Walkthrough:Pokémon Diamond and Pearl/Part 22

This is the Bulbapedia walkthrough for Pokémon Diamond and Pearl.
These pages follow the original Nintendo DS iteration, not Pokémon Brilliant Diamond and Shining Pearl. The guide for those games can be found here.

Twinleaf Town

Home

To New Horizons

When the game resumes, you find yourself back home in Twinleaf Town. Walk downstairs to find your mother, who informs you that Barry was here looking for you a short time ago. He was apparently shouting about you needing to board a ship in Snowpoint City, but rushed off before she could get any more information.

Sandgem Town


Checking In

When you return to Sandgem Town, you find Dawn/Lucas standing outside Professor Rowan's lab. If spoken with, she/he asks to take a look at your Pokédex, and if you have shown it to the professor yet.

Pokémon Research Lab

Pokédex Evaluation

Visit the Pokémon Research Lab to meet with Professor Rowan. The Sinnoh regional Pokédex is evaluated based on the number of different Pokémon species seen, and is considered complete once it includes 150 entries. If you have battled every Trainer and encountered every available Pokémon species in each area, your Pokédex should be at or near completion. If complete, Rowan is thrilled to see that you have recorded data on every Pokémon in Sinnoh, and excited for how much this will help with his research.

Trainer Tips
Completing the Sinnoh Pokédex

Several species can be especially difficult to find. Don't forget them!


National Pokédex upgrade

An elderly man soon enters and greets Rowan, and mentions what a long trip it was from the Kanto region. Rowan introduces the man as Professor Oak, the world's authority on Pokémon. He then introduces you to Oak, and explains that you filled out every page of the Sinnoh Pokédex for him. Oak is impressed with what he has heard about you, and mentions that he is here on an errand for Rowan. The professor has asked Oak to bring the data needed to update the Pokédex to National Mode, and Oak takes the opportunity to update your device. With 493 different species currently identified, Oak warns that completing the National Pokédex won't be easy. He goes on to mention that Pal Park is now open at the end of Route 221, and has a system in place that attracts Pokémon from every region. He intends to visit this facility to ensure that it is operating properly, and suggests that you visit the park, as well.

Poké Radar

After Professor Oak leaves, speak to Rowan again to receive the Poké Radar. This device is used to seek out wild Pokémon hiding in tall grass. These species are likely foreign to the Sinnoh region. The device is most notably used to increase the odds of encountering differently-colored Pokémon. Like the Vs. Seeker, its battery must be recharged after each use by walking around, and takes 50 steps to do so.

A World Expands

Mass Outbreaks

With the National Pokédex update in hand, dozens of species will begin appearing in mass outbreaks. A swarm of Pokémon will appear each day in a certain location, increasing the encounter rate for that species from 0% to 40%. Many of these Pokémon are not normally found in Sinnoh. These outbreaks only last for one day, and are determined randomly. Information on these outbreaks can be obtained by watching the special report on any TV, or by speaking to Dawn/Lucas's sister in Sandgem Town.


Dual-Slot Mode

With the National Pokédex update in hand, several new species may now appear in the wild. When the title screen loads while one of the Generation III games is present in the Nintendo DS's second slot, this causes several species native to that game to appear in certain locations. Most of the Pokémon found this way are not included in the Sinnoh Pokédex, and are version-exclusive Pokémon. Each one has an 8% encounter rate, or 4% if there are two different Pokémon found this way in the same location with the same game.


Route 219

Route 219

Route 219 is a short route leading south from Sandgem Town to Route 220. A pleasant breeze blows in from the sea over the beautiful white sand beach just outside of town.

Route 220

Route 220

Route 220 leads from Route 219 in the north to Route 221 in the east. With gentle winds and tides, the sea here is perfect for swimming.

Route 221

Route 221

Located on the southwest side of the Sinnoh mainland, Route 221 simply leads east from Route 220. A straight path hemmed in by green grass and rows of trees, the gateway to Pal Park stands at its end.


Number of the Day

Visit the house on the north side of the route and speak to the elderly man inside. He tells you a certain number, and ask to see a Pokémon of the same level. Fulfill his request, and he rewards you with a Black Belt. This number is determined randomly, and changes each day. Complete his request a second time to receive an Expert Belt, and a third time to receive a Focus Sash. After completing all three requests, the cycle repeats.

Pal Park

Pal Park
Pal Park, divided into zones

Pal Park is a special Pokémon preserve in southwest Sinnoh. It allows Trainers to import Pokémon from the distant Kanto and Hoenn regions.


Meet with Professor Oak

When you first arrive, you find Professor Oak. He introduces you to the park, and explains that Pokémon can be brought here from faraway places, like Kanto and Hoenn. He continues, explaining that the Catching Show held here is a competition to see how quickly these Pokémon can be caught. He's happy to see you visit the park, and thanks you by sharing the Trainer Counter app for the Pokétch. He mentions that he plans to be in Eterna City for a while, where he intends to spend his time studying the Pokémon found in Sinnoh, then exits the building.

Migration

With Pal Park now accessible, a new Migrate from <game> option appears on the main menu when the game is loaded, if a Generation III game is loaded into the Nintendo DS's second slot. This process allows players to transfer Pokémon from one of these games—Ruby, Sapphire, Emerald, FireRed, and LeafGreen Versions—into Diamond and Pearl. Once migrated to a Generation IV game, a Pokémon cannot return to its game of origin.

After selecting the Migrate option, the player is presented with a stripped-down version of the Generation III game's PC on the Nintendo DS' touch screen. On the upper screen, details about the selected Pokémon are displayed. Pokémon with any move that functions as a field move (referred to as "hidden moves") in the origin game are prohibited. After selecting exactly six Pokémon, the game will prompt the player to confirm that they want to send those Pokémon. Only six Pokémon may be transferred from each Generation III save file in a 24-hour period. After the six Pokémon have been transferred into Generation IV, the Generation III game is no longer required.

Catching Show

When a Catching Show begins, Trainers are tasked with encountering and catching each Pokémon and given 6 Park Balls with which to do so. This special type of Poké Ball never fails, but may only be used during a Catching Show. No other items may be used during a Catching Show.

The park is divided into five biomes, with migrated Pokémon found in the one most like their natural habitat. The two water areas require the use of Surf to encounter any Pokémon. During an encounter, there are only two possible actions: Throw Ball and Run. Should a Trainer decide to run, the Pokémon can still be encountered again until it is caught. Once all six Pokémon have been caught, Trainers may choose to transfer them into their PC Storage System, or keep the Pokémon in the park for a future Catching Show. Trainers do not take ownership of any Pokémon caught here until they transfer them into their PC Storage System. Trainers may leave the park at any time, by leaving through the front entrance or selectin the Retire option from the menu, but the current Catching Show will be cancelled and any Pokémon caught must be recaptured on a subsequent visit.


This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.