Pal Park Retire glitch

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The Pal Park Retire glitch is a glitch performable in Pokémon Diamond and Pearl that allows the player to run a script in a map under unexpected circumstances. It is a subglitch of the void glitch and is most notable for allowing the player to battle and catch Arceus without an event or any external device. The glitch was first documented by user Cryo on January 10, 2017[1].

To perform the glitch, the player must first perform the void glitch and travel to Pal Park in the void. Upon entering the Pal Park map, the game will run a script that replaces the player's Bag and Save menu options with Retire. As the player is still in the void, they can proceed to exit the Pal Park map and continue traversing the void without losing the Retire option. At this point, traveling to any map other than Pal Park and selecting Retire from the menu will cause the game to run the fourth script that normally runs in that area (ordered by runtime, not by game data). In Pal Park, this would be the usual Retire script.

If the player leaves the Pal Park map and traverses the void to the Hall of Origin, the fourth script that normally runs in this area is the script that would usually run when the player steps onto the glass platform at the top of the Hall of Origin. Therefore, selecting Retire from the menu while in the Hall of Origin will trigger the exclamation point over the player's head, followed by Arceus's cry, the player automatically stepping forward, and the battle with Arceus commencing.

To safely exit the void after performing this glitch, the player should return to the Pal Park map and select Retire from the menu normally, which will warp the player back to the lobby of the real Pal Park building area.

As this glitch involves the player manually activating a script in the game in an unexpected way, and does not require the player to ever interact with or even see the Arceus sprite, the above procedure to catch Arceus can be repeated an unlimited number of times. However, using this glitch, there is only one tile which counts as the Hall of Origin. Due to the player having to step forward in Arceus's battle script, the player will step into the Mystery Zone, causing Arceus to be battled in the Mystery Zone, meaning this will be its met location instead of the Hall of Origin.

References


Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch Trainers
Error messagesArbitrary code execution
Generation I: --0 ERRORBroken hidden itemsCable Club escape glitchExperience underflow glitch
Fight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflowMew glitch
Old man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitch
Select glitches (dokokashira door glitch, second type glitch) • Super GlitchTime Capsule exploitZZAZZ glitch
Generation II: Bug-Catching Contest data copy glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggSketch glitchTeru-samaTime Capsule exploitTrainer House glitches
Generation III: Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV: Acid rainGTS glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweakingPal Park Retire glitch
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitchSymbiosis Eject Button glitch
Generation VII:
Glitch effects: Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VII)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VIGen VIISpin-off)

Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.