Play Nice (move)

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Revision as of 00:07, 9 May 2019 by Zaggyo (talk | contribs) (it's hard to believe that status move affected by king's rock.)
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Play Nice
なかよくする Make Friends
Play Nice VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Play Nice (Japanese: なかよくする Make Friends) is a non-damaging Normal-type move introduced in Generation VI.

Effect

Play Nice lowers the target's Attack stat by one stage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield.

If powered up by a Normalium Z into Z-Play Nice, the user's Defense stat rises by one stage.

Play Nice can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Description

Games Description
XYORAS
SMUSUM
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0025 Pikachu ElectricIC Big.png Field Fairy 7 7
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 10XY
8ORAS
9
0216 Teddiursa NormalIC Big.png Field Field 25 25
0217 Ursaring NormalIC Big.png Field Field 25 25
0311 Plusle ElectricIC Big.png Fairy Fairy 1, 21XY
1ORAS
1
0312 Minun ElectricIC Big.png Fairy Fairy 1 1
0314 Illumise BugIC Big.png Bug Human-Like 1 1
0511 Pansage GrassIC Big.png Field Field 1 1
0513 Pansear FireIC Big.png Field Field 1 1
0515 Panpour WaterIC Big.png Field Field 1 1
0531 Audino NormalIC Big.png Fairy Fairy 1 1
0574 Gothita PsychicIC Big.png Human-Like Human-Like 8 8
0575 Gothorita PsychicIC Big.png Human-Like Human-Like 1 1
0576 Gothitelle PsychicIC Big.png Human-Like Human-Like 1 1
0594 Alomomola WaterIC Big.png Water 1 Water 2 1
0613 Cubchoo IceIC Big.png Field Field 15 15
0614 Beartic IceIC Big.png Field Field 9 15
0684 Swirlix FairyIC Big.png Fairy Fairy 8 8
0685 Slurpuff FairyIC Big.png Fairy Fairy 8 1, 8
0761 Bounsweet GrassIC Big.png Grass Grass 5
0762 Steenee GrassIC Big.png Grass Grass 1, 5
0780 Drampa NormalIC Big.png
DragonIC Big.png
Monster Dragon 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It lowers the enemy's Attack.


In other generations

In other languages

Language Title
Chinese Cantonese 和睦相處 Wòhmuhk Sēungchyu
Mandarin 和睦相處 / 和睦相处 Hémù Xiāngchǔ
France Flag.png French Camaraderie
Germany Flag.png German Kameradschaft
Italy Flag.png Italian Simpatia
South Korea Flag.png Korean 친해지기 Chinhaejigi
Poland Flag.png Polish Miła Gra
Spain Flag.png Spanish Camaradería


Variations of the move Confide
StatusIC HOME.png ConfidePlay Nice


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.