ゥ .4: Difference between revisions

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*As none of the moves it can learn are of the {{type2|Pokémaniac}} (or indeed, any known move at all), it is impossible for .4 to receive STAB on any move it uses.
*As none of the moves it can learn are of the {{type2|Pokémaniac}} (or indeed, any known move at all), it is impossible for .4 to receive STAB on any move it uses.
*.4's sprite is the smallest sprite any Pokémon has ever had.
*.4's sprite is the smallest sprite any Pokémon has ever had.
*.4 is unable to learn {{m|Selfdestruct}}, from which its [[signature move]], [[TM28]], obtains its animation.
*.4 is unable to learn {{m|Selfdestruct}}, from which one of its [[moves]], [[TM28]], obtains its animation.
*.4 learns more HM moves through leveling up than through actual HMs.
*.4 learns more HM moves through leveling up than through actual HMs.
**Flash is the only HM move that .4 can learn through leveling up AND an HM.
**Flash is the only HM move that .4 can learn through leveling up AND an HM.

Revision as of 12:32, 17 October 2009

.4
RBGlitch234.png
.4
Type Category
 Pokémaniac  IDRocketIDRocket Pokémon
Hexadecimal identifier Exp. at Lv. 100
Unknown Unknown
Pokédex
National
#234
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Unknown
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A N/A
Height Weight
?.? m ?.? kg
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

.4 is a Glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a different Pokémon: pPkMnp (with the #230). Its cry is the sound that is played during the "Poké Ball-shaking" animation when one is attempting to capture a Pokémon.

When its Pokédex data is entered, it will freeze the player's game. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.

Biology

Physiology

.4's appearance is that of a purple block of diminutive stature, resembling somewhat a computer chip.

Special abilities

.4 is one of the few (along with M p'u) Glitch Pokémon to learn TM28, a powerful glitch move with good power, (relatively) good accuracy, and an animation like Selfdestruct. It also learns TM05, which ups its evasion stat by three stages.

Game data

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Glitch Mew glitch (special stat 194), trade pPkMnp in from Pokémon Yellow
Yellow
None Becomes pPkMnp in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
179
239 - 285 468 - 561
96
101 - 147 197 - 290
209
214 - 260 423 - 516
96
101 - 147 197 - 290
21
26 - 72 47 - 140
Total:
601
(622 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Since .4 does not exist in any game that uses the Special Attack and Special Defense stats, only its Special stat is listed.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Template:Learnset intro

By leveling up

Template:Movelistglitch Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Movelist/note

By TM/HM

Template:Movelistglitch Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Mlentry1 Template:Movelist/note

By breeding

.4 has no known gender and cannot be transferred to any game where genders or breeding exist. As a result, .4 cannot breed.

By tutoring

None.

Evolution

Template:Glitch Evo Box

Trivia

  • .4 is the first Pokémon to sport no weaknesses whatsoever.
  • .4 has no alphabetic characters in its name.
  • .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
  • .4 has been rumored to be the most dangerous of all the Glitch Pokémon, given that it knows the notoriously dangerous Super Glitch move when captured. However, upon forgetting Super Glitch, .4 is completely safe.
  • As none of the moves it can learn are of the Template:Type2 (or indeed, any known move at all), it is impossible for .4 to receive STAB on any move it uses.
  • .4's sprite is the smallest sprite any Pokémon has ever had.
  • .4 is unable to learn Selfdestruct, from which one of its moves, TM28, obtains its animation.
  • .4 learns more HM moves through leveling up than through actual HMs.
    • Flash is the only HM move that .4 can learn through leveling up AND an HM.
  • .4 is #234, making its National Pokédex equivalent Stantler.
  • .4's learnset is identical to that of PkMnRPkMn B.

External links

Related articles

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.