Psyduck (Pokémon): Difference between revisions

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m (→‎Trivia: Psyduck can learn a lot of psychic abilities)
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* Psyduck is one of fourteen Pokémon that one could collect [[Meister|foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.
* Psyduck is one of fourteen Pokémon that one could collect [[Meister|foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.
* Psyduck is the only Pokémon to learn {{m|Psychic}} by breeding.
* Psyduck is the only Pokémon to learn {{m|Psychic}} by breeding.
* Psyduck requires the most loops around it to be captured in {{ga|Pokémon Ranger}}, surpassing even {{p|Snorlax}}.
* Psyduck requires the most loops around it to be captured in {{ga|Pokémon Ranger}}, surpassing even {{p|Metagross}}.





Revision as of 21:57, 3 September 2009

Persian #053: Persian
Pokémon
#055: Golduck Golduck
Psyduck
コダック Koduck
#054
130
Artwork from FR/LG
Type
Water '
Category
Duck Pokémon
Abilities
Damp or Cloud Nine
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#054
Johto
#138
Hoenn
#158
Sinnoh
#043
Regional Browser numbers
Height
2'07"
Imperial
0.8 m
Metric
Weight
43.2 lbs.
Imperial
19.6 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F054.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Ground groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 80 Battle Exp.: 801*

Psyduck (Japanese: コダック Koduck) is a Template:Type2 Pokémon.

It evolves into Golduck starting at level 33.

Biology

Physiology

Psyduck resembles a yellow duck or platypus with a vacant stare. Its appearance, according to the Pokédex, is meant to trick enemies into thinking it is weak. It has arms with three claws on each to deliver scratches if threatened.

Gender differences

None.

Special abilities

Psyduck is constantly stunned by its headache. It usually just stands there vacantly, trying to calm its headache. When the headache gets too bad, however, it releases tension in the form of strong psychic powers.

Behavior

Psyduck are usually unable to think very clearly due to having a chronic headache. Because of the headache, a Psyduck will always hold its head. When these headaches worsen, Psyduck may use psychic powers.

Habitat

Psyduck live in freshwater lakes, small ponds, or rivers in tropical areas.

Diet

Main article: Pokémon food

In the anime

Major appearances

Nine Psyduck appeared in The Psyduck Stops Here!; six parents and three babies. Three of the parents were blocking the path that Ash and his friends tried to pass on their way to Celestic Town. The Psyduck weren't able to return to their real home, Lake Psyduck, due to three Muk.

Misty's Psyduck

Misty has a Psyduck that she accidentally caught in Hypno's Naptime. It is a constant source of frustration for her, as it frequently emerges from its Poké Ball to attempt to battle the opponent in substitution of one of her other Pokémon. Despite this, she has been shown to deeply care for it. Despite being generally shown as dimwitted and oblivious, when its headache gets bad enough, it has been shown to use phenomenally powerful Template:Type2 moves which far exceed its potential.

Other

In Bye Bye Psyduck, a girl named Marina owned a Psyduck that wasn't as dopey as the one Misty had.

In Sitting Psyduck, a Psyduck was owned by a rich girl named Emily. However, the Psyduck didn't like having a pampered life-style and kept running away.

Minor appearances

A Psyduck was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

Team Rocket used a Psyduck in their scheme in Not on My Watch Ya Don't.

Psyduck made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.

Dawn's Piplup spotted a Psyduck in Sleepless in Pre-Battle!.

Pokédex entries

Episode Pokémon Source Entry
EP032 Psyduck Ash's Pokédex When Psyduck's headache become severe, it uses amazing power.
EP032 Psyduck's Attacks Ash's Pokédex Psyduck's attacks are: Number One: Tail Whip. Number Two: Scratch. Number Three: Disable. Number Four: Confusion.
Episode Pokémon Source Entry
DP087 Psyduck Dawn's Pokédex Psyduck, the Duck Pokémon. When a Psyduck's headache gets severe, it starts to exhibit odd powers.

In the TCG

Main article: Psyduck (TCG)

Other appearances

Super Smash Bros. Melee

Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto Chikorita.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Blue
Yellow Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Stadium Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.
Generation II
Gold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal The only time it can use its psychic power is when its sleeping brain cells happen to wake.
Stadium 2 It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Generation III
Ruby Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Routes 24, 25, Safari Zone, Seafoam Islands
Blue (Japan)
None Trade
Yellow
Few Route 6 (surfing)
Generation II
Gold Silver
Common Routes 6, 35, Ilex Forest
Crystal
Common Routes 6, 35, Ilex Forest, National Park
Generation III
Ruby Sapphire
Common Safari Zone
Emerald
Common Safari Zone
FireRed LeafGreen
Common Almost all water areas (FireRed only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Almost all water areas
Platinum
Common Almost all water areas
HeartGold SoulSilver
None Trade
Pal Park
Pond
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Huge Storage 4
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Starter Pokémon
Joyous Tower (9F-12F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B1-B8)
Pokémon Ranger Safra Sea
Pokémon Rumble Shiny Beach

Held items

Game Items
Template:En Normal Box
Gold, Silver, and Crystal Berry (trade from Generation I)

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
52
51 - 114 98 - 223
48
47 - 110 90 - 214
65
63 - 128 121 - 251
50
49 - 112 94 - 218
55
54 - 117 103 - 229
Total:
320
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 50.

Type effectiveness

Template:DP type effectiveness

Learnset

Template:Learnset intro

By leveling up

|- style="text-align:center" | style="text-align:left" | water | style="background:#2980EF" |  water 

| style=" background:#FFF" | 4 | style=" background:#FFF" | 1 | style=" background:#FFF" | Psyduck | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By TM/HM

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By breeding

Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note

By tutoring

Template:Tutor Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4


|- style="background:#74ACF5" | colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
|} |}

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:Evobox/1

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 054.png Spr 1y 054.png Spr 1g 054.png Spr b g1 054.png
II Gold Silver Crystal   Back
Spr 2g 054.png Spr 2s 054.png Spr 2c 054.png Spr b 2g 054.png
Spr 2g 054 s.png Spr 2s 054 s.png Spr 2c 054 s.png Spr b 2g 054 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 054.png Spr 3e 054.png Spr 3f 054.png Spr b 3r 054.png
Spr 3r 054 s.png Spr 3e 054 s.png Spr 3f 054 s.png Spr b 3r 054 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 054.png Spr 4p 054.png Spr 4h 054.png Spr b 4d 054.png
Spr 4d 054 s.png Spr 4p 054 s.png Spr 4h 054 s.png Spr b 4d 054 s.png
V Black White Black 2 White 2 Back
Spr 5b 054.png Spr 5b2 054.png Spr b 5b 054.png
Spr 5b 054 s.png Spr 5b2 054 s.png Spr b 5b 054 s.png
Psyduck For other sprites and images, please see Psyduck images on Bulbagarden Archives.

Trivia


Origin

Psyduck's apparent lack of feathers and ability to fly, along with its claws, suggest that its design draws inspiration from a duck as well as the platypus.

Name origin

Psyduck's name is possibly a combination of psychic, referring to its mental powers, and duck. Its Japanese name can be taken to mean small duck.

In other languages

  • German: Enton - An extension of Ente (duck).
  • French: Psykokwak - From psychotique (psychotic) and quack.
  • Korean: 고라파덕 Gorapadeok
  • Spanish: Psyduck
  • Chinese (Taiwan): 可達鴨
  • Chinese (Hong Kong): 傻鴨 - Literally "silly duck". Probably because of its silly appearance and 傻 sounding a little like 'psy'.

Related articles

External links

Notes

Persian #053: Persian
Pokémon
#055: Golduck Golduck
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.