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''Main article: [[Level]]''
''Main article: [[Level]]''


When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value.  In addition, HP will grow by 1 point.
When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value.  


==Nature==
==Nature==

Revision as of 20:31, 29 September 2007

Stats, short for statistics, determine certain aspects of battles in the games. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.

List of Stats

Permanent Stats

Hit Points

Hit Points, or HP for short, determine how much damage a Pokémon can receive before fainting.

Attack

The Attack stat determines how much damage a Pokémon can deal using a Physical move.

Defense

The Defense stat determines how much damage a Pokémon receives when it is hit with a Physical move.

Special

The Special stat determines how much damage a Pokémon both receives and deals in regards to Special moves. The Special stat was divided into Special Attack and Special Defense in Generation II, and the EVs and IVs were divided for Special Attack and Special Defense in Generation III.

Special Attack

The Special Attack stat determines how much damage a Pokémon can deal using a Special move.

Special Defense

The Special Defense stat determines how much damage a Pokémon receives when it is hit with a Special move.

Speed

The Speed stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a move before ones with lower speed.

In-battle Stats

Evasion

The Evasion stat determines how much percent chance an opponent's move will have of missing. Initial value at the start of any battle is 0%.

Accuracy

The Accuracy stat determines how much percent chance an attacker's move will have of hitting. Initial value at the start of any battle is 100%.

Stat Determination

Base Stats

The Base Stats of a Pokémon generally gives the most influence to a specific stat at a particular level. Disregarding Individual Values, Effort Values, and Nature, A level 50 Pokémon's stats will be 5 more than its Base Stats. The HP Stat will be 10 more than the Level plus the Base Stat, with the exception of Shedinja, who always has 1 HP.

For a list of Pokémon by their base stat values, see List of Pokémon by base stats.

Level

Main article: Level

When a Pokémon grows a level, its Stats will increase. For each Level gained, (ignoring Nature) Stats will increase by 1/50 the Base Stat value, and 1/100 combined Individual Value and Effort Value.

Nature

Main article: Nature

Many Natures will help one Stat of a Pokémon grow faster. However, that same Nature will slow the growth of another Stat. After the rest of the calculation, the Stat is multiplied by 1.1 for beneficial Natures, and by 0.9 for hindering Natures.

Individual Values

Main article: Individual Values

The Individual Values are what make two of the same Pokémon with equal Level and training have different Stats. This value is from 0-31. A level 100 Pokémon will have an extra point in its Stats per Individual Value.

Effort Values

Main article: Effort Values

Effort Values are what make a trained Pokémon have higher stats than a wild Pokémon at the same Level. These are gained from battling other Pokémon. A level 100 Pokémon will have an extra point in its Stats for every 4 Effort points.

Formula

HP Stat = ((IV + 2 * Base + (Effort/4)) * Level/100) + 10 + Level

Other Stats = [((IV + 2 * Base + (Effort/4)) * Level/100) + 5] * Nature

When calculating the Stats, (Effort/4) is always rounded down.

Temporary Stat modifiers

Some moves and abilities can change stats during battle, raising them and lowering them as part of the effect. Some items are made that will also do this.

Stat Increasers Reducers
Vitamin Moves Abilities Items Moves Abilities
Attack Protein Howl
Dragon Dance
AncientPower
Acupressure*
Ominous Wind
Silver Wind
Belly Drum
Meteor Mash
Swords Dance
Curse
Bulk Up
Metal Claw
Meditate
Sharpen
Download
Pure Power
Guts
Huge Power
X Attack
Liechi
Starf
Growl
Tickle
Memento
Featherdance
Charm
Secret Power
Aurora Beam
Intimidate
Defense Iron Harden
AncientPower
Iron Defense
Defense Curl
Acupressure*
Ominous Wind
Silver Wind
Barrier
Cosmic Power
Curse
Steel Wing
Bulk Up
Skull Bash
Withdraw
Stockpile
Defense Order
Marvel Scale X Defend
Ganlon
Starf
Tail Whip
Leer
Crunch
Iron Tail
Screech
Rock Smash
Tickle
Crush Claw
Secret Power
--
Special
Attack
Calcium AncientPower
Calm Mind
Acupressure*
Ominous Wind
Silver Wind
Tail Glow
Charge Beam
Nasty Plot
Download X Special
Petaya
Starf
Entice
Memento
Mist Ball
--
Special
Defense
Zinc AncientPower
Calm Mind
Acupressure*
Ominous Wind
Silver Wind
Cosmic Power
Amnesia
Stockpile
Charge
Defense Order
Acid Armor
-- X Sp. Def
Apicot
Starf
Psychic
Acid
Luster Purge
Bug Buzz
Earth Power
Shadow Ball
Flash Cannon
Fake Tears
Energy Ball
Metal Sound
Focus Blast
--
Speed Carbos Agility
Dragon Dance
AncientPower
Acupressure*
Ominous Wind
Silver Wind
Rock Polish
Speed Boost
Chlorophyll
Swift Swim
X Speed
Salac
Starf
Powder Snow
Icy Wind
Rock Tomb
String Shot
Scary Face
Bubble
Constrict
Bubblebeam
Mud Shot
Secret Power
Cotton Spore
--
Evasion -- Double Team
Acupressure*
Minimize
Sand Veil
Tangled Feet
Ice Body
-- Sweet Scent
Defog
--
Accuracy -- Acupressure* Compoundeyes X Accuracy Mud-Slap
Flash
Sand-Attack
Mirror Shot
Hustle
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