Fighting (type): Difference between revisions
Politoed666 (talk | contribs) m (→Trivia: Cleanup to badly-worded trivia.) |
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| class="c" | 20 | | class="c" | 20 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | Never | | class="l" | Never misses. | ||
|- | |- | ||
| class="l" | {{m|Brick Break}} | | class="l" | {{m|Brick Break}} | ||
Line 340: | Line 340: | ||
| class="l" | If it misses, the user is hurt instead. | | class="l" | If it misses, the user is hurt instead. | ||
|- | |- | ||
| class="l" | {{m|Karate Chop}} | | class="l" | {{m|Karate Chop}} {{tt|Normal-type move in Generation I}} | ||
| class="c" | {{ic|Physical}} | | class="c" | {{ic|Physical}} | ||
| class="c" | {{ic|Tough}} | | class="c" | {{ic|Tough}} | ||
Line 352: | Line 352: | ||
| class="c" | {{ic|Physical}} | | class="c" | {{ic|Physical}} | ||
| class="c" | {{ic|Tough}} | | class="c" | {{ic|Tough}} | ||
| class="c" | Varies | | class="c" | Varies {{tt|*|50 in Generations I and II}} | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | | | class="l" | Inflicts greater damage on heavier foes. {{tt|*|Does damage and may cause flinching in Generations I and II}} | ||
|- | |- | ||
| class="l" | {{m|Mach Punch}} | | class="l" | {{m|Mach Punch}} | ||
Line 388: | Line 388: | ||
| class="c" | {{ic|Physical}} | | class="c" | {{ic|Physical}} | ||
| class="c" | {{ic|Tough}} | | class="c" | {{ic|Tough}} | ||
| class="c" | 40 | | class="c" | 40 {{tt|*|20 in Generations II and III}} | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | In | | class="l" | In battle: Has a 50% chance of lowering the target's {{stat|Defense}}.<br>Outside of battle: Can smash cracked boulders. | ||
|- | |- | ||
| class="l" | {{m|Rolling Kick}} | | class="l" | {{m|Rolling Kick}} | ||
Line 446: | Line 446: | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | Hits three times. Gains power with each | | class="l" | Hits three times. Gains power with each hit. | ||
|- | |- | ||
| class="l" | {{m|Vacuum Wave}} | | class="l" | {{m|Vacuum Wave}} | ||
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| class="c" | 10 | | class="c" | 10 | ||
| class="c" | One foe | | class="c" | One foe | ||
| class="l" | The user | | class="l" | The user attacks last. In return, this move is guaranteed not to miss. | ||
|- | |- | ||
| class="l" | {{m|Wake-Up Slap}} | | class="l" | {{m|Wake-Up Slap}} |
Revision as of 01:20, 13 September 2008
Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Fighting-type include Bruno of the Indigo Plateau Elite Four, Chuck of Cianwood City, Brawly of Dewford Town, and Maylene of Veilstone City. The Fighting Dojo of Saffron City is also home to several trainers of Fighting-type Pokémon, although it is not an official gym.
Statistical averages
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 67
|
127 - 174 | 244 - 338 | |
93
|
88 - 159 | 171 - 313 | |
64
|
62 - 127 | 119 - 249 | |
51
|
50 - 113 | 96 - 221 | |
70
|
67 - 134 | 130 - 262 | |
64
|
62 - 127 | 119 - 249 | |
Total: 409
|
Other Pokémon with this total | ||
Battle properties
Fighting-type moves:
- Are super effective against: Dark, Ice, Normal, Rock, Steel
- Are not very effective against: Bug, Flying, Poison, Psychic
- Have no effect against: Ghost
Fighting-type Pokémon:
Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.
Characteristics
The Fighting-type is often considered a key type in the game (together with Ice and Ground) as of the fourth generation. In the past, the type was not as effective thanks to the power of the Template:Type2s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.
Defensively, the Fighting-type is rather strong. While many Fighting-types have below average defenses, resistances to Dark and Rock are key. In addition, Psychic and Flying are not very common offensive types.
Offensively, the Fighting-type is very powerful. It hits 5 different types for Super Effective damage, more than any other type in the game, and tied with the Ground-type. It deals super effective damage to Rock and Steel, types which generally have high Defense, and is the only type super effective against Normal. It is also one of the two types super effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aide of Foresight/Odor Sleuth or the Scrappy ability. For a while there were very few powerful Fighting-type moves, but with the introduction of Close Combat, most teams must prepare at least one counter to powerful Fighting-type hitters, such as Heracross, in order to stand a chance at victory.
Pokémon
Pure Fighting-type Pokémon
# | Name | |
---|---|---|
056 | File:056MS.gif | Mankey |
057 | File:057MS.gif | Primeape |
066 | File:066MS.gif | Machop |
067 | File:067MS.gif | Machoke |
068 | File:068MS.gif | Machamp |
106 | File:106MS.gif | Hitmonlee |
107 | File:107MS.gif | Hitmonchan |
236 | File:236MS.gif | Tyrogue |
237 | File:237MS.gif | Hitmontop |
296 | File:296MS.gif | Makuhita |
297 | File:297MS.gif | Hariyama |
447 | Riolu |
Half Fighting-type Pokémon
Primary Fighting-type Pokémon
# | Name | Type 1 | Type 2 | |
---|---|---|---|---|
307 | File:307MS.gif | Meditite | File:FightingIC.gif | File:PsychicIC.gif |
308 | File:308MS.gif | Medicham | File:FightingIC.gif | File:PsychicIC.gif |
448 | Lucario | File:FightingIC.gif | File:SteelIC.gif |
Secondary Fighting-type Pokémon
Moves
Damage-dealing moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Arm Thrust | Tough | 15 | 100% | 20 | One foe | Hits two to five times in a row. | |
Aura Sphere | Beauty | 90 | —% | 20 | One foe | Never misses. | |
Brick Break | Cool | 75 | 100% | 15 | One foe | Breaks any barrier such as Light Screen and Reflect. | |
Close Combat | Smart | 120 | 100% | 5 | One foe | Lowers the user's the Defense and Special Defense. | |
Counter | Tough | Varies | 100% | 20 | One foe | Returns Physical attack damage for double. | |
Cross Chop | Cool | 100 | 80% | 5 | One foe | Has a high critical hit ratio. | |
Double Kick | Tough | 30 | 100% | 30 | One foe | Hits twice. | |
Drain Punch | Beauty | 60 | 100% | 5 | One foe | The user's HP is restored by half the damage taken by the target. | |
DynamicPunch | Cool | 100 | 50% | 5 | One foe | Confuses the target. | |
Focus Blast | Cool | 120 | 70% | 5 | One foe | Has a 10% chance to lower target's Special Defense. | |
Focus Punch | Tough | 150 | 100% | 20 | One foe | It will fail if the user is hit before it is used. | |
Force Palm | Cool | 60 | 100% | 10 | One foe | Has a 30% chance of Paralyzing the opponent. | |
Hammer Arm | Cool | 100 | 90% | 10 | One foe | Lowers the user's Speed. | |
Hi Jump Kick | Cool | 100 | 90% | 20 | One foe | If it misses, the user is hurt instead. | |
Jump Kick | Cool | 85 | 95% | 25 | One foe | If it misses, the user is hurt instead. | |
Karate Chop Normal-type move in Generation I | Tough | 50 | 100% | 25 | One foe | Has a high critical hit ratio. | |
Low Kick | Tough | Varies * | 100% | 20 | One foe | Inflicts greater damage on heavier foes. * | |
Mach Punch | Cool | 40 | 100% | 30 | One foe | Always attacks first. | |
Revenge | Tough | 60 | 100% | 10 | One foe | Inflicts double the damage if the user has been hurt by the foe in the same turn. | |
Reversal | Cool | Varies | 100% | 15 | One foe | More powerful the less HP the user has. | |
Rock Smash | Tough | 40 * | 100% | 15 | One foe | In battle: Has a 50% chance of lowering the target's Defense. Outside of battle: Can smash cracked boulders. | |
Rolling Kick | Cool | 60 | 85% | 15 | One foe | Has a 30% chance of causing the opponent to flinch. | |
Seismic Toss | Tough | — | 100% | 20 | One foe | Inflicts damage equal to the user's level. | |
Sky Uppercut | Cool | 85 | 90% | 15 | One foe | Capable of hitting opponents while they are using Fly. | |
Submission | Cool | 80 | 80% | 25 | One foe | User receives 25% recoil damage. | |
Superpower | Tough | 120 | 100% | 5 | One foe | Lowers the user's the Attack and Defense. | |
Triple Kick | Beauty | 10 | 90% | 10 | One foe | Hits three times. Gains power with each hit. | |
Vacuum Wave | Smart | 40 | 100% | 30 | One foe | Always attacks first. | |
Vital Throw | Cool | 70 | —% | 10 | One foe | The user attacks last. In return, this move is guaranteed not to miss. | |
Wake-Up Slap | Smart | 60 | 100% | 10 | One foe | Doubles in power when the target is asleep, but then awakens that target. |
Non-damaging moves
Name | Category | Contest | Power | Accuracy | PP | Target | Notes |
---|---|---|---|---|---|---|---|
Bulk Up | Beauty | — | —% | 20 | User | Raises user's Attack and Defense. | |
Detect | Cool | — | —% | 5 | User | User evades all attacks. Chance of failing rises if it is used in succession. |
Trivia
- If it weren't for the addition of Aura Sphere, Focus Blast and Vacuum Wave in Generation IV, Fighting-type moves would be all Physical.
- With the exception of Arceus holding a Fist Plate, there has yet to be a Fighting-type legendary Pokémon.
- The Fighting-type is as of Generation IV the only type that has not been paired with Flying.
- All of the legendary golems, including Regigigas, are weak to Fighting moves.
- In only Generation I, Karate Chop was a Normal-type move.
- No Fighting-type attacks can hit both foes in a 2 on 2 battle.
In other languages
- French: Combat
- German: Kampf
- Italian: Lotta
- Spanish: Lucha
- Korean: 격투 gyeoktu
- Hebrew: לוחם lochem
- Chinese: 格闘 gé dòu
- Czech: Bojový