Exp. Share: Difference between revisions

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|gen=I
|gen=I
|colorscheme=key items
|colorscheme=key items
|fling=yes}}
|fling=yes
{{ItemInfobox/BagRow|I|Items|colorscheme=key items}}
}}
{{ItemInfobox/BagRow|II|Items|colorscheme=key items}}
{{ItemInfobox/BagRow|I|Items|colorscheme=items}}
{{ItemInfobox/BagRow|III|Items|colorscheme=key items}}
{{ItemInfobox/BagRow|II|Items|colorscheme=items}}
{{ItemInfobox/BagRow|IV|Items|colorscheme=key items}}
{{ItemInfobox/BagRow|III|Items|colorscheme=items}}
{{ItemInfobox/BagRow|V|Items|group=Held items|colorscheme=key items}}
{{ItemInfobox/BagRow|IV|Items|colorscheme=items}}
{{ItemInfobox/BagRow|V|Items|group=Held items|colorscheme=items}}
{{ItemInfobox/BagRow|VI|Key items}}
{{ItemInfobox/BagRow|VI|Key items}}
{{ItemInfobox/BagRowBottom|VII|Key items}}
{{ItemInfobox/BagRowBottom|VII|Key items}}
{{ItemInfobox/Fling‎|30{{tt|*|Cannot be held from Generation VI onward}}|colorscheme=key items}}
{{ItemInfobox/Fling|30{{tt|*|Cannot be held from Generation VI onward}}|colorscheme=key items}}
|}
|}


The '''Exp. Share''' (Japanese: '''がくしゅうそうち''' ''Learning Equipment''), called '''<sc>Exp.All</sc>''' in the [[Generation I]] games and formatted '''<sc>Exp.Share</sc>''' in the [[Generation II]] games, is a type of item introduced in [[Generation I]]. From [[Generation II]] to {{gen|V}}, it is a [[held item]].
The '''Exp. Share''' (Japanese: '''がくしゅうそうち''' ''Learning Equipment''), called '''<sc>Exp.All</sc>''' in the [[Generation I]] games and formatted '''<sc>Exp.Share</sc>''' in the [[Generation II]] games, is a type of item introduced in [[Generation I]]. From [[Generation II]] to {{gen|V}}, it is a [[held item]].


==In the games==
==Terminology==
This item is referred to by the longer name '''Experience Share''' in ''[[Pokémon Gold and Silver: Official Nintendo Player's Guide]]'' and ''[[Pokémon Crystal: Official Nintendo Player's Guide]]''. For instance:
 
* ''"Normally, teammates share experience evenly. But a Pokémon with '''Experience Share''' can earn 50% of the points even if it never enters the battle."'' (Gold and Silver guidebook, page 88; Crystal guidebook, page 21)
 
==In the core series games==
===Price===
===Price===
{{ItemPrice/head‎|key items}}
{{ItemPrice/head|key items}}
{{ItemPrice|{{gameabbrev1|RGBY}}/{{gameabbrev1|RBY}}|N/A|N/A}}
{{ItemPrice|{{gameabbrev1|RGBY}}/{{gameabbrev1|RBY}}|N/A|{{PDollar}}0}}
{{ItemPrice|{{gameabbrev2|GSC}}<br>{{gameabbrev3|RSEFRLG}}<br>{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|N/A|{{PDollar}}1500}}
{{ItemPrice|{{gameabbrev2|GSC}}<br>{{gameabbrev3|RSEFRLG}}<br>{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|N/A|{{PDollar}}1500}}
{{ItemPrice|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|N/A|N/A}}
{{ItemPrice|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|N/A|N/A}}
|}
|}
|}
|}
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===Effect===
===Effect===
====Generation I====
====Generation I====
=====Passive effect=====
In [[Generation I]] (when the item was known as the <sc>Exp.All</sc> in English), if it is in the [[Bag]], Exp. All halves the [[experience]] and [[Effort values|stat experience]] earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all [[party]] members.
In [[Generation I]], when the item was known as the <sc>Exp.All</sc> in English, if it is in the [[Bag]], any [[experience]] and {{EV|stat experience}} earned from a {{pkmn|battle}} is evenly distributed among all [[party]] members.


