Thunder Punch (move): Difference between revisions

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{{Project MoveDex notice}}
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{{Generation II TMs}}
{{Generation II TMs}}
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[[ja:かみなりパンチ]]
[[ja:かみなりパンチ]]

Revision as of 15:41, 10 April 2007

Thunderpunch
かみなりパンチ Thunder Punch
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  75
Accuracy  100%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Thunderpunch (Japanese: かみなりパンチ Thunder Punch) is a damage-dealing Electric-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Thunderpunch does damage and has a 9.8% chance of paralyzing the opponent.

Thunderpunch can't paralyze an opponent that has a substitute or already has a major status ailment.

Learnset

Generation III

By leveling up

By breeding

By tutoring

Generation IV

By leveling up

By breeding

In other languages

Portuguese: Soco Trovão, Polish: Elektryzująca Pięść

Template:Project MoveDex notice

Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607