List of glitches (Generation II): Difference between revisions

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This is a '''list of glitches''' that occur in the [[Generation II]] [[main series]] [[Pokémon games]].
This is a '''list of glitches''' that occur in the [[Generation II]] [[Version|core series]] [[Pokémon games]].


==In Pokémon Gold and Silver==
==Gold and Silver==
===Present glitch===
===Present damage glitch===
{{main|Present (move)#Generation II}}
{{main|Present (move)#Generation II}}
In Gold and Silver, the move {{m|Present}} is glitched and the Level, Attack, and Defense variables of the damage formula are replaced. This causes the move to deal unusually large or small amounts of damage depending on the Pokémon. This glitch is not present in [[Pokémon Stadium 2]] or {{game|Crystal}}.
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own due to a [[glitch]]. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}.


===Trainer House glitch===
This [[glitch]] was fixed in {{g|Stadium 2}} and in {{game|Crystal}}.
 
===Trainer House corruption glitches===
{{main|Trainer House glitch}}
{{main|Trainer House glitch}}
This glitch affects the Trainer in the [[Trainer House]]. It is caused by corrupted RAM for save data in {{game|Gold and Silver|s}}. It is not present in {{game|Crystal}}.
{{GlitchResearch|Does it occur in the Japanese and Korean releases? [[Talk:Trainer House glitch#Real way to perform the glitch|Is it really fixed in Crystal?]]}}
This [[glitch]] affects the {{pkmn|Trainer}} in the [[Trainer House]] and is caused by corrupted {{wp|Random access memory|RAM}} for the [[Saving|save file]] in {{game|Gold and Silver|s}}.
 
It was fixed in {{game|Crystal}}.


===Bug-Catching Contest data copy glitch===
===Bug-Catching Contest data copy glitch===
{{main|Bug-Catching Contest data copy glitch}}
{{main|Bug-Catching Contest data copy glitch}}
This glitch only appears in the Japanese versions of Gold and Silver, when a player {{m|Fly|flies}} out of the Bug-Catching Contest causing the creation of unstable Pokémon data. The glitch was fixed in Pokémon Crystal and in all international releases of Generation II games.
{{GlitchResearch|Gold/Silver JP V1.0 & V1.1 or just V1.0? Is it present in Gold/Silver KO?}}
This [[glitch]] is exclusive to the Japanese releases of {{game|Gold and Silver|s}}. When the {{player}} {{m|Fly|flies}} out of the [[Bug-Catching Contest]] while it is taking place, it causes the creation of unstable {{OBP|Pokémon|species}} data.
 
It was fixed in the international releases and in {{game|Crystal}}.
 
==Crystal==
===Legendary beast Pokédex cry distortion glitch===
{{GlitchResearch|Does it also occur in Gold/Silver?}}
When the {{player}} checks {{p|Entei}}'s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}'s or {{p|Raikou}}'s entries, their cry will be distorted.


==In Pokémon Crystal==
{{youtubevid|50Cgj1n5g1A|LunarRay}}
====Distorted cry====
{{incomplete|section|checking if it occurs in Gold and Silver}}


If player plays the {{p|Entei}}'s cry in Pokédex and then immediately switches to either {{p|Suicune}} or {{p|Raikou}}, their cry will be distorted.
===Overworld player sprite color glitch===
{{youtubevid|50Cgj1n5g1A|Dukstless|Crystal}}
This [[glitch]] affects the color of the {{player}}'s overworld sprite, switching it between {{ga|Ethan}}'s red and {{ga|Kris}}' blue palettes. It is caused by creating a [[Saving|save file]] as either Ethan or Kris, then overwriting it with another save file using the other player character but turning the game off while the new data is being saved. The effect disappears after saving and rebooting the game (note that the old save file will be overwritten).
====Player sprite glitch====
A glitch that can be found in {{game|Crystal}}. This glitch causes an overworld sprite color switch between {{ga|Ethan}} and {{ga|Kris}}. It is caused by creating a save file as one gender of character, then overwriting it with another gender of character, but turning off while it is overwriting. It disappears after saving and resetting the game. Note that the old save file will be overwritten.


{{youtubevid|fcB1LRVhX7E|Zachtheglitchbuster|Crystal}}
{{youtubevid|fcB1LRVhX7E|zachtheglitchbuster}}


==In all Generation II games==
==In all Generation II games==
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{{main|Coin Case glitches}}
{{main|Coin Case glitches}}


===Error codes===
===Exp. Share formula glitch===
{{main|Error codes}}
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the {{player}} that is sent into {{pkmn|battle}} with an {{DL|Experience-affecting item|Exp. Share}} [[Held item|held]] will gain about 50% of the [[experience]] (due to rounding) twice, which it will not equal 100%.
 
===Exp. Share glitch===
If a Pokémon with the same [[original Trainer]] as the player is sent into battle with an {{DL|Experience-affecting item|Exp. Share}} held, that Pokémon will gain half of the experience twice (with each half being rounded individually), meaning that it doesn't receive 100% of the experience due to it losing the rounded-down experience.
===Experience gain glitch===
{{youtubevid|o54VjpAEoO8|Dukstless|Silver}}
When Pokémon gains 5-digit amount of experience, the amount won't be displayed correctly. This is possible only in the [[Trainer House]]. The lowest possible level is 82 for Pokémon with experience yield of 255, and the lowest experience yield with which this is possible with is 208. The glitch requires an [[outsider Pokémon]] with a Lucky Egg.


===Experience underflow glitch===
===Experience underflow glitch===
{{main|Experience#Experience underflow glitch}}
{{main|Experience#Experience underflow glitch}}
In Generations I and II, level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.
In [[Generation I]] and {{gen|II}}, [[level]] 1 {{OBP|Pokémon|species}} using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).
 
{{youtubevid|SXH8u0plHrE|TTEchidna}}
 
===Five-digit experience amount glitch===
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. Furthermore, such scenario is only possible in the [[Trainer House]]. The lowest [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208. Performing the [[glitch]] also requires an [[outsider Pokémon]] with a {{DL|Experience-affecting item|Lucky Egg}}.


{{youtubevid|SXH8u0plHrE|TTEchidna|Gold}}
{{youtubevid|o54VjpAEoO8|LunarRay}}


===Leveling past 100===
===Leveling past 100===
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.
In [[Generation I]] and {{gen|II}}, if a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101–254), it can be leveled up with {{DL|Vitamin|Rare Candy|Rare Candies}} up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.


===Love Ball glitch===
===Love Ball catch rate glitch===
The {{DL|Poké Ball|Love Ball}} only gains a catch rate of on Pokémon of the same [[gender]] and species as the player's Pokémon, rather than the opposite gender. This was corrected in {{game|HeartGold and SoulSilver|s}}.
The {{DL|Poké Ball|Love Ball}} only gains a [[catch rate]] of 8× on {{OBP|Pokémon|species}} of the same [[gender]] and [[species]] as the {{player}}'s Pokémon, rather than on Pokémon of the opposite gender.


===Park Ball merged graphics glitch===
===Park Ball graphics corruption glitch===
If the {{DL|Poké Ball|Sport Ball|Park Ball}} is used from the Ball pocket of the {{player}}'s [[Bag]] on a {{pkmn2|wild}} {{OBP|Pokémon|species}}, the game will fail to reload the graphics correctly, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens merge until the Park Ball's graphics are cleared.
If the {{DL|Poké Ball|Sport Ball|Park Ball}} is used from the Ball pocket of the {{player}}'s [[Bag]] on a [[wild Pokémon]], the game will fail to reload the graphics correctly, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens merge until the Park Ball's graphics are cleared.


===Pokémon Storage System cloning===
===Pokémon Storage System cloning===
{{main|Cloning glitches#Storage system method}}
{{main|Cloning glitches#Storage system method}}


===Sketch glitch===
===Sketch glitches===
{{main|Sketch glitch}}
{{main|Sketch glitch}}


===Thick Club glitch===
===Thick Club effect glitch===
If a {{p|Marowak}} with a maximum {{stat|Attack}} stat (maximum {{IV}}s and [[effort values|Stat Exp]] in Attack) uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will overflow to 8. This glitch is not present in [[Pokémon Stadium 2]].
If a {{p|Marowak}} with a maximized {{stat|Attack}} stat (maximum {{IV|DV}}s and {{EV|stat experience}} in Attack) uses {{m|Swords Dance}} while holding a {{DL|Stat-enhancing item|Thick Club}}, its Attack will overflow to 8.
 
This [[glitch]] was fixed in {{g|Stadium 2}}.