====Generation II to V====
Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. Then, due to [[Experience#Apparent Exp. All programming error in Generation I|a bug]], experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended; however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost. Experience that would be distributed to a fainted Pokémon is always lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost.
=====Held item=====
Total [[experience]] gained by defeating a {{OBP|Pokémon|species}} is split in half, with 50% evenly distributed between all Pokémon who participated in the {{pkmn|battle}} and 50% evenly distributed between all Pokémon [[Held item|holding]] an Exp. Share. If a Pokémon both participates in battle and holds an Exp. Share, it gains 150% of the experience. The holding Pokémon also gains all {{EV}}s (stat experience in [[Generation II]]) that would be gained by defeating the opponent.


In Generation II, when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon with the same [[original Trainer]] as the {{player}} that participates in battle and holds an Exp. Share at the same time will gain approximately 50% (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.
====Generation II====
If any non-fainted Pokémon in the party [[held item|holds]] an Exp. Share, the total [[experience]] and [[effort value|stat experience]] earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the {{pkmn|battle}} and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share (rounded down to the nearest whole number).


In [[Generation V]], the Exp. Share accommodates the changes in the experience formula that incorporate the difference in [[level]]s between the defeated Pokémon and Pokémon gaining experience, which is factored in after splitting it.
When the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose [[Original Trainer]] is the {{player}} that both participates in battle and holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience.


====Generation VI====
====Generation III to V====
=====Toggleable passive effect=====
If any non-fainted Pokémon in the party [[held item|holds]] an Exp. Share, the total [[experience]] earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the {{pkmn|battle}} and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share. In Generation III and IV, any Pokémon that gains experience also gains all {{EV}}s awarded from that battle; from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle.
In [[Generation VI]], it is now a [[key item]]. It can be turned on or off from the Bag menu in the overworld.


If it is on, the [[experience]] gained by defeating a {{OBP|Pokémon|species}} is given to all of the Pokémon in the party individually. Pokémon that do not participate in battle will only gain 50% of the possible experience.
In [[Generation V]], the amount of experience that Pokémon receive from battles is dependent on the difference in [[level]]s of the defeated Pokémon and the Pokémon gaining experience. This difference is applied after distributing the total experience among the party.
 
====Generation VI to VII====
Starting in [[Generation VI]], it is now a [[Key Item]]. It can be turned on or off from the Bag menu in the overworld.
 
If it is enabled, the [[experience]] and {{EV}}s earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do not participate in battle only gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.
 
===Legacy===
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.


