Darkness: Difference between revisions

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{{Samename|the TCG type|Darkness (TCG)}}
{{Samename|TCG type|Darkness (TCG)}}
'''Darkness''' is an overworld obstacle. In most cases (except when stated below), it can be removed by the [[field move]] {{m|Flash}} or the [[Secret Technique]] Light Up.
{{incomplete|article|BDSP info and images}}
[[Image:HM Flash artwork.png|thumb|250px|{{ga|Red}} using {{m|Flash}}]]
'''Darkness''' is an obstacle appearing in both the [[core series]] and {{pkmn|Mystery Dungeon series}} {{pkmn|games}}, typically found in [[cave]]s. It limits the {{player}}'s vision, thereby making it more difficult for them to navigate through areas, but it does not physically block progress like other obstacles. Darkness has no effect on {{pkmn|battle}}s.


Removing darkness is never required to advance gameplay, as darkened areas are still navigable.
==In the core series==
In the [[core series]], darkness appears in [[Generation I|Generations I]] to {{gen|V}} and in [[Pokémon Omega Ruby and Alpha Sapphire]], in which it can usually be illuminated using the [[field move]] {{m|Flash}}, and in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], in which it can be illuminated using the [[Secret Technique]] Light Up.


==Dark areas==
===Effects===
===Kanto===
*In Generation I, the floor, the {{player}}, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The [[menu]] and text boxes also get a blue tint.
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
**In {{v2|Yellow}}, the {{ga|Red's Pikachu|first partner Pikachu}}'s shock interaction, which plays when interacting with Pikachu shortly after it learns {{m|Thunder}} or {{m|Thunderbolt}}, illuminates darkness for the brief duration of the animation.
! style="column-width:100px" | Area
*In [[Generation II]], everything becomes black except for cave exits and [[item#Obtaining items|item ball]]s.
! style="column-width:800px" | Notes
*In [[Generation III|Generations III]] to V, everything becomes black except for within a small circle around the player (apart from inside [[Gym]]s). Using Flash will expand the circle.
! style="column-width:150px" | Games
**In {{3v2|Ruby|Sapphire|Emerald}}, the circle will expand to illuminate about 40% of the screen.
|- style="background:#FFF"
**In {{2v2|FireRed|LeafGreen}} and {{3v2|Diamond|Pearl|Platinum}}, the circle will expand to illuminate the entire screen.
**In {{2v2|HeartGold|SoulSilver}}, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
**In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
*In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.
*In Let's Go, Pikachu! and Let's Go, Eevee!, the ground becomes a flat light gray, while faraway and nearby entities become silhouettes in increasingly darker shades of gray.
 
===Areas covered in darkness===
====Kanto====
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
|- style="color: #FFF;"
! style="background: #{{locationcolor/light|space}}; {{roundytl|5px}};" | Location
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}};" | Games
|- style="background: #FFF;"
| [[Rock Tunnel]]
| [[Rock Tunnel]]
|
| {{gameabbrev1|RBY}}{{gameabbrev2|GSC}}{{gameabbrev3|FRLG}}{{gameabbrev4|HGSS}}{{gameabbrev7|PE}}
| {{gameabbrev1|RBY}}{{gameabbrev2|GSC}}{{gameabbrev3|FRLG}}{{gameabbrev4|HGSS}}{{gameabbrev7|PE}}
|- style="background:#FFF"
|-
| [[Cerulean Cave]]
| style="background: #FFF; {{roundybl|5px}};" | [[Cerulean Cave]]
|  
| style="background: #FFF; {{roundybr|5px}};" | {{gameabbrev4|HGSS}}
| {{gameabbrev4|HGSS}}
|}
|}


===Johto===
====Johto====
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
! style="width:100px" | Area
|- style="color: #FFF;"
! style="width:800px" | Notes
! colspan="2" style="background: #{{locationcolor/light|space}}; {{roundytl|5px}};" | Location
! style="width:150px" | Games
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}};" | Games
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Dark Cave]]
| colspan="2" | [[Dark Cave]]
|  
| {{gameabbrev2|GSC}}{{gameabbrev4|HGSS}}
|- style="background: #FFF;"
| colspan="2" | [[Ecruteak Gym]]<ref group="lower-alpha">Flash cannot be used to illuminate the darkness in this area; instead, candles—located by the entrance, near [[Morty]], and on the headdresses of the Gym Trainers—provide small circles of illumination.</ref>
| {{gameabbrev4|HGSS}}
|- style="background: #FFF;"
| rowspan="2" | [[Whirl Islands]]
| 1F–B1F
| {{gameabbrev2|GSC}}{{gameabbrev4|HGSS}}
| {{gameabbrev2|GSC}}{{gameabbrev4|HGSS}}
|- style="background:#FFF"
|- style="background: #FFF;"
| rowspan=2 | [[Whirl Islands]]
| B2F
|
| {{gameabbrev2|GSC}}
| {{gameabbrev2|GSC}}
|- style="background:#FFF"
|- style="background: #FFF;"
| 1F and B1F only
| colspan="2" | [[Mt. Mortar]]
| {{gameabbrev4|HGSS}}
|- style="background:#FFF"
| [[Mt. Mortar]]
|
| {{gameabbrev2|GS}}
| {{gameabbrev2|GS}}
|- style="background:#FFF"
|- style="background: #FFF; {{roundybl|5px}};"  
| [[Mt. Silver]]
| [[Mt. Silver Cave]]
|  
| 1F
| {{gameabbrev2|GSC}}
| style="background: #FFF; {{roundybr|5px}};" | {{gameabbrev2|GSC}}
|}
|}
<references group="lower-alpha" />


===Hoenn===
====Hoenn====
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
! style="width:100px" | Area
|- style="color: #FFF;"
! style="width:800px" | Notes
! colspan="2" style="background: #{{locationcolor/light|space}}; {{roundytl|5px}};" | Location
! style="width:150px" | Games
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}};" | Games
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Dewford Gym]]
| colspan="2" | [[Dewford Gym]]<ref group="lower-alpha" name=">Flash cannot be used to illuminate the darkness in this area. In {{game2|Ruby|Sapphire|Emerald}}, instead, each time the player defeats a Trainer, their field of view increases slightly. In {{g|Omega Ruby and Alpha Sapphire}}, instead, the player must stand on switches to illuminate certain areas. In all games, after [[Brawly]] is defeated, the entire Gym lights up completely.</ref>
| The darkness cannot be removed by using Flash; instead, each time the player defeats a Gym Trainer, their field of view increases slightly. Once Brawly is defeated, the entire Gym lights up completely.
| rowspan="2" | {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| rowspan=2 | {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
|- style="background: #FFF;"
|- style="background:#FFF"
| [[Granite Cave]]  
| [[Granite Cave]]
| B1F–B2F
| B1F and B2F only
|- style="background: #FFF;"
|- style="background:#FFF"
| [[Trick House]]
| [[Trick House]]
| Puzzle 3 only
| Puzzle 3
| rowspan=2 | {{gameabbrev6|ORAS}}
| rowspan="2" | {{gameabbrev6|ORAS}}
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Scorched Slab]]
| [[Scorched Slab]]
| B1F and B2F only
| B1F–B2F
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Cave of Origin]]
| [[Cave of Origin]]
| All floors except the entrance and B4F
| 1F–B3F
| {{gameabbrev3|RS}}
| {{gameabbrev3|RS}}
|- style="background:#FFF"
|- style="background: #FFF;"
| rowspan=2 | {{ho|Victory Road}}
| rowspan="2" | {{ho|Victory Road}}
| B1F and B2F only
| B1F–B2F
| {{gameabbrev3|RSE}}
| {{gameabbrev3|RSE}}
|- style="background:#FFF"
|- style="background: #FFF;"
| B1F only
| B1F
| {{gameabbrev6|ORAS}}
| {{gameabbrev6|ORAS}}
|- style="background:#FFF"
|-
| [[Battle Pyramid]]
| colspan="2" style="background: #FFF; {{roundybl|5px}};" | [[Battle Pyramid]]<ref group="lower-alpha" name=">Flash cannot be used to illuminate the darkness in this area; instead, each time the player defeats a Trainer, their field of view increases slightly.</ref>
| The darkness cannot be removed by using Flash; instead, each time the player defeats a Trainer, their field of view increases slightly on that floor only.
| style="background: #FFF; {{roundybr|5px}};" | {{gameabbrev3|E}}
| {{gameabbrev3|E}}
|}
|}
<references group="lower-alpha" />


