Skill (Shuffle): Difference between revisions

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{{samename|stat in the [[Pokéathlon]]|Performance#Skill|Performance → Skill}}
{{samename|characteristic of Pokémon in [[Pokémon Picross]]|Pokémon Picross#Skills|Pokémon Picross → Skills}}
<!--{{samename|ability Brute Force or Power of Five in [[Pokémon Battle Trozei]]|$1}}-->
<!--{{samename|ability Brute Force or Power of Five in [[Pokémon Battle Trozei]]|$1}}-->
'''Skills''' (Japanese: '''能力''' ''Skill'') are a characteristic each Pokémon has in the game [[Pokémon Shuffle]] that are similar to {{Abilities}} in the [[core series]] games. Every species of Pokémon has at least one Skill, and may only have one Skill at a time. Pokémon that have multiple Skills may only switch their current Skill when a Skill Swapper {{DL|Pokémon Shuffle|Enhancements|enhancement}} is used on it. When a Pokémon {{DL|List of Pokémon by Pokémon Shuffle list number|Mega Evolution|Mega Evolves}}, its regular Skill is replaced by its [[Mega Effects|Mega Effect]] instead. Skills only have a chance of activating on the first match in a combo.
[[File:Shuffle skill.png|thumb|Gulpin's skill Poison, at skill level 5.]]
'''Skills''' (Japanese: '''能力''' ''Skill'') are a characteristic each Pokémon has in the game [[Pokémon Shuffle]] that are similar to {{Abilities}} in the [[core series]] games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a [[File:Skill Swapper.png|20px|link=]] Skill Swapper {{DL|List of items in Pokémon Shuffle|Enhancements|enhancement}} is used on it. When a Pokémon [[Mega Evolution (Shuffle)|Mega Evolves]], its regular skill is replaced by its [[Mega Evolution (Shuffle)|Mega Effect]] instead. Skills only have a chance of activating on the first match in a combo.


==Skill Level==
==Skill Level==
[[File:Skill Booster SML.png|thumb|50px|A Skill Booster S/M/L]]
[[File:Skill Booster SML.png|thumb|50px|A Skill Booster S/M/L]]
[[File:Skill Booster personalized.png|thumb|50px|A personal- ized Skill Booster]]
[[File:Skill Booster personalized.png|thumb|50px|A personal- ized Skill Booster]]
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's Skill is able to be leveled up, with a maximum level of 5. Depending on the Skill, each level either increases the chance that the Skill will activate or increases the Skill's damage multiplier when the Skill is activated.
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.


Skills are leveled up by filling the Skill Gauge. The {{DL|Pokémon Shuffle|enhancements}} Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the {{DL|Special Stages|Skill Booster M Stage!}} or as prizes. A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
Skills are leveled up by filling the Skill Gauge. The {{DL|List of items in Pokémon Shuffle|Enhancements|enhancements}} Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the {{DL|Resource event|Skill Booster M Stage!}} or as prizes.


The table below describes the groups that Pokémon fall into according to the total number of points they require to reach each Skill Level.
A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only [[Drop (Shuffle)|dropped by Pokémon in specific stages]] (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.


{| class="roundy" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
|-
|-
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" width="10%" | Skill points<br>to max
! style="background-color:#{{beauty color light}}" | Item
! style="background-color:#{{beauty color light}}" width="10%" | 50
! style="background-color:#{{beauty color light}}" | Skill points granted
! style="background-color:#{{beauty color light}}" width="10%" | 54
! style="background-color:#{{beauty color light}}" | Notes
! style="background-color:#{{beauty color light}}" width="10%" | 70<br><small>(type A)</small>
|-
! style="background-color:#{{beauty color light}}" width="10%" | 70<br><small>(type B)</small>
| [[File:Skill Booster personalized.png|32px|link=]] Personalized Skill Booster || 1 point ||
! style="background-color:#{{beauty color light}}" width="10%" | 100<br><small>(type A)</small>
* [[Drop (Shuffle)|Dropped in specific stages]], and is tied to the Pokémon that drops it.
! style="background-color:#{{beauty color light}}" width="10%" | 100<br><small>(type B)</small>
* Consumed immediately; does not appear in the bag.
! style="background-color:#{{beauty color light}}" width="10%" | 120
|-
! style="background-color:#{{beauty color light}}" width="10%" | 150
| [[File:Skill Booster SML.png|32px|link=]] Skill Booster S || 3 points || Can be used from the bag while editing the active team.
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width="10%" | 200
|-
| [[File:Skill Booster SML.png|32px|link=]] Skill Booster M || 10 points || Can be used from the bag while editing the active team.
|-
| [[File:Skill Booster SML.png|32px|link=]] Skill Booster L || 30 points || Can be used from the bag while editing the active team.
|}
 
The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.
 
{| class="roundtable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
! colspan=11 style="background-color:#{{beauty color light}}; {{roundytop|5px}}" width="100%" | Total skill points per level
|-
! style="background-color:#{{beauty color light}};" width="10%" | Skill points<br>to max
! style="background-color:#{{beauty color light}}" width="9%" | 50
! style="background-color:#{{beauty color light}}" width="9%" | 54
! style="background-color:#{{beauty color light}}" width="9%" | 61
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type A)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type B)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type A)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type B)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 120
! style="background-color:#{{beauty color light}}" width="9%" | 150
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width="9%" | 200
|- style="background:#fff"
|- style="background:#fff"
| Level 1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
| Level 1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
|- style="background:#fff"
|- style="background:#fff"
| Level 2 || 3 || 2 || 2 || 5 || 2 || 5 || 5 || 15 || 10
| Level 2 || 3 || 2 || 3 || 2 || 5 || 2 || 5 || 5 || 15 || 10
|- style="background:#fff"
|- style="background:#fff"
| Level 3 || 10 || 9 || 9 || 15 || 9 || 20 || 30 || 45 || 50
| Level 3 || 10 || 9 || 8 || 9 || 15 || 9 || 20 || 30 || 45 || 50
|- style="background:#fff"
|- style="background:#fff"
| Level 4 || 25 || 27 || 30 || 40 || 30 || 40 || 70 || 100 || 100
| Level 4 || 25 || 27 || 23 || 30 || 40 || 30 || 40 || 70 || 100 || 100
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Level 5 || 50 || 54 || 70 || 70 || 100 || 100 || 120 || 150
| style="{{roundybl|5px}}" | Level 5 || 50 || 54 || 61 || 70 || 70 || 100 || 100 || 120 || 150
| style="{{roundybr|5px}}" | 200
| style="{{roundybr|5px}}" | 200
|}
|}


==List of Skills==
The table below lists the amount of skill points needed to reach the next level:
{{incomplete|section|2=Specifics on buffed skills}}
{| class="roundtable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
The following list of Skills is sorted by the order used within the game in the Search function of the Pokémon List.
! colspan=11 style="background-color:#{{beauty color light}}; {{roundytop|5px}}" width="100%" | Skill points to next level
|-
! style="background-color:#{{beauty color light}};" width="10%" | Skill points<br>to max
! style="background-color:#{{beauty color light}}" width="9%" | 50
! style="background-color:#{{beauty color light}}" width="9%" | 54
! style="background-color:#{{beauty color light}}" width="9%" | 61
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type A)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type B)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type A)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type B)</small>
! style="background-color:#{{beauty color light}}" width="9%" | 120
! style="background-color:#{{beauty color light}}" width="9%" | 150
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width="9%" | 200
|- style="background:#fff"
| Level 1 || 3 || 2 || 3 || 2 || 5 || 2 || 5 || 5 || 15 || 10
|- style="background:#fff"
| Level 2 || 7 || 7 || 5 || 7 || 10 || 7 || 15 || 25 || 30 || 40
|- style="background:#fff"
| Level 3 || 15 || 18 || 15 || 21 || 25 || 21 || 20 || 40 || 55 || 50
|- style="background:#fff"
| Level 4 || 25 || 27 || 38 || 40 || 30 || 70 || 60 || 50 || 50 || 100
|- style="background:#fff"
| style="{{roundybl|5px}}" | Level 5 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
| style="{{roundybr|5px}}" | &mdash;
|}
 
==Skill activation mechanics==
A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.
 
;Tie-breakers
* If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
 
;Shape-based skills
For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.
* When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
* For Mega Evolution, the intersecting icon of the shape is counted twice.
 
;Type-based skills
For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).
* Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
* Non-support Pokémon that ''do not'' spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
 
;Multiple effects
If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.
* For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
 
;Status conditions
{{Main|Status condition#Pokémon Shuffle|Status condition → Pokémon Shuffle}}
This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:
* Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
* The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
* The skills Mind Zap and Prank will not activate if the foe has a status condition.
 
Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.
* This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.


The chance column shows the chance of the Skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the Skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a Skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
===Order of operations===
Once any tie-breaker has been applied for a move, effects occur as follows:
 
;Before first match:
* Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
 
;First match:
* The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
** Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
** If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
* If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
** If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
** If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
* The first match removes barriers, black clouds, and rocks, if applicable.
** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
* Damage (with applicable boosts) is dealt.
* The disruption countdown on the foe will tick down 1 turn.
** This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
** Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
* If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
 
;Second match:
* If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
* If a shape-match skill was triggered, the damage boost will be applied to this match's damage.
 
The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).
 
After the combo ends, any applicable disruptions from the enemy will occur.
* In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.
 
==List of skills==
{{incomplete|section|2=Needs JP names for several skills: Beast Power, Psyburst, Extinction, Fascinate, Sand Sport, Shadow Shock, Power Hug, Conduction, Hyper Drain, Big Eater, "Up, Up, Up", Hammering Streak, Rock Shot α, Destruction, Eliminate, Barrier Break, Barrier Shot Ω, Hide and Seek, Rockify+, Poison Rush, 5 Up, Blockify+}}
The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.
 
The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).


For a sortable list of which Pokémon use each skill, please see [[List of Pokémon by Pokémon Shuffle list number|the full Pokémon list]].
For a sortable list of which Pokémon use each skill, please see [[List of Pokémon by Pokémon Shuffle list number|the full Pokémon list]].


{| class="roundy sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
|-
|-
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no.
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no.
Line 57: Line 165:
|- style="background:#fff"
|- style="background:#fff"
| 76
| 76
| Cheer<br>{{tt|おうえん|Cheer}}
| {{anchor|Cheer|Cheer<br>{{tt|おうえん|Cheer}}}}
| Increases the chance that the next match's skill is triggered.
| Increases the chance that the next match's skill is triggered.
 
* <small>The activation chance for the next match's skill is raised 5%.</small>
<small>The activation chance for the next match's skill is raised 5%. Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. </small>
* <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small>
* <small>Can be triggered in consecutive turns.</small>
* <small>Does not raise the chance of skills that have a 0% activation rate.</small>
| Other
| Other
|
|
Line 74: Line 184:
|- style="background:#fff"
|- style="background:#fff"
| 159
| 159
| Super Cheer<br>{{tt|スーパーおうえん|Super Cheer}}
| {{anchor|Super Cheer|Super Cheer<br>{{tt|スーパーおうえん|Super Cheer}}}}
| Guarantees that the next match's skill is triggered.
| Guarantees that the next match's skill is triggered.
 
* <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small>
<small>Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. </small>
* <small>Can be triggered in consecutive turns.</small>
* <small>Does not raise the chance of skills that have a 0% activation rate.</small>
| Other
| Other
|
|
Line 91: Line 202:
|- style="background:#fff"
|- style="background:#fff"
| 45
| 45
| Mega Boost<br>{{tt|メガパワー|Mega Power}}
| {{anchor|Mega Boost|Mega Boost<br>{{tt|メガパワー|Mega Power}}}}
| Fills the Mega Gauge of a Pokémon of the same type.
| Fills the Mega Gauge of a Pokémon of the same type.
 
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small>
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small>
* <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small>
| Mega Gauge +3
| Mega Gauge +3
|
|
Line 108: Line 219:
|- style="background:#fff"
|- style="background:#fff"
| 51
| 51
| Mega Boost+<br>{{tt|メガパワー+|Mega Power+}}
| {{anchor|Mega Boost+|Mega Boost+<br>{{tt|メガパワー+|Mega Power+}}}}
| Fills the Mega Gauge of the same type of Pokémon more.
| Fills the Mega Gauge of the same type of Pokémon more.
 
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small>
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small>
* <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small>
| Mega Gauge +6
| Mega Gauge +6
|
|
Line 125: Line 236:
|- style="background:#fff"
|- style="background:#fff"
| 52
| 52
| Mega Boost++<br>{{tt|ハイメガパワー|Hi-Mega Power}}
| {{anchor|Mega Boost++|Mega Boost++<br>{{tt|ハイメガパワー|Hi-Mega Power}}}}
| Fills the Mega Gauge of same type of Pokémon even more.
| Fills the Mega Gauge of same type of Pokémon even more.
 
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small>
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
* <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small>
| Mega Gauge +9
| Mega Gauge +9
|
|
Line 138: Line 249:
*+5%
*+5%
*+10%
*+10%
*{{tt|+20%|15% prior to 3DS v1.4.46 and Mobile v1.10.1}}
*{{tt|+20%|15% prior to v1.4.6 (3DS) and v1.10.1 (Mobile)}}
*{{tt|+40%|20% prior to 3DS v1.4.46 and Mobile v1.10.1}}
*{{tt|+40%|20% prior to v1.4.6 (3DS) and v1.10.1 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 1
| 1
| Opportunist<br>{{tt|きゅうしょをつく|Touch the Vital Point}}
| {{anchor|Opportunist|Opportunist<br>{{tt|きゅうしょをつく|Touch the Vital Point}}}}
| Rarely, attacks can deal greater damage than usual.
| Rarely increases damage. {{tt|*|&quot;Rarely, attacks can deal greater damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x1.5
| Damage ×1.5
|
|
*5%
*5%
Line 151: Line 262:
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Damage:
| Damage:
*x2.1
*×2.1
*x2.7
*×2.7
*x3
*×3
*x5.1
*×5.1
|- style="background:#fff"
|- style="background:#fff"
| 2
| 2
| Heavy Hitter<br>{{tt|パワーパンチ|Power Punch}}
| {{anchor|Heavy Hitter|Heavy Hitter<br>{{tt|パワーパンチ|Power Punch}}}}
| Attacks sometimes deal greater damage than usual.
| Sometimes increases damage.{{tt|*|&quot;Attacks sometimes deal greater damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x1.5
| Damage ×1.5
|
|
*20%
*20%
Line 166: Line 277:
| <span style="display:none">0</span>70<br><small>(type B)</small>
| <span style="display:none">0</span>70<br><small>(type B)</small>
| Damage:
| Damage:
*x2.25
*×2.25
*x3
*×3
*x3.3
*×3.3
*x4.05
*×4.05
|- style="background:#fff"
|- style="background:#fff"
| 46
| 46
| Hyper Punch<br>{{tt|ハイパーパンチ|Hyper Punch}}
| {{anchor|Hyper Punch|Hyper Punch<br>{{tt|ハイパーパンチ|Hyper Punch}}}}
| Attacks sometimes deal even more damage than usual.
| Sometimes deals even more damage. {{tt|*|&quot;Attacks sometimes deal even more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x3
| Damage ×3
|
|
*10%
*10%
Line 187: Line 298:
|- style="background:#fff"
|- style="background:#fff"
| 3
| 3
| Dragon Talon<br>{{tt|ドラゴンのつめ|Dragon Talon}}
| {{anchor|Dragon Talon|Dragon Talon<br>{{tt|ドラゴンのつめ|Dragon Talon}}}}
| Attacks sometimes deal greater damage than usual.
|Sometimes increases damage. {{tt|*|&quot;Attacks sometimes deal greater damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x1.5
| Damage ×1.5
|
|
*{{tt|40%|20% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|40%|20% in Pokémon Shuffle (3DS) prior to v1.3}}
Line 202: Line 313:
|- style="background:#fff"
|- style="background:#fff"
| 67
| 67
| Nosedive<br>{{tt|きゅうこうか|Nosedive}}
| {{anchor|Nosedive|Nosedive<br>{{tt|きゅうこうか|Nosedive}}}}
| Attacks can occasionally deal a lot more damage than usual.
| Sometimes deals a lot more damage. {{tt|*|&quot;Attacks can occasionally deal a lot more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x5
| Damage ×5
|
|
*15%
*15%
Line 217: Line 328:
|- style="background:#fff"
|- style="background:#fff"
| 71
| 71
| Super Bolt<br>{{tt|スーパーボルト|Super Bolt}}
| {{anchor|Super Bolt|Super Bolt<br>{{tt|スーパーボルト|Super Bolt}}}}
| Rarely, attacks can deal greater damage than usual.
| Rarely deals a ton of damage. {{tt|*|&quot;Rarely, attacks can deal greater damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x10
| Damage ×10
|
|
*10%
*10%
Line 226: Line 337:
| 100<br><small>(type A)</small>
| 100<br><small>(type A)</small>
| Damage:
| Damage:
*x11
*×11
*x12
*×12
*x13
*×13
*x15
*×15
|- style="background:#fff"
|- style="background:#fff"
| 118
| 118
| Unity Power<br>{{tt|きずなのちから|Bonding Power}}
| {{anchor|Unity Power|Unity Power<br>{{tt|きずなのちから|Bonding Power}}}}
| Attacks can sometimes deal a lot more damage than usual.
| Sometimes deals a lot more damage. {{tt|*|&quot;Attacks can sometimes deal a lot more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x5
| Damage ×5
|
|
*25%
*25%
Line 241: Line 352:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x6
*×6
*x7.5
*×7.5
*x9
*×9
*x12
*×12
|- style="background:#fff"
|- style="background:#fff"
| 121
| 121
| Try Hard<br>{{tt|ほんきをだす|Go All Out}}
| {{anchor|Try Hard|Try Hard<br>{{tt|ほんきをだす|Go All Out}}}}
| Attacks rarely deal a ton more damage than usual.
| Rarely deals a ton of damage. {{tt|*|&quot;Attacks rarely deal a ton more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x10
| Damage ×10
|
|
*10%
*10%
Line 256: Line 367:
| 200
| 200
| Damage:
| Damage:
*x12
*×12
*x15
*×15
*x18
*×18
*x25
*×25
|- style="background:#fff"
|- style="background:#fff"
| 123
| 120
| Hyper Bolt<br>{{tt|ハイパーボルト|Hyper Bolt}}
| {{anchor|Beast Power|Beast Power}}
| Attacks do even more damage when things are looking desperate.
| Sometimes deals a lot more damage.
 
| Damage ×7
<small>Activates only during last 4 turns or last 10 seconds.</small>
|
| Damage x7
*17%
*53%
*73%
| 61
| Damage:
*×7.7
*×8.4
*×9.1
*×9.8
|- style="background:#fff"
| 86
| {{anchor|Psyburst|Psyburst}}
| Sometimes deals a lot more damage.
* <small>Replaces the unused skill Flashover ({{tt|かえん|Flame}}) as of 3DS version 1.5.2.</small>
| Damage ×5
|
|
*70%
*50%
*70%
*50%
*70%
*50%
| 120
| 120
| Damage:
| Damage:
*x8.4
*×6
*x9.1
*×7.5
*x10.5
*×9.5
*x14
*×12
|- style="background:#fff"
|- style="background:#fff"
| 111
| 111
| Three Force<br>{{tt|スリーフォース|Three Force}}
| {{anchor|Three Force|Three Force<br>{{tt|スリーフォース|Three Force}}}}
| Attacks do more damage when you make a match of three.
| {{tt|Increases|&quot;Attacks do more&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage when you make a match of three.
| Damage x2
| Damage ×2
|
|
*100%
*100%
Line 288: Line 413:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x2.4
*×2.4
*x3
*×3
*x4
*×4
*x5
*×5
|- style="background:#fff"
|- style="background:#fff"
| 4
| 4
| Power of 4<br>{{tt|4つのちから|Power of 4}}
| {{anchor|Power of 4|Power of 4<br>{{tt|4つのちから|Power of 4}}}}
| Attacks do more damage when you make a match of four.
| {{tt|Increases|&quot;Attacks do more&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage when you make a match of four.
| Damage x1.5
| Damage ×1.5
|
|
*0%
*0%
Line 303: Line 428:
| 120
| 120
| Damage:
| Damage:
*x2.25
*×2.25
*x2.7
*×2.7
*x3.15
*×3.15
*x3.6
*×3.6
|- style="background:#fff"
|- style="background:#fff"
| 47
| 47
| Power of 4+<br>{{tt|4つのちから+|Power of 4+}}
| {{anchor|Power of 4+|Power of 4+<br>{{tt|4つのちから+|Power of 4+}}}}
| Attacks do even more damage when you make a match of four.
| {{tt|Deals|&quot;Attacks do&quot; in Pokémon Shuffle (3DS) prior to v1.5}} even more damage when you make a match of four.
| Damage x3
| Damage ×3
|
|
*0%
*0%
Line 318: Line 443:
| 120
| 120
| Damage:
| Damage:
*x3.3
*×3.3
*x3.6
*×3.6
*x3.9
*×3.9
*x4.5
*×4.5
|- style="background:#fff"
|- style="background:#fff"
| 119
| 119
| 4 Up<br>{{tt|4アップ|4 Up}}
| {{anchor|4 Up|4 Up<br>{{tt|4アップ|4 Up}}}}
| Attacks do more damage on a match of four. Its Skill Level will go up more easily!
| Increases damage when you make a match of four. Skill Level will go up more easily! {{tt|*|&quot;Attacks do more damage on a match of four. Its Skill Level will go up more easily!&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x1.5
| Damage ×1.5
|
|
*0%
*0%
Line 333: Line 458:
| <span style="display:none">0</span>54
| <span style="display:none">0</span>54
| Damage:
| Damage:
*x2.25
*×2.25
*x2.7
*×2.7
*x3
*×3
*x3.3
*×3.3
|- style="background:#fff"
|- style="background:#fff"
| 115
| 115
| Super Arrow<br>{{tt|スーパーアロー|Super Arrow}}
| {{anchor|Super Arrow|Super Arrow<br>{{tt|スーパーアロー|Super Arrow}}}}
| Rarely, attacks do a ton more damage when you make a match of four.
| Rarely deals a ton of damage when you make a match of four. {{tt|*|&quot;Rarely, attacks do a ton more damage when you make a match of four.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x8
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small>
| Damage ×8
|
|
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*30%
*30%
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
| 120
| 120
| Chance:
| Chance:
Line 353: Line 479:
*+20%
*+20%
|- style="background:#fff"
|- style="background:#fff"
| 114
| 116
| Super Tackle<br>{{tt|スーパータックル|Super Tackle}}
| {{anchor|Super Tackle|Super Tackle<br>{{tt|スーパータックル|Super Tackle}}}}
| Rarely, attacks do a ton more damage when you make a match of four.
| Rarely deals a ton of damage when you make a match of four. {{tt|*|&quot;Rarely, attacks do a ton more damage when you make a match of four.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x8
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small>
| Damage ×8
|
|
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*30%
*30%
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
| 120
| 120
| Chance:
| Chance:
*+5%
*+5%
*+10%
*+10%
*{{tt|+15%|20% prior to 3DS 1.4.14 and Mobile 1.10.9}}
*{{tt|+15%|20% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}}
*{{tt|+20%|30% prior to 3DS 1.4.14 and Mobile 1.10.9}}
*{{tt|+20%|30% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 117
| 117
| Super Voice<br>{{tt|スーパーボイス|Super Voice}}
| {{anchor|Super Voice|Super Voice<br>{{tt|スーパーボイス|Super Voice}}}}
| Rarely, attacks do a ton more damage when you make a match of four.
| Rarely deals a ton of damage when you make a match of four. {{tt|*|&quot;Rarely, attacks do a ton more damage when you make a match of four.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x8
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small>
| Damage ×8
|
|
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*30%
*30%
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
| 120
| 120
| Chance:
| Chance:
*+5%
*+5%
*+10%
*+10%
*{{tt|+15%|20% prior to 3DS 1.4.14 and Mobile 1.10.9}}
*{{tt|+15%|20% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}}
*{{tt|+20%|30% prior to 3DS 1.4.14 and Mobile 1.10.9}}
*{{tt|+20%|30% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 112
| 112
| Full Power<br>{{tt|フルパワー|Full Power}}
| {{anchor|Full Power|Full Power<br>{{tt|フルパワー|Full Power}}}}
| Rarely, attacks do a ton more damage when you make a match of four.
| Rarely deals a ton of damage when you make a match of four. {{tt|*|&quot;Rarely, attacks do a ton more damage when you make a match of four.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x10
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small>
| Damage ×10
|
|
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*10%
*10%
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Chance:
| Chance:
Line 397: Line 526:
*+20%
*+20%
*+30%
*+30%
|- style="background:#fff"
| 113
| {{anchor|Demolish|Demolish<br>{{tt|ふんさい|Pulverize}}}}
| Sometimes deals a ton of damage when you make a match of four. {{tt|*|&quot;Attacks sometimes do a ton more damage when you make a match of four.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small>
| Damage ×9
|
*{{tt|0%|Even if skill boosted}}
*80%
*{{tt|0%|Even if skill boosted}}
| 61
| Chance:
*+2%
*+4%
*+6%
*+9%
|- style="background:#fff"
|- style="background:#fff"
| 5
| 5
| Power of 5<br>{{tt|5つのちから|Power of 5}}
| {{anchor|Power of 5|Power of 5<br>{{tt|5つのちから|Power of 5}}}}
| Attacks do more damage when you make a match of five.
| Increases damage when you make a match of five. {{tt|*|&quot;Attacks do more damage when you make a match of five.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x1.5
| Damage ×1.5
|
|
*0%
*0%
Line 408: Line 553:
| 120
| 120
| Damage:
| Damage:
*x2.25
*×2.25
*x2.7
*×2.7
*x3.15
*×3.15
*x3.6
*×3.6
|- style="background:#fff"
|- style="background:#fff"
| 48
| 48
| Power of 5+<br>{{tt|5つのちから+|Power of 5+}}
| {{anchor|Power of 5+|Power of 5+<br>{{tt|5つのちから+|Power of 5+}}}}
| Attacks do even more damage when you make a match of five.
| Deals even more damage when you make a match of five. {{tt|*|&quot;Attacks do even more damage when you make a match of five.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x3
| Damage ×3
|
|
*0%
*0%
Line 423: Line 568:
| 120
| 120
| Damage:
| Damage:
*x3.3
*×3.3
*x3.6
*×3.6
*x4.2
*×4.2
*x5.1
*×5.1
|- style="background:#fff"
|- style="background:#fff"
| 73
| 114
| Cross Attack<br>{{tt|+アタック|+ Attack}}
| {{anchor|Extinction|Extinction}}
| Making a + shaped match deals more damage than usual.
| Rarely deals a ton of damage when you make a match of five.
 
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small>
<small>The first two matches of the combo both deal increased damage.<br>Called +-Boost ({{tt|+アタック|+ Attack}}) prior to 3DS version 1.4.46 and Mobile version 1.10.1</small>
| Damage ×16
| {{tt|Damage x3|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*100%
*{{tt|0%|Even if skill boosted}}
*{{tt|0%|Even if skill boosted}}
*35%
| 120
| Chance:
*+10%
*+15%
*+20%
*+35%
|- style="background:#fff"
| 73
| {{anchor|Cross Attack|Cross Attack<br>{{tt|+アタック|+ Attack}}}}
| Increases damage when making a + shaped match. {{tt|*|&quot;Making a + shaped match deals more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small>
* <small>Called +-Boost ({{tt|+アタック|+ Attack}}) prior to v1.4.46 (3DS) and v1.10.1 (Mobile)</small>
| {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
*100%
*100%
*100%
*100%
*100%
| 100<br><small>(type A)</small>
| 100<br><small>(type A)</small>
| Damage:
| Damage:
*{{tt|x3.3|x2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x3.6|x2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.2|x2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.5|x3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 74
| 74
| L-Boost<br>{{tt|Lアタック|L Attack}}
| {{anchor|L-Boost|L-Boost<br>{{tt|Lアタック|L Attack}}}}
| Making an L-shaped match deals more damage than usual.
| Increases damage when making an L-shaped match. {{tt|*|&quot;Making an L-shaped match deals more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small>
<small>The first two matches of the combo both deal increased damage.</small>
| {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage x3|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*100%
*100%
Line 458: Line 618:
| 100<br><small>(type A)</small>
| 100<br><small>(type A)</small>
| Damage:
| Damage:
*{{tt|x3.3|x2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x3.6|x2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.2|x2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.5|x3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}


|- style="background:#fff"
|- style="background:#fff"
| 75
| 75
| T-Boost<br>{{tt|Tアタック|T Attack}}
| {{anchor|T-Boost|T-Boost<br>{{tt|Tアタック|T Attack}}}}
| Making a T-shaped match deals more damage than usual.
| Increases damage when making a T-shaped match. {{tt|*|&quot;Making a T-shaped match deals more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small>
<small>The first two matches of the combo both deal increased damage.</small>
| {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage x3|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*100%
*100%
Line 476: Line 635:
| 100<br><small>(type A)</small>
| 100<br><small>(type A)</small>
| Damage:
| Damage:
*{{tt|x3.3|x2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x3.6|x2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.2|x2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.5|x3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}


|- style="background:#fff"
|- style="background:#fff"
| 110
| 110
| Cross Attack+<br>{{tt|+アタック+|+ Attack+}}
| {{anchor|Cross Attack+|Cross Attack+<br>{{tt|+アタック+|+ Attack+}}}}
| Making a + shaped match deals even more damage than usual.
| Deals even more damage when making a + shaped match. {{tt|*|&quot;Making a + shaped match deals even more damage than usual.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
<!--Please do not move this next to Cross Attack. The in-game search menu lists them separately like this.--->
<!--Please do not move this next to Cross Attack. The in-game search menu lists them separately like this.-->
<small>The first two matches of the combo both deal increased damage.</small>  
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small>  
| Damage x4
| Damage ×4
|
|
*80%
*80%
Line 494: Line 653:
| 120
| 120
| Damage:
| Damage:
*x4.4
*×4.4
*x4.8
*×4.8
*x6
*×6
*x12
*×12
|- style="background:#fff"
|- style="background:#fff"
| 9
| 9
| Risk-Taker<br>{{tt|アップダウン|Up-and-Down}}
| {{anchor|Risk-Taker|Risk-Taker<br>{{tt|アップダウン|Up-and-Down}}}}
| Damage may randomly be increased or decreased.
| Damage may randomly be increased or decreased.
 
* <small>Damage is a randomly chosen number between ''BaseDamage/3'' and ''BaseDamage×3'', rounded down. This is then multiplied by the Skill Level bonus.</small>
<small>Damage is a randomly chosen number between ''BaseDamage/3'' and ''BaseDamage×3'', rounded down.</small>
* <small>As of 3DS v1.5, it is stated erroneously in-game as "Increases damage randomly."</small>
| Damage x1/3-3
| Damage ×1/3-3
|
|
*50%
*50%
Line 511: Line 670:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.5
*×1.5
*x1.8
*×1.8
*x2
*×2
*x2.5
*×2.5
|- style="background:#fff"
|- style="background:#fff"
| 40
| 40
| Burn<br>{{tt|やけどさせる|Burn}}
| {{anchor|Burn|Burn<br>{{tt|やけどさせる|Burn}}}}
| Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]].
| Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]].
 
* <small>When triggered, burns the opponent for 2 moves.</small>
<small>When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small>
* <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small>
| Damage x1.5
* <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small>
| Damage ×1.5
|
|
*5%
*5%
Line 534: Line 694:
|- style="background:#fff"
|- style="background:#fff"
| 153
| 153
| Burn+<br>{{tt|やけどさせる+|Burn+}}
| {{anchor|Burn+|Burn+<br>{{tt|やけどさせる+|Burn+}}}}
| Rarely leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]] for an even longer period of time
| Rarely leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]] for an even longer period of time
 
* <small>When triggered, burns the opponent for 10 moves.</small>
<small>When triggered, burns the opponent for 10 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small>
* <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small>
| Damage x1.5
* <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small>
| Damage ×1.5
|
|
*5%
*5%
Line 551: Line 712:
|- style="background:#fff"
|- style="background:#fff"
| 41
| 41
| Spookify<br>{{tt|こわがらせる|Frighten}}
| {{anchor|Spookify|Spookify<br>{{tt|こわがらせる|Frighten}}}}
| Leaves the foe {{DL|Status condition|spooked}}.
| Leaves the foe [[Status condition#Pokémon Shuffle|spooked]].
 
* <small>When triggered, spooks the opponent for 2 moves.</small>
<small>When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small>
* <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small>
| Damage x1.5
* <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small>
| Damage ×1.5
|
|
*5%
*5%
Line 568: Line 730:
|- style="background:#fff"
|- style="background:#fff"
| 144
| 144
| Spookify+<br>{{tt|こわがらせる+|Frighten+}}
| {{anchor|Spookify+|Spookify+<br>{{tt|こわがらせる+|Frighten+}}}}
| Sometimes leaves the foe spooked for an even longer period of time.
| Sometimes leaves foe spooked for {{tt|even longer when you make a match of four or more|&quot;an even longer period of time&quot; prior to v1.4.26 (3DS) and v1.11.3 (Mobile)}}.
 
* <small>When triggered, spooks the opponent for 6 moves.</small>
<small>When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small>
* <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small>
| Damage x1.5
* <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small>
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small>
| Damage ×1.5
|  
|  
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*45%
*45%
*80%
*80%
Line 585: Line 749:
|- style="background:#fff"
|- style="background:#fff"
| 42
| 42
| Freeze<br>{{tt|こおらせる|Freeze}}
| {{anchor|Freeze|Freeze<br>{{tt|こおらせる|Freeze}}}}
| Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]].
| Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]].
 
* <small>When triggered, freezes the opponent for 3 moves.</small>
<small>When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small>
* <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small>
| Damage x1.2
* <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small>
| Damage ×1.2
|
|
*5%
*5%
Line 602: Line 767:
|-style="background:#fff"
|-style="background:#fff"
| 143
| 143
| Freeze+<br>{{tt|こおらせる+|Freeze+}}
| {{anchor|Freeze+|Freeze+<br>{{tt|こおらせる+|Freeze+}}}}
| Rarely leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time.
| {{tt|Sometimes|&quot;Rarely&quot; in Pokémon Shuffle (3DS) prior to v1.5}} leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time {{tt|when you make a match of four or more|Clarifying text added in v1.4.26 (3DS) and v1.11.3 (Mobile)}}.
 
* <small>When triggered, freezes the opponent for 7 moves.</small>
<small>When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small>
* <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small>
| Damage x1.2
* <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small>
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small>
| Damage ×1.2
|
|
*{{tt|0%|Even if Skill boosted}}
*{{tt|0%|Even if skill boosted}}
*35%
*35%
*70%
*70%
Line 619: Line 786:
|- style="background:#fff"
|- style="background:#fff"
| 150
| 150
| Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}}
| {{anchor|Nap Time|Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}}}}
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]].
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]].
 
* <small>When triggered, puts the opponent to sleep for 2 moves.</small>
<small>When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small>
* <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small>
| Damage x1.2
* <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small>
| Damage ×1.2
|
|
*30%
*30%
Line 636: Line 804:
|- style="background:#fff"
|- style="background:#fff"
| 43
| 43
| Sleep Charm<br>{{tt|ねむらせる|Make Sleep}}
| {{anchor|Sleep Charm|Sleep Charm<br>{{tt|ねむらせる|Make Sleep}}}}
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]].
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]].
 
* <small>When triggered, puts the opponent to sleep for 3 moves.</small>
<small>When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small>
* <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small>
| Damage x1.2
* <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small>
| Damage ×1.2
|
|
*5%
*5%
Line 653: Line 822:
|- style="background:#fff"
|- style="background:#fff"
| 152
| 152
| Lightning<br>{{tt|ライトニング|Lightning}}
| {{anchor|Lightning|Lightning<br>{{tt|ライトニング|Lightning}}}}
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time.
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time.
 
* <small>When triggered, paralyzes the opponent for 1 move.</small>
<small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Other
| Other
|
|
Line 664: Line 834:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.2
*×1.2
*x1.5
*×1.5
*x2
*×2
*x2.5
*×2.5
|- style="background:#fff"
|- style="background:#fff"
| 44
| 44
| Paralyze<br>{{tt|まひさせる|Paralyze}}
| {{anchor|Paralyze|Paralyze<br>{{tt|まひさせる|Paralyze}}}}
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]].
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]].
 
* <small>When triggered, paralyzes the opponent for 2 moves.</small>
<small>When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Other
| Other
|
|
Line 687: Line 858:
|- style="background:#fff"
|- style="background:#fff"
| 66
| 66
| Shock Attack<br>{{tt|ショックこうげき|Shock Attack}}
| {{anchor|Shock Attack|Shock Attack<br>{{tt|ショックこうげき|Shock Attack}}}}
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time.
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time.
 
* <small>When triggered, paralyzes the opponent for 4 moves.</small>
<small>When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Other
| Other
|
|
Line 704: Line 876:
|- style="background:#fff"
|- style="background:#fff"
| 92
| 92
| Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}}
| {{anchor|Dragon Shriek|Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}}}}
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time.
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time.
 
* <small>When triggered, paralyzes the opponent for 5 moves.</small>
<small>When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Other
| Other
|
|
Line 715: Line 888:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x1.2
*×1.2
*x1.4
*×1.4
*x1.6
*×1.6
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 84
| 151
| Poison<br>{{tt|どくにする|Poison}}
| {{anchor|Paralyze+|Paralyze+<br>{{tt|まひさせる+|Paralyze+}}}}
| Leaves the foe [[Poison (status condition)|poisoned]].
| Rarely leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for an even longer period of time.
 
* <small>When triggered, paralyzes the opponent for 10 moves.</small>
<small>When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
| Damage x1.5{{tt|*|x1.2 for the activation move}}
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Other
|
*1%
*15%
*65%
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Chance:
*+4%
*+6%
*+8%
*+10%
|- style="background:#fff"
| 84
| {{anchor|Poison|Poison<br>{{tt|どくにする|Poison}}}}
| Leaves the foe [[Poison (status condition)|poisoned]].
* <small>When triggered, poisons the opponent for 6 moves.</small>
* <small>A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).</small>
* <small>Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small>
| Damage ×1.5{{tt|*|×1.2 for the activation move}}
|
|
*10%
*10%
Line 738: Line 930:
|- style="background:#fff"
|- style="background:#fff"
| 37
| 37
| Astonish<br>{{tt|おどろかす|Astonish}}
| {{anchor|Astonish|Astonish<br>{{tt|おどろかす|Astonish}}}}
| Can delay your opponent's disruptions for a turn.
| Can delay your opponent's disruptions for a turn.
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 747: Line 942:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.1
*×1.1
*x1.2
*×1.2
*x1.4
*×1.4
*x1.5
*×1.5
|- style="background:#fff"
|- style="background:#fff"
| 88
| 88
| Constrict<br>{{tt|からみつく|Twine Around}}
| {{anchor|Constrict|Constrict<br>{{tt|からみつく|Twine Around}}}}
| Can delay your opponent's disruptions for two turns.
| Can delay your opponent's disruptions for two turns.
| Damage x2
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'</small>
| Damage ×2
|
|
*20%
*20%
Line 768: Line 966:
|- style="background:#fff"
|- style="background:#fff"
| 36
| 36
| Chill<br>{{tt|さむけ|Chill}}
| {{anchor|Chill|Chill<br>{{tt|さむけ|Chill}}}}
| Can delay your opponent's disruptions for a turn.
| Can delay your opponent's disruptions for a turn.
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 783: Line 983:
|- style="background:#fff"
|- style="background:#fff"
| 38
| 38
| Flap<br>{{tt|はばたく|Flap}}
| {{anchor|Flap|Flap<br>{{tt|はばたく|Flap}}}}
| Can delay your opponent's disruptions for a turn.{{tt|*|&quot;Occasionally delays a Ground-type opponent's disruptions.&quot; in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6}}
| Can delay your opponent's disruptions for a turn.{{tt|*|&quot;Occasionally delays a Ground-type opponent's disruptions.&quot; in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6}}
 
* <small>Can only activate if a disruption countdown is visible.</small>
<small>Only affects {{type|Ground}} Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>Only affects {{type|Ground}} Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 794: Line 996:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x1.1
*×1.1
*x1.2
*×1.2
*x1.4
*×1.4
*x1.5
*×1.5
|- style="background:#fff"
|- style="background:#fff"
| 87
| 87
| Whirlpool<br>{{tt|うずしお|Whirling Current}}
| {{anchor|Whirlpool|Whirlpool<br>{{tt|うずしお|Whirling Current}}}}
| Can delay your opponent's disruptions for a turn.
| Can delay your opponent's disruptions for a turn.
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 814: Line 1,018:
*+20%
*+20%
|- style="background:#fff"
|- style="background:#fff"
| 26
| 145
| Prank<br>{{tt|いたずら|Prank}}
| {{anchor|Fascinate|Fascinate}}
| Occasionally changes when a foe will next disrupt your play.
| Can delay your opponent's disruptions for two turns.
 
* <small>Can only activate if a disruption countdown is visible.</small>
<small>Changes the countdown to a random number between 1 and its maximum.</small>
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
*20%
*30%
*40%
*30%
*100%
*30%
| <span style="display:none">0</span>50
| 100<br><small>(type B)</small>
| Chance:
|Chance:
*+5%
*+10%
*+10%
*+20%
*+15%
*+30%
*+30%
*+40%
|- style="background:#fff"
|- style="background:#fff"
| 39
| 156
| Mind Zap<br>{{tt|わすれさせる|Make Forget}}
| {{anchor|Sand Sport|Sand Sport}}
| Can reset your opponent's disruption counter to maximum.
| Can delay your opponent's disruptions for three turns.
 
* <small>Can only activate if a disruption countdown is visible.</small>
<small>Changes the countdown to its original value.</small> <br>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
<small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay</small>
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'</small>
| Other
|
*20%
*40%
*80%
| 100<br><small>(type B)</small>
|Damage:
*×1.5
*×2
*×3
*×4
|- style="background:#fff"
| 26
| {{anchor|Prank|Prank<br>{{tt|いたずら|Prank}}}}
| {{tt|Sometimes|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} changes when a foe will next disrupt your play.
* <small>Changes the countdown to a random number between 1 and its maximum.</small>
* <small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.</small>
| Other
|
*20%
*40%
*100%
| <span style="display:none">0</span>50
| Chance:
*+10%
*+20%
*+30%
*+40%
|- style="background:#fff"
| 39
| {{anchor|Mind Zap|Mind Zap<br>{{tt|わすれさせる|Make Forget}}}}
| Can reset your opponent's disruption counter to maximum.
* <small>Changes the countdown to its original value.</small>
* <small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.</small>
* <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 850: Line 1,089:
|- style="background:#fff"
|- style="background:#fff"
| 154
| 154
| Possession<br>{{tt|ひょうい|Possession}}
| {{anchor|Possession|Possession<br>{{tt|ひょうい|Possession}}}}
| Can reset your opponent's disruption counter to maximum.
| Can reset your opponent's disruption counter to maximum.
 
* <small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small>
<small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small>
* <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 867: Line 1,106:
|- style="background:#fff"
|- style="background:#fff"
| 155
| 155
| Calm Down<br>{{tt|なごませる|Mitigate}}
| {{anchor|Calm Down|Calm Down<br>{{tt|なごませる|Mitigate}}}}
| Can reset your opponent's disruption counter to maximum.
| Can reset your opponent's disruption counter to maximum.
 
* <small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small>
<small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small>
* <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small>
| Other
| Other
|
|
Line 884: Line 1,123:
|- style="background:#fff"
|- style="background:#fff"
| 20
| 20
| Quake<br>{{tt|ゆさぶる|Shake}}
| {{anchor|Quake|Quake<br>{{tt|ゆさぶる|Shake}}}}
| Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]].  
| Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] {{tt|for a short period of time.|Clarifying text added in v1.5 (3DS)}}.
 
* <small>When triggered, paralyzes the opponent for 1 move.</small>
<small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small>
| Damage x1.2
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small>
| Damage ×1.2
|
|
*20%
*20%
Line 901: Line 1,141:
|- style="background:#fff"
|- style="background:#fff"
| 149
| 149
| Daunt<br>{{tt|ひるませる|Daunt}}
| {{anchor|Daunt|Daunt<br>{{tt|ひるませる|Daunt}}}}
| Can delay your opponent's disruptions for a turn and also increases damage.
| Can delay your opponent's disruptions for a turn and also increases damage.
| Damage x1.2
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'</small>
| Damage ×1.2
|
|
*70%
*70%
Line 910: Line 1,153:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.44
*×1.44
*x1.8
*×1.8
*x2.16
*×2.16
*x2.4
*×2.4
|- style="background:#fff"
|- style="background:#fff"
| 147
| 147
| Crushing Step<br>{{tt|ふみつける|Trample}}
| {{anchor|Crushing Step|Crushing Step<br>{{tt|ふみつける|Trample}}}}
| Can delay your opponent's disruptions for a turn and also increases damage.  
| Can delay your opponent's disruptions for a turn and also increases damage.  
| Damage x2
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'</small>
| Damage ×2
|
|
*30%
*30%
Line 925: Line 1,171:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x2.4
*×2.4
*x3
*×3
*x4
*×4
*x5
*×5
|- style="background:#fff"
|- style="background:#fff"
| 6
| 146
| Last-Ditch Effort<br>{{tt|さいごのちから|Last Stand}}
| {{anchor|Shadow Shock|Shadow Shock}}
| Attacks do more damage when things are looking desperate.
| Delays your opponent's disruptions for two turns and deals even more damage.
 
* <small>Can only activate if a disruption countdown is visible.</small>
<small>Activates only during last 4 turns or last 10 seconds.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
| {{tt|Damage x5|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'</small>
| Damage ×3
|
|
*15%
*50%
*50%
*100%
*100%
*100%
| 120
| Damage:
*×4.5
*×6
*×9
*×10.5
|- style="background:#fff"
| 148
| {{anchor|Power Hug|Power Hug}}
| Delays your opponent's disruptions for two turns and deals a lot more damage.
* <small>Can only activate if a disruption countdown is visible.</small>
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small>
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'</small>
| Damage ×5
|
*30%
*50%
*80%
| 50
| Damage:
*×6
*×7.5
*×9
*×10
|- style="background:#fff"
| 6
| {{anchor|Last-Ditch Effort|Last-Ditch Effort<br>{{tt|さいごのちから|Last Stand}}}}
| {{tt|Increases damage|&quot;Attacks do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate.
* <small>Activates only during last 4 turns or last 10 seconds.</small>
| {{tt|Damage ×5|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
*50%
*100%
*100%
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*{{tt|x6|x2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x7.5|x3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×7.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x10|x4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×10|×4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x15|x6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×15|×6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 10
| 10
| Swarm<br>{{tt|むしのしらせ|Bug Notification}}
| {{anchor|Swarm|Swarm<br>{{tt|むしのしらせ|Bug Notification}}}}
| Attacks do more damage when things are looking desperate.
| {{tt|Increases damage|&quot;Attacks do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate.
 
* <small>Activates only during last 4 turns or last 10 seconds.</small>
<small>Activates only during last 4 turns or last 10 seconds.</small>
| {{tt|Damage ×5|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage x5|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*60%
*60%
Line 965: Line 1,245:
|- style="background:#fff"
|- style="background:#fff"
| 11
| 11
| Steely Resolve<br>{{tt|はがねのこころ|Steel Heart}}
| {{anchor|Steely Resolve|Steely Resolve<br>{{tt|はがねのこころ|Steel Heart}}}}
| Attacks do more damage when things are looking desperate.
| {{tt|Increases damage|&quot;Attacks do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate.
 
* <small>Activates only during last 4 turns or last 10 seconds.</small>
<small>Activates only during last 4 turns or last 10 seconds.</small>
| {{tt|Damage ×4|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage x4|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*60%
*60%
Line 976: Line 1,255:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*{{tt|x4.4|x2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.4|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x4.8|x2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×4.8|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x10|x5 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×10|×5 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x14|x7 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×14|×7 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|- style="background:#fff"
| 123
| {{anchor|Hyper Bolt|Hyper Bolt<br>{{tt|ハイパーボルト|Hyper Bolt}}}}
| {{tt|Deals a lot more damage|&quot;Attacks do even more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate.
* <small>Activates only during last 4 turns or last 10 seconds.</small>
| Damage ×7
|
*70%
*70%
*70%
| 120
| Damage:
*×8.4
*×9.1
*×10.5
*×14
|- style="background:#fff"
|- style="background:#fff"
| 89
| 89
| Final Effort<br>{{tt|ラストワン|Last One}}
| {{anchor|Final Effort|Final Effort<br>{{tt|ラストワン|Last One}}}}
| Attacks do more damage when there are no more moves left.
| {{tt|Deals a ton of damage|&quot;Attacks do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when there are no more moves left.
 
