paranormal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.