Doom Desire (move): Difference between revisions
Nescientist (talk | contribs) (→Generation V to VI: basically, just an attack that hits later) |
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{{bad image|reason=Should be replaced with Generation VII image}} | |||
{{MoveInfobox| | {{MoveInfobox| | ||
n=353 | | n=353 | | ||
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jname=はめつのねがい | | jname=はめつのねがい | | ||
jtrans=Doom Desire | | jtrans=Doom Desire | | ||
jtranslit=Hametsu | jtranslit=Hametsu no Negai | | ||
gameimage=Doom Desire | gameimage=Doom Desire VI.png | | ||
gameimage2=Doom Desire VI 2.png | | |||
gameimagewidth=300 | | |||
type=Steel | | type=Steel | | ||
damagecategory=Special | | damagecategory=Special | | ||
basepp=5 | | basepp=5 | | ||
maxpp=8 | | maxpp=8 | | ||
power= | power={{tt|140|120 in Generations III-IV}} | | ||
accuracy= | accuracy={{tt|100|85 in Generations III-IV}} | | ||
bdesc=??? | | bdesc=??? | | ||
gen=III | | gen=III | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Earn +2 if the Pokémon performs first in the turn. | | scdesc=Earn +2 if the Pokémon performs first in the turn. | | ||
category6=Beautiful | | |||
appeal6=3 | | |||
jam6=0 | | |||
cdesc6=Excites the audience a lot if used last. | | |||
pokefordex=Doom%20Desire | | pokefordex=Doom%20Desire | | ||
touches=no | | touches=no | | ||
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==Effect== | ==Effect== | ||
===Generation III=== | ===Generation III=== | ||
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get | On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get {{STAB}}. Furthermore, Doom Desire cannot cause a [[critical hit]]. | ||
Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but a target using {{DL|In-battle effect item|Focus Band}} may be able to survive. | Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but a target using {{DL|In-battle effect item|Focus Band}} may be able to survive. | ||
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Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint. | Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint. | ||
===Generation V=== | ===Generation V to VI=== | ||
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%. | Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%. | ||
Doom Desire now | Doom Desire now calculates its damage when it hits rather than when it's used. It uses the {{t|Steel}} type for calculating type effectiveness and will not necessarily hit through Wonder Guard. It may receive {{STAB}} and can be a [[critical hit]]. Doom Desire uses the user's Special Attack and the target's Special Defense at the time damage is dealt. | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}} | {{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}} | {{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons strong sunlight to attack 2 turns later.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Steel|3}} | ||
{{Moveentry/ | {{Moveentry/5|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|50|70|70|70|70|STAB='''|note=No STAB in Gen III and IV}} | ||
{{ | {{Movefoot|Steel|5}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the user will always inflict 35 HP of damage for 3 turns. | |||
==In the anime== | ==In the anime== | ||
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|image2=Jirachi Doom Desire 2.png|image2p=Raises its opponent|image3=Jirachi Doom Desire 1.png|image3p=Charging Doom Desire|image4=Jirachi Doom Desire 4.png|image4p=Explosion}} | |image2=Jirachi Doom Desire 2.png|image2p=Raises its opponent|image3=Jirachi Doom Desire 1.png|image3p=Charging Doom Desire|image4=Jirachi Doom Desire 4.png|image4p=Explosion}} | ||
{{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}} | {{movep|type=steel|ms=385|pkmn=Jirachi|method=Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.}} | ||
{{movebtm|type=steel|user=Jirachi (M06)|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}} | {{movebtm|type=steel|user=Jirachi (M06)|user1=A wild Jirachi|startcode=M06|startname=Jirachi: Wish Maker|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
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{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}} | {{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}} | ||