* <small>Activates only during the final turn or last 3 seconds.</small>
<small>Activates only during the final turn or last 3 seconds.</small>
| {{tt|Damage ×9|Damage ×7 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); Damage ×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage x7|Damage x3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*60%
*{{tt|70%|60% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*80%
*80%
*100%
*100%
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*{{tt|x8.4|x3.6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×18|×8.4 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×3.6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x9.8|x4.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×22.5|×9.8 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×4.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x14|x6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×27|×14 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|x23.8|x10.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
*{{tt|×36|×23.8 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×10.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 12
| 12
| Pyre<br>{{tt|おくりび|Ceremonial Bonfire}}
| {{anchor|Pyre|Pyre<br>{{tt|おくりび|Ceremonial Bonfire}}}}
| Increases damage done by any {{t|Fire}} types in a combo.
| Increases damage done by any {{t|Fire}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| {{tt|Damage x1.5|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*50%
*50%
Line 1,014: Line 1,308:
|- style="background:#fff"
|- style="background:#fff"
| 14
| 14
| Pummel<br>{{tt|そうこうげき|General Offensive}}
| {{anchor|Pummel|Pummel<br>{{tt|そうこうげき|General Offensive}}}}
| Increases damage done by any {{t|Fighting}} types in a combo.
| Increases damage done by any {{t|Fighting}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| {{tt|Damage x1.5|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*15%
*15%
Line 1,029: Line 1,323:
|- style="background:#fff"
|- style="background:#fff"
| 13
| 13
| Dancing Dragons<br>{{tt|ドラゴンコンボ|Dragon Combo}}
| {{anchor|Dancing Dragons|Dancing Dragons<br>{{tt|ドラゴンコンボ|Dragon Combo}}}}
| Increases damage done by any {{t|Dragon}} types in a combo.
| Increases damage done by any {{t|Dragon}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| {{tt|Damage x1.5|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*{{tt|60%|20% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|60%|20% in Pokémon Shuffle (3DS) prior to v1.3}}
Line 1,044: Line 1,338:
|- style="background:#fff"
|- style="background:#fff"
| 15
| 15
| Pixie Power<br>{{tt|フェアリーパワー|Fairy Power}}
| {{anchor|Pixie Power|Pixie Power<br>{{tt|フェアリーパワー|Fairy Power}}}}
| Increases damage done by any {{t|Fairy}} types in a combo.
| Increases damage done by any {{t|Fairy}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*15%
*15%
Line 1,054: Line 1,348:
| Chance:
| Chance:
*+20%
*+20%
*+25%
*{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+30%
*{{tt|+40%|+30% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+40%
*{{tt|+60%|+40% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 16
| 16
| Sinister Power<br>{{tt|ダークパワー|Dark Power}}
| {{anchor|Sinister Power|Sinister Power<br>{{tt|ダークパワー|Dark Power}}}}
| Increases damage done by any {{t|Dark}} types in a combo.
| Increases damage done by any {{t|Dark}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*15%  
*15%  
Line 1,069: Line 1,363:
| Chance:
| Chance:
*+20%
*+20%
*+25%
*{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+30%
*{{tt|+40%|+30% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+40%
*{{tt|+60%|+40% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 81
| 81
| Ice Dance<br>{{tt|こおりのまい|Ice Dance}}
| {{anchor|Ice Dance|Ice Dance<br>{{tt|こおりのまい|Ice Dance}}}}
| Increases damage done by {{t|Ice}} types in the combo.
| Increases damage done by {{t|Ice}} types in the combo.
| {{tt|Damage x1.5|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×1.8|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*30%
*30%
Line 1,089: Line 1,383:
|- style="background:#fff"
|- style="background:#fff"
| 82
| 82
| Ground Forces<br>{{tt|グランドコンボ|Ground Combo}}
| {{anchor|Ground Forces|Ground Forces<br>{{tt|グランドコンボ|Ground Combo}}}}
| Increases damage done by {{t|Ground}} types in the combo.
| Increases damage done by {{t|Ground}} types in the combo.
| {{tt|Damage x1.5|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*20%
*20%
Line 1,098: Line 1,392:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Chance:
| Chance:
*+10%
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+15%
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+20%
*{{tt|+25%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+25%
*{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 99
| 99
| Big Wave<br>{{tt|ビッグウェーブ|Big Wave}}
| {{anchor|Big Wave|Big Wave<br>{{tt|ビッグウェーブ|Big Wave}}}}
| Increases damage done by any {{t|Water}} types in a combo.
| Increases damage done by any {{t|Water}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*30%
*30%
Line 1,117: Line 1,411:
*+15%
*+15%
*+20%
*+20%
|- style="background:#fff"
| 100
| {{anchor|Conduction|Conduction}}
| Increases damage done by any Electric types in the combo.
| Damage ×2
|
*20%
*60%
*90%
| 120
| Chance:
*+10%
*+20%
*+30%
*+40%
|- style="background:#fff"
|- style="background:#fff"
| 101
| 101
| Metal Combo<br>{{tt|メタルコンボ|Metal Combo}}
| {{anchor|Metal Combo|Metal Combo<br>{{tt|メタルコンボ|Metal Combo}}}}
| Increases damage done by any {{t|Steel}} types in a combo.
| Increases damage done by any {{t|Steel}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*5%
*5%
Line 1,134: Line 1,443:
|- style="background:#fff"
|- style="background:#fff"
| 102
| 102
| Phantom Combo<br>{{tt|ファントムコンボ|Phantom Combo}}
| {{anchor|Phantom Combo|Phantom Combo<br>{{tt|ファントムコンボ|Phantom Combo}}}}
| Increases damage done by any {{t|Ghost}} types in a combo.
| Increases damage done by any {{t|Ghost}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*5%
*5%
Line 1,149: Line 1,458:
|- style="background:#fff"
|- style="background:#fff"
| 105
| 105
| Leaf Combo<br>{{tt|リーフコンボ|Leaf Combo}}
| {{anchor|Leaf Combo|Leaf Combo<br>{{tt|リーフコンボ|Leaf Combo}}}}
| Increases damage done by any {{t|Grass}} types in a combo.
| Increases damage done by any {{t|Grass}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*30%
*30%
Line 1,158: Line 1,467:
| 120
| 120
| Chance:
| Chance:
*+5%
*{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+10%
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+15%
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+20%
*{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 106
| 106
| Rock Combo<br>{{tt|ロックコンボ|Rock Combo}}
| {{anchor|Rock Combo|Rock Combo<br>{{tt|ロックコンボ|Rock Combo}}}}
| Increases damage done by any {{t|Rock}} types in a combo.
| Increases damage done by any {{t|Rock}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*30%
*30%
Line 1,173: Line 1,482:
| 120
| 120
| Chance:
| Chance:
*+5%
*{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+10%
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+15%
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+20%
*{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 107
| 107
| Bug Combo<br>{{tt|バグズコンボ|Bugs Combo}}
| {{anchor|Bug Combo|Bug Combo<br>{{tt|バグズコンボ|Bugs Combo}}}}
| Increases damage done by any {{t|Bug}} types in a combo.
| Increases damage done by any {{t|Bug}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x1.5
| {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*30%
*30%
Line 1,188: Line 1,497:
| 120
| 120
| Chance:
| Chance:
*+5%
*{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+10%
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+15%
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+20%
*{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| 68
| 68
| Sky Blast<br>{{tt|スカイコンボ|Sky Combo}}
| {{anchor|Sky Blast|Sky Blast<br>{{tt|スカイコンボ|Sky Combo}}}}
| Increases damage done by any {{t|Flying}} types in a combo.
| Increases damage done by any {{t|Flying}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x2
| Damage ×2
|
|
*10%
*10%
Line 1,209: Line 1,518:
|- style="background:#fff"
|- style="background:#fff"
| 80
| 80
| Poison Pact<br>{{tt|ポイズンコンボ|Poison Combo}}
| {{anchor|Poison Pact|Poison Pact<br>{{tt|ポイズンコンボ|Poison Combo}}}}
| Increases damage done by {{t|Poison}} types in the combo.
| Increases damage done by {{t|Poison}} types in the combo.
| {{tt|Damage x2|Damage x1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
| {{tt|Damage ×2|Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}}
|
|
*40%
*40%
Line 1,222: Line 1,531:
*+30%
*+30%
*+50%
*+50%
|- style="background:#fff"
| 103
| {{anchor|Shadow Dance|Shadow Dance<br>{{tt|シャドーダンス|Shadow Dance}}}}
| Deals even more damage done by Ghost types in the combo when you make a match of five.{{tt|*|&quot;Further increases damage done by any Ghost types in a combo when you make a match of five.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small>
| Damage ×3
|
*{{tt|0%|Even if skill boosted}}
*{{tt|0%|Even if skill boosted}}
*70%
| 54
| Chance:
*+5%
*+10%
*+20%
*+30%
|- style="background:#fff"
|- style="background:#fff"
| 108
| 108
| Psychic Combo<br>{{tt|サイココンボ|Psycho Combo}}
| {{anchor|Psychic Combo|Psychic Combo<br>{{tt|サイココンボ|Psycho Combo}}}}
| Increases damage done by any {{t|Psychic}} types in a combo.
| Increases damage done by any {{t|Psychic}} types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x2
| Damage ×2
|
|
*10%
*10%
Line 1,233: Line 1,558:
| 120
| 120
| Chance:
| Chance:
*+5%
*{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+10%
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+15%
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
*+20%
*{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|- style="background:#fff"
|- style="background:#fff"
| ?
| 104
| Typeless Combo
| {{anchor|Typeless Combo|Typeless Combo<br>{{tt|タイプレスコンボ|Typeless Combo}}}}
| Increases damage done by any types in a combo.
| Increases damage done by any types in {{tt|the|&quot;a&quot; in Pokémon Shuffle (3DS) prior to v1.5}} combo.
| Damage x2.5
| Damage ×2.5
|
|
*40%
*40%
Line 1,254: Line 1,579:
|- style="background:#fff"
|- style="background:#fff"
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Double Normal<br>{{tt|ノーマルコンボ|Normal Combo}}
| {{anchor|Double Normal|Double Normal<br>{{tt|ノーマルコンボ|Normal Combo}}}}
| Increases damage done by any {{t|Normal}} types in a combo.
| Deals a lot more damage done by any {{t|Normal}} types in the combo. {{tt|*|&quot;Increases damage done by any Normal types in a combo.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x2.5
| {{tt|Damage ×4|Damage ×2.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}}
|
|
*20%
*20%
Line 1,269: Line 1,594:
|- style="background:#fff"
|- style="background:#fff"
| 77
| 77
| Paralysis Combo<br>{{tt|まひコンボ|Paralysis Combo'}}
| {{anchor|Paralysis Combo|Paralysis Combo<br>{{tt|まひコンボ|Paralysis Combo'}}}}
| Boosts damage done by combos if the foe is [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]].
| {{tt|Increases|&quot;Boosts&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if the foe is [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]].
 
* <small>It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.</small>
<small>It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool Skills.</small>
* <small>However, it will not activate if the foe is afflicted by Disruption Delay.</small>
| Damage x1.5
* <small>In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.</small>
| Damage ×1.5
|
|
*40%
*40%
Line 1,286: Line 1,612:
|- style="background:#fff"
|- style="background:#fff"
| 78
| 78
| Sleep Combo<br>{{tt|ねむりコンボ|Sleep Combo}}
| {{anchor|Sleep Combo|Sleep Combo<br>{{tt|ねむりコンボ|Sleep Combo}}}}
| Boosts damage done by combos if the foe is [[Sleep (status condition)#Pokémon Shuffle|asleep]].
| {{tt|Increases|&quot;Boosts&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if the foe is [[Sleep (status condition)#Pokémon Shuffle|asleep]].
| Damage x1.5
| Damage ×1.5
|
|
*40%
*40%
Line 1,301: Line 1,627:
|- style="background:#fff"
|- style="background:#fff"
| 79
| 79
| Relentless<br>{{tt|たたみかける|Not Letting Up}}
| {{anchor|Relentless|Relentless<br>{{tt|たたみかける|Not Letting Up}}}}
| Boosts damage done by combos if foe has any status condition.
| {{tt|Increases|&quot;Boosts&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if foe has any status condition.
<small>It will also activate if the enemy is afflicted by Disruption Delay.</small>
* <small>It will also activate if the enemy is afflicted by Disruption Delay.</small>
| Damage x1.2
* <small>'''Note: This skill is bugged.''' Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.</small>
| Damage ×1.2
|
|
*70%
*70%
Line 1,311: Line 1,638:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x1.44
*×1.44
*x1.56
*×1.56
*x1.8
*×1.8
*x2.04
*×2.04
|- style="background:#fff"
|- style="background:#fff"
| 17
| 17
| Crowd Control<br>{{tt|むれをなす|Form Groups}}
| {{anchor|Crowd Control|Crowd Control<br>{{tt|むれをなす|Form Groups}}}}
| The more <Pokémon> in the puzzle area, the more damage.
| Increases damage when there are more <Pokémon> in the puzzle area.{{tt|*|&quot;The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.</small>
| Damage +50×{{tt|P|The number of Pokémon}}
| Damage +50×{{tt|P|The number of Pokémon}}
|
|
Line 1,331: Line 1,657:
*+15%
*+15%
*+20%
*+20%
*+40%
|- style="background:#fff"
| 131
| {{anchor|Crowd Control+|Crowd Control+<br>{{tt|むれをなす+|Form Groups+}}}}
| Deals even more damage when there are more <Pokémon> in the puzzle area. {{tt|*|&quot;The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
* <small>Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
| Damage +100×{{tt|P|The number of Pokémon}}
|
*15%
*40%
*80%
| 100<br><small>(type B)</small>
| Chance:
*+10%
*+25%
*+30%
*+40%
*+40%
|- style="background:#fff"
|- style="background:#fff"
| 18
| 18
| Counterattack<br>{{tt|はんげき|Counterattack}}
| {{anchor|Counterattack|Counterattack<br>{{tt|はんげき|Counterattack}}}}
| The more disruptions on the board, the greater the damage.
| Deals even more damage the more disruptions there are. {{tt|*|&quot;The more disruptions on the board, the greater the damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
<small>Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+.</small>
| Damage +20×{{tt|D|The number of disruptions}}
| Damage +20×{{tt|D|The number of disruptions}}
|
|
Line 1,351: Line 1,692:
|- style="background:#fff"
|- style="background:#fff"
| 130
| 130
| Counterattack+<br>{{tt|はんげき+|Counterattack+}}
| {{anchor|Counterattack+|Counterattack+<br>{{tt|はんげき+|Counterattack+}}}}
| The more disruptions on the board, the greater the damage.
| Deals even more damage the more disruptions there are. {{tt|*|&quot;The more disruptions on the board, the greater the damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
<small>Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+.</small>
| Damage +100×{{tt|D|The number of disruptions}}
| Damage +100×{{tt|D|The number of disruptions}}
|
|
Line 1,368: Line 1,708:
|- style="background:#fff"
|- style="background:#fff"
| 49
| 49
| Crowd Power<br>{{tt|あつまるちから|The Power of Groups}}
| {{anchor|Crowd Power|Crowd Power<br>{{tt|あつまるちから|The Power of Groups}}}}
| The more <Pokémon> in the puzzle area, the more damage.
| Increases damage when there are more <Pokémon> in the puzzle area. {{tt|*|&quot;The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.</small>
| Damage +50×{{tt|P|The number of Pokémon}}
| Damage +50×{{tt|P|The number of Pokémon}}
|
|
Line 1,385: Line 1,724:
|- style="background:#fff"
|- style="background:#fff"
| 83
| 83
| Flash Mob<br>{{tt|だんけつ|Unity}}
| {{anchor|Flash Mob|Flash Mob<br>{{tt|だんけつ|Unity}}}}
| Having more Pokémon of the same type boosts damage dealt.
| Increases damage when there are more Pokémon with the same type in the puzzle area. {{tt|*|&quot;Having more Pokémon of the same type boosts damage dealt.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
<small>Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+.</small>
| Damage +30×{{tt|P'|The number of Pokémon of the same type}}
| Damage +30×{{tt|P'|The number of Pokémon of the same type}}
|
|
Line 1,402: Line 1,740:
|- style="background:#fff"
|- style="background:#fff"
| 19
| 19
| Vitality Drain<br>{{tt|パワードレイン|Power Drain}}
| {{anchor|Vitality Drain|Vitality Drain<br>{{tt|パワードレイン|Power Drain}}}}
| Does more damage when the opponent has more HP left.
| Does more damage when the opponent has more HP left.
 
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* <small>On stages without an HP bar, it always deals 0 damage.</small>
On stages without an HP bar, it always deals 0 damage.</small>
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
| Other
| Other
|
|
*5%
*{{tt|15%|5% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*{{tt|20%|10% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|30%|20% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 10% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|50%|30% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|60%|50% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 30% in Pokémon Shuffle (3DS) prior to v1.3}}
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Chance:
| Chance:
Line 1,417: Line 1,756:
*+10%
*+10%
*+20%
*+20%
*+30%
|- style="background:#fff"
| 128
| {{anchor|Hyper Drain|Hyper Drain}}
| Does more damage when the opponent has more HP left.
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
* <small>On stages without an HP bar, it always deals 0 damage.</small>
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small>
| Other
|
*{{tt|0%|Even if skill boosted}}
*60%
*100%
| 70<br><small>(type A)</small>
| Chance:
*+10%
*+20%
*+25%
*+30%
*+30%
|- style="background:#fff"
|- style="background:#fff"
| 69
| 69
| Poisonous Mist<br>{{tt|どくのきり|Poison Mist}}
| {{anchor|Poisonous Mist|Poisonous Mist<br>{{tt|どくのきり|Poison Mist}}}}
| Does more damage when the opponent has more HP left.
| Does more damage when the opponent has more HP left.
 
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* <small>On stages without an HP bar, it always deals 0 damage.</small>
On stages without an HP bar, it always deals 0 damage.</small>
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
| Other
| Other
|
|
*{{tt|10%|15% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|25%|10% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 15% in Pokémon Shuffle (3DS) prior to v1.3}}
*25%
*{{tt|45%|25% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*30%
*30%
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
Line 1,438: Line 1,798:
|- style="background:#fff"
|- style="background:#fff"
| 70
| 70
| Downpour<br>{{tt|おおあめ|Heavy Rain}}
| {{anchor|Downpour|Downpour<br>{{tt|おおあめ|Heavy Rain}}}}
| Does more damage when the opponent has more HP left.
| Does more damage when the opponent has more HP left.
 
