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← Nidoking
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- Bold indicates a move that gets STAB when used by Nidoking
- Italic indicates a move that gets STAB only when used by an Evolution of Nidoking
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Amnesia
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Psychic
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—
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—%
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20
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Beat Up
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Dark
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10
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100%
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10
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Confusion
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Psychic
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50
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100%
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25
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Counter*
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Fighting
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—
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100%
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20
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Disable
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Normal
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—
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55%
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20
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Supersonic
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Normal
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—
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55%
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20
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Take Down
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Normal
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90
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85%
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20
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- Moves marked with an asterisk (*) must be chain bred onto Nidoking in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Nidoking in that game.
- Bold indicates a move that gets STAB when used by Nidoking
- Italic indicates a move that gets STAB only when used by an Evolution of Nidoking
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Flamethrower
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Fire
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95
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100%
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15
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C
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Ice Beam
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Ice
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95
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100%
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10
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C
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Thunderbolt
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Electric
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95
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100%
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15
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- A black abbreviation in a colored box indicates that Nidoking can be tutored the move in that game
- A colored abbreviation in a white box indicates that Nidoking cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Nidoking
- Italic indicates a move that gets STAB only when used by an Evolution of Nidoking
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Nidoking
- Italic indicates a move that gets STAB only when used by an Evolution of Nidoking
- Click on the generation numbers at the top to see transfer-only moves for other generations
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