==In other generations == | ==In other generations== | ||
===Core series games=== | |||
{{Movegen| | {{Movegen| | ||
type=steel| | type=steel| | ||
genIII=Doom Desire III| | genIII=Doom Desire III| | ||
genIV=Doom Desire IV| | genIV=Doom Desire IV| | ||
genV=Doom Desire V| | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=steel| | |||
Colo=Doom Desire Colo| | |||
XD=Doom Desire XD| | |||
PBR=Doom Desire PBR| | |||
}} | |||
{{Movegen| | |||
type=steel| | |||
PMDRB=Doom Desire PMD RB| | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{steel color}}|bordercolor={{steel color light}} | {{Langtable|color={{steel color}}|bordercolor={{steel color light}} | ||
|zh_cmn=破滅願望 ''{{tt|Pòmiè Yuànwàng|Doom Desire}}'' | |zh_yue=破滅之願 ''{{tt|Pomiht-jī Yuhn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 ''{{tt|Pomiht Yuhnmohng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=破滅之願 / 破灭之愿 ''{{tt|Pòmiè-zhī Yuàn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 / 破灭愿望 ''{{tt|Pòmiè Yuànwàng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}} | |||
|nl=Verdoemings Verlangen | |nl=Verdoemings Verlangen | ||
|fr=Carnareket | |fr=Carnareket | ||
|de=Kismetwunsch | |de=Kismetwunsch | ||
|el=Εκτυφλωτική Καταδίκη | |el=Εκτυφλωτική Καταδίκη ''Ektyflotikí Katadíki'' | ||
|it=Obbliderio | |it=Obbliderio | ||
|ko=파멸의소원 ''Pamyeol- | |ko=파멸의소원 ''Pamyeol-ui Sowon'' | ||
|pt_br=Desejo de Destruição<br>Desejo Cruel (TCG) | |||
|pt_eu=Desejo Mortal | |pt_eu=Desejo Mortal | ||
| | |sr=Želja za Uništenje | ||
|es=Deseo Oculto | |es=Deseo Oculto | ||
| | |vi=Điều Ước Diệt Vong | ||
}} | |||
{{-}} | {{-}} | ||
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[[de:Kismetwunsch]] | [[de:Kismetwunsch]] | ||
[[fr:Carnareket]] | [[fr:Carnareket]] | ||
[[it:Obbliderio (mossa)]] | [[it:Obbliderio (mossa)]] | ||
[[ja:はめつのねがい]] | [[ja:はめつのねがい]] | ||
[[pl:Doom Desire]] | [[pl:Doom Desire]] | ||
[[zh:破灭之愿(招式)]] | |||
[[zh: |
Revision as of 22:26, 14 May 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Doom Desire はめつのねがい Doom Desire | ||||||||||||
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Doom Desire (Japanese: はめつのねがい Doom Desire) is a damage-dealing Steel-type move introduced in Generation III. It is the signature move of Jirachi. It is a more powerful version of Future Sight.
Effect
Generation III
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get STAB. Furthermore, Doom Desire cannot cause a critical hit.
Doom Desire can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but a target using Focus Band may be able to survive.
Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again. Future Sight and Doom Desire cannot be stacked.
When Doom Desire misses, the miss will not occur until the third turn, and it will say "it failed".
Generation IV
Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by Life Orb and it cannot cause a Pokémon wearing a Focus Sash that has full HP to faint.
Generation V to VI
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.
Doom Desire now calculates its damage when it hits rather than when it's used. It uses the Steel type for calculating type effectiveness and will not necessarily hit through Wonder Guard. It may receive STAB and can be a critical hit. Doom Desire uses the user's Special Attack and the target's Special Defense at the time damage is dealt.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | VII | VIII | IX | ||||||
0385 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 50 | 70 | 70 | 70 | 70 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the user will always inflict 35 HP of damage for 3 turns.
In the anime
The user blasts the foe with a concentrated bundle of light. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion. | |||
A wild Jirachi | Jirachi: Wish Maker | Debut |
In the manga
In the Pokémon Adventures manga
The user makes meteors rain down from the sky to hit the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Jirachi's eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes. | |||
Guile Hideout's Jirachi | The Final Battle VII | Debut |
In other generations
Core series games
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |