Max Raid Battle: Difference between revisions
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Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes. | Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes. | ||
When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed , the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active. | When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active. | ||
===Capture=== | ===Capture=== |
Revision as of 03:39, 12 December 2019
A Max Raid Battle (Japanese: マックスレイドバトル Max Raid Battle) is a Pokémon battle in which four Trainers battle against a wild Dynamax Pokémon, which remains Dynamaxed for the whole battle.
In the games
The player can start a Max Raid Battle by using a Pokémon Den.
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon as well as its types and a star rating of its difficulty. The current weather is also displayed. The loss condition (such as "The battle ends when Pokémon faint four times or the battle lasts for 10 turns") is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating as well as the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.
Connectivity
Four Trainers are required to conduct a Max Raid Battle. These Trainers can be NPCs or other players. The player can connect with other players to challenge a Max Raid Battle by using the Y-Comm over the internet or local wireless.
Battle
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If all four Trainer's Pokémon faint, or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to catch the Dynamax Pokémon.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes.
When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except Max Moves and one-hit knockout moves which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's stats drop (e.g. its Defense and Special Defense harshly fall), and it takes a portion of the damage it would have received while its barriers were active.
Capture
Upon defeating the Dynamax Pokémon, each player has a chance to capture it. As a rule, the host's capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear and cannot be caught until it is found and defeated in a different Max Raid Battle. Regardless of the attempt's success (or if the player declined to catch it), all players will be awarded XP Candies, TRs, and other items based on the Pokémon that was fought.
A Pokémon caught this way may have its Hidden Ability, be able to Gigantamax (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either or them.
In other languages
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See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |