List of overworld glitches (Generation III)

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For other glitches in this generation, see List of glitches (Generation III)

This is a list of overworld glitches in Generation III games.

Pokémon Ruby, Sapphire, and Emerald

Dive glitch

Main article: Dive glitch

Freezing NPC's while the player moves

If the player interacts with something at the moment an NPC moves and the player character is moved without the player's input, the NPC will remain frozen.

This effect only occurs when the player moves without having to open the party menu or select an object in the Bag. As such, this effect can only be performed in the Battle Tent, the Battle Factory, or when entering the Pokémon Cable Club.

By LanceAndMissingNo.

Oldale Town Poké Mart promotion gift

The Poké Mart clerk in Oldale Town gives the player 1 free Potion the first time they speak with them, unless the Bag is full already. As long as the player hasn't successfully received that promotion gift, the event is repeatable. If the player barely enters Route 103 and returns immediately, the worker will still be near the Poké Mart, but behave as if they were at their original position. Talking to them again (except from the right) will lead the player into a tree - they can get out however, since they are only one tile into it. This happens due to the temporary flag 0x1 resetting when changing maps, but the sprite of the clerk still being loaded and thus not being moved back.

By DrFrugal

Route 134 current interruption error

On Route 134, if the player surfs on the current near Swimmer Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.

Seafloor Cavern boulder oversight

In the Seafloor Cavern, in the second-to-last room, there is a Strength boulder puzzle that the player can accidentally make unsolvable. The game will reset the position of some boulders when the player walks away from them to make the puzzle solvable again; however, one of the boulders doesn't get reset properly, and its tile will contain two boulders at once. This glitch was first discovered by the Mutekimaru Channel.

By むてきまるちゃんねる -Mutekimaru Channel-

Sky Pillar rock drop

The player can fall through a specific broken floor tile in the middle of the very left side (X: 0x0 | Y: 0x8) of the second floor (first floor for non-Americans) and land on an otherwise inaccessible rock.

By DrFrugal

Team Magma/Aqua encounter oversight

After defeating Roxanne, the player is supposed to trigger a cutscene in Rustboro City involving the villainous team by walking to the crossroads. By using Teleport, the player can get around the trigger and walk around with the game being the same as it was before defeating Roxanne, until they step on the tiles that normally trigger the cutscene, as no other trigger tiles exist.

Walkable current tile in Route 134

In the bottom right corner of the island to the southeast of Route 134 is a current tile (X: 0x4F | Y: 0x22), which doesn't behave like all others. The player can neither Surf nor use any Fishing Rod on it. Instead it is treated as walkable land and moving onto it will correctly push them to the left. The reason is a faulty movement permission.

By DrFrugal

Pokémon Ruby and Sapphire

All languages

Dewford Gym statue error

Two tiles of the wall near the entrance of Dewford Gym behave like the statues. When approached and the A button is pressed, it reads "DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:". After Brawly is defeated, it will list the player as a certified Trainer. It is caused by the events of the statues being duplicated onto the walls. Interestingly enough the code which executes on interaction is the same between both the left and the right side, but has been duplicated as well. The left wall tile calls the same script offset (0x15327E) as the left statue, and the right one that of the right statue (0x15328E).

By DrFrugal

Trainer approach oversights

BoEANSprite.png This glitch is in need of research.
Reason: Check all languages.
You can discuss this on the talk page.

There are three NPCs who may move on top of an obstacle. This only occurs in the English versions as these Trainers have a different visual range from the other versions.

If the player stands in Route 118's Aroma Lady Rose, Route 121's Gentleman Walter, or Abandoned Ship's Tuber Charlie's line of sight while directly behind the ledge, fence, or wall, the Trainer will notice the player and walk over these obstacles and battle.

By Wooggle Smith

Walkable rock wall in Sootopolis City

In the north east of Sootopolis City, to the left of the staircase leading to the house of the old lady who talks about Mt. Pyre, is a rock wall (X: 0x2C | Y: 0x0A), which the player can walk a single step into. This is caused by a faulty movement permission.

By DrFrugal

English language

Softboiled out-of-battle fail message bug

In the 1.0 release of the English versions of Pokémon Ruby and Sapphire, whenever the player uses Softboiled outside of battle on a Pokémon that is fainted or at full health, the game erroneously states "This item can't be used on that POKéMON." In the 1.1 release, the word "item" was removed and the message correctly says "This can't be used on that POKéMON." This error does not exist in the Japanese versions, meaning it was a localization oversight.

Japanese language

Acro Bike instability

In the Japanese versions of Pokémon Ruby and Sapphire, if the player continuously performs bunny hops by holding the B button on tall grass for a long yet undetermined period of time, the game may freeze after a wild battle. If the freeze occurs in Mt. Pyre's summit, the clouds that are part of the map's weather remain animated.

By ChickasaurusGL

Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.

By ChickasaurusGL

Landsurfing bug

In the Japanese versions of Pokémon Ruby and Sapphire, by using the Acro Bike to side-hop north or south onto a tile adjacent to a water tile and then pressing A at the exact right frame, the player can bring up the Surf dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.

By ChickasaurusGL

This bug can also be used to enter the Fortree Gym without the Devon Scope (the Gym is normally blocked off from the north by an invisible Kecleon), if it is performed on Route 119 and the player surfs north to Fortree City. While surfing in Fortree City, the player can jump off their Pokémon from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with Teleport or Fly may be brought; however, the player must beat the Gym in order to use Fly. Presumably, the player can black out to escape from the Gym or the area surrounding it as well.

By ChickasaurusGL

Sand Ornament collapse bug

In the Japanese versions of Pokémon Ruby and Sapphire, if the player places a Sand Ornament against the wall in a Secret Base and collapses it (with the A button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.

In international versions of Pokémon Ruby and Sapphire as well as all versions of Pokémon Emerald, posters cannot be placed on a wall directly behind a Sand Ornament even if collapsed.

By G- Mizuka

Pokémon Emerald

All languages

Battle Pike's Gentleman third text box

In the Battle Pike, in the Gentleman's room, when his Pokémon attacks (it doesn't matter if is Kirlia or Dusclops), if the player does not press any button, normally two text boxes will be activated, but if the player presses the A or B-Button when the Pokémon approaches, a third text box will activate, ordering the Pokémon to stop. This occurs because, when the player enter in the room, the Pokémon approaches so quickly that the game can no longer load all the text boxes in time.

By LanceAndMissingNo.
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Mirage Tower collision error

In Mirage Tower, there is no rock on the second floor near the ladder but the player cannot walk there.

By Wooggle Smith

Sootopolis Gym wall oversight

In Sootopolis Gym, the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until they step back onto the floor.

By EricchiYukia

Stuck Cheri bug

When the player makes a trade with Pokemon Colosseum or Pokemon XD, a single patch of soft soil appears next to the Berry Master's house. An ungrowable Cheri berry will be stuck there. This is unrelated to the Berry Glitch.

Trainer's School window tile quirks

Black curtains in the Pokémon Trainer's School

When a Pokémon is present in slots 4-6 of Box 8 (or Box 7's slots 26-28 in Japanese Emerald) of the Pokémon Storage System, black pixels with a certain form are written on the sides of the windows of Rustboro City's Pokémon Trainer's School, based on the particular Pokémon.

Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.

When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.

Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.

The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.[1]

(Unused) corrupted tiles that control the pixels overlaid on the window

By ChickasaurusGL

Japanese language

Aqua Hideout Dive glitch

In the Japanese version of Pokémon Emerald, in the submarine room of Aqua Hideout there are water tiles that look like deep water on which the player can use Dive. While the player normally cannot use Dive on these tiles, they can if they save the game and reset while in this room. If they do use Dive, they will be warped to Petalburg City, walking out the door of the house next to the lake.

In Pokémon Ruby and Sapphire, the player cannot access the Aqua or Magma Hideout after they gain the Mind Badge (which is required to use Dive outside of battle). In international versions of Emerald, the player cannot use Dive here even after saving and resetting.

By ChickasaurusGL

Mover Vigoroth cry oversight

In the Japanese version of Pokémon Emerald, although the mover Pokémon at the player's house in Littleroot Town during their early journey were changed from Machoke to Vigoroth by altering the sprites and text, the cry of Machoke was kept.

Pokémon FireRed and LeafGreen

Japanese language

Nugget Bridge script oversight

If the player loses to the Team Rocket Grunt at the end of Nugget Bridge, the player has a chance to battle him again, unlike in the Generation I games. Each time he is rebattled, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.

This bug only works in the Japanese and English versions as it was fixed in the European localizations.

By Wooggle Smith

Pokémon Colosseum

Poison revive bug

BoEANSprite.png This glitch is in need of research.
Reason: How does this apply to bad poison? What if the Pokémon faints outside of battle but is revived in battle?
You can discuss this on the talk page.

In Pokémon Colosseum, if one of the player's Pokémon faints outside of battle as a result of poison, and the player revives this fainted Pokémon using an item, the Pokémon will be revived with its poisoning intact.[2]

Pokémon Colosseum and XD: Gale of Darkness

Corner clipping bug

In Pokémon Colosseum, the cliffs in Agate Village directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to purify all Shadow Pokémon in the player's party or the Day Care quicker while the GameCube controller's Control Stick is held in the same direction.

In Mt. Battle, after finishing a battle with any trainer, walk to the edge of the platform and slowly move the Control stick until the screen starts to shake. Due to the design of the platforms, the corner clipping bug is a little more difficult to do on the platforms.

The corner of the wall directly in front of the stairs in Gonzap's office within Snagem Hideout is bugged. While walking upwards into this corner of the wall, the player will hit the corner, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all Shadow Pokémon in the player's party or the Day Care while the GameCube controller's Control Stick is held in the same direction.

This bug can also be done in Pokémon XD: Gale of Darkness, in Citadark Isle. In the Whirlpool Machine room, the door below the center of the room has two corners. One in the direction of the whirlpool machine and the other facing the outer-wall. If the player walks into the corners on either side of the door at the right angle, the screen will begin to shake while the player character walks in place.


Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)

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