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|| This move effect may be in need of research. |
Reason: Can it reveal a move of a non-adjacent Pokémon in a Triple Battle? (Does a move being able to hit non-adjacent Pokémon affect this?)
Check the powers assigned to moves without them in Gen V and VI (the list may only be accurate to Gen IV: Hidden Power probably only has a power assigned prior to Gen VI, and other moves are probably assigned 80)
You can discuss this on the talk page.
|| This article is incomplete.|
Please feel free to edit this article to add missing information and complete it.
Reason: Mystery Dungeon.
| Prophetic Dream
| Generation VII
| When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Forewarn (Japanese: よちむ Prophetic Dream) is an Ability introduced in Generation IV.
Forewarn shows the opponent's move with the highest power. If two or more moves are of the same power, one will be chosen at random.
In a Double Battle, Forewarn will only show the highest power move out of all the moves known by both opponents. If both opponents have a move with the same power, one will be chosen at random.
Damaging moves without a power (i.e. moves that deal direct damage and moves that have variable power) are assigned one.
|| One-hit knockout moves (Fissure, Guillotine, Horn Drill, Sheer Cold)
|| Eruption, Water Spout
|| Counter, Metal Burst, Mirror Coat
|| Crush Grip, Dragon Rage, Endeavor, Flail, Frustration, Grass Knot, Gyro Ball, Hidden Power, Low Kick,|
Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, Wring Out
|| All other damaging moves without fixed powers
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Forewarn occasionally evades moves, even moves that never miss.
Outside of battle
Forewarn has no effect outside of battle.
Pokémon with Forewarn
In the manga
In the Pokémon Adventures manga
In other languages