Celebi (Pokémon)/Generation V learnset: Difference between revisions

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====By [[level|leveling up]]====
====By [[level|leveling up]]====
{{learnlist/levelh|Celebi|Psychic|Grass|5|2}}
{{learnlist/levelh|Celebi|Psychic|Grass|5|2}}
{{learnlist/level5|1|Leech Seed|Grass|Status|—|90|10}}
{{learnlist/level5|1|Leech Seed|Grass|Status||90|10}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Recover|Normal|Status|—|—|10}}
{{learnlist/level5|1|Recover|Normal|Status|||10}}
{{learnlist/level5|1|Heal Bell|Normal|Status|—|—|5}}
{{learnlist/level5|1|Heal Bell|Normal|Status|||5}}
{{learnlist/level5|10|Safeguard|Normal|Status|—|—|25}}
{{learnlist/level5|10|Safeguard|Normal|Status|||25}}
{{learnlist/level5|19|Magical Leaf|Grass|Special|60|—|20||'''}}
{{learnlist/level5|19|Magical Leaf|Grass|Special|60||20||'''}}
{{learnlist/level5|28|AncientPower|Rock|Special|60|100|5}}
{{learnlist/level5|28|AncientPower|Rock|Special|60|100|5}}
{{learnlist/level5|37|Baton Pass|Normal|Status|—|—|40}}
{{learnlist/level5|37|Baton Pass|Normal|Status|||40}}
{{learnlist/level5|46|Natural Gift|Normal|Physical|—|100|15}}
{{learnlist/level5|46|Natural Gift|Normal|Physical||100|15}}
{{learnlist/level5|55|Heal Block|Psychic|Status|—|100|15}}
{{learnlist/level5|55|Heal Block|Psychic|Status||100|15}}
{{learnlist/level5|64|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|64|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|73|Healing Wish|Psychic|Status|—|—|10}}
{{learnlist/level5|73|Healing Wish|Psychic|Status|||10}}
{{learnlist/level5|82|Leaf Storm|Grass|Special|140|90|5||'''}}
{{learnlist/level5|82|Leaf Storm|Grass|Special|140|90|5||'''}}
{{learnlist/level5|91|Perish Song|Normal|Status|—|—|5}}
{{learnlist/level5|91|Perish Song|Normal|Status|||5}}
{{learnlist/levelf|Celebi|Psychic|Grass|5|2}}
{{learnlist/levelf|Celebi|Psychic|Grass|5|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Celebi|Psychic|Grass|5|2}}
{{learnlist/tmh|Celebi|Psychic|Grass|5|2}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10||'''}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10||'''}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60||20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM49|Echoed Voice|Normal|Special|40|100|15}}
{{learnlist/tm5|TM49|Echoed Voice|Normal|Special|40|100|15}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10||'''}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10||'''}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|—|—|30}}
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|||30}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20||'''}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}
{{learnlist/tmf|Celebi|Psychic|Grass|5|2}}
{{learnlist/tmf|Celebi|Psychic|Grass|5|2}}
Line 69: Line 69:
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Giga Drain|Grass|Special|75|100|10||'''|no|yes}}
{{learnlist/tutor5|Giga Drain|Grass|Special|75|100|10||'''|no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|||5|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Seed Bomb|Grass|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Seed Bomb|Grass|Physical|80|100|15||'''|no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Synthesis|Grass|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Synthesis|Grass|Status|||5|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status|—|100|10|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status||100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Worry Seed|Grass|Status|—|100|10|||no|yes}}
{{learnlist/tutor5|Worry Seed|Grass|Status||100|10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf|Celebi|psychic|grass|5|2}}
{{learnlist/tutorf|Celebi|psychic|grass|5|2}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Celebi|Psychic|Grass|2}}
{{learnlist/prevgen5|Celebi|2|Defense Curl|Normal|Status|—|—|40|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Celebi|2|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Nasty Plot|Dark|Status|—|—|20|IV=event<!--[[Cinema Celebi]][[Winter 2011 Celebi]]-->}}
{{learnlist/prevgen5|Celebi|2|Nightmare|Ghost|Status|—|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Celebi|2|Shock Wave|Electric|Special|60|—|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Celebi|2|Silver Wind|Bug|Special|60|100|5|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Celebi|2|Sucker Punch|Dark|Physical|80|100|5|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Swift|Normal|Special|60|—|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Celebi|2|Water Pulse|Water|Special|60|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Celebi|Psychic|Grass|2}}
[[it:Celebi/Mosse apprese in quinta generazione]]
[[zh:时拉比/第五世代招式表]]

Latest revision as of 20:55, 30 October 2020

← Celebi Celebi

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leech Seed Grass Status 0000 09090% 10
011 Confusion Psychic Special 05050 100100% 25
011 Recover Normal Status 0000 00——% 10
011 Heal Bell Normal Status 0000 00——% 5
1010 Safeguard Normal Status 0000 00——% 25
1919 Magical Leaf Grass Special 06060 00——% 20
2828 AncientPower Rock Special 06060 100100% 5
3737 Baton Pass Normal Status 0000 00——% 40
4646 Natural Gift Normal Physical 0000 100100% 15
5555 Heal Block Psychic Status 0000 100100% 15
6464 Future Sight Psychic Special 100100 100100% 10
7373 Healing Wish Psychic Status 0000 00——% 10
8282 Leaf Storm Grass Special 140140 09090% 5
9191 Perish Song Normal Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM49 Echoed Voice Normal Special 04040 100}}100% 15
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Celebi in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Celebi in that game.
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Worry Seed Grass Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Celebi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Celebi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Nasty Plot Dark Status 0000 00—}}—% 20
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Silver Wind Bug Special 06060 100}}100% 5
III IV Sucker Punch Dark Physical 08080 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Celebi
  • Italic indicates a move that gets STAB only when used by an evolution of Celebi
  • Click on the generation numbers at the top to see transfer-only moves for other generations