Barrier (move): Difference between revisions

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If powered up by a [[Psychium Z]] into Z-Barrier, all of the user's lowered stats are reset.
If powered up by a [[Psychium Z]] into Z-Barrier, all of the user's lowered stats are reset.


===Generation VIII===
===Generation VIII onwards===
Barrier cannot be selected in a battle.
Barrier cannot be selected in a battle.


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{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g7=2|g8=none|g9=none}}
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|−|−||||||1}}
{{Moveentry/8|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|33|36|36|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28{{sup/7|SMUSUM}}<br>31{{sup/7|PE}}|}}
{{Moveentry/8|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|33|36|36|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|31|}}
{{Moveentry/8|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|35|38|38|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28{{sup/7|SMUSUM}}<br>36{{sup/7|PE}}|}}
{{Moveentry/8|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|35|38|38|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|36|}}
{{Moveentry/8|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3||||||−|−|1}}
{{Moveentry/8|097|Hypno|type=Psychic|1|Human-Like|Human-Like|||||||1{{sup/7|PE}}|}}
{{Moveentry/8|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|−|−||||||1}}
{{Moveentry/8|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|1|1|1|1|1|}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|1|1|1|1|1|1}}
{{Moveentry/8|137|Porygon|type=Normal|1|Mineral|Mineral|||||||18{{sup/7|PE}}|}}
{{Moveentry/8|0137|Porygon|type=Normal|1|Mineral|Mineral||||||−|−|18}}
{{Moveentry/8|150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|63|11|11|8|1|64|64{{sup/7|SMUSUM}}<br>77{{sup/7|PE}}|}}
{{Moveentry/8|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|63|11|11|8|1|64|64|77|}}
{{Moveentry/8|151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||40|40|40|40{{sup/7|SMUSUM}}<br>44{{sup/7|PE}}|}}
{{Moveentry/8|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||40|40|40|40|44|}}
{{Moveentry/8|439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|}}
{{Moveentry/8|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||1|1|1|1|}}
{{Moveentry/8|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||1|1|1|1|}}
{{Moveentry/8|471|Glaceon|type=Ice|1|Field|Field||||78{{sup/4|PtHGSS}}|78{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}}
{{Moveentry/8|0471|Glaceon|type=Ice|1|Field|Field||||78{{sup/4|PtHGSS}}|78{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|2}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/7|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|120|Staryu|type=Water|1|Water 3|Water 3|{{tt|✔|Cannot be inherited because Staryu is genderless}}{{sup/2|GS}}|||||}}
{{Moveentry/6|0120|Staryu|type=Water|1|Water 3|Water 3|{{tt|✔|Cannot be inherited because Staryu is genderless}}{{sup/2|GS}}|||||}}
{{Moveentry/7|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/7|239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|240|Magby|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/6|0240|Magby|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|258|Mudkip|type=Water|2|Monster|Water 1|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0258|Mudkip|type=Water|2|Monster|Water 1|||||✔|✔||note=Chain breed}}
{{Moveentry/7|345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/6|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔|}}
{{Moveentry/7|366|Clamperl|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔||note=Chain breed}}
{{Moveentry/6|0366|Clamperl|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔||note=Chain breed}}
{{Moveentry/7|517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}}
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}}
{{Moveentry/7|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|}}
{{Moveentry/6|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|}}
{{Moveentry/7|677|Espurr|type=Psychic|1|Field|Field|||||✔|✔|}}
{{Moveentry/6|0677|Espurr|type=Psychic|1|Field|Field|||||✔|✔|}}
{{Moveentry/7|698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔||note=Chain breed}}
{{Moveentry/7|712|Bergmite|type=Ice|2|Monster|Mineral|||||✔|✔||note=Chain breed}}
{{Moveentry/6|0712|Bergmite|type=Ice|2|Monster|Mineral|||||✔|✔||note=Chain breed}}
{{Movefoot|Psychic|7}}
{{Movefoot|Psychic|6}}


===Special move===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|090|Shellder|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|0090|Shellder|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}
{{Moveentry/1|605|Elgyem|type=Psychic|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Moveentry/1|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


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====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|137|Porygon|type=Normal|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Porygon|New York Pokémon Center]]}}
{{Moveentry/1|0137|Porygon|type=Normal|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Porygon|New York Pokémon Center]]}}
{{Moveentry/1|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Ledyba|New York Pokémon Center]]}}
{{Moveentry/1|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|[[List of PCNY event Pokémon distributions (Generation II)#Barrier Ledyba|New York Pokémon Center]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


====[[Generation VI]]====
====[[Generation VI]]====
{{Movehead/Special|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentry/1|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}}
{{Moveentry/1|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}}
{{Movefoot|Psychic|1}}
{{Movefoot|Psychic|1}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Barrier is a move with 22PP. The user raises its Defense by two stages. This move is affected by {{m|Snatch}} and {{m|Taunt}}.
Barrier raises the user's Defense by two stages.
 
{{Template:MDMoveheader|type=psychic}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=16|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=16|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=12|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=12|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
In {{g|Rumble Rush}}, all [[status move]]s including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss {{p|Mr. Mime}} and {{p|Mew}}.
 
{{RumbleRushOtherAttack|move=Barrier|type=Psychic
|charge=1.54
|range=Circular (self)
|target=Self
|effect=Raises the user's Defense}}


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP has been decreased to 16.
==={{g|UNITE}}===
==={{g|UNITE}}===
In Pokémon UNITE, Barrier is {{p|Mr. Mime}}'s second move. It is obtained by reaching level 6 upgrading {{m|Light Screen}} into it instead of {{m|Guard Swap}}. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.
In Pokémon UNITE, Barrier is {{p|Mr. Mime}}'s second move. It is obtained by reaching level 6 upgrading {{m|Light Screen}} into it instead of {{m|Guard Swap}}. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.
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==In the anime==
==In the anime==
===Main series===
===Main series===
{{moveanime|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Mewtwo Barrier.png|image1p=Mewtwo|image2=Mimey Barrier.png|image2p=Mr. Mime|image3=Misty Togepi Metronome Barrier.png|image3p=Togepi|image4=Mew Barrier.png|image4p=Mew}}
{{moveanime|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Mimey Barrier.png|image1p=Mr. Mime|image2=Misty Togepi Metronome Barrier.png|image2p=Togepi|image3=Mew Barrier.png|image3p=Mew|image4=Mewtwo Barrier.png|image4p=Mewtwo}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.}}
{{movemid|type=psychic|user=Mewtwo (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink energy barrier appears around it.}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Mew {{color2|000|Anime move errors|could not legally learn}} Barrier {{color2|000|Generation I|at the time}}}}
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.}}
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.}}
{{movemid|type=psychic|user=Mimey|user1=Delia's Mimey|startcode=EP064|startname=It's Mr. Mime Time|notes=Debut}}
{{movemid|type=psychic|user=Mimey|user1=Delia's Mimey|startcode=EP064|startname=It's Mr. Mime Time}}
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}}
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.}}
{{movemid|type=psychic|user=Mewtwo (M01)|startcode=M01|startname=Mewtwo Strikes Back}}
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink energy barrier appears around it.}}
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Mew {{color2|{{psychic color dark}}|Anime move errors|could not legally learn}} Barrier {{color2|{{psychic color dark}}|Generation I|at the time}}}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=A blue energy barrier appears around Togepi and its allies, protecting them from attacks.}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=A blue energy barrier appears around Togepi and its allies, protecting them from attacks.}}
{{movebtm|type=psychic|user=Misty's Togepi|startcode=EP088|startname=In the Pink|notes=Used via {{mcolor|Metronome|{{psychic color dark}}}}}}
{{movebtm|type=psychic|user=Misty's Togepi|startcode=EP088|startname=In the Pink|notes=Used via {{mcolor|Metronome|000}}}}


===Pokémon Origins===
===Pokémon Origins===
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{{movemanga|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}}
{{movemanga|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a wall of energy in front of them.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a wall of energy in front of them.}}
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Barrier}}
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|000|Manga move errors|cannot legally learn}} Barrier}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}}
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}}
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{mcolor|Metronome|000}}}}


==In other generations==
==In other generations==
Line 205: Line 221:
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games.
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games.
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite.
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite.
* Despite having distinct effects in the games, {{m|Reflect}}, {{m|Light Screen}}, Barrier, {{m|Protect}}, and {{m|Safeguard}} are often depicted in the anime seemingly sharing the same effect that Protect has in the games (protecting the user from most the effect of moves).


==In other languages==
==In other languages==
Line 232: Line 249:
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Barriere]]
[[de:Barriere]]

Latest revision as of 22:01, 16 April 2024

Barrier
バリアー Barrier
Barrier PE.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generations VI and VII

Barrier's PP was changed from 30 to 20.

If powered up by a Psychium Z into Z-Barrier, all of the user's lowered stats are reset.

Generation VIII onwards

Barrier cannot be selected in a battle.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColoXD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user throws up a sturdy wall that sharply raises its Defense stat.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 1
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 33 36 36 26 29 29XY
28ORAS
28 31
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 35 38 38 26 29 29XY
28ORAS
28 36
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 1
0097 Hypno PsychicIC Big.png Human-Like Human-Like 1
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like 1 1 1 1 1 1 1 1
0137 Porygon NormalIC Big.png Mineral Mineral 18
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered 63 11 11 8 1 64 64 77
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered 40 40 40 40 44
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 1 1 1
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1 1 1 1
0471 Glaceon IceIC Big.png Field Field 78PtHGSS 78BW
29B2W2
29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0063 Abra PsychicIC Big.png Human-Like Human-Like
0090 Shellder WaterIC Big.png Water 3 Water 3
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0120 Staryu WaterIC Big.png Water 3 Water 3 GS
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0239 Elekid ElectricIC Big.png Human-Like Human-Like
0240 Magby FireIC Big.png Human-Like Human-Like
0258 Mudkip WaterIC Big.png Monster Water 1
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0366 Clamperl WaterIC Big.png Water 1 Water 1
0517 Munna PsychicIC Big.png Field Field
0605 Elgyem PsychicIC Big.png Human-Like Human-Like
0677 Espurr PsychicIC Big.png Field Field
0698 Amaura RockIC Big.png
IceIC Big.png
Monster Monster
0712 Bergmite IceIC Big.png Monster Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0090 Shellder WaterIC Big.png Water 3 Water 3 Dream World - Sparkling Sea
0605 Elgyem PsychicIC Big.png Human-Like Human-Like Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0137 Porygon NormalIC Big.png Mineral Mineral New York Pokémon Center
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon Lance's Dragonite
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Barrier raises the user's Defense by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 16 - —% - User User -
BSL - - 16 - —% - User User -
MDGtI - - 12 50 —% - User User -
SMD - - 12 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss Mr. Mime and Mew.

PsychicIC RR.png Barrier
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Defense
Barrier Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Barrier is Mr. Mime's second move. It is obtained by reaching level 6 upgrading Light Screen into it instead of Guard Swap. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.

Description

Games Description
MDRB Boosts the user's Defense by two levels.
MDTDS Boosts the user's Defense by 2 levels.
BSL じぶんの ぼうぎょを 2だんかいあげる
MDGtI It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD It sharply boosts your Defense.*
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.*


In the anime

Main series

Mew Barrier.png
Mew
Mimey Barrier.png
Mr. Mime
Misty Togepi Metronome Barrier.png
Togepi
Mewtwo Barrier.png
Mewtwo
The user instantly forms a barrier between itself and the opponent to protect itself from attacks.
Pokémon Method
User First Used In Notes
Mewtwo Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.
Mewtwo (M01) Mewtwo Strikes Back Debut
Mew Mew rises into the air and a pink energy barrier appears around it.
Mew (M01) Mewtwo Strikes Back Mew could not legally learn Barrier at the time
Mr. Mime Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.
Delia's Mimey It's Mr. Mime Time None
Stella's Mr. Mime It's Mr. Mime Time None
Togepi A blue energy barrier appears around Togepi and its allies, protecting them from attacks.
Misty's Togepi In the Pink Used via Metronome


Pokémon Origins

Red Mewtwo Barrier PO.png
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
Mewtwo Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4: Charizard Debut


In the manga

Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

Lance's Dragonite using Barrier

In other languages

Language Title
Chinese Cantonese 屏障 Pìhngjeung *
障礙 Jeungngoih *
Mandarin 屏障 Píngzhàng *
障礙 Zhàng'ài *
防護罩 Fánghùzhào *
The Czech Republic Flag.png Czech Bránění
Denmark Flag.png Danish Spærre
The Netherlands Flag.png Dutch Barrière
France Flag.png French Bouclier
Germany Flag.png German Barriere
Greece Flag.png Greek Παραπέτασμα
Indonesia Flag.png Indonesian Perisai
Italy Flag.png Italian Barriera
South Korea Flag.png Korean 배리어 Baeri-eo
Portugal Flag.png Portuguese Barreira
Serbia Flag.png Serbian Barijera
Spain Flag.png Spanish Barrera
Vietnam Flag.png Vietnamese Rào Chắn


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.