===Description===
===Description===
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{{movedescentry|{{gameabbrev2|GS}}|Shares battle <sc>Exp.</sc> points. (<sc>Hold</sc>)}}
{{movedescentry|{{gameabbrev2|GS}}|Shares battle <sc>Exp.</sc> points. (<sc>Hold</sc>)}}
{{movedescentry|{{gameabbrev2|C}}|Shares battle <sc>Exp.</sc> Points. (<sc>Hold</sc>)}}
{{movedescentry|{{gameabbrev2|C}}|Shares battle <sc>Exp.</sc> Points. (<sc>Hold</sc>)}}
{{movedescentry|{{gameabbrev3|RSE}}|A hold item that gets <sc>Exp.</sc> points from battles.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A hold item that gets <sc>Exp.</sc> points from battles.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An item to be held by a <sc>Pokémon</sc>. The holder gets a share of <sc>Exp.</sc> points without having to battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An item to be held by a <sc>Pokémon</sc>. The holder gets a share of <sc>Exp.</sc> points without having to battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.}}
{{movedescentry|{{gameabbrev9|SV}}|Turning on this special device will allow all the Pokémon on your team to share in Exp. Points gained.}}
|}
|}
|}
|}
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|-
|-
| {{gameabbrev2|GSC}}
| {{gameabbrev2|GSC}}
| {{rt|30|Johto}} (from [[Mr. Pokémon]] in exchange for [[Red Scale]])
| {{rt|30|Johto}} (from [[Mr. Pokémon]] in exchange for the [[Red Scale]])
| [[Lucky Channel]] (3 digits)
| [[Lucky Channel]] (3 digits)
|-
|-
| {{gameabbrev3|RSE}}
| {{gameabbrev3|RSE}}
| [[Devon Corporation]] (from [[Mr. Stone]])
| [[Devon Corporation]] (from [[Mr. Stone]] after delivering the [[Letter]])
| [[Lilycove Department Store]] [[Pokémon Lottery Corner]] (3 digits)
| [[Lilycove Department Store]] [[Pokémon Lottery Corner]] (3 digits)
|-
|-
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|-
|-
| {{gameabbrevss|XD}}
| {{gameabbrevss|XD}}
| [[Phenac City]] (from Mayor [[Trest]] after rescuing him)
| [[Phenac City]] (from Mayor [[Trest]] after rescuing the city)
|  
|  
|-
|-
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}
| {{rt|206|Sinnoh}} ({{prof|Rowan}}'s [[Professors' aides|assistant]] after seeing 35 Pokémon)
| {{rt|206|Sinnoh}} (from {{ga|Dawn}}/{{ga|Lucas}}'s father after seeing 35 Pokémon)
| [[Jubilife TV]] [[Pokémon Lottery Corner]] (3 digits)
| [[Jubilife TV]] [[Pokémon Lottery Corner]] (3 digits)
|-
|-
| {{gameabbrev4|HGSS}}
| {{gameabbrev4|HGSS}}
| {{rt|30|Johto}} (from [[Mr. Pokémon]] in exchange for [[Red Scale]])
| {{rt|30|Johto}} (from [[Mr. Pokémon]] in exchange for the [[Red Scale]])
| [[Goldenrod Radio Tower]] [[Pokémon Lottery Corner]] (3 digits)
| [[Goldenrod Radio Tower]] [[Pokémon Lottery Corner]] (3 digits)
|-
|-
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|-
|-
| {{gameabbrev5|B2W2}}
| {{gameabbrev5|B2W2}}
| [[Castelia City]] (Battle Company), [[Icirrus City]] ([[Pokémon Fan Club Chairman]]), [[Floccesy Town]] (held [[Benga]]'s gift Pokémon)
| [[Castelia City]] (Battle Company), [[Icirrus City]] ([[Pokémon Fan Club Chairman]]), [[Floccesy Town]] (held by {{pkmn2|gift}} {{p|Gible}}{{sup/5|B2}}/{{p|Dratini}}{{sup/5|W2}})
|  
|  
|-
|-
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|  
|  
|-
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| {{rt|1|Alola}} (from [[Professor Kukui]] during the first visit at the [[Pokémon academy|Trainers' School]])  
| {{rt|1|Alola}} (from [[Professor Kukui]] during the first visit at the {{al|Trainers' School}})  
|  
|
|}
|}
|}
==Gallery==
===Artwork===
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size: 80%"
|-
|style="{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}"| [[File:RG Exp All.png|100px]]
|style="{{roundy|80px}} border: 2px solid #{{key items color dark}}; background: #{{key items color light}}"| [[File:Bag Exp. Share SV Sprite.png|100px]]
|-
| Artwork from<br>{{color2|000|Generation I}}
| Unused artwork from<br>{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}
|}
|}


==Artwork==
==In the spin-off games==
<gallery>
===Pokémon UNITE===
RG Exp All.png|EXP.ALL artwork from [[Generation I]]
The Exp. Share is one of several held items in [[Pokémon UNITE]].
</gallery>
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
|-
! style="background:#{{orange color light}}" rowspan="2"|Held Item
! style="background:#{{orange color light}}" colspan="4"|Upgrade Effects
|-
!style="background:#ffca96 " |Grade 1
!style="background:#ffca96 " |Grade 10
!style="background:#ffca96 " |Grade 20
!style="background:#ffca96 " |Grade 30
|-
|[[File:UNITE Exp Share.png|x50px]]<br>[[Exp. Share|Exp Share]]
|Increases the Pokémon's Passive Exp. Point gain by '''3''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +16 <br>Speed : +0
|Increases the Pokémon's Passive Exp. Point gain by '''4''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +80 <br>Speed : +50
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +160 <br>Speed : +100
|Increases the Pokémon's Passive Exp. Point gain by '''5''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +240 <br>Speed : +150
|-
|}


==In the TCG==
==In the TCG==
[[File:ExpShareCollectionSun57.jpg|thumb|200px|Exp. Share]]
[[File:ExpShareScarletViolet174.jpg|thumb|200px|Exp. Share]]
{{main|EXP.ALL (Neo Destiny 93)}}
{{main|EXP.ALL (Neo Destiny 93)}}
The '''EXP.ALL''' was introduced as a {{TCG|Pokémon Tool}} {{TCG|Trainer card}} in the [[Pokémon Trading Card Game]] during the English Neo Series (the Japanese Neo Era) in the {{TCG|Neo Destiny}} expansion, and was later reprinted in the {{TCG|EX FireRed & LeafGreen}} expansion. The card was later reprinted under the name '''Exp. Share''' as a {{TCG|Pokémon Tool}} {{TCG|Item card}} during the English Black & White Series (the Japanese BW Era) in the {{TCG|Next Destinies}} expansion. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era) and the English Sun & Moon Series (the Japanese Sun & Moon Era).
The '''EXP.ALL''' was introduced as a {{TCG|Pokémon Tool}} {{TCG|Trainer card}} in the [[Pokémon Trading Card Game]] during the English Neo Series (the Japanese Neo Era). It was first released in the Japanese {{TCG|Darkness, and to Light...}} expansion and the English {{TCG|Neo Destiny}} expansion with artwork by [[Keiji Kinebuchi]]. It was later reprinted in the {{TCG|EX FireRed & LeafGreen}} expansion ({{TCG|Flight of Legends}} in Japan). During the English Black & White Series (the Japanese BW Era), the card was reintroduced as an {{TCG|Item card}} under the name '''Exp. Share''' as part of the Japanese {{TCG|Psycho Drive}} and English {{TCG|Next Destinies}} expansions, illustrated by [[Ryo Ueda]]. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era), the English Sun & Moon Series (the Japanese Sun & Moon Era), and the English Sword & Shield Series (the Japanese Sword & Shield Era), always featuring artwork by [[Toyste Beach]]. During the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era), the card was reprinted again with artwork by the same artist. This print features the updated Trainer card layout and Pokémon Tool card category introduced at the start of the Scarlet & Violet Series.
 
As the EXP.ALL, it allowed the player to move a {{TCG|Basic Energy card}} from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL was attached to. Afterwards, the EXP.ALL had to be discarded. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.
{{-}}


As the EXP.ALL, it allows the player to move an {{TCG|Energy card}} from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL is attached to, then discard the EXP.ALL. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.
==Trivia==
* In [[Generation I]], the player can obtain more than one Exp. All in the same game by transferring them from other games of this generation through the {{OBP|PC|Stadium}} in [[Pokémon Stadium 2]] (using the [[Transfer Pak]]). However, having multiple Exp. All does not change the amount of experience gained by the Pokémon.
** It is not possible to legitimately have more than one Exp. All in the [[Virtual Console]] version of Generation I games this way, because they have no access to games in the [[Pokémon Stadium series]].
* In Generation I, the player can delete the Exp. All or sell it for 0{{PDollar}}. This would effectively mean permanently losing this item, as there is no way to obtain it more than once in normal gameplay (aside from using Pokémon Stadium 2 as said above).


==In other languages==
==In other languages==
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|zh_yue=學習裝置 ''{{tt|Hohkjaahp Jōngji|Learning Equipment}}''
|zh_yue=學習裝置 ''{{tt|Hohkjaahp Jōngji|Learning Equipment}}''
|zh_cmn=學習裝置 / 学习装置 ''{{tt|Xuéxí Zhuāngzhì|Learning Equipment}}''
|zh_cmn=學習裝置 / 学习装置 ''{{tt|Xuéxí Zhuāngzhì|Learning Equipment}}''
|da=Deling af erfaringspoint
|fr=Multi Exp
|fr=Multi Exp
|de=EP-Teiler
|de=EP-Teiler
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|ru=Общая Доля ''Obshchaya Dolya''
|ru=Общая Доля ''Obshchaya Dolya''
|es=Repartir Exp
|es=Repartir Exp
|sv=Erfarenhetsandel
|th=อุปกรณ์ช่วยเรียนรู้ ''Learning Equipment''
|pt_eu=Partilha de Experiência{{tt|*|Platinum manual}}
}}
}}


==External links==
==See also==
*[https://veekun.com/dex/items/misc/Exp.%20Share On Eevee's Itemdex]
* [[List of Key Items (Generation VI)]]
* [[List of Key Items (Generation VII)]]


{{-}}
{{-}}
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[[de:EP-Teiler]]
[[de:EP-Teiler]]
[[es:Repartir experiencia]]
[[fr:Multi Exp]]
[[fr:Multi Exp]]
[[it:Strumenti legati all'Esperienza#Distributore Esperienza]]
[[it:Condividi Esperienza]]
[[ja:がくしゅうそうち]]
[[ja:がくしゅうそうち]]
[[zh:学习装置(道具)]]
[[zh:学习装置(道具)]]

Latest revision as of 07:41, 11 March 2024

Exp. Share
がくしゅうそうち
Learning Equipment
Bag Exp. Share Sprite.png
Exp. Share
Pokémon Global Link artwork
Introduced in Generation I
Pocket
Generation I Bag Items pocket icon.png Items
Generation II Bag Items pocket icon.png Items
Generation III Bag Items pocket icon.png Items
Generation IV Bag Items pocket icon.png Items
Generation V Bag Items pocket icon.png Items (Held items)
Generation VI Bag Key items pocket icon.png Key items
Generation VII Bag Key items pocket icon.png Key items
Fling
Power 30*

The Exp. Share (Japanese: がくしゅうそうち Learning Equipment), called Exp.All in the Generation I games and formatted Exp.Share in the Generation II games, is a type of item introduced in Generation I. From Generation II to V, it is a held item.