===Sinnoh===
====Sinnoh====
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
! style="width:100px" | Area
! colspan="2" style="background: #{{locationcolor/light|space}}; {{roundytl|5px}}; color: #FFF;" | Location
! style="width:800px" | Notes
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}}; color: #FFF;" | Games
! style="width:150px" | Games
|- style="background: #FFF;
|- style="background:#FFF"
| [[Wayward Cave]]
| [[Wayward Cave]]
| 1F only
| 1F
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}
|-
| colspan="2" style="background: #FFF; {{roundybl|5px}};" | [[Hearthome Gym]]<ref group="lower-alpha">Flash cannot be used to illuminate the darkness in this area; instead, the player and all Gym Trainers have lanterns that illuminate the area directly in front of them.</ref>
| style="background: #FFF; {{roundybr|5px}};" | {{gameabbrev4|Pt}}
|}
|}
<references group="lower-alpha" />


===Unova===
====Unova====
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}"
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
! style="width:100px" | Area
|- style="color: #FFF;"
! style="width:800px" | Notes
! colspan="2" style="background: #{{locationcolor/light|space}}; {{roundytl|5px}};" | Location
! style="width:150px" | Games
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}};" | Games
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Mistralton Cave]]
| [[Mistralton Cave]]
| 1F and 2F only
| 1F–2F
| rowspan=2 | {{gameabbrev5|BWB2W2}}
| rowspan="2" | {{gameabbrev5|BWB2W2}}
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Wellspring Cave]]
| [[Wellspring Cave]]
| B1F only
| B1F
|- style="background:#FFF"
|- style="background: #FFF;"
| [[Challenger's Cave]]
| colspan="2" | [[Challenger's Cave]]
|
| {{gameabbrev5|BW}}
| {{gameabbrev5|BW}}
|- style="background:#FFF"
|- style="background: #FFF;"
| colspan="2" | [[Driftveil Gym]]<ref group="lower-alpha">Flash cannot be used to illuminate the darkness in this area.</ref>
| rowspan="3" style="background: #FFF; {{roundybr|5px}};" | {{gameabbrev5|B2W2}}
|- style="background: #FFF;"
| {{OBP|Victory Road|Black 2 and White 2}}
| {{OBP|Victory Road|Black 2 and White 2}}
| North area of 2F only
| 2F (back)
| rowspan=2 | {{gameabbrev5|B2W2}}
|-
|-style="background:#FFF"
| style="background: #FFF; {{roundybl|5px}};" | [[Black Tower]]
| [[Black Tower]]
| style="background: #FFF;" | Random rooms
| Some rooms
|}
|}
<references group="lower-alpha" />


===Kalos===
==In spin-off games==
{{main|Flash (move)#Zoom out|Flash (move) → Zoom out}}
===Mystery Dungeon series===
There are no dark places in {{pkmn|X and Y}}. Instead, {{m|Flash}} can be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.
{{incomplete|section|needs=other Mystery Dungeon games}}
 
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], darkness limits the field of vision to 1–2 tiles in hallways. While [[Luminous Orb]] removes the darkness and allows player to see things from further away, it does not change field of vision for purpose of moves.
===Alola===
{| class="roundy" cellpadding=3 style="text-align: center; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}; margin: auto;"
There are no dark places in {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon}}.
|- style="color: #FFF;"
! colspan="2" style="background: #{{locationcolor/light|space}}; {{roundytl|5px}};" | Location
! style="background: #{{locationcolor/light|space}}; {{roundytr|5px}};" | Tiles
|- style="background: #FFF;"
| rowspan="2" | [[Sinister Woods]]
| 5F–7F
| rowspan="2" | 2
|- style="background: #FFF;"
| 11F–12F
|- style="background: #FFF;"
| rowspan="2" | [[Lapis Cave]]
| 1F–4F
| rowspan="2" | 2
|- style="background: #FFF;"
| 9F–14F
|- style="background: #FFF;"
| rowspan="2" | [[Magma Cavern]]
| 1F–23F
| rowspan="2" | 2
|- style="background: #FFF;"
| Pit 1F
|- style="background: #FFF;"
| [[Uproar Forest]]
| 1F–9F
| 2
|- style="background: #FFF;"
| colspan="2" | [[Howling Forest]]
| 2
|- style="background: #FFF;"
| [[Stormy Sea]]
| 21F–39F
| 2
|- style="background: #FFF;"
| rowspan="2" | [[Silver Trench]]
| 31F–70F
| 2
|- style="background: #FFF;"
| 71F–98F
| 1
|- style="background: #FFF;"
| rowspan="2" | [[Meteor Cave]]
| 1F–5F
| 2
|- style="background: #FFF;"
| 6F–19F
| 1
|- style="background: #FFF;"
| [[Fiery Field]]
| 1F–29F
| 2
|- style="background: #FFF;"
| [[Northwind Field]]
| 1F–29F
| 2
|- style="background: #FFF;"
| [[Mt. Faraway]]
| 14F–39F
| 2
|- style="background: #FFF;"
| colspan="2" | [[Western Cave]]
| 1
|- style="background: #FFF;"
| rowspan="4" | [[Buried Relic]]
| 14F–19F
| rowspan="3" | 2
|- style="background: #FFF;"
| 21F–49F
|- style="background: #FFF;"
| 51F–63F
|- style="background: #FFF;"
| 64F–98F
| 1
|- style="background: #FFF;"
| rowspan="2" | [[Wish Cave]]
| 25F–62F
| 2
|- style="background: #FFF;"
| 63F–98F
| 1
|- style="background: #FFF;"
| [[Murky Cave]]
| 2F–19F
| 2
|- style="background: #FFF;"
| colspan="2" | [[Southern Cavern]]
| 2
|- style="background: #FFF;"
| colspan="2" | [[Wyvern Hill]]
| 1
|- style="background: #FFF;"
| colspan="2" | [[Darknight Relic]]
| 1
|- style="background: #FFF;"
| colspan="2" | [[Grand Sea]]
| 2
|- style="background:#FFF
| colspan="2" | [[Unown Relic]]
| 2
|- style="background: #FFF;"
| rowspan="2" | [[Joyous Tower]]
| 14F–63F
| 2
|- style="background:#FFF
| 64F–99F
| 1
|- style="background: #FFF;"
| rowspan="2" | [[Far-off Sea]]
| 14F–63F
| 2
|- style="background:#FFF
| 64F–75F
| 1
|- style="background: #FFF;"
| colspan="2" | [[Purity Forest]]
| 1
|-
| style="background: #FFF; {{roundybl|5px}};" | [[Oddity Cave]]
| style="background: #FFF;" | 6F–10F
| style="background: #FFF; {{roundybr|5px}};" | 2
|}


==Gallery==
==Gallery==
{{Incomplete|section|Missing ORAS image}}
{{Incomplete|section|Missing pre-light Let's Go with the shades of gray silhouettes}}
{{Movegen
{{Movegen
|type=normal
|type=black
|genI=Flash I OW
|genI=Flash I OW
|genII=Flash II OW
|genII=Flash II OW
Line 136: Line 274:


{{Movegen
{{Movegen
|type=normal
|type=black
|genIV=Flash DPPt OW
|genIV=Flash DPPt OW
|HGSS=Flash HGSS OW
|HGSS=Flash HGSS OW
|genV=Flash V OW
|genV=Flash V OW
|genVII=Secret Technique Light Up
}}
}}


<div class="scrollbox">
{| class="roundy" style="margin:auto; text-align:center; background:#{{black color light}}; border:2px solid #{{black color dark}}" cellpadding="5" cellspacing="3"
|-
| class="roundytop" style="background:#FFF;" | [[File:Flash XY OW.png]]
| class="roundytop" style="background:#FFF;" | [[File:Flash ORAS OW.png]]
| class="roundytop" style="background:#FFF;" | [[File:Secret Technique Light Up.png|x240px]]
|- align="center"
! class="roundybottom" style="background:#{{black color}};" | {{color2|FFF|Pokémon X and Y|XY}}
! class="roundybottom" style="background:#{{black color}};" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! class="roundybottom" style="background:#{{black color}};" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
|}</div>
==Trivia==
*While darkness does not appear in [[Kalos]], Flash can still be used as a field move in [[Pokémon X and Y]] to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.
{{-}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Obstacles]]
[[Category:Obstacles]]


[[it:Oscurità]]
[[it:Oscurità]]

Latest revision as of 05:09, 18 March 2024

If you were looking for the TCG type, see Darkness (TCG).
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: BDSP info and images

Red using Flash

Darkness is an obstacle appearing in both the core series and Mystery Dungeon series games, typically found in caves. It limits the player's vision, thereby making it more difficult for them to navigate through areas, but it does not physically block progress like other obstacles. Darkness has no effect on battles.

In the core series

In the core series, darkness appears in Generations I to V and in Pokémon Omega Ruby and Alpha Sapphire, in which it can usually be illuminated using the field move Flash, and in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, in which it can be illuminated using the Secret Technique Light Up.

Effects

  • In Generation I, the floor, the player, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The menu and text boxes also get a blue tint.
  • In Generation II, everything becomes black except for cave exits and item balls.
  • In Generations III to V, everything becomes black except for within a small circle around the player (apart from inside Gyms). Using Flash will expand the circle.
    • In Ruby, Sapphire, and Emerald, the circle will expand to illuminate about 40% of the screen.
    • In FireRed and LeafGreen and Diamond, Pearl, and Platinum, the circle will expand to illuminate the entire screen.
    • In HeartGold and SoulSilver, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
    • In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
  • In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.
  • In Let's Go, Pikachu! and Let's Go, Eevee!, the ground becomes a flat light gray, while faraway and nearby entities become silhouettes in increasingly darker shades of gray.

Areas covered in darkness

Kanto

Location Games
Rock Tunnel RBYGSCFRLGHGSSPE
Cerulean Cave HGSS

Johto

Location Games
Dark Cave GSCHGSS
Ecruteak Gym[a] HGSS
Whirl Islands 1F–B1F GSCHGSS
B2F GSC
Mt. Mortar GS
Mt. Silver Cave 1F GSC
  1. Flash cannot be used to illuminate the darkness in this area; instead, candles—located by the entrance, near Morty, and on the headdresses of the Gym Trainers—provide small circles of illumination.

Hoenn

Location Games
Dewford Gym[a] RSEORAS
Granite Cave B1F–B2F
Trick House Puzzle 3 ORAS
Scorched Slab B1F–B2F
Cave of Origin 1F–B3F RS
Victory Road B1F–B2F RSE
B1F ORAS
Battle Pyramid[b] E
  1. Flash cannot be used to illuminate the darkness in this area. In Pokémon Ruby, Sapphire, and Emerald, instead, each time the player defeats a Trainer, their field of view increases slightly. In Pokémon Omega Ruby and Alpha Sapphire, instead, the player must stand on switches to illuminate certain areas. In all games, after Brawly is defeated, the entire Gym lights up completely.
  2. Flash cannot be used to illuminate the darkness in this area; instead, each time the player defeats a Trainer, their field of view increases slightly.

Sinnoh

Location Games
Wayward Cave 1F DPPtBDSP
Hearthome Gym[a] Pt
  1. Flash cannot be used to illuminate the darkness in this area; instead, the player and all Gym Trainers have lanterns that illuminate the area directly in front of them.

Unova

Location Games
Mistralton Cave 1F–2F BWB2W2
Wellspring Cave B1F
Challenger's Cave BW
Driftveil Gym[a] B2W2
Victory Road 2F (back)
Black Tower Random rooms
  1. Flash cannot be used to illuminate the darkness in this area.

In spin-off games

Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: other Mystery Dungeon games

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, darkness limits the field of vision to 1–2 tiles in hallways. While Luminous Orb removes the darkness and allows player to see things from further away, it does not change field of vision for purpose of moves.

Location Tiles
Sinister Woods 5F–7F 2
11F–12F
Lapis Cave 1F–4F 2
9F–14F
Magma Cavern 1F–23F 2
Pit 1F
Uproar Forest 1F–9F 2
Howling Forest 2
Stormy Sea 21F–39F 2
Silver Trench 31F–70F 2
71F–98F 1
Meteor Cave 1F–5F 2
6F–19F 1
Fiery Field 1F–29F 2
Northwind Field 1F–29F 2
Mt. Faraway 14F–39F 2
Western Cave 1
Buried Relic 14F–19F 2
21F–49F
51F–63F
64F–98F 1
Wish Cave 25F–62F 2
63F–98F 1
Murky Cave 2F–19F 2
Southern Cavern 2
Wyvern Hill 1
Darknight Relic 1
Grand Sea 2
Unown Relic 2
Joyous Tower 14F–63F 2
64F–99F 1
Far-off Sea 14F–63F 2
64F–75F 1
Purity Forest 1
Oddity Cave 6F–10F 2

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing pre-light Let's Go with the shades of gray silhouettes

Trivia

  • While darkness does not appear in Kalos, Flash can still be used as a field move in Pokémon X and Y to zoom out the player's perspective in certain caves.


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.