Kingler (Pokémon)/Generation III learnset: Difference between revisions

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m (→‎By [[Level|leveling up]]: Guillotine Accuracy 30)
m (Text replacement - "<br>" to "")
 
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{{learnlist/levelIII|N/A|1|Metal Claw|Steel|50|95|35|Cool|4|0}}
{{learnlist/levelIII|N/A|1|Metal Claw|Steel|50|95|35|Cool|4|0}}
{{learnlist/levelIII|1|1|Bubble|Water|20|100|30|Cute|2|2||'''}}
{{learnlist/levelIII|1|1|Bubble|Water|20|100|30|Cute|2|2||'''}}
{{learnlist/levelIII|1|1|Leer|Normal|&mdash;|100|30|Cool|3|0}}
{{learnlist/levelIII|1|1|Leer|Normal||100|30|Cool|3|0}}
{{learnlist/levelIII|1|1|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{learnlist/levelIII|1|1|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{learnlist/levelIII|N/A|1|Harden|Normal|&mdash;|&mdash;|30|Tough|2|0}}
{{learnlist/levelIII|N/A|1|Harden|Normal|||30|Tough|2|0}}
{{learnlist/levelIII|5|5|Leer|Normal|&mdash;|100|30|Cool|3|0}}
{{learnlist/levelIII|5|5|Leer|Normal||100|30|Cool|3|0}}
{{learnlist/levelIII|12|12|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{learnlist/levelIII|12|12|ViceGrip|Normal|55|100|30|Tough|4|0}}
{{learnlist/levelIII|16|16|Harden|Normal|&mdash;|&mdash;|30|Tough|2|0}}
{{learnlist/levelIII|16|16|Harden|Normal|||30|Tough|2|0}}
{{learnlist/levelIII|23|23|Mud Shot|Ground|55|95|15|Tough|1|3}}
{{learnlist/levelIII|23|23|Mud Shot|Ground|55|95|15|Tough|1|3}}
{{learnlist/levelIII|27|27|Stomp|Normal|65|100|20|Tough|1|4}}
{{learnlist/levelIII|27|27|Stomp|Normal|65|100|20|Tough|1|4}}
{{learnlist/levelIII|38|38|Guillotine|Normal|&mdash;|30|5|Cool|2|1}}
{{learnlist/levelIII|38|38|Guillotine|Normal||30|5|Cool|2|1}}
{{learnlist/levelIII|49|42|Protect|Normal|&mdash;|&mdash;|10|Cute|1|0}}
{{learnlist/levelIII|49|42|Protect|Normal|||10|Cute|1|0}}
{{learnlist/levelIII|57|57|Crabhammer|Water|90|85|10|Tough|3|0||'''}}
{{learnlist/levelIII|57|57|Crabhammer|Water|90|85|10|Tough|3|0||'''}}
{{learnlist/levelIII|N/A|65|Flail|Normal|&mdash;|100|15|Cute|1|0}}
{{learnlist/levelIII|N/A|65|Flail|Normal||100|15|Cute|1|0}}
{{learnlist/levelf|Kingler|water|water|3|1}}
{{learnlist/levelf|Kingler|water|water|3|1}}


