Bayleef (Pokémon)/Generation II learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Bayleef|Grass|Grass|2|2}}
{{learnlist/levelh|Bayleef|Grass|Grass|2|2}}
{{learnlist/level2|Start|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{learnlist/level2|Start|Growl|Normal|—|100|40}}
{{learnlist/level2|1|Growl|Normal||100|40}}
{{learnlist/level2|Start|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/level2|1|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/level2|Start|Reflect|Psychic|—|—|20}}
{{learnlist/level2|1|Reflect|Psychic|||20}}
{{learnlist/level2|8|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/level2|8|Razor Leaf|Grass|55|95|25||'''}}
{{learnlist/level2|12|Reflect|Psychic|—|—|20}}
{{learnlist/level2|12|Reflect|Psychic|||20}}
{{learnlist/level2|15|PoisonPowder|Poison|—|75|35}}
{{learnlist/level2|15|PoisonPowder|Poison||75|35}}
{{learnlist/level2|23|Synthesis|Grass|—|—|5}}
{{learnlist/level2|23|Synthesis|Grass|||5}}
{{learnlist/level2|31|Body Slam|Normal|85|100|15}}
{{learnlist/level2|31|Body Slam|Normal|85|100|15}}
{{learnlist/level2|39|Light Screen|Psychic|—|—|30}}
{{learnlist/level2|39|Light Screen|Psychic|||30}}
{{learnlist/level2|47|Safeguard|Normal|—|—|25}}
{{learnlist/level2|47|Safeguard|Normal|||25}}
{{learnlist/level2|55|SolarBeam|Grass|120|100|10||'''}}
{{learnlist/level2|55|SolarBeam|Grass|120|100|10||'''}}
{{learnlist/levelf|Bayleef|Grass|Grass|2|2}}
{{learnlist/levelf|Bayleef|Grass|Grass|2|2}}
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{{learnlist/tmh|Bayleef|Grass|Grass|2|2}}
{{learnlist/tmh|Bayleef|Grass|Grass|2|2}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM12|Sweet Scent|Normal|—|100|20}}
{{learnlist/tm2|TM12|Sweet Scent|Normal||100|20}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5||'''}}
{{learnlist/tm2|TM19|Giga Drain|Grass|60|100|5||'''}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10||'''}}
{{learnlist/tm2|TM22|SolarBeam|Grass|120|100|10||'''}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm1|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tmf|Bayleef|Grass|Grass|2|2}}
{{learnlist/tmf|Bayleef|Grass|Grass|2|2}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Bayleef|Grass|Grass|2|2}}
{{learnlist/breedh|Bayleef|Grass|Grass|2|2}}
{{learnlist/breed2|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|102|Exeggcute}}<br>{{MSP|103|Exeggutor}}{{MSP|158|Totodile}}{{MSP|159|Croconaw}}{{MSP|160|Feraligatr}}|AncientPower|Rock|60|100|5|*}}
{{learnlist/breed2|{{MSP/3|158|Totodile}}{{MSP/3|159|Croconaw}}{{MSP/3|160|Feraligatr}}|AncientPower|Rock|60|100|5|*|grid=8}}
{{learnlist/breed2|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}<br>{{MSP|034|Nidoking}}{{MSP|080|Slowbro}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|108|Lickitung}}{{MSP|112|Rhydon}}<br>{{MSP|143|Snorlax}}|Counter|Fighting|&mdash;|100|20|}}
{{learnlist/breed2|{{MSP/3|046|Paras}}{{MSP/3|047|Parasect}}|Counter|Fighting||100|20|*|grid=8}}
{{learnlist/breed2|{{MSP|043|Oddish}}{{MSP|044|Gloom}}{{MSP|045|Vileplume}}{{MSP|182|Bellossom}}{{MSP|046|Paras}}{{MSP|047|Parasect}}<br>{{MSP|114|Tangela}}|Flail|Normal|&mdash;|100|15|*}}
{{learnlist/breed2|{{MSP/3|007|Squirtle}}{{MSP/3|008|Wartortle}}{{MSP/3|009|Blastoise}}|Flail|Normal||100|15|*|grid=8}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|102|Exeggcute}}{{MSP|103|Exeggutor}}{{MSP|187|Hoppip}}<br>{{MSP|188|Skiploom}}{{MSP|189|Jumpluff}}{{MSP|191|Sunkern}}{{MSP|192|Sunflora}}|Leech Seed|Grass|&mdash;|90|10}}
{{learnlist/breed2|{{MSP/3|001|Bulbasaur}}{{MSP/3|002|Ivysaur}}{{MSP/3|003|Venusaur}}{{MSP/3|102|Exeggcute}}{{MSP/3|187|Hoppip}}{{MSP/3|188|Skiploom}}{{MSP/3|189|Jumpluff}}|Leech Seed|Grass||90|10|grid=8}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|043|Oddish}}{{MSP|044|Gloom}}{{MSP|045|Vileplume}}<br>{{MSP|046|Paras}}{{MSP|047|Parasect}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|071|Victreebel}}{{MSP|114|Tangela}}|Swords Dance|Normal|&mdash;|&mdash;|30|‡}}
{{learnlist/breed2|{{MSP/3|001|Bulbasaur}}{{MSP/3|002|Ivysaur}}{{MSP/3|003|Venusaur}}{{MSP/3|004|Charmander}}{{MSP/3|005|Charmeleon}}{{MSP/3|006|Charizard}}{{MSP/3|043|Oddish}}{{MSP/3|044|Gloom}}{{MSP/3|045|Vileplume}}{{MSP/3|046|Paras}}{{MSP/3|047|Parasect}}{{MSP/3|069|Bellsprout}}{{MSP/3|070|Weepinbell}}{{MSP/3|071|Victreebel}}{{MSP/3|108|Lickitung}}{{MSP/3|114|Tangela}}|Swords Dance|Normal|||30|‡||C|grid=8}}
{{learnlist/breed2|{{MSP|001|Bulbasaur}}{{MSP|002|Ivysaur}}{{MSP|003|Venusaur}}{{MSP|069|Bellsprout}}{{MSP|070|Weepinbell}}{{MSP|071|Victreebel}}<br>{{MSP|114|Tangela}}|Vine Whip|Grass|35|100|10||'''}}
{{learnlist/breed2|{{MSP/3|001|Bulbasaur}}{{MSP/3|002|Ivysaur}}{{MSP/3|003|Venusaur}}{{MSP/3|069|Bellsprout}}{{MSP/3|070|Weepinbell}}{{MSP/3|071|Victreebel}}{{MSP/3|114|Tangela}}|Vine Whip|Grass|35|100|10||'''|grid=8}}
{{learnlist/breedf|Bayleef|Grass|Grass|2|2}}
{{learnlist/breedf|Bayleef|Grass|Grass|2|2}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Bayleef|Grass|Grass|2|2}}
{{learnlist/tutorh|Bayleef|Grass|Grass|2|2}}
{{learnlist/tutor2null}}
{{learnlist/tutor2null}}
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{{Learnlist/prevo2|152|Chikorita|e||||Petal Dance|Grass|70|100|20|'''}}
{{Learnlist/prevo2|152|Chikorita|e||||Petal Dance|Grass|70|100|20|'''}}
{{Learnlist/prevof|Bayleef|Grass|Grass|2|2}}
{{Learnlist/prevof|Bayleef|Grass|Grass|2|2}}
[[it:Bayleef/Mosse apprese in seconda generazione]]
[[zh:月桂叶/第二世代招式表]]

Latest revision as of 00:51, 26 November 2023

← Bayleef Bayleef

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Growl Normal 0000 100}}100% 40
011 Razor Leaf Grass 05555 095}}95% 25
011 Reflect Psychic 0000 00—}}—% 20
088 Razor Leaf Grass 05555 095}}95% 25
1212 Reflect Psychic 0000 00—}}—% 20
1515 PoisonPowder Poison 0000 075}}75% 35
2323 Synthesis Grass 0000 00—}}—% 5
3131 Body Slam Normal 08585 100}}100% 15
3939 Light Screen Psychic 0000 00—}}—% 30
4747 Safeguard Normal 0000 00—}}—% 25
5555 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM12 Sweet Scent Normal 100% 20
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
TotodileCroconawFeraligatr
AncientPower* Rock 60 100% 5
ParasParasect
Counter* Fighting 100% 20
SquirtleWartortleBlastoise
Flail* Normal 100% 15
BulbasaurIvysaurVenusaurExeggcuteHoppipSkiploomJumpluff
Leech Seed Grass 90% 10
BulbasaurIvysaurVenusaurCharmanderCharmeleonCharizardOddishGloomVileplumeParasParasectBellsproutWeepinbellVictreebelLickitungTangela
Swords DanceC Normal —% 30
BulbasaurIvysaurVenusaurBellsproutWeepinbellVictreebelTangela
Vine Whip Grass 35 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Bayleef in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bayleef in that game.
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Bayleef can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bayleef cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Chikorita (Pokémon)/Generation II learnset Petal Dance Grass 70 100% 20
  • Bold indicates a move that gets STAB when used by Bayleef
  • Italic indicates a move that gets STAB only when used by an evolution of Bayleef
  • Click on the generation numbers at the top to see moves from other generations