From Bulbapedia, the community-driven Pokémon encyclopedia.
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| ===Appearance=== | | ===Appearance=== |
| [[Image:Steelglitch.png|160px|left|frame|Status screen]] | | [[Image:Steelglitch.png|160px|left|frame|Status screen]] |
| The 00 variation uses a blue palette.
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| {{-}}
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| ===Game data=== | | ===Game data=== |
Revision as of 15:24, 23 August 2010
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This article is incomplete. Please feel free to edit this article to add missing information and complete it.
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- The title of this article is incorrect because of technical limitations. The correct title is ?????.
????? appears in Generation II games. It is the result of forcing a nonexistent Pokémon numbered 000, 252, 254, or 255 to appear (since 253 is used for an egg which when encountered this way has data which is undefined), though sometimes varients of ????? can be seen during normal play. For example, when a player attempts to trade 'M onto Gold and Silver Versions it will appear as ????? with a index number of 00. Although all of the varients of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, #252 appears gold and #000 appears blue.
When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Different forms of ????? have different types. The game will often display that one of these glitches is a Shiny Pokémon.
All variations of ????? lack their own battle sprites besides the one seen by the trainer battling it. When a trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.
Unlike some variants of ??????????, all of the ????? glitches have Pokédex data which is undefined, however all of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 000, 252, 254, or 255 printed in the middle of it for the form with the same index number.
Obtaining
All variants of ????? can only be obtained through the Celebi egg trick.
Cloaking abilities
If ????? is the glitch with an index number of 255 (FF in Hexadecimal) it will act as the 'cancel' on the party Pokémon screen. ????? cannot be healed by the use of a Pokémon center as the game will take it to be the end Pokémon slot. Therefore if this glitch is placed above other Pokémon in the party screen those Pokémon also cannot be healed. However, if ?????'s health is low the player can use a Max Potion to fully restore its health, the player can also use an item to heal any Pokémon below this varient of ?????.
The hexadecimal FF variant of this glitch can be taken into the time machine and can even 'hide' the Pokémon below it which did not exist in Generation I. "CANCEL" is allowed through the time machine because it is essential on all Generation I and Generation II Pokémon games. Any Pokémon below ????? will appear as a Glitch Pokémon on the Generation I Pokémon game with the equivalent index number. The player cannot deposit this type of ????? because it will replace itself and all Pokémon below it with "CANCEL".
Hex 00
?????
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????? Hex 00 Sprite
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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Appearance
Status screen
Game data
Game locations
This Pokémon was unavailable prior to Generation II.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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224
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284 - 331
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558 - 652
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1
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5 - 58
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6 - 111
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188
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173 - 264
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342 - 522
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163
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151 - 236
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297 - 467
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213
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196 - 291
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387 - 577
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67
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64 - 130
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125 - 256
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Total: 856
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
This glitch Pokémon learns no moves.
Template:Movelistglitch
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Movelist/note
Evolution
Hex FC
?????
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. 144
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Appearance
The FC variation uses a gold palette.
Game data
Game locations
This Pokémon was unavailable prior to Generation II.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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21
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81 - 128
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152 - 246
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51
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50 - 113
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96 - 221
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22
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24 - 81
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44 - 157
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23
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25 - 82
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45 - 159
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98
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92 - 165
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180 - 324
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75
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72 - 139
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139 - 273
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Total: 290
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
Template:Movelistglitch
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Movelist/note
Template:Movelistglitch
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Movelist/note
Evolution
Hex FE
?????
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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Game data
Game locations
This Pokémon was unavailable prior to Generation II.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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244
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304 - 351
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598 - 692
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0
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4 - 57
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4 - 108
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234
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215 - 314
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425 - 623
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245
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225 - 326
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445 - 647
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0
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4 - 57
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4 - 108
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0
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4 - 57
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4 - 108
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Total: 723
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
Template:Movelistglitch
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Mlentry1
Template:Movelist/note
Template:Movelistglitch
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Movelist/note
Evolution
Hex FF
?????
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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Game data
Game locations
This Pokémon was unavailable prior to Generation II.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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55
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115 - 162
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220 - 314
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143
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133 - 214
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261 - 423
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55
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54 - 117
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103 - 229
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0
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4 - 57
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4 - 108
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0
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4 - 57
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4 - 108
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13
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16 - 71
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27 - 137
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Total: 266
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
This glitch Pokémon learns no moves.
Template:Movelistglitch
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry1
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Mlentry2
Template:Movelist/note
Evolution
Trivia
- Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM, this is usually the previous tileset basis of the main map interface, but if the player opens the bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
External links