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{{learnlist/tmh|Kingler|water|water|3|1}}
{{learnlist/tmh|Kingler|water|water|3|1}}
{{learnlist/tm3|TM03|Water Pulse|Water|60|100|20|Beauty|3|0||'''}}
{{learnlist/tm3|TM03|Water Pulse|Water|60|100|20|Beauty|3|0||'''}}
{{learnlist/tm3|TM06|Toxic|Poison|&mdash;|85|10|Smart|3|0}}
{{learnlist/tm3|TM06|Toxic|Poison||85|10|Smart|3|0}}
{{learnlist/tm3|TM07|Hail|Ice|&mdash;|&mdash;|10|Beauty|1|3}}
{{learnlist/tm3|TM07|Hail|Ice|||10|Beauty|1|3}}
{{learnlist/tm3|TM10|Hidden Power|Normal|&mdash;|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal||100|15|Smart|3|0}}
{{learnlist/tm3|TM13|Ice Beam|Ice|95|100|10|Beauty|2|1}}
{{learnlist/tm3|TM13|Ice Beam|Ice|95|100|10|Beauty|2|1}}
{{learnlist/tm3|TM14|Blizzard|Ice|120|70|5|Beauty|4|0}}
{{learnlist/tm3|TM14|Blizzard|Ice|120|70|5|Beauty|4|0}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{learnlist/tm3|TM15|Hyper Beam|Normal|150|90|5|Cool|4|4}}
{{learnlist/tm3|TM17|Protect|Normal|&mdash;|&mdash;|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|||10|Cute|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|&mdash;|&mdash;|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|||5|Tough|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal|&mdash;|100|20|Cute|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal||100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal|&mdash;|100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal||100|20|Cute|1|0}}
{{learnlist/tm3|TM28|Dig|Ground|60|100|10|Smart|1|0}}
{{learnlist/tm3|TM28|Dig|Ground|60|100|10|Smart|1|0}}
{{learnlist/tm3|TM32|Double Team|Normal|&mdash;|&mdash;|15|Cool|2|0}}
{{learnlist/tm3|TM32|Double Team|Normal|||15|Cool|2|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{learnlist/tm3|TM44|Rest|Psychic|&mdash;|&mdash;|10|Cute|2|0}}
{{learnlist/tm3|TM44|Rest|Psychic|||10|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal|&mdash;|100|15|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal||100|15|Cute|2|0}}
{{learnlist/tm3|TM46|Thief|Dark|40|100|10|Tough|1|0}}
{{learnlist/tm3|TM46|Thief|Dark|40|100|10|Tough|1|0}}
{{learnlist/tm3|HM01|Cut|Normal|50|95|30|Cool|2|1}}
{{learnlist/tm3|HM01|Cut|Normal|50|95|30|Cool|2|1}}
Line 49: Line 49:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Kingler|water|water|3|1}}
{{learnlist/breedh|Kingler|water|water|3|1}}
{{learnlist/breed3|{{MSP|345|Lileep}}{{MSP|346|Cradily}}|Amnesia|Psychic|&mdash;|&mdash;|20|Cute|1|0}}
{{learnlist/breed3|{{MSP/3|345|Lileep}}{{MSP/3|346|Cradily}}|Amnesia|Psychic|||20|Cute|1|0}}
{{learnlist/breed3|{{MSP|098|Krabby}}{{MSP|099|Kingler}}{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}{{MSP|222|Corsola}}{{MSP|341|Corphish}}<br>{{MSP|342|Crawdaunt}}{{MSP|347|Anorith}}{{MSP|348|Armaldo}}|Dig|Ground|60|100|10|Smart|1|0|}}
{{learnlist/breed3|{{MSP/3|098|Krabby}}{{MSP/3|099|Kingler}}{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}{{MSP/3|222|Corsola}}{{MSP/3|341|Corphish}}{{MSP/3|342|Crawdaunt}}{{MSP/3|347|Anorith}}{{MSP/3|348|Armaldo}}|Dig|Ground|60|100|10|Smart|1|0|}}
{{learnlist/breed3|{{MSP|098|Krabby}}{{MSP|099|Kingler}}|Flail|Normal|&mdash;|100|15|Cute|1|0}}
{{learnlist/breed3|{{MSP/3|098|Krabby}}{{MSP/3|099|Kingler}}|Flail|Normal||100|15|Cute|1|0}}
{{learnlist/breed3|{{MSP|138|Omanyte}}|Haze|Ice|&mdash;|&mdash;|30|Beauty|3|0|*}}
{{learnlist/breed3|{{MSP/3|138|Omanyte}}|Haze|Ice|||30|Beauty|3|0|*}}
{{learnlist/breed3|{{MSP|341|Corphish}}{{MSP|342|Crawdaunt}}|Knock Off|Dark|20|100|20|Smart|1|4}}
{{learnlist/breed3|{{MSP/3|341|Corphish}}{{MSP/3|342|Crawdaunt}}|Knock Off|Dark|20|100|20|Smart|1|4}}
{{learnlist/breed3|{{MSP|138|Omanyte}}|Slam|Normal|80|75|20|Tough|2|1|*}}
{{learnlist/breed3|{{MSP/3|138|Omanyte}}|Slam|Normal|80|75|20|Tough|2|1|*}}
{{learnlist/breed3|{{MSP|341|Corphish}}{{MSP|342|Crawdaunt}}|Swords Dance|Normal|&mdash;|&mdash;|30|Beauty|1|0}}
{{learnlist/breed3|{{MSP/3|341|Corphish}}{{MSP/3|342|Crawdaunt}}|Swords Dance|Normal|||30|Beauty|1|0}}
{{learnlist/breedf|Kingler|water|water|3|1}}
{{learnlist/breedf|Kingler|water|water|3|1}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Kingler|water|water|3|1}}
{{learnlist/tutorh|Kingler|water|water|3|1}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{learnlist/tutor3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{learnlist/tutor3|Endure|Normal|||10|Tough|2|0|||no|yes|no}}
{{learnlist/tutor3|Fury Cutter|Bug|10|95|20|Cool|3|0|||no|yes|no}}
{{learnlist/tutor3|Fury Cutter|Bug|10|95|20|Cool|3|0|||no|yes|no}}
{{learnlist/tutor3|Icy Wind|Ice|55|95|15|Beauty|1|3|||no|yes|yes}}
{{learnlist/tutor3|Icy Wind|Ice|55|95|15|Beauty|1|3|||no|yes|yes}}
{{learnlist/tutor3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{learnlist/tutor3|Mimic|Normal|||10|Cute|1|0|||yes|yes|yes}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{learnlist/tutor3|Sleep Talk|Normal|||10|Cute|3|0|||no|yes|no}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cute|4|0|||no|yes|no}}
{{learnlist/tutor3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{learnlist/tutor3|Substitute|Normal|||10|Smart|2|0|||yes|yes|yes}}
{{learnlist/tutor3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{learnlist/tutor3|Swagger|Normal||90|15|Cute|2|0|||no|yes|yes}}
{{learnlist/tutor3|Swords Dance|Normal|&mdash;|&mdash;|30|Beauty|1|0|||yes|yes|no}}
{{learnlist/tutor3|Swords Dance|Normal|||30|Beauty|1|0|||yes|yes|no}}
{{learnlist/tutorf|Kingler|water|water|3|1}}
{{learnlist/tutorf|Kingler|water|water|3|1}}


Line 79: Line 79:
{{Learnlist/prevof|Kingler|Water|Water|3|1}}
{{Learnlist/prevof|Kingler|Water|Water|3|1}}


[[it:Kingler/Mosse apprese nella terza generazione]]
[[it:Kingler/Mosse apprese in terza generazione]]
[[zh:巨钳蟹/第三世代招式表]]
[[zh:巨钳蟹/第三世代招式表]]

Latest revision as of 19:29, 21 November 2023

← Kingler Kingler

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 011 Metal Claw Steel 05050 095}}95% 35 Cool 4 ♥♥♥♥ 0  
011 011 Bubble Water 02020 100}}100% 30 Cute 2 ♥♥ 2 ♥♥
011 011 Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
011 011 ViceGrip Normal 05555 100}}100% 30 Tough 4 ♥♥♥♥ 0  
N/AN/A 011 Harden Normal 0000 00—}}—% 30 Tough 2 ♥♥ 0  
055 055 Leer Normal 0000 100}}100% 30 Cool 3 ♥♥♥ 0  
1212 1212 ViceGrip Normal 05555 100}}100% 30 Tough 4 ♥♥♥♥ 0  
1616 1616 Harden Normal 0000 00—}}—% 30 Tough 2 ♥♥ 0  
2323 2323 Mud Shot Ground 05555 095}}95% 15 Tough 1 3 ♥♥♥
2727 2727 Stomp Normal 06565 100}}100% 20 Tough 1 4 ♥♥♥♥
3838 3838 Guillotine Normal 0000 030}}30% 5 Cool 2 ♥♥ 1
4949 4242 Protect Normal 0000 00—}}—% 10 Cute 1 0  
5757 5757 Crabhammer Water 09090 085}}85% 10 Tough 3 ♥♥♥ 0  
N/AN/A 6565 Flail Normal 0000 100}}100% 15 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
Bag HM Water Sprite.png HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
LileepCradily
Amnesia Psychic —% 20 Cute 1 0  
KrabbyKinglerKabutoKabutopsCorsolaCorphishCrawdauntAnorithArmaldo
Dig Ground 60 100% 10 Smart 1 0  
KrabbyKingler
Flail Normal 100% 15 Cute 1 0  
Omanyte
Haze* Ice —% 30 Beauty 3 ♥♥♥ 0  
CorphishCrawdaunt
Knock Off Dark 20 100% 20 Smart 1 4 ♥♥♥♥
Omanyte
Slam* Normal 80 75% 20 Tough 2 ♥♥ 1
CorphishCrawdaunt
Swords Dance Normal —% 30 Beauty 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fury Cutter Bug 10 95% 20 Cool 3 ♥♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swords Dance Normal —% 30 Beauty 1 0  
  • A black abbreviation in a colored box indicates that Kingler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations