Quick Guard (move)

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Quick Guard
ファストガード Fast Guard
Quick Guard.png
Type  Fighting
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Your Party: Affects the user and all allies
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Quick Guard protects all Pokémon on the user's side of the field from enemy attacks that have increased priority such as Quick Attack or Aqua Jet, but does not block moves that have been given priority through Prankster. Quick Guard does not protect against Feint.

Using Quick Guard, Wide Guard, Detect, Protect, or Endure consecutively decreases the chance of success to 50%. This is an increased priority move, and therefore will always go before attacks during the turn.

Despite Feint being an increased priority move, it lifts the effect of Quick Guard when used on an opponent's team. [1]

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting 31 '
122 Mr. Mime Mr. Mime Psychic Psychic -- '
237 Hitmontop Hitmontop Fighting Fighting 46 '
448 Lucario Lucario Fighting Steel 33 '
539 Sawk Sawk Fighting Fighting 45 '
566 Archen Archen Rock Flying 25 '
567 Archeops Archeops Rock Flying 25 '
589 Escavalier Escavalier Bug Steel --, 8 '
619 Mienfoo Mienfoo Fighting Fighting 45 '
638 Cobalion Cobalion Steel Fighting 55 '
639 Terrakion Terrakion Rock Fighting 55 '
640 Virizion Virizion Grass Fighting 55 '
647 Keldeo Keldeo Water Fighting 55 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
390 Chimchar Chimchar Fire Fire HitmonchanHitmontopMr. MimeLucarioSawkMienfoo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Cliff Mienfoo Quick Guard.png
Mienfoo


The user protects itself and its allies from moves.
Pokémon Method
User First Used In Notes
Mienfoo Mienfoo's body becomes outlined in red and it creates a red forcefield in front of itself that protects it and its teammates from attacks.
Cliff's Mienfoo Beartic Mountain Feud! Debut


In other languages

Language Title
France Flag.png French Prévention
Germany Flag.png German Rapidschutz
Italy Flag.png Italian Anticipo
Spain Flag.png Spanish Anticipo


References


Variations of the move Quick Guard
StatusIC HOME.png Quick GuardWide GuardCrafty Shield


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.