===Trade cloning===
===Trade cloning===
Line 69: Line 79:


===Transform assumption glitch===
===Transform assumption glitch===
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.
In [[Generation I]] and {{gen|II}}, any {{OBP|Pokémon|species}} that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the {{player}} catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto.
 
Mew turning into Ditto is not an issue because {{pkmn2|wild}} Mew cannot be legitimately encountered. With the overhaul of the mechanics in [[Generation III]], wild Mew are able to legitimately encountered. Nonetheless, the [[glitch]] is also no longer a concern because it too was fixed in Generation III.
 
<!--==Stadium 2==
===Infinite Continues glitch===
This is a glitch that can be performed in {{g|Stadium 2}} with any [[Stadium Cup]]. If there is a previously suspended game and the {{player}} is playing the Stadium Cup, suspending the game after a loss causes a warning message to pop up, informing the player that there is already a suspended game. If the "Continue without Suspending" option is selected, a rematch with the opponent who just defeated the player will be triggered, but no Continue will be used.


This [[glitch]] does not occur in {{eng|Pokémon Stadium}}.
(The Stadium games aren't core series, afaik.)-->
==Glitches involving communication with the Generation I games==
==Glitches involving communication with the Generation I games==
===Johto guard glitch===
===Johto guard glitch===
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===Shiny Ditto glitch===
===Shiny Ditto glitch===
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. In Generation I, if a Pokémon uses the move {{m|Transform}} while already transformed, after being caught it will retain the {{IV}}s of the Pokémon it transformed into. Due to Shininess being determined by IVs in Generations I and II, this allows the player to make a wild Ditto Shiny by having it use Transform while already Transformed; this can be accomplished by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or a another Ditto), or by teaching a Shiny Pokémon Mimic, then having the wild Ditto use Mimic on the move Transform. While Shiny Pokémon do not exist in Generation I, due to being determined by IVs, this Ditto will be Shiny when traded to Generation II.
The Shiny Ditto glitch requires a game from both [[Generation I]] and {{gen|II}} but it only has an effect on a Generation II game. In Generation I, if a {{OBP|Pokémon|species}} uses the [[move]] {{m|Transform}} while already transformed, it will retain the {{IV|DV}}s of the Pokémon it transformed into after being {{pkmn2|caught}}. Due to {{Shiny|Shininess}} being determined by DVs in Generation II, this allows the {{player}} to make a {{pkmn2|wild}} Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto) or by teaching a Shiny Pokémon the move {{m|Mimic}}, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.
 
{{youtubevid|8Lb5pq0y6h8|v0id19|Spicy}}


===Trade evolution glitch===
{{youtubevid|8Lb5pq0y6h8|v0id19}}
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.


For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Graveler evolve into {{p|Golem}}. Since it is level 34, it will learn {{m|Rollout}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won't recognize it properly since it is a Generation II move, so will become {{m|TM05}}.
===Trade evolution learnset glitch===
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught {{DL|List of glitch moves|glitch moves}} through this [[glitch]]. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.


==In the side games==
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won't recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.
===Pokémon Stadium 2===
====Infinite continues glitch====
The infinite continues glitch is a glitch that can be performed in [[Pokémon Stadium 2]] with any [[Stadium Cup]]. It does not work in the original {{eng|Pokémon Stadium}}. If there is a previously suspended game and the player is playing the [[Stadium Cup]], suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.
{{-}}
{{-}}
{{Glitches}}<br>
{{Glitches}}<br>

Revision as of 16:07, 22 November 2013

This is a list of glitches that occur in the Generation II core series Pokémon games.

Gold and Silver

Present damage glitch

Main article: Present (move)#Generation II

In Pokémon Gold and Silver, the move Present has a damage formula of its own due to a glitch. This causes the level, Attack, and Defense variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the Pokémon.

This glitch was fixed in Pokémon Stadium 2 and in Pokémon Crystal.

Trainer House corruption glitches

Main article: Trainer House glitch
BoEANSprite.png This glitch is in need of research.
Reason: Does it occur in the Japanese and Korean releases? Is it really fixed in Crystal?
You can discuss this on the talk page.

This glitch affects the Trainer in the Trainer House and is caused by corrupted RAM for the save file in Pokémon Gold and Silver.

It was fixed in Pokémon Crystal.

Bug-Catching Contest data copy glitch

Main article: Bug-Catching Contest data copy glitch
BoEANSprite.png This glitch is in need of research.
Reason: Gold/Silver JP V1.0 & V1.1 or just V1.0? Is it present in Gold/Silver KO?
You can discuss this on the talk page.

This glitch is exclusive to the Japanese releases of Pokémon Gold and Silver. When the player flies out of the Bug-Catching Contest while it is taking place, it causes the creation of unstable Pokémon data.

It was fixed in the international releases and in Pokémon Crystal.

Crystal

Legendary beast Pokédex cry distortion glitch

BoEANSprite.png This glitch is in need of research.
Reason: Does it also occur in Gold/Silver?
You can discuss this on the talk page.

When the player checks Entei's Pokédex entry, plays its cry, and then immediately switches to either Suicune's or Raikou's entries, their cry will be distorted.

By LunarRay
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Overworld player sprite color glitch

This glitch affects the color of the player's overworld sprite, switching it between Ethan's red and Kris' blue palettes. It is caused by creating a save file as either Ethan or Kris, then overwriting it with another save file using the other player character but turning the game off while the new data is being saved. The effect disappears after saving and rebooting the game (note that the old save file will be overwritten).

By zachtheglitchbuster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In all Generation II games

Celebi Egg glitch

Main article: Celebi Egg glitch

Coin Case glitches

Main article: Coin Case glitches

Exp. Share formula glitch

A Pokémon with the same original Trainer as the player that is sent into battle with an Exp. Share held will gain about 50% of the experience (due to rounding) twice, which it will not equal 100%.

Experience underflow glitch

Main article: Experience#Experience underflow glitch

In Generation I and II, level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).

By TTEchidna
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Five-digit experience amount glitch

A Pokémon that gains an amount of experience consisting of five digits will not have the number displayed correctly. Furthermore, such scenario is only possible in the Trainer House. The lowest level required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208. Performing the glitch also requires an outsider Pokémon with a Lucky Egg.

By LunarRay
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Leveling past 100

In Generation I and II, if a Pokémon is obtained at a level above 100 (101–254), it can be leveled up with Rare Candies up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to experience, its level will be reset to 100.

Love Ball catch rate glitch

The Love Ball only gains a catch rate of 8× on Pokémon of the same gender and species as the player's Pokémon, rather than on Pokémon of the opposite gender.

Park Ball graphics corruption glitch

If the Park Ball is used from the Ball pocket of the player's Bag on a wild Pokémon, the game will fail to reload the graphics correctly, causing a temporary glitch in which part of both the Bag and battle screens merge until the Park Ball's graphics are cleared.

Pokémon Storage System cloning

Main article: Cloning glitches#Storage system method

Sketch glitches

Main article: Sketch glitch

Thick Club effect glitch

If a Marowak with a maximized Attack stat (maximum DVs and stat experience in Attack) uses Swords Dance while holding a Thick Club, its Attack will overflow to 8.

This glitch was fixed in Pokémon Stadium 2.

Trade cloning

Main article: Cloning glitches#Trading method

Transform assumption glitch

In Generation I and II, any Pokémon that uses Transform is regarded as a Ditto in its new form; this means that if the player catches a Mew or a glitch Pokémon which has used the move Transform or a Pokémon which has used Transform via Mirror Move, instead they will obtain a Ditto.

Mew turning into Ditto is not an issue because wild Mew cannot be legitimately encountered. With the overhaul of the mechanics in Generation III, wild Mew are able to legitimately encountered. Nonetheless, the glitch is also no longer a concern because it too was fixed in Generation III.

Glitches involving communication with the Generation I games

Johto guard glitch

Main article: Johto guard glitch

Shiny Ditto glitch

The Shiny Ditto glitch requires a game from both Generation I and II but it only has an effect on a Generation II game. In Generation I, if a Pokémon uses the move Transform while already transformed, it will retain the DVs of the Pokémon it transformed into after being caught. Due to Shininess being determined by DVs in Generation II, this allows the player to make a wild Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform (Mew, certain glitch Pokémon, or another Ditto) or by teaching a Shiny Pokémon the move Mimic, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.

By v0id19
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Trade evolution learnset glitch

Generation I Pokémon that evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading such Pokémon from a Generation I game to a Generation II game at a level where its evolved form will learn a move not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.

For example, trading a level 34 Graveler from Pokémon Red to Pokémon Gold will cause the Graveler to evolve into Golem. Since it is at level 34, it will learn Rollout in Gold. If it is then traded back to Red, it will still have the move but the game won't recognize it properly since it is a Generation II move, so it will become TM05.

Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.