From Bulbapedia, the community-driven Pokémon encyclopedia.
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| {{Dex/Header|type=Water}} | | {{Dex/Header|type=Water}} |
| {{Dex/NA|gen=VIII}} | | {{Dex/NA|gen=VIII}} |
| {{Dex/Gen/1|gen=VIII|reg1=Galar|num1=42}} | | {{Dex/Gen/1|gen=VIII|reg1=Galar|num1=042}} |
| {{Dex/Entry1|v=Sword|entry=Apparently the itch of its teething impels it to snap its jaws at anything in front of it.}} | | {{Dex/Entry1|v=Sword|entry=Apparently the itch of its teething impels it to snap its jaws at anything in front of it.}} |
| {{Dex/Entry1|v=Shield|entry=It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go.}} | | {{Dex/Entry1|v=Shield|entry=It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go.}} |
Revision as of 02:33, 16 November 2019
Chewtle (Japanese: カムカメ Kamukame) is a Water-type Pokémon introduced in Generation VIII.
It evolves into Drednaw starting at level 22.
Biology
In the anime
Major appearances
Minor appearances
In the manga
In the TCG
- Main article: Chewtle (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #042
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Sword
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Apparently the itch of its teething impels it to snap its jaws at anything in front of it.
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Shield
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It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go.
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Game locations
In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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64
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62 - 127
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119 - 249
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50
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49 - 112
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94 - 218
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38
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38 - 99
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72 - 192
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38
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38 - 99
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72 - 192
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44
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44 - 105
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83 - 205
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Total: 284
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Chewtle
- Italic indicates a move that gets STAB only when used by an evolution of Chewtle
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- Bold indicates a move that gets STAB when used by Chewtle
- Italic indicates a move that gets STAB only when used by an evolution of Chewtle
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Template:Learnlist/trh
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR01
| style="background:#FFF; border:1px solid #D8D8D8;" | TR01
| style="background:#FFF; border:1px solid #D8D8D8;" | Body Slam
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08585
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR03
| style="background:#FFF; border:1px solid #D8D8D8;" | TR03
| style="background:#FFF; border:1px solid #D8D8D8;" | Hydro Pump
| style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 110110
| style="background:#FFF; border:1px solid #D8D8D8;" | 080}}80%
| style="background:#FFF; border:1px solid #D8D8D8;" | 5
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR04
| style="background:#FFF; border:1px solid #D8D8D8;" | TR04
| style="background:#FFF; border:1px solid #D8D8D8;" | Surf
| style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR98
| style="background:#FFF; border:1px solid #D8D8D8;" | TR98
| style="background:#FFF; border:1px solid #D8D8D8;" | Liquidation
| style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08585
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
Template:Learnlist/trf
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- Moves marked with an asterisk (*) must be chain bred onto Chewtle in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Chewtle in that game.
- Bold indicates a move that gets STAB when used by Chewtle
- Italic indicates a move that gets STAB only when used by an evolution of Chewtle
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Side game data
Evolution
Sprites
Trivia
Origin
Name origin
Chewtle may be a combination of chew and turtle.
Kamukame may be a combination of 噛む kamu (to bite) and 亀 kame (turtle).
In other languages
Related articles
External links