Terminology

This item is referred to by the longer name Experience Share in Pokémon Gold and Silver: Official Nintendo Player's Guide and Pokémon Crystal: Official Nintendo Player's Guide. For instance:

  • "Normally, teammates share experience evenly. But a Pokémon with Experience Share can earn 50% of the points even if it never enters the battle." (Gold and Silver guidebook, page 88; Crystal guidebook, page 21)

In the core series games

Price

Games Cost Sell price
RGBY/RBY N/A $0
GSC
RSEFRLG
DPPtHGSS
BWB2W2
N/A $1500
XYORAS
SMUSUM
N/A N/A

Effect

Generation I

In Generation I (when the item was known as the Exp.All in English), if it is in the Bag, Exp. All halves the experience and stat experience earned by the player's Pokémon that participated in the battle in order to distribute experience and stat experience to all party members.

Half of the earned experience and stat experience is distributed evenly among party members who participated in the battle. Then, due to a bug, experience and stat experience equal to the amount received by a single participating party member is distributed evenly among all party members. If only one of the player's Pokémon participated in the battle this amount is equal to half of the total, functioning as intended; however, if multiple Pokémon participated, some experience and stat experience that would have otherwise been earned is lost. Experience that would be distributed to a fainted Pokémon is always lost. For example, in a party of five, each Pokémon would get 20% of the shared experience. If two Pokémon are fainted, the remaining three still only get 20% of the shared experience each, and 40% of the shared experience is lost.

Generation II

If any non-fainted Pokémon in the party holds an Exp. Share, the total experience and stat experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share (rounded down to the nearest whole number).

When the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. Furthermore, a Pokémon whose Original Trainer is the player that both participates in battle and holds an Exp. Share will gain approximately 50% (due to rounding) of the experience twice, meaning that it does not receive 100% of the experience.

Generation III to V

If any non-fainted Pokémon in the party holds an Exp. Share, the total experience earned when an opposing Pokémon faints is split in half, with 50% evenly distributed between all non-fainted Pokémon who participated in the battle and 50% evenly distributed between all non-fainted Pokémon holding an Exp. Share. In Generation III and IV, any Pokémon that gains experience also gains all EVs awarded from that battle; from Generation V onward, any Pokémon eligible to gain experience, even if they are level 100, gains all EVs awarded from that battle.

In Generation V, the amount of experience that Pokémon receive from battles is dependent on the difference in levels of the defeated Pokémon and the Pokémon gaining experience. This difference is applied after distributing the total experience among the party.

Generation VI to VII

Starting in Generation VI, it is now a Key Item. It can be turned on or off from the Bag menu in the overworld.

If it is enabled, the experience and EVs earned when an opposing Pokémon faints or is caught is awarded to all of the non-fainted Pokémon in the party individually. Pokémon that do not participate in battle only gain 50% of the possible experience. Any Pokémon eligible to receive experience (including level 100 Pokémon) receives all EVs from that event.

Legacy

Starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Exp. Share is not an obtainable item, but its effects are present from the start of the game and cannot be turned off.

Description

Games Description
Stad Gives Exp. Points to all Pokémon in party, even those not in battle.
GS Shares battle Exp. points. (Hold)
C Shares battle Exp. Points. (Hold)
RSEColoXD A hold item that gets Exp. points from battles.
FRLG An item to be held by a Pokémon. The holder gets a share of Exp. points without having to battle.
DPPtHGSS
BWB2W2
An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.
XYORAS
SMUSUMPE
SwShBDSPLA
Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
SV Turning on this special device will allow all the Pokémon on your team to share in Exp. Points gained.

Acquisition

Games Finite methods Repeatable methods
RGBY
RBY
Route 15 gate 2F (from Oak's aide after obtaining 50 Pokémon)
GSC Route 30 (from Mr. Pokémon in exchange for the Red Scale) Lucky Channel (3 digits)
RSE Devon Corporation (from Mr. Stone after delivering the Letter) Lilycove Department Store Pokémon Lottery Corner (3 digits)
FRLG Route 15 gate 2F (from Oak's aide after obtaining 50 Pokémon)
Colo Agate Village
XD Phenac City (from Mayor Trest after rescuing the city)
DPPt Route 206 (from Dawn/Lucas's father after seeing 35 Pokémon) Jubilife TV Pokémon Lottery Corner (3 digits)
HGSS Route 30 (from Mr. Pokémon in exchange for the Red Scale) Goldenrod Radio Tower Pokémon Lottery Corner (3 digits)
BW Castelia City (Battle Company), Icirrus City (Pokémon Fan Club Chairman)
B2W2 Castelia City (Battle Company), Icirrus City (Pokémon Fan Club Chairman), Floccesy Town (held by gift GibleB2/DratiniW2)
XY Santalune City (from Alexa after defeating Viola)
ORAS Petalburg Woods (from Devon employee after defeating Team Magma GruntOR/Team Aqua GruntAS)
SMUSUM Route 1 (from Professor Kukui during the first visit at the Trainers' School)

Gallery

Artwork

RG Exp All.png Bag Exp. Share SV Sprite.png
Artwork from
Generation I
Unused artwork from
Scarlet and Violet

In the spin-off games

Pokémon UNITE

The Exp. Share is one of several held items in Pokémon UNITE.

Held Item Upgrade Effects
Grade 1 Grade 10 Grade 20 Grade 30
UNITE Exp Share.png
Exp Share
Increases the Pokémon's Passive Exp. Point gain by 3 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +16
Speed : +0
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +80
Speed : +50
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +160
Speed : +100
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +240
Speed : +150

In the TCG

Exp. Share
Main article: EXP.ALL (Neo Destiny 93)

The EXP.ALL was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Card Game during the English Neo Series (the Japanese Neo Era). It was first released in the Japanese Darkness, and to Light... expansion and the English Neo Destiny expansion with artwork by Keiji Kinebuchi. It was later reprinted in the EX FireRed & LeafGreen expansion (Flight of Legends in Japan). During the English Black & White Series (the Japanese BW Era), the card was reintroduced as an Item card under the name Exp. Share as part of the Japanese Psycho Drive and English Next Destinies expansions, illustrated by Ryo Ueda. The Exp. Share has subsequently been reprinted in the English XY Series (the Japanese XY Era), the English Sun & Moon Series (the Japanese Sun & Moon Era), and the English Sword & Shield Series (the Japanese Sword & Shield Era), always featuring artwork by Toyste Beach. During the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era), the card was reprinted again with artwork by the same artist. This print features the updated Trainer card layout and Pokémon Tool card category introduced at the start of the Scarlet & Violet Series.

As the EXP.ALL, it allowed the player to move a Basic Energy card from a Knocked Out Active Pokémon to the Pokémon the EXP.ALL was attached to. Afterwards, the EXP.ALL had to be discarded. As the Exp. Share, it has the same effect, except that it is not discarded after applying its effect.

Trivia

  • In Generation I, the player can obtain more than one Exp. All in the same game by transferring them from other games of this generation through the PC in Pokémon Stadium 2 (using the Transfer Pak). However, having multiple Exp. All does not change the amount of experience gained by the Pokémon.
    • It is not possible to legitimately have more than one Exp. All in the Virtual Console version of Generation I games this way, because they have no access to games in the Pokémon Stadium series.
  • In Generation I, the player can delete the Exp. All or sell it for 0$. This would effectively mean permanently losing this item, as there is no way to obtain it more than once in normal gameplay (aside from using Pokémon Stadium 2 as said above).

In other languages

Language Title
Chinese Cantonese 學習裝置 Hohkjaahp Jōngji
Mandarin 學習裝置 / 学习装置 Xuéxí Zhuāngzhì
Denmark Flag.png Danish Deling af erfaringspoint
France Flag.png French Multi Exp
Germany Flag.png German EP-Teiler
Italy Flag.png Italian Condividi Esp.Gen VI+
Condiv. Esp.Gen II-V
Distrib Esp.RBY
South Korea Flag.png Korean 학습장치 Hakseup Jangchi
Portuguese Brazil Flag.png Brazil Compart. Exp.
Portugal Flag.png Portugal Partilha de Experiência*
Russia Flag.png Russian Общая Доля Obshchaya Dolya
Spain Flag.png Spanish Repartir Exp
Sweden Flag.png Swedish Erfarenhetsandel
Thailand Flag.png Thai อุปกรณ์ช่วยเรียนรู้ Learning Equipment

See also


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.