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Hoothoot (Pokémon)/Generation V learnset
2 Languages
Italiano
中文
Revision as of 19:58, 21 November 2023 by
Nescientist
(
talk
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contribs
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(Text replacement - "<br>" to "")
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← Hoothoot
By
leveling up
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
050
50
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
05
5
Hypnosis
Psychic
Status
0000
—
060
60%
20
09
9
Peck
Flying
Physical
035
35
100
100%
35
13
13
Uproar
Normal
Special
090
90
100
100%
10
17
17
Reflect
Psychic
Status
0000
—
00—
—%
20
21
21
Confusion
Psychic
Special
050
50
100
100%
25
25
25
Echoed Voice
Normal
Special
040
40
100
100%
15
29
29
Take Down
Normal
Physical
090
90
085
85%
20
33
33
Air Slash
Flying
Special
075
75
095
95%
20
37
37
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
41
41
Synchronoise
Psychic
Special
070
70
100
100%
15
45
45
Extrasensory
Psychic
Special
080
80
100
100%
30
49
49
Psycho Shift
Psychic
Status
0000
—
090
90%
10
53
53
Roost
Flying
Status
0000
—
00—
—%
10
57
57
Dream Eater
Psychic
Special
100
100
100
100%
15
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
Thief
Dark
Physical
040
40
100}}
100%
10
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM83
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM88
Pluck
Flying
Physical
060
60
100}}
100%
20
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Defog
Flying
Status
—
—%
15
Faint Attack
Dark
Physical
60
—%
20
FeatherDance
Flying
Status
—
100%
15
Mirror Move
Flying
Status
—
—%
20
Night Shade
Ghost
Special
—
100%
15
Sky Attack
Flying
Physical
140
90%
5
Supersonic
Normal
Status
—
55%
20
Whirlwind
Normal
Status
—
100%
20
Wing Attack
Flying
Physical
60
100%
35
Moves marked with an asterisk (*) must be
chain bred
onto Hoothoot in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Heat Wave
Fire
Special
100
90%
10
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Magic Coat
Psychic
Status
—
—%
15
B
W
B2
W2
Recycle
Normal
Status
—
—%
10
B
W
B2
W2
Roost
Flying
Status
—
—%
10
B
W
B2
W2
Sky Attack
Flying
Physical
140
90%
5
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Tailwind
Flying
Status
—
—%
30
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Move Tutor moves from other generations
Dream World
moves
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Windswept Sky
Night Shade
Ghost
Special
—
100%
15
Windswept Sky
Recycle
Normal
Status
—
—%
10
A superscript level indicates that Hoothoot can learn this move normally in Generation V at that level
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see event moves from other generations
By
transfer
from another generation
Generation V
Other generations:
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Air Cutter
Flying
Special
055
55
095}}
95%
25
III
IV
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Nightmare
Ghost
Status
0000
—
100}}
100%
15
III
IV
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Silver Wind
Bug
Special
060
60
100}}
100%
5
III
IV
Snore
Normal
Special
040
40
100}}
100%
15
III
IV
Steel Wing
Steel
Physical
070
70
090}}
90%
25
III
IV
Swift
Normal
Special
060
60
00—}}
—%
20
III
IV
Twister
Dragon
Special
040
40
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation V)