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* <small>On stages without an HP bar, it always deals 0 damage.</small>
On stages without an HP bar, it always deals 0 damage.</small>
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
| Other
| Other
|
|
*10%
*{{tt|25%|10% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*25%
*{{tt|45%|25% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*30%
*30%  
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Chance:
| Chance:
Line 1,456: Line 1,817:
|- style="background:#fff"
|- style="background:#fff"
| 129
| 129
| Absorb<br>{{tt|すいとる|Absorb}}
| {{anchor|Absorb|Absorb<br>{{tt|すいとる|Absorb}}}}
| Does more damage when the opponent has more HP left.
| Does more damage when the opponent has more HP left.
 
* <small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
<small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
* <small>On stages without an HP bar, it always deals 0 damage.</small>
On stages without an HP bar, it always deals 0 damage.</small>
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
| Other
| Other
|
|
*40%
*{{tt|60%|40% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*60%
*{{tt|70%|60% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}}
*100%
*100%
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
Line 1,473: Line 1,835:
*+20%
*+20%
|- style="background:#fff"
|- style="background:#fff"
| 7
| 127
| Hitting Streak<br>{{tt|れんげき|Hit Combo}}
| {{anchor|Big Eater|Big Eater}}
| Does more damage the more times in a row it is triggered.
| Does more damage when the opponent has more HP left.
 
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small>
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations).</small>
* <small>On stages without an HP bar, it always deals 0 damage.</small>
| Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}}
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small>
|
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small>
*60%
| Other
|
*40%
*70%
*90%
| 120
| Chance:
*+3%
*+5%
*+7%
*+9%
|- style="background:#fff"
| 7
| {{anchor|Hitting Streak|Hitting Streak<br>{{tt|れんげき|Hit Combo}}}}
| Increases damage when it is triggered in a row. {{tt|*|&quot;Does more damage the more times in a row it is triggered.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to the base damage (at 4 or more consecutive activations).</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage ×1.2-2{{tt|*|×1.2→×1.44→×1.728→×2}}
|
*60%
*100%
*100%
*100%
*100%
Line 1,491: Line 1,872:
|- style="background:#fff"
|- style="background:#fff"
| 126
| 126
| Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}
| {{anchor|Hitting Streak+|Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}}}
| Does even more damage the more times in a row it is triggered.
| {{tt|Deals|&quot;Does&quot; in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered.
 
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).</small>
<small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to ten times the base damage.</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage x1.5-10{{tt|*|x1.5→x2.25→...→x10}}
| Damage ×1.5-10{{tt|*|×1.5→×2.25→...→×10}}
|
|
*60%
*60%
Line 1,508: Line 1,889:
|- style="background:#fff"
|- style="background:#fff"
| 8
| 8
| Damage Streak<br>{{tt|ノンストップ|Nonstop}}
| {{anchor|Damage Streak|Damage Streak<br>{{tt|ノンストップ|Nonstop}}}}
| Does more damage the more times in a row it is triggered.
| Increases damage when it is triggered in a row. {{tt|*|&quot;Does more damage the more times in a row it is triggered.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}}
| Damage ×1.2-2{{tt|*|×1.2→×1.44→×1.728→×2}}
|
|
*60%
*60%
Line 1,519: Line 1,900:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x1.1
*×1.1
*x1.3
*×1.3
*x1.5
*×1.5
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 124
| 124
| Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}
| {{anchor|Non Stop+|Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}}}
| Does even more damage the more times in a row it is triggered.
| {{tt|Deals|&quot;Does&quot; in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered.
 
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
<small>Damage is multiplied by 2, 4, 8 and 10 to the first, second, third, and fourth-and-more times it has been triggered respectively.</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage x2-10{{tt|*|x2→x4→x8→x10}}
| Damage ×2-10{{tt|*|×2→×4→×8→×10}}
|
|
*{{tt|20%|35% prior to 3DS v1.4.7 and Mobile v1.10.2}}
*{{tt|20%|35% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}}
*{{tt|40%|80% prior to 3DS v1.4.7 and Mobile v1.10.2}}
*{{tt|40%|80% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}}
*{{tt|60%|100% prior to 3DS v1.4.7 and Mobile v1.10.2}}
*{{tt|60%|100% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}}
| 120
| 120
|Damage:
|Damage:
*x2.2
*×1.1
*x2.6
*×1.3
*x3
*×1.5
*x4
*×2
 
|- style="background:#fff"
|- style="background:#fff"
| 85
| 85
| Toxic Stress<br>{{tt|どくがさね|Poison Stack}}
| {{anchor|Toxic Stress|Toxic Stress<br>{{tt|どくがさね|Poison Stack}}}}
| Does more damage the more times in a row it is triggered.
| Increases damage when it is triggered in a row. {{tt|*|&quot;Does more damage the more times in a row it is triggered.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
 
* <small>Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.</small>
<small>Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage x1.5-3{{tt|*|x1.5→x2→x3}}
| Damage ×1.5-3{{tt|*|×1.5→×2→×3}}
|
|
*50%
*50%
Line 1,559: Line 1,939:
*+20%
*+20%
|- style="background:#fff"
|- style="background:#fff"
| 22
| 125
| Swat<br>{{tt|たたきおとす|Knock Down}}
| {{anchor|Up, Up, Up|Up, Up, Up}}
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.
| Deals even more damage the more times in a row it is triggered.
 
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).</small>
<small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small> <br>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
<small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small>
| Damage ×2-20{{tt|*|×2→×4→×8→×16→×20}}
|  Damage x2
|
*20%
*{{tt|40%|30% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|100%|50% in Pokémon Shuffle (3DS) prior to v1.3}}
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
*x1.1
*x1.2
*x1.4
*x1.6
|- style="background:#fff"
| 23
| Brute Force<br>{{tt|ちからおし|Brute Force}}
| Increases damage for attacks that are not very effective.
 
<small>All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo. Will trigger regardless of the user's type match-up.</small> <br>
<small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small>
| Damage x2
|
|
*20%
*50%
*50%
*100%
*100%
*100%
| 200
| Chance:
*+20%
*+30%
*+40%
*+50%
|- style="background:#fff"
| 163
| {{anchor|Hammering Streak|Hammering Streak}}
| Increases damage when it is triggered in a row.
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small>
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small>
| Damage ×1.5-3{{tt|*|×1.5→×2.25→×3}}
|
*100%
*100%
*100%
| 120
| Damage:
*×1.5
*×2
*×2.5
*×3
|- style="background:#fff"
| 22
| {{anchor|Swat|Swat<br>{{tt|たたきおとす|Knock Down}}}}
| {{tt|Increases|&quot;Does more&quot; in Pokémon Shuffle (3DS) prior to v1.5}} damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types.
* <small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small>
* <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small>
|  Damage ×2
|
*20%
*{{tt|40%|30% in Pokémon Shuffle (3DS) prior to v1.3}}
*{{tt|100%|50% in Pokémon Shuffle (3DS) prior to v1.3}}
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x2
*×1.1
*x2.5
*×1.2
*x3
*×1.4
*x4
*×1.6
|- style="background:#fff"
| 23
| {{anchor|Brute Force|Brute Force<br>{{tt|ちからおし|Brute Force}}}}
| Increases damage for attacks that are not very effective.
* <small>All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.</small>
* <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small>
| Damage ×2
|
*50%
*100%
*100%
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
*×2
*×2.5
*×3
*×4
|- style="background:#fff"
|- style="background:#fff"
| 30
| 30
| Rock Break<br>{{tt|いわをけす|Rock Erase}}
| {{anchor|Rock Break|Rock Break<br>{{tt|いわをけす|Rock Erase}}}}
| Destroys one breakable-rock disruption without fail.
| Destroys one breakable-rock disruption without fail.
| Other
| Other
Line 1,605: Line 2,017:
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Damage:
| Damage:
*x1.5
*×1.5
*x1.7
*×1.7
*x1.8
*×1.8
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 54
| 54
| Rock Break+<br>{{tt|いわをけす+|Rock Erase+}}
| {{anchor|Rock Break+|Rock Break+<br>{{tt|いわをけす+|Rock Erase+}}}}
| Sometimes destroys three breakable-rock disruptions.
| Sometimes destroys three breakable-rock disruptions.
| Other
| Other
Line 1,626: Line 2,038:
|- style="background:#fff"
|- style="background:#fff"
| 55
| 55
| Rock Break++<br>{{tt|いわをけす++|Rock Erase++}}
| {{anchor|Rock Break++|Rock Break++<br>{{tt|いわをけす++|Rock Erase++}}}}
| Sometimes destroys five breakable-rock disruptions.
| Sometimes destroys five breakable-rock disruptions.
| Other
| Other
Line 1,641: Line 2,053:
|- style="background:#fff"
|- style="background:#fff"
| 132
| 132
| Rock Shot<br>いわはじき
| {{anchor|Rock Shot|Rock Shot<br>いわはじき}}
| Erases two breakable-rock disruptions and also increases damage.
| Erases two breakable-rock disruptions and increases damage. {{tt|*|&quot;Erases two breakable-rock disruptions and also increases damage.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Damage x2
| Damage ×2
|
|
*60%
*60%
Line 1,650: Line 2,062:
| 120
| 120
| Damage:
| Damage:
*x3
*×3
*x4
*×4
*x6
*×6
*x8
*×8
|- style="background:#fff"
|- style="background:#fff"
| 31
| 160
| Cloud Clear<br>{{tt|くもばらい|Cloud Sweep}}
| {{anchor|Rock Shot α|Rock Shot α}}
| Clears away one black-cloud disruption without fail.
| Erases seven breakable-rock disruptions and increases damage.
| Other
| Damage ×2
|
*50%
*100%
*100%
| 200
| Damage:
*×4
*×6
*×8
*×10
|- style="background:#fff"
| 31
| {{anchor|Cloud Clear|Cloud Clear<br>{{tt|くもばらい|Cloud Sweep}}}}
| Clears away one black-cloud disruption without fail.
| Other
|
|
*100%
*100%
Line 1,665: Line 2,092:
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Damage:
| Damage:
*x1.5
*×1.5
*x1.7
*×1.7
*x1.8
*×1.8
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 56
| 56
| Cloud Clear+<br>{{tt|くもばらい+|Cloud Sweep+}}
| {{anchor|Cloud Clear+|Cloud Clear+<br>{{tt|くもばらい+|Cloud Sweep+}}}}
| Sometimes clears away three black-cloud disruptions.
| Sometimes clears away three black-cloud disruptions.
| Other
| Other
Line 1,686: Line 2,113:
|- style="background:#fff"
|- style="background:#fff"
| 57
| 57
| Cloud Clear++<br>{{tt|くもばらい++|Cloud Sweep++}}
| {{anchor|Cloud Clear++|Cloud Clear++<br>{{tt|くもばらい++|Cloud Sweep++}}}}
| Sometimes clears away five black-cloud disruptions.
| Sometimes clears away five black-cloud disruptions.
| Other
| Other
Line 1,701: Line 2,128:
|- style="background:#fff"
|- style="background:#fff"
| 135
| 135
| Cloud Shot<br>{{tt|くもはじき|Cloud Shot}}
| {{anchor|Cloud Shot|Cloud Shot<br>{{tt|くもはじき|Cloud Shot}}}}
| Erases two black-cloud disruptions and increases damage.
| {{tt|Clears away|&quot;Erases&quot; in Pokémon Shuffle (3DS) prior to v1.5}} two black-cloud disruptions and increases damage.
| Damage x2
| Damage ×2
|
|
*60%
*60%
Line 1,710: Line 2,137:
| 120
| 120
| Damage:
| Damage:
*x3
*×3
*x4
*×4
*x6
*×6
*x8
*×8
|- style="background:#fff"
|- style="background:#fff"
| 32
| 32
| {{tt|Block Smash|&quot;Block Bash&quot; in Pokémon Shuffle (3DS) prior to v1.2}}<br>{{tt|ブロックくずし|Block Demolish}}
| {{anchor|Block Smash|{{tt|Block Smash|&quot;Block Bash&quot; in Pokémon Shuffle (3DS) prior to v1.2}}<br>{{tt|ブロックくずし|Block Demolish}}}}
| Clears one unbreakable-block disruption without fail.
| Clears one unbreakable-block disruption without fail.
| Other
| Other
Line 1,725: Line 2,152:
| <span style="display:none">0</span>50
| <span style="display:none">0</span>50
| Damage:
| Damage:
*x1.5
*×1.5
*x1.7
*×1.7
*x1.8
*×1.8
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 58
| 58
| Block Smash+<br>{{tt|ブロックくずし+|Block Demolish+}}
| {{anchor|Block Smash+|Block Smash+<br>{{tt|ブロックくずし+|Block Demolish+}}}}
| Sometimes clears three unbreakable-block disruptions.
| Sometimes clears three unbreakable-block disruptions.
| Other
| Other
Line 1,746: Line 2,173:
|- style="background:#fff"
|- style="background:#fff"
| 59
| 59
| Block Smash++<br>{{tt|ブロックブレイク|Block Break}}
| {{anchor|Block Smash++|Block Smash++<br>{{tt|ブロックブレイク|Block Break}}}}
| Sometimes clears five unbreakable-block disruptions.
| Sometimes clears five unbreakable-block disruptions.
| Other
| Other
Line 1,761: Line 2,188:
|- style="background:#fff"
|- style="background:#fff"
| 140
| 140
| Block Off<br>{{tt|ブロックオフ|Block Off}}
| {{anchor|Block Off|Block Off<br>{{tt|ブロックオフ|Block Off}}}}
| Sometimes clears ten unbreakable-block disruptions.
| Rarely clears 10 unbreakable-block disruptions. {{tt|*|&quot;Sometimes clears ten unbreakable-block disruptions.&quot; in Pokémon Shuffle (3DS) prior to v1.5}}
| Other
| Other
|
|
Line 1,776: Line 2,203:
|- style="background:#fff"
|- style="background:#fff"
| 142
| 142
| Block Shot<br>{{tt|ブロックはじき|Block Shot}}
| {{anchor|Block Shot|Block Shot<br>{{tt|ブロックはじき|Block Shot}}}}
| Erases two unbreakable-block disruptions and increases damage.
| Erases two unbreakable-block disruptions and increases damage.
| Damage x2
| Damage ×2
|
|
*60%
*60%
Line 1,785: Line 2,212:
| 120
| 120
| Damage:
| Damage:
*x3
*×3
*x4
*×4
*x6
*×6
*x8
*×8
|- style="background:#fff"
| 141
| {{anchor|Destruction|Destruction}}
| Erases one unbreakable-block disruption and deals a lot more damage.
| Damage ×5
|
*80%
*90%
*100%
| 200
| Damage:
*×6
*×7
*×8
*×9
|- style="background:#fff"
|- style="background:#fff"
| 33
| 33
| Eject<br>{{tt|ふりはらう|Shake Off}}
| {{anchor|Eject|Eject<br>{{tt|ふりはらう|Shake Off}}}}
| Removes one non-Support Pokémon icon without fail.
| Removes one non-Support Pokémon icon without fail.
 
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
| Other
| Other
|
|
Line 1,802: Line 2,243:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.5
*×1.5
*x1.7
*×1.7
*x1.8
*×1.8
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 60
| 60
| Eject+<br>{{tt|ふりはらう+|Shake Off+}}
| {{anchor|Eject+|Eject+<br>{{tt|ふりはらう+|Shake Off+}}}}
| Sometimes removes three non-Support Pokémon icons.
| Sometimes removes three non-Support Pokémon icons.
 
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
| Other
| Other
|
|
Line 1,825: Line 2,265:
|- style="background:#fff"
|- style="background:#fff"
| 61
| 61
| Eject++<br>{{tt|ふりはらう++|Shake Off++}}
| {{anchor|Eject++|Eject++<br>{{tt|ふりはらう++|Shake Off++}}}}
| Sometimes removes five non-Support Pokémon icons.
| Sometimes removes five non-Support Pokémon icons.
 
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small>
| Other
| Other
|
|
Line 1,842: Line 2,281:
|- style="background:#fff"
|- style="background:#fff"
| 91
| 91
| Dragon Sweep<br>{{tt|ドラコンのしっぽ|Dragon's Tail}}
| {{anchor|Dragon Sweep|Dragon Sweep<br>{{tt|ドラコンのしっぽ|Dragon's Tail}}}}
| May remove two non-Support Pokémon.
| {{tt|Sometimes removes|&quot;May remove&quot; in Pokémon Shuffle (3DS) prior to v1.5}} two non-Support Pokémon.
| Other
| Other
|
|
Line 1,851: Line 2,290:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x2
*×2
*x2.2
*×2.2
*x2.5
*×2.5
*x3
*×3
|- style="background:#fff"
| 139
| {{anchor|Eliminate|Eliminate}}
| Rarely removes all non-Support Pokémon.
| Other
|
*35%
*45%
*65%
| 120
| Chance:
*+5%
*+7%
*+10%
*+13%
|- style="background:#fff"
|- style="background:#fff"
| 138
| 138
| Shot Out<br>{{tt|はじきだす|Shoot Out}}
| {{anchor|Shot Out|Shot Out<br>{{tt|はじきだす|Shoot Out}}}}
| Erases two non-Support Pokémon and increases damage.
| Erases two non-Support Pokémon and increases damage.
| Damage x2
| Damage ×2
|  
|  
*60%
*60%
Line 1,866: Line 2,320:
| 120
| 120
| Damage:
| Damage:
*x3
*×3
*x4
*×4
*x6
*×6
*x8
*×8
|- style="background:#fff"
|- style="background:#fff"
| 34
| 34
| Barrier Bash<br>{{tt|バリアけし|Barrier Cancellation}}
| {{anchor|Barrier Bash|Barrier Bash<br>{{tt|バリアけし|Barrier Cancellation}}}}
| Removes one barrier-type disruption without fail.
| Removes one barrier-type disruption without fail.
 
* <small>The icon inside the barrier remains.</small>
<small>The icon inside the barrier remains.</small>
| Other
| Other
|
|
Line 1,883: Line 2,336:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.2
*×1.2
*x1.5
*×1.5
*x1.7
*×1.7
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 62
| 62
| Barrier Bash+<br>{{tt|バリアけし+|Barrier Cancellation+}}
| {{anchor|Barrier Bash+|Barrier Bash+<br>{{tt|バリアけし+|Barrier Cancellation+}}}}
| Sometimes removes three barrier-type disruptions.
| Sometimes removes three barrier-type disruptions.
 
* <small>The icons inside the barriers remain.</small>
<small>The icons inside the barriers remain.</small>
| Other
| Other
|
|
Line 1,906: Line 2,358:
|- style="background:#fff"
|- style="background:#fff"
| 63
| 63
| Barrier Bash++<br>{{tt|バリアけし++|Barrier Cancellation++}}
| {{anchor|Barrier Bash++|Barrier Bash++<br>{{tt|バリアけし++|Barrier Cancellation++}}}}
| Sometimes removes five barrier-type disruptions.
| Sometimes removes five barrier-type disruptions.
 
* <small>The icons inside the barriers remain.</small>
<small>The icons inside the barriers remain.</small>
| Other
| Other
|
|
Line 1,921: Line 2,372:
*+15%
*+15%
*+20%
*+20%
|- style="background:#fff"
| 137
| {{anchor|Barrier Break|Barrier Break}}
| Rarely removes all barrier-type disruptions.
* <small>The icons inside the barriers remain.</small>
| Other
|
*20%
*40%
*70%
| 120
| Chance:
*+10%
*+20%
*+25%
*+40%
|- style="background:#fff"
|- style="background:#fff"
| 136
| 136
| Barrier Shot<br>{{tt|バリアはじき|Barrier Shot}}
| {{anchor|Barrier Shot|Barrier Shot<br>{{tt|バリアはじき|Barrier Shot}}}}
| Removes two barrier-type disruptions and increases damage.
| Removes two barrier-type disruptions and increases damage.
 
* <small>The icons inside the barriers remain.</small>
<small>The icons inside the barriers remain.</small> <br>
* <small>Prior to v1.5 (3DS), it was stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'</small>
<small>It is stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'</small>
| Damage ×2
| Damage x2
|
|
*60%
*60%
Line 1,935: Line 2,401:
| 120
| 120
| Damage:
| Damage:
*x3
*×3
*x4
*×4
*x6
*×6
*x8
*×8
|- style="background:#fff"
| 161
| {{anchor|Barrier Shot Ω|Barrier Shot Ω}}
| Erases seven barrier-type disruptions and increases damage.
* <small>The icons inside the barriers remain.</small>
| Damage ×2
|
*50%
*100%
*100%
| 200
| Damage:
*×4
*×6
*×8
*×10
|- style="background:#fff"
|- style="background:#fff"
| 24
| 24
| Quirky<br>{{tt|きまぐれ|Quirky}}
| {{anchor|Quirky|Quirky<br>{{tt|きまぐれ|Quirky}}}}
| Occasionally erases one extra matching Pokémon elsewhere.
| {{tt|Sometimes|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} erases one extra matching Pokémon elsewhere.
| Other
| Other
|
|
Line 1,956: Line 2,438:
|- style="background:#fff"
|- style="background:#fff"
| 25
| 25
| Quirky+<br>{{tt|きまぐれ+|Quirky+}}
| {{anchor|Quirky+|Quirky+<br>{{tt|きまぐれ+|Quirky+}}}}
| Occasionally erases two extra matching Pokémon elsewhere.
| {{tt|Sometimes|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} erases two extra matching Pokémon elsewhere.
| Other
| Other
|
|
Line 1,971: Line 2,453:
|- style="background:#fff"
|- style="background:#fff"
| 133
| 133
| Quirky++<br>{{tt|きまぐれ++|Quirky++}}
| {{anchor|Quirky++|Quirky++<br>{{tt|きまぐれ++|Quirky++}}}}
| Rarely erases five extra matching Pokémon elsewhere.
| Rarely erases five extra matching Pokémon elsewhere.
| Other
| Other
Line 1,986: Line 2,468:
|- style="background:#fff"
|- style="background:#fff"
| 134
| 134
| Blindside<br>{{tt|やみうち|Blindside}}
| {{anchor|Blindside|Blindside<br>{{tt|やみうち|Blindside}}}}
| Sometimes erases two extra matching Pokémon elsewhere.
| Sometimes erases two extra matching Pokémon elsewhere.
| Other
| Other
Line 1,995: Line 2,477:
| 100<br><small>(type B)</small>
| 100<br><small>(type B)</small>
| Damage:
| Damage:
*x2
*×2
*x2.5
*×2.5
*x3
*×3
*x4
*×4
|- style="background:#fff"
|- style="background:#fff"
| 27
| 162
| Stabilize<br>{{tt|オジャマけし|Nuisance Cancellation}}
| {{anchor|Hide and Seek|Hide and Seek}}
| Occasionally erases one of the foe's disruptions on the board.
| Sometimes erases seven extra matching Pokémon elsewhere.
 
<small>Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.</small>
| Other
| Other
|
|
*30%
*40%
*50%
*60%
| 150
| Chance:
*+10%
*+20%
*+30%
*+40%
|- style="background:#fff"
| 27
| {{anchor|Stabilize|Stabilize<br>{{tt|オジャマけし|Nuisance Cancellation}}}}
| {{tt|Sometimes|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} erases one of the foe's disruptions on the board.
* <small>Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.</small>
| Other
|
*30%
*50%
*50%
*100%
*100%
Line 2,018: Line 2,514:
|- style="background:#fff"
|- style="background:#fff"
| 28
| 28
| Stabilize+<br>{{tt|オジャマけし+|Nuisance Cancellation+}}
| {{anchor|Stabilize+|Stabilize+<br>{{tt|オジャマけし+|Nuisance Cancellation+}}}}
| Occasionally erases two of the foe's disruptions on the board.
| {{tt|Sometimes|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} erases two of the foe's disruptions on the board.
 
* <small>Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small>
<small>Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small>
| Other
| Other
|
|
Line 2,036: Line 2,531:
|- style="background:#fff"
|- style="background:#fff"
| 53
| 53
| Stabilize++<br>{{tt|オジャマけし++|Nuisance Cancellation++}}
| {{anchor|Stabilize++|Stabilize++<br>{{tt|オジャマけし++|Nuisance Cancellation++}}}}
| Occasionally erases five of the foe's disruptions on the board.
| Occasionally erases five of the foe's disruptions on the board.
 
* <small>Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small>
<small>Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small>
| Other
| Other
|
|
Line 2,054: Line 2,548:
|- style="background:#fff"
|- style="background:#fff"
| 35
| 35
| Swap<br>{{tt|いれかえ|Substitution}}
| {{anchor|Swap|Swap<br>{{tt|いれかえ|Substitution}}}}
| Can replace a disruption with this Pokémon.
| {{tt|Sometimes replaces|&quot;Can replace&quot; in Pokémon Shuffle (3DS) prior to v1.5}} a disruption with this Pokémon.
 
* <small>Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.</small>
<small>Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.</small>
| Other
| Other
|
|
Line 2,072: Line 2,565:
|- style="background:#fff"
|- style="background:#fff"
| 64
| 64
| Swap+<br>{{tt|いれかえ+|Substitution+}}
| {{anchor|Swap+|Swap+<br>{{tt|いれかえ+|Substitution+}}}}
| Can replace some disruptions with this Pokémon.
| {{tt|Sometimes replaces three|&quot;Can replace some&quot; in Pokémon Shuffle (3DS) prior to v1.5}} disruptions with this Pokémon.
 
* <small>Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small>
<small>Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small>
| Other
| Other
|
|
Line 2,090: Line 2,582:
|- style="background:#fff"
|- style="background:#fff"
| 65
| 65
| Swap++<br>{{tt|いれかえ++|Substitution++}}
| {{anchor|Swap++|Swap++<br>{{tt|いれかえ++|Substitution++}}}}
| Can replace many disruptions with this Pokémon.
| {{tt|Sometimes replaces five|&quot;Can replace many&quot; in Pokémon Shuffle (3DS) prior to v1.5}} disruptions with this Pokémon.
 
* <small>Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small>
<small>Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small>
| Other
| Other
|
|
Line 2,108: Line 2,599:
|- style="background:#fff"
|- style="background:#fff"
| 98
| 98
| Transform<br>{{tt|へんしん|Transform}}
| {{anchor|Transform|Transform<br>{{tt|へんしん|Transform}}}}
| Changes up to 3 <Pokémon> into another Support Pokémon.
| Changes up to 3 <Pokémon> into another Support Pokémon.
| Other
| Other
Line 2,124: Line 2,615:
|- style="background:#fff"
|- style="background:#fff"
| 94
| 94
| Rockify<br>{{tt|いわにする|Turn into Stone}}
| {{anchor|Rockify|Rockify<br>{{tt|いわにする|Turn into Stone}}}}
| Occasionally turns one non-Support Pokémon into a rock.
| Sometimes turns two non-Support Pokémon into rocks.
* <small>Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.</small>
| Other
| Other
|
|
Line 2,137: Line 2,629:
*+15%
*+15%
*+20%
*+20%
 
|- style="background:#fff"
| 157
| {{anchor|Rockify+|Rockify+}}
| Sometimes turns up to 10 non-Support Pokémon into rocks.
| Other
|
*25%
*40%
*70%
| 120
| Chance:
*+10%
*+20%
*+30%
*+40%
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | 95
| style="{{roundybl|5px}}" | 95
| Blockify<br>{{tt|ブロックにする|Turn into Block}}
| {{anchor|Blockify|Blockify<br>{{tt|ブロックにする|Turn into Block}}}}
| Occasionally turns one non-Support Pokémon into a block.
| Sometimes turns two non-Support Pokémon into blocks.
* <small>Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.</small>
| Other
| Other
|
|
Line 2,155: Line 2,662:
|}
|}


====Unused Skills====
====Unused skills====
These Skills exist with the game data, but are not currently used by any Pokémon. They may be used by a Pokémon in a future update. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.


{| class="roundy sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}"
|-
|-
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no.
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no.
Line 2,169: Line 2,676:
|- style="background:#fff"
|- style="background:#fff"
| 21
| 21
| Fearless<br>{{tt|こわいものしらず|Unaffected by Scary Things}}
| {{anchor|Fearless|Fearless<br>{{tt|こわいものしらず|Unaffected by Scary Things}}}}
| Combos do more damage if the opponent is Ghost type.
| {{tt|Increases damage in the combo|&quot;Combos do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} if the opponent is Ghost type.
 
* <small>''Attacks against Ghost-type Pokémon are super effective.''</small>
<small>''Attacks against Ghost-type Pokémon are super effective.''</small>
| Other
| Other
|
|
Line 2,180: Line 2,686:
| <span style="display:none">0</span>70<br><small>(type A)</small>
| <span style="display:none">0</span>70<br><small>(type A)</small>
| Damage:
| Damage:
*x1.2
*×1.2
*x1.4
*×1.4
*x1.5
*×1.5
*x2
*×2
|- style="background:#fff"
|- style="background:#fff"
| 29
| 29
| Disrupt Buster<br>{{tt|オジャマブレイク|Nuisance Break}}
| {{anchor|Disrupt Buster|Disrupt Buster<br>{{tt|オジャマブレイク|Nuisance Break}}}}
| Occasionally erases all of the foe's disruptions.
| {{tt|Rarely|&quot;Occasionally&quot; in Pokémon Shuffle (3DS) prior to v1.5}} erases all of the foe's disruptions.
| Other
| Other
|
|
Line 2,201: Line 2,707:
|- style="background:#fff"
|- style="background:#fff"
| 72
| 72
| Good Luck<br>{{tt|こううん|Good Fortune}}
| {{anchor|Good Luck|Good Luck<br>{{tt|こううん|Good Fortune}}}}
| Makes it more likely to receive items when set as a Support.
| Makes it more likely to receive items when set as a Support {{tt|Pokémon|Clarifying text added in v1.5 (3DS)}}.
| Drop rate x1.2
| Drop rate ×1.2
|
|
N/A
N/A
| 200
| 200
| Drop rate:
| Drop rate:
*x1.22
*×1.22
*x1.25
*×1.25
*x1.28
*×1.28
*x1.3
*×1.3
|- style="background:#fff"
| 86
| Flashover<br>{{tt|かえん|Flame}}
| Attacks sometimes deal greater damage than usual.
| Damage x2
|
*25%
*50%
*80%
| 100<br><small>(type B)</small>
| Damage:
*x2.2
*x2.6
*x3
*x4
|- style="background:#fff"
|- style="background:#fff"
| 90
| 90
| Fury of 5<br>{{tt|いちげき|One Hit}}
| {{anchor|Fury of 5|Fury of 5<br>{{tt|いちげき|One Hit}}}}
| Attacks do more damage when you make a match of five.
| {{tt|Deals even more damage|&quot;Attacks do more damage&quot; in Pokémon Shuffle (3DS) prior to v1.5}} when you make a match of five.
| Damage x4
| Damage ×4
|
|
*0%
*0%
Line 2,238: Line 2,729:
| 200
| 200
| Damage:
| Damage:
*x6
*×6
*x8
*×8
*x12
*×12
*x16
*×16
|- style="background:#fff"
|- style="background:#fff"
| 93
| 93
| Goad<br>{{tt|おこらせる|Provoke}}
| {{anchor|Goad|Goad<br>{{tt|おこらせる|Provoke}}}}
| May force the foe to trigger its disruption immediately.
| {{tt|Sometimes forces|&quot;May force&quot; in Pokémon Shuffle (3DS) prior to v1.5}} the foe to trigger its disruption immediately.
| Other
| Other
|
|
Line 2,259: Line 2,750:
|- style="background:#fff"
|- style="background:#fff"
| 96
| 96
| Prospector<br>{{tt|はっくつ|Excavate}}
| {{anchor|Prospector|Prospector<br>{{tt|はっくつ|Excavate}}}}
| Changes one rock into a Coin.
| Changes one rock into a Coin.
| Other
| Other
Line 2,273: Line 2,764:
*+15%
*+15%
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}"| 97
| 97
| Alchemist<br>{{tt|れんきん|Alchemy}}
| {{anchor|Alchemist|Alchemist<br>{{tt|れんきん|Alchemy}}}}
| Changes one block into a Coin.
| Changes one block into a Coin.
| Other
| Other
Line 2,282: Line 2,773:
*30%
*30%
| 200
| 200
| style="{{roundybr|5px}}"| Chance:
| Chance:
*+2%
*+2%
*+5%
*+5%
*+10%
*+10%
*+15%
*+15%
|}
|- style="background:#fff"
 
| 109
==Mega Effect list==
| {{anchor|Poison Rush|Poison Rush}}
{{main|Mega Effects}}
| Increases damage done by combos if the foe is poisoned.
The list of Pokémon {{DL|Mega Evolution|Mega Effects|Mega Effect}} abilities in Pokémon Shuffle is located at the [[Mega Effects]] page.
| Damage ×2
 
|
==Trivia==
*60%
* The [https://archive.is/QAuyr#11.25% official website] had images showing {{p|Manaphy}} using Stabilize. The equivalent images on the [http://www.pokemon.co.jp/ex/poketoru/news/post.php/60/ Japanese site] show it using its actual Skill, Swap+.
*70%
 
*100%
==In other languages==
| 70<br><small>(type A)</small>
{{langtable|color={{beauty color light}}|bordercolor={{cute color}}
| Chance:
|de=[[Ability|Fähigkeit]]
*+10%
|fr=[[Ability|Talent]]
*+20%
|it=[[Ability|Abilità]]
*+30%
|ko=능력 ''Skill''
*+40%
|es=Capacidad
|- style="background:#fff"
}}
| 122
| {{anchor|5 Up|5 Up}}
| Increases damage when you make a match of five. Skill Level will go up more easily!
| Damage ×1.5
|
*0%
*0%
*100%
| 54
| Damage:
*×2.25
*×2.7
*×3
*×3.3
|- style="background:#fff"
| style = "{{roundybl|5px}} | 158
| {{anchor|Blockify+|Blockify+}}
| Sometimes turns up to 10 non-Support Pokémon into blocks.
| Other
|
*25%
*40%
*70%
| 120
| style="{{roundybr|5px}}"| Chance:
*+10%
*+20%
*+30%
*+40%
|}
 
==Mega Effect list==
{{main|Mega Evolution (Shuffle)}}


===Specific Skills===
==Version history==
{{incomplete|section|2=Some names of other languages}}
Several skills have had their effects changed over time:
{{langlist/h|nature|cute}}
{| class="roundtable expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{{langlist|nature||Barrier Bash|バリアけし|Barrier Keshi|Anti-Barrière|Barrierenbrecher|Frangibarriera|Quitabarreras}}
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
{{langlist|nature||Barrier Bash+|バリアけし+|Barrier Keshi+|Anti-Barrière +|Barrierenbrecher+|Superfrangibarriera|Quitabarreras +}}
! style="background: #{{beauty color light}}; width: 120px;" | Release date
{{langlist|nature||Barrier Bash++|バリアけし++|Barrier Keshi++|Anti-Barrière ++|Barrierenbrecher++||Quitabarreras ++}}
! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes
{{langlist|nature||Block Smash{{tt|*|Block Bash prior to 3DS v1.2.0}}|ブロックくずし|Block Kuzushi|Casse-Bloc|Blockbrecher|Abbattiblocco|Rompebloques|블럭무너뜨리기|Block Muneotteurigi}}
|-
{{langlist|nature||Block Smash+|ブロックくずし+|Block Kuzushi+|Casse-Bloc +|Blockbrecher+|Superabbattiblocco|Rompebloques +}}
| 1.3.0 (3DS)
{{langlist|nature||Block Smash++|ブロックブレイク|Block Break|Casse-Bloc X|Blockbrecher++||Rompebloques ++}}
| May 26, 2015 (3DS)
{{langlist|nature||Cloud Clear|くもばらい|Kumo Barai|Chasse-Nuage|Wolkenbrecher|Spazzanubi|Quitanubes}}
| The skill "Block Bash" has been renamed to "{{DL|Skill (Shuffle)|Block Smash}}".
{{langlist|nature||Cloud Clear+|くもばらい+|Kumo Barai+|Chasse-Nuage +|Wolkenbrecher+|Superspazzanubi|Quitanubes +}}
|-
{{langlist|nature||Cloud Clear++|くもばらい++|Kumo Barai++|Chasse-Nuage ++|Wolkenbrecher++||Quitanubes ++}}
| 1.3.0 (3DS)<br>1.6.0 (Mobile)
{{langlist|nature||Rock Break|いわをけす|Iwa o Kesu|Efface-Roc|Felsbrecher|Frantumarocce|Quiebrarrocas}}
| March 23, 2016 (3DS)<br>April 26, 2016 (Mobile)
{{langlist|nature||Rock Break+|いわをけす+|Iwa o Kesu+|Efface-Roc +|Felsbrecher+||Quiebrarrocas +}}
|  
{{langlist|nature||Rock Break++|いわをけす++|Iwa o Kesu++|Efface-Roc ++|Felsbrecher++||Quiebrarrocas ++}}
* Increases the activation rate of some skills:
{{langlist|nature||Eject|ふりはらう|Furiharau|Éjection|Abschütteln|Espulsione|Expulsión}}
** {{DL|Skill (Shuffle)|Heavy Hitter}}: 20%/50%/50% → 20%/50%/80%
{{langlist|nature||Eject+|ふりはらう+|Furiharau+|Éjection +|Abschütteln+|Supersspulsione|Expulsión +}}
** {{DL|Skill (Shuffle)|Dragon Talon}}: 20%/50%/50% → 40%/70%/100%
{{langlist|nature||Eject++|ふりはらう++|Furiharau++|Éjection ++|Abschütteln++||Expulsión ++}}
** {{DL|Skill (Shuffle)|Burn}}: 5%/30%/80% → 5%/55%/80%
{{langlist|nature||Quirky|きまぐれ|Kimagure|Volatile|Willkür|Capriccio|Antojo}}
** {{DL|Skill (Shuffle)|Spookify}}: 5%/30%/80% → 5%/45%/80%
{{langlist|nature||Quirky+|きまぐれ+|Kimagure+|Volatile +|Willkür+|Supercapriccio|Antojo +}}
** {{DL|Skill (Shuffle)|Freeze}}: 5%/25%/70% → 5%/35%/70%
{{langlist|nature||Quirky++|きまぐれ++|Kimagure++|Volatile ++|Willkür+||Antojo ++}}
** {{DL|Skill (Shuffle)|Quake}}: 20%/30%/50% → 20%/35%/60%
{{langlist|nature||Stabilize|オジャマけし|Ojama Keshi|Anti-Entrave|Störbrecher|Demolizione|Quitainterferencia}}
** {{DL|Skill (Shuffle)|Dancing Dragons}}: 20%/50%/100% → 60%/100%/100%
{{langlist|nature||Stabilize+|オジャマけし+|Ojama Keshi+|Anti-Entrave +|Störbrecher+|Superdemolizione|Quitainterferencia +}}
** {{DL|Skill (Shuffle)|Pixie Power}}: 15%/35%/60% → 15%/40%/80%
{{langlist|nature||Stabilize++|オジャマけし++|Ojama Keshi++|Anti-Entrave ++|Störbrecher++||Quitainterferencia ++}}
** {{DL|Skill (Shuffle)|Sinister Power}}: 15%/35%/60% → 15%/40%/80%
{{langlist|nature||Swap|いれかえ|Irekae|Substitution|Austausch|Sostituzione|Trueque}}
** {{DL|Skill (Shuffle)|Counterattack}}: 25%/50%/100% → 25%/75%/100%
{{langlist|nature||Swap+|いれかえ+|Irekae+|Substitution +|Austausch+|Supersostituzione|Trueque +}}
** {{DL|Skill (Shuffle)|Vitality Drain}}: 5%/10%/30% → 5%/20%/50%
{{langlist|nature||Swap++|いれかえ++|Irekae++|Substitution ++|Austausch++||Trueque ++}}
** {{DL|Skill (Shuffle)|Swat}}: 20%/30%/50% → 20%/40%/100%
{{langlist|nature||Mega Boost|メガパワー|Mega Power|Méga-Puissance|Mega-Kraft|Megapotere|Megafuerza|메가파워|Mega Power}}
* Decreases the activation rate of some skills:
{{langlist|nature||Mega Boost+|メガパワー+|Mega Power+|Méga-Puissance +|Mega-Kraft+|Supermegapotere|Megafuerza +}}
** {{DL|Skill (Shuffle)|Flap}}: 50%/100%/100% → 20%/30%/100%
{{langlist|nature||Mega Boost++|ハイメガパワー|Hi Mega Power|Méga-Puissance X|Mega-Kraft++||Megafuerza ++}}
** {{DL|Skill (Shuffle)|Swarm}}: 60%/100%/100% → 60%/80%/100%
{{langlist|nature||Power of 4|4つのちから|Yottsu no Chikara|Force 4|Viererkraft|Forza 4|Fuerza 4|4개의힘|4-gae-ui Him}}
** {{DL|Skill (Shuffle)|Steely Resolve}}: 60%/100%/100% → 60%/80%/100%
{{langlist|nature||Power of 4+|4つのちから+|Yottsu no Chikara+|Force 4 +|Viererkraft+|Superforza 4|Fuerza 4 +}}
** {{DL|Skill (Shuffle)|Crowd Control}}: 20%/100%/100% → 20%/60%/80%
{{langlist|nature||Power of 5|5つのちから|Itsutsu no Chikara|Force 5|Fünferkraft|Forza 5|Fuerza 5}}
** {{DL|Skill (Shuffle)|Crowd Power}}: 40%/100%/100% → 25%/70%/90%
{{langlist|nature||Power of 5+|5つのちから+|Itsutsu no Chikara+|Force 5 +|Fünferkraft+|Superforza 5|Fuerza 5 +}}
** {{DL|Skill (Shuffle)|Poisonous Mist}}: 15%/25%/30% → 10%/25%/30%
{{langlist|nature||Three Force|スリーフォース|Three Force|Force 3|||Mejora 3}}
* The skill {{DL|Skill (Shuffle)|Flap}} now works on all types, instead of only Ground.
{{langlist|nature||4 Up|4アップ|Yon Up|Link 4 ↑|||Tetraimpulso}}
* The skills {{DL|Skill (Shuffle)|Eject}}, {{DL|Skill (Shuffle)|Eject+}}, and {{DL|Skill (Shuffle)|Eject++}} can now remove Pokémon that fall into the Puzzle Area like Support Pokémon.
{{langlist|nature||Nap Time|ねむけをさそう|Nemuke o Sasō|Marchand de Sable|||Soporífero}}
* It fixes a glitch that caused matches shaped like an "L" or upside-down "T" to activate skills twice.
{{langlist|nature||Sleep Charm|ねむらせる|Nemuraseru|Ensommeillement|Einlullen|Sognidoro|Adormilante}}
* Ditto no longer works as a "wild card" when matching Pokémon icons. This was done in response to players hacking in the Pokémon to get high scores in Competitive Stages.
{{langlist|nature||Lightning|ライトニング|Lightning|Électro-Surf|||Galvánico}}
|-
{{langlist|nature||Paralyze|まひさせる|Mahisaseru|Paralyseur|Paralysieren|Stop|Paralizante}}
| 1.3.10 (3DS)<br>1.6.4 (Mobile)
{{langlist|nature||Shock Attack|ショックこうげき|Shock Kōgeki|Attaque Choc|Schockangriff||Ataque Shock}}
| May 17, 2016
{{langlist|nature||Poison|どくにする|Doku ni Suru|Empoisonnement|||Envenenamiento}}
| Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both).
{{langlist|nature||Burn|やけどさせる|Yakedosaseru|Incandescence|Ankokeln|Bruciatura|Abrasivo}}
|-
{{langlist|nature||Burn+|やけどさせる+|Yakedosaseru+|Incandescence +|||}}
| 1.4.0 (3DS)<br>1.10.0 (Mobile)
{{langlist|nature||Freeze|こおらせる|Kōraseru|Glaciation|Einfrieren|Gelo|Congelante}}
| March 8, 2017 (3DS)<br>April 4, 2017
{{langlist|nature||Freeze+|こおらせる+|Kōraseru+|Glaciation +|Einfrieren+|Supergelo|Congelante +}}
| The skills "{{DL|Skill (Shuffle)|Mind Zap}}" and "{{DL|Skill (Shuffle)|Prank}}" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep.
{{langlist|nature||Spookify|こわがらせる|Kowagaraseru|Terreur|Verängstigen|Spavento|Pavoroso}}
|-
{{langlist|nature||Spookify+|こわがらせる+|Kowagaraseru+|Terreur +|Verängstigen+|Superspavento|Pavoroso +}}
| 1.4.1 (3DS)
{{langlist|nature||Dragon Shriek|ドラゴンのさけび|Dragon no Sakebi|Cri Draconique|||Alarido Dragón}}
| March 8, 2017 (3DS)
| Introduces a glitch where the skill "{{DL|Skill (Shuffle)|Poison Pact}}" would only activate if the enemy Pokémon is Poisoned.
|-
| 1.4.4 (3DS)
| March 15, 2017 (3DS)
| Fixes the "Poison Pact" glitch.
|-
| 1.4.6 (3DS)<br>1.10.0 (Mobile)
| April 4, 2017 (3DS)<br>April 5, 2017 (Mobile)
| Increases the damage dealt when activating some skills:
* {{DL|Skill (Shuffle)|Cross Attack}}: 2× → 3×
* {{DL|Skill (Shuffle)|L-Boost}}: 2× → 3×
* {{DL|Skill (Shuffle)|T-Boost}}: 2× → 3×
* {{DL|Skill (Shuffle)|Last-Ditch Effort}}: 2× → 5×
* {{DL|Skill (Shuffle)|Swarm}}: 2× → 5×
* {{DL|Skill (Shuffle)|Steely Resolve}}: 2× → 4×
* {{DL|Skill (Shuffle)|Final Effort}}: 3× → 7×
* {{DL|Skill (Shuffle)|Pyre}}: 1.2× → 1.5×
* {{DL|Skill (Shuffle)|Pummel}}: 1.2× → 1.5×
* {{DL|Skill (Shuffle)|Dancing Dragons}}: 1.2× → 1.5×
* {{DL|Skill (Shuffle)|Ice Dance}}: 1.2× → 1.5×
* {{DL|Skill (Shuffle)|Ground Forces}}: 1.2× → 1.5×
* {{DL|Skill (Shuffle)|Poison Pact}}: 1.5× → 2×
* {{DL|Skill (Shuffle)|Brute Force}}: 2× → 3×
 
Increases the effect growth of some skills:
* {{DL|Skill (Shuffle)|Cross Attack}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* {{DL|Skill (Shuffle)|L-Boost}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* {{DL|Skill (Shuffle)|T-Boost}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
* {{DL|Skill (Shuffle)|Last-Ditch Effort}}: 2.4×/3×/4×/6× → 6×/7.5×/10×/15×
* {{DL|Skill (Shuffle)|Steely Resolve}}: 2.2×/2.4×/5×/7× → 4.4×/4.8×/10×/14×
* {{DL|Skill (Shuffle)|Final Effort}}: 3.6×/4.2×/6×/10.2× → 8.4×/9.8×/14×/23.8×
 
Increases the activation rate of some skills:
* {{DL|Skill (Shuffle)|Mega Boost++}}: +5%/+10%/+15%/+20% → +5%/+10%/+20%/+40%
 
Introduces a bug whereby the skill "{{DL|Skill (Shuffle)|Brute Force}}" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon.
 
The skill "+-Boost" has been renamed to "Cross Attack".
|-
| 1.4.7 (3DS)<br>1.10.2 (Mobile)
| April 7, 2017
| Fixes the "{{DL|Skill (Shuffle)|Brute Force}}" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×).
 
Decreases the activation rate of some skills:
* {{DL|Skill (Shuffle)|Non Stop+}}: 35%/80%/100% → 20%/40%/60%.
|-
| 1.4.14 (3DS)<br>1.10.9 (Mobile)
| May 30, 2017
| Decreases the effect growth of some skills:
* {{DL|Skill (Shuffle)|Super Tackle}}: +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20%
* {{DL|Skill (Shuffle)|Super Voice}}: +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20%
|-
| 1.4.26 (3DS)<br>1.11.3 (Mobile)
| October 10, 2017
| Increases the damage dealt when activating some skills:
* {{DL|Skill (Shuffle)|Pyre}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Pummel}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Dancing Dragons}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Pixie Power}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Sinister Power}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Ice Dance}}: ×1.5 → ×1.8
* {{DL|Skill (Shuffle)|Ground Forces}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Big Wave}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Metal Combo}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Phantom Combo}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Leaf Combo}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Rock Combo}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Bug Combo}}: ×1.5 → ×2
* {{DL|Skill (Shuffle)|Double Normal}}: ×2.5 → ×4
 
Increases the effect growth of some skills:
* {{DL|Skill (Shuffle)|Pixie Power}}: +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60%
* {{DL|Skill (Shuffle)|Sinister Power}}: +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60%
* {{DL|Skill (Shuffle)|Ground Forces}}: +10%/+15%/+20%/+25% → +15%/+20%/+25%/+30%
* {{DL|Skill (Shuffle)|Leaf Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* {{DL|Skill (Shuffle)|Rock Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* {{DL|Skill (Shuffle)|Bug Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
* {{DL|Skill (Shuffle)|Psychic Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30%
|-
| 1.4.34 (3DS)<br>1.11.13 (Mobile)
| December 12, 2017
| Increases the activation rates of some skills:
* {{DL|Skill (Shuffle)|Vitality Drain}}: 5%/20%/50% → 15%/30%/60%
* {{DL|Skill (Shuffle)|Poisonous Mist}}: 10%/25%/30% → 25%/45%/30%
* {{DL|Skill (Shuffle)|Downpour}}: 10%/25%/30% → 25%/45%/30%
* {{DL|Skill (Shuffle)|Absorb}}: 40%/60%/100% → 60%/70%/100%
 
Increases the base attack power, activation chance, and effect growth of the skill {{DL|Skill (Shuffle)|Final Effort}}:
* attack power: 7× → 9×
* activation rate: 60%/80%/100% → 70%/80%/100%
* effect growth: 8.4× / 9.8× / 14× / 23.8× → 18× / 22.5× / 27× / 36×
|-
| 1.4.36 (3DS)
| December 26, 2017 (3DS)
| Decreases the effect growth of some skills:
* {{DL|Skill (Shuffle)|Big Eater}}: +10% / +20% / +25% / +30% → +3% / +5% / +7% / +9%
 
Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it.
|}
 
==Trivia==
* The [https://archive.is/QAuyr#11.25% official website] had images showing {{p|Manaphy}} using Stabilize. The equivalent images on the [http://www.pokemon.co.jp/ex/poketoru/news/post.php/60/ Japanese site] show it using its actual skill, Swap+.
* Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
* In the English version, the naming of the skill "{{DL|Skill (Shuffle)|Non Stop+}}" does not correspond to its lesser version, "{{DL|Skill (Shuffle)|Damage Streak}}". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
* The skill "{{DL|Skill (Shuffle)|Typeless Combo}}" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
* Of the skills that cost 200 skill points to max (ignoring unused skills):
** Up, Up, Up is the only skill not exclusive to one Pokémon.
** Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
* The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios [[escalation battle]].
** Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).
 
==In other languages==
{{langtable|color={{beauty color light}}|bordercolor={{cute color}}
|de=[[Ability|Fähigkeit]]
|fr=[[Ability|Talent]]
|it=[[Ability|Abilità]]
|ko=능력 ''Skill''
|es=Capacidad
}}
 
===Specific skills===
{{incomplete|section|2=Some names of other languages}}
{{langlist/h|nature|cute|NoZh}}
{{langlist|nature||4 Up|4アップ|Yon Up|Link 4 ↑|||Tetraimpulso}}
{{langlist|nature||Absorb|すいとる|Suitoru|Vol-Vie|||Absorbenergía}}
{{langlist|nature||Astonish|おどろかす|Odorokasu|Étonnement|Erstauner|Sgomento|Impresionar}}
{{langlist|nature||Astonish|おどろかす|Odorokasu|Étonnement|Erstauner|Sgomento|Impresionar}}
{{langlist|nature||Chill|さむけ|Samuke|Refroidissement|Schüttelfrost|Brivido|Enfriar}}
{{langlist|nature||Barrier Bash|バリアけし|Barrier Keshi|Anti-Barrière|Barrierenbrecher|Frangibarriera|Quitabarreras}}
{{langlist|nature||Whirlpool|うずしお|Uzushio|Tourbillon|Wirbeln||Torbellino}}
{{langlist|nature||Barrier Bash+|バリアけし+|Barrier Keshi+|Anti-Barrière +|Barrierenbrecher+|Superfrangibarriera|Quitabarreras +}}
{{langlist|nature||Flap|はばたく|Habataku|Tire-d'Ailes|Flattern|Battito d'ali|Aleteo}}
{{langlist|nature||Barrier Bash++|バリアけし++|Barrier Keshi++|Anti-Barrière ++|Barrierenbrecher++||Quitabarreras ++}}
{{langlist|nature||Constrict|からみつく|Karamitsuku|Compression|Umklammern||Restricción}}
{{langlist|nature||Barrier Break|||Annihil'Barrière|||Revientabarreras}}
{{langlist|nature||Barrier Shot|バリアはじき|Barrier Hajiki|Renvoie-Barrière|||Anulabarreras}}
{{langlist|nature||Barrier Shot Ω|バリアはじきΩ|Barrier Hajiki Ω|Renvoie-Barrière Ω|||Anulabarreras Ω}}
{{langlist|nature||Beast Power|||Force Chimère|||Ultrafuerza}}
{{langlist|nature||Big Eater|おおぐい|Ōkui|Ingestion|||Tragón}}
{{langlist|nature||Big Wave|ビッグウェーブ|Big Wave|Tsunami|||Oleada}}
{{langlist|nature||Blindside|やみうち|Yamiuchi|Frappe Nocturne|||Ataque Umbrío}}
{{langlist|nature||Block Off|ブロックオフ|Block Off|Pulvéri-Bloc|||Decatombe}}
{{langlist|nature||Block Shot|ブロックはじき|Block Hajiki|Renvoie-Bloc|||Zafabloques}}
{{langlist|nature||Block Smash{{tt|*|Block Bash prior to 3DS v1.2.0}}|ブロックくずし|Block Kuzushi|Casse-Bloc|Blockbrecher|Abbattiblocco|Rompebloques|블럭무너뜨리기|Block Muneotteurigi}}
{{langlist|nature||Block Smash+|ブロックくずし+|Block Kuzushi+|Casse-Bloc +|Blockbrecher+|Superabbattiblocco|Rompebloques +}}
{{langlist|nature||Block Smash++|ブロックブレイク|Block Break|Casse-Bloc X|Blockbrecher++||Rompebloques ++}}
{{langlist|nature||Blockify|ブロックにする|Block ni Suru|Créa-Bloc|Blockfabrik||Bloqueo}}
{{langlist|nature||Brute Force|ちからおし|Chikara Oshi|Assaut|Kraftpaket|Forza bruta|Fuerza Bruta}}
{{langlist|nature||Bug Combo|バグズコンボ|Bugs Combo|Combo Insecte|||Combo Insecto}}
{{langlist|nature||Burn|やけどさせる|Yakedosaseru|Incandescence|Ankokeln|Bruciatura|Abrasivo}}
{{langlist|nature||Burn+|やけどさせる+|Yakedosaseru+|Incandescence +|||Abrasivo +}}
{{langlist|nature||Calm Down|なごませる|Nagomaseru|Apaisement|||Serenidad}}
{{langlist|nature||Cheer|おうえん|Ōen|Soutien|Anfeuern||Vítores}}
{{langlist|nature||Chill|さむけ|Samuke|Refroidissement|Schüttelfrost|Brivido|Enfriar}}
{{langlist|nature||Cloud Clear|くもばらい|Kumo Barai|Chasse-Nuage|Wolkenbrecher|Spazzanubi|Quitanubes}}
{{langlist|nature||Cloud Clear+|くもばらい+|Kumo Barai+|Chasse-Nuage +|Wolkenbrecher+|Superspazzanubi|Quitanubes +}}
{{langlist|nature||Cloud Clear++|くもばらい++|Kumo Barai++|Chasse-Nuage ++|Wolkenbrecher++||Quitanubes ++}}
{{langlist|nature||Cloud Shot|くもはじき|Kumohajiki|Renvoie-Nuage|||Disipanubes}}
{{langlist|nature||Conduction|でんどう|Dendō|Induction|||Conducción}}
{{langlist|nature||Constrict|からみつく|Karamitsuku|Compression|Umklammern||Restricción}}
{{langlist|nature||Counterattack|はんげき|Han Geki|Riposte|Kontertreffer|Contrattacco|Contraataque}}
{{langlist|nature||Counterattack+|はんげき+|Han Geki+|Riposte +|Kontertreffer+||Contraataque +}}
{{langlist|nature||Cross Attack|+アタック|+ Attack|Puissance Croix|Kreuz-Angriff||Ataque Cruz}}
{{langlist|nature||Cross Attack+|+アタック+|+ Attack+|Puissance Croix +|||Ataque Cruz +}}
{{langlist|nature||Crowd Control|むれをなす|Mure o Nasu|Horde|Teamgeist|Attacco in gruppo|Poder Horda}}
{{langlist|nature||Crowd Control+|むれをなす+|Mure o Nasu+|Horde +|||Poder horda +}}
{{langlist|nature||Crowd Power|あつまるちから|Atsumaru Chikara|Synergie|Ansammlungskraft||Fuerza Grupo}}
{{langlist|nature||Crushing Step|ふみつける|Fumitsukeru|Écrasement|||Pisada}}
{{langlist|nature||Damage Streak|ノンストップ|Nonstop|Obstination|Nonstop|Valanga|Progresivo}}
{{langlist|nature||Dancing Dragons|ドラゴンコンボ|Dragon Combo|Combo Dragon|Drachensturm|Combo del Drago|Combo Dragón}}
{{langlist|nature||Daunt|ひるませる|Hirumaseru|Peur|||Amenazante}}
{{langlist|nature||Daunt|ひるませる|Hirumaseru|Peur|||Amenazante}}
{{langlist|nature||Crushing Step|ふみつける|Fumitsukeru|Écrasement|||Pisada}}
{{langlist|nature||Demolish|ふんさい|Funsai|Pulvérisation|||Desintegrador}}
{{langlist|nature||Mind Zap|わすれさせる|Wasuresaseru|Oubli|Zurücksetzer|Ripristino|Despiste}}
{{langlist|nature||Destruction|はかい|Hagai|Démolition|||Destrucción}}
{{langlist|nature||Calm Down|なごませる|Nagomaseru|Apaisement|||Serenidad}}
{{langlist|nature||Double Normal|ノーマルコンボ|Normal Combo|Combo Normal|Normal-Serie|Doppio normale|Combo Normal}}
{{langlist|nature||Vitality Drain|パワードレイン|Power Drain|Combativité|Auslaugen|Rodiforza|Robaenergía}}
{{langlist|nature||Poisonous Mist|どくのきり|Doku no Kiri|Brouillard Toxique|Giftschwaden||Niebla Tóxica}}
{{langlist|nature||Downpour|おおあめ|Ōame|Pluie Torrentielle|Regenguss||Chaparrón}}
{{langlist|nature||Downpour|おおあめ|Ōame|Pluie Torrentielle|Regenguss||Chaparrón}}
{{langlist|nature||Absorb|すいとる|Suitoru|Vol-Vie|||Absorbenergía}}
{{langlist|nature||Dragon Shriek|ドラゴンのさけび|Dragon no Sakebi|Cri Draconique|||Alarido Dragón}}
{{langlist|nature||Last-Ditch Effort|さいごのちから|Saigo no Chikara|Dernières Forces|Letzte Kraft|Ultima risorsa|Último Esfuerzo}}
{{langlist|nature||Dragon Talon|ドラゴンのつめ|Dragon no Tsume|Griffe de Dragon|Drachenkralle|Artigli del Drago|Zarpa Dragón}}
{{langlist|nature||Swarm|むしのしらせ|Mushi no Shirase|Essaim|Hexaplaga|Aiutinsetto|Enjambre}}
{{langlist|nature||Dragon Sweep|ドラゴンのしっぽ|Dragon no Shippo|Draco-Fouet|||Cola Dragón}}
{{langlist|nature||Steely Resolve|はがねのこころ|Hagane no Kokoro|Cœur d'Acier|Stahlherz|Cuore d’acciaio|Espíritu Férreo}}
{{langlist|nature||Eject|ふりはらう|Furiharau|Éjection|Abschütteln|Espulsione|Expulsión}}
{{langlist|nature||Hyper Bolt|ハイパーボルト|Hyper Bolt|Mégavoltage|||Hipervoltio}}
{{langlist|nature||Eject+|ふりはらう+|Furiharau+|Éjection +|Abschütteln+|Supersspulsione|Expulsión +}}
{{langlist|nature||Eject++|ふりはらう++|Furiharau++|Éjection ++|Abschütteln++||Expulsión ++}}
{{langlist|nature||Eliminate|はいじょ|Haijo|Élimination|||Supresión}}
{{langlist|nature||Extinction|だんぜつ|Danzetsu|Incision|||Incisión}}
{{langlist|nature||Fascinate|みりょう|Miryou|Fascination|||Donaire}}
{{langlist|nature||Final Effort|ラストワン|Last One|Coup Final|||Colofón}}
{{langlist|nature||Final Effort|ラストワン|Last One|Coup Final|||Colofón}}
{{langlist|nature||Bug Combo|バグズコンボ|Bugs Combo|Combo Insecte|||Combo Insecto}}
{{langlist|nature||Flap|はばたく|Habataku|Tire-d'Ailes|Flattern|Battito d'ali|Aleteo}}
{{langlist|nature||Sinister Power|ダークパワー|Dark Power|Force Ténébreuse|Unheilskraft|Potere oscuro|Fuerza Siniestra}}
{{langlist|nature||Flash Mob|だんけつ|Danketsu|Ralliement|||Unión}}
{{langlist|nature||Dancing Dragons|ドラゴンコンボ|Dragon Combo|Combo Dragon|Drachensturm|Combo del Drago|Combo Dragón}}
{{langlist|nature||Freeze|こおらせる|Kōraseru|Glaciation|Einfrieren|Gelo|Congelante}}
{{langlist|nature||Pixie Power|フェアリーパワー|Fairy Power|Force Féérique|Feenkraft|Potere Fatato|Poder Feérico}}
{{langlist|nature||Freeze+|こおらせる+|Kōraseru+|Glaciation +|Einfrieren+|Supergelo|Congelante +}}
{{langlist|nature||Pummel|そうこうげき|Sōkō Geki|Combo Costaud|Frontalangriff|Colpo poderoso|Beligerante|송화|Songhwa}}
{{langlist|nature||Full Power|フルパワー|Full Power|Pleine Puissance|||Omnifuerza}}
{{langlist|nature||Pyre|おくりび|Okuribi|Bûcher|Leuchtfeuer|Ardore|Pírico}}
{{langlist|nature||Sky Blast|スカイコンボ|Sky Combo|Combo Aérien|Flug-Serie||Combo Aéreo}}
{{langlist|nature||Phantom Combo|ファントムコンボ|Phantom Combo|Combo Spectral|||Combo Espectro}}
{{langlist|nature||Leaf Combo|リーフコンボ|Leaf Combo|Combo Végétal|||Combo Hoja}}
{{langlist|nature||Double Normal|ノーマルコンボ|Normal Combo|Combo Normal|Normal-Serie|Doppio normale|Combo Normal}}
{{langlist|nature||Psychic Combo|サイココンボ|Psycho Combo|Combo Psychique|||Combo Psique}}
{{langlist|nature||Rock Combo|ロックコンボ|Rock Combo|Combo Roche|||Combo Piedra}}
{{langlist|nature||Metal Combo|メタルコンボ|Metal Combo|Combo Métallique|||Combo Metal}}
{{langlist|nature||Big Wave|ビッグウェーブ|Big Wave|Tsunami|||Oleada}}
{{langlist|nature||Ground Forces|グランドコンボ|Ground Combo|Combo Terrestre|Boden-Serie||Combo Tierra}}
{{langlist|nature||Ground Forces|グランドコンボ|Ground Combo|Combo Terrestre|Boden-Serie||Combo Tierra}}
{{langlist|nature||Ice Dance|こおりのまい|Kōri no Mai|Combo Glacial|||Danza Glacial}}
{{langlist|nature||Hammering Streak|リレーラッシュ|Relay Lash|Assaut en série|||Ráfaga Frenética}}
{{langlist|nature||Poison Pact|ポイズンコンボ|Poison Combo|Combo Toxique|||Combo Veneno}}
{{langlist|nature||Heavy Hitter|パワーパンチ|Power Punch|Poing Écrasant|Krafthieb|Superpugno|Ultragolpe}}
{{langlist|nature||Paralysis Combo|まひコンボ|Mahi Combo|Para-Combo|Paralyse-Serie||Combo Parálisis}}
{{langlist|nature||Hide and Seek|かくれんぼ|Kakurenbo|Cache-cache|||Escondite}}
{{langlist|nature||Sleep Combo|ねむりコンボ|Nemuri Combo|Dodo-Combo|Schlaf-Serie||Combo Sueño}}
{{langlist|nature||Hitting Streak|れんげき|Ren Geki|Attaque en Série|Mehrfachschlag|Raffica|Ráfaga}}
{{langlist|nature||Relentless|たたみかける|Tatamikakeru|Acharnement|Piesacken||Ensañamiento}}
{{langlist|nature||Hitting Streak+|れんげき+|Ren Geki+|Attaque en Série +|Mehrfachschlag +|Raffica +|Ráfaga +}}
{{langlist|nature||Heavy Hitter|パワーパンチ|Power Punch|Poing Écrasant|Krafthieb|Superpugno|Ultragolpe}}
{{langlist|nature||Hyper Bolt|ハイパーボルト|Hyper Bolt|Mégavoltage|||Hipervoltio}}
{{langlist|nature||Dragon Talon|ドラゴンのつめ|Dragon no Tsume|Griffe de Dragon|Drachenkralle|Artigli del Drago|Zarpa Dragón}}
{{langlist|nature||Hyper Drain|ハイパードレイン|Hyper Drain|Hyper-Sangsue|||Hiperdrenaje}}
{{langlist|nature||Unity Power|きずなのちから|Kizuna no Chikara|Force Synergétique|||Sintonía}}
{{langlist|nature||Nosedive|きゅうこうか|Kyūkōka|Attaque en Piqué|Sturzangriff||Caída en Picado}}
{{langlist|nature||Hyper Punch|ハイパーパンチ|Hyper Punch|Hyper Poing|Hyperhieb||Hiperpuño}}
{{langlist|nature||Hyper Punch|ハイパーパンチ|Hyper Punch|Hyper Poing|Hyperhieb||Hiperpuño}}
{{langlist|nature||Super Bolt|スーパーボルト|Super Bolt|Survoltage|Superblitz||Supervoltio}}
{{langlