Minun (Pokémon)/Generation V learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Minun|Electric|Electric|3}}
{{learnlist/prevgenh/5|Minun|Electric|Electric|3}}
{{learnlist/prevgen5|Minun|3|Body Slam|Normal|Physical|85|100|15|III=yes}}
{{learnlist/prevgen5|Minun|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen5|Minun|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Minun|3|Counter|Fighting|Physical|—|100|20|III=yes}}
{{learnlist/prevgen5|Minun|3|Counter|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Defense Curl|Normal|Status|—|—|40|III=yes}}
{{learnlist/prevgen5|Minun|3|Defense Curl|Normal|Status|—|—|40|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Double-Edge|Normal|Physical|120|100|15|III=yes}}
{{learnlist/prevgen5|Minun|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|DynamicPunch|Fighting|Physical|100|50|5|III=yes}}
{{learnlist/prevgen5|Minun|3|DynamicPunch|Fighting|Physical|100|50|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Endure|Normal|Status|—|—|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Minun|3|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Minun|3|Headbutt|Normal|Physical|70|100|15|IV=yes}}
{{learnlist/prevgen5|Minun|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Mega Kick|Normal|Physical|120|75|5|III=yes}}
{{learnlist/prevgen5|Minun|3|Mega Kick|Normal|Physical|120|75|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Mega Punch|Normal|Physical|80|85|20|III=yes}}
{{learnlist/prevgen5|Minun|3|Mega Punch|Normal|Physical|80|85|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Metronome|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen5|Minun|3|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen5|Minun|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Mud Sport|Ground|Status|—|—|15|III=event}}
{{learnlist/prevgen5|Minun|3|Mud Sport|Ground|Status|—|—|15|III=event<!--[[PokéPark (theme park)#Minun|PokéPark Events]]-->}}
{{learnlist/prevgen5|Minun|3|Mud-Slap|Ground|Special|20|100|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Minun|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen5|Minun|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Minun|3|Rollout|Rock|Physical|30|90|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Minun|3|Rollout|Rock|Physical|30|90|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Minun|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Minun|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes}}
{{learnlist/prevgen5|Minun|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Minun|3|Shock Wave|Electric|Special|60|—|20||'''|III=yes|IV=yes}}
{{learnlist/prevgen5|Minun|3|Shock Wave|Electric|Special|60|—|20||'''|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Minun|Electric|Electric|3}}
{{learnlist/prevgenf/5|Minun|Electric|Electric|3}}


[[it:Minun/Mosse apprese in quinta generazione]]
[[it:Minun/Mosse apprese in quinta generazione]]
[[zh:负电拍拍/第五世代招式表]]
[[zh:负电拍拍/第五世代招式表]]

Revision as of 21:10, 30 October 2020

← Minun Minun

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Growl Normal Status 0000 100100% 40
033 Thunder Wave Electric Status 0000 100100% 20
077 Quick Attack Normal Physical 04040 100100% 30
1010 Helping Hand Normal Status 0000 00——% 20
1515 Spark Electric Physical 06565 100100% 20
1717 Encore Normal Status 0000 100100% 5
2121 Charm Normal Status 0000 100100% 20
2424 Copycat Normal Status 0000 00——% 20
2929 Electro Ball Electric Special 0000 100100% 10
3131 Swift Normal Special 06060 00——% 20
3535 Fake Tears Dark Status 0000 100100% 20
3838 Charge Electric Status 0000 00——% 20
4242 Thunder Electric Special 120120 07070% 10
4444 Baton Pass Normal Status 0000 00——% 40
4848 Agility Psychic Status 0000 00——% 30
5151 Trump Card Normal Special 0000 00——% 5
5656 Nasty Plot Dark Status 0000 00——% 20
6363 Entrainment Normal Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM49 Echoed Voice Normal Special 04040 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PikachuPachirisu
Discharge Electric Special 80 100% 15
ClefairyCherubiCherrim
Lucky Chant Normal Status —% 30
ClefairyClefableJigglypuffWigglytuffSkittyDelcatty
Sing Normal Status 55% 15
PikachuClefairyJigglypuffTogeticPachirisu
Sweet Kiss Normal Status 75% 10
Togetic
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Minun in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Minun in that game.
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Minun can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Minun cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Discharge Electric Special 80 100% 15
Dream Park Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Minun can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud Sport Ground Status 0000 00—}}—% 15
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an evolution of Minun
  • Click on the generation numbers at the top to see transfer-only moves for other generations