Never-Ending Nightmare (move): Difference between revisions
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==Learnset== | ==Learnset== | ||
Any Pokémon can use Never-Ending Nightmare if it knows a damaging {{type|Ghost}} move, [[held item|holds]] a [[Ghostium Z]], and if its {{pkmn|Trainer}} wears a [[Z-Ring]]. | Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging {{type|Ghost}} move, [[held item|holds]] a [[Ghostium Z]], and if its {{pkmn|Trainer}} wears a [[Z-Ring]]. | ||
==In other languages== | ==In other languages== |
Revision as of 13:45, 20 October 2017
Never-Ending Nightmare 無限暗夜への誘い Invitation to the Endless Night | ||||||||||||
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Availability
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Never-Ending Nightmare (Japanese: 無限暗夜への誘い Invitation to the Endless Night) is a damage-dealing Ghost-type Z-Move introduced in Generation VII.
Effect
Never-Ending Nightmare inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.
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Description
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Learnset
Any non-Mega Evolved, non-Primal Pokémon can use Never-Ending Nightmare if it knows a damaging Ghost-type move, holds a Ghostium Z, and if its Trainer wears a Z-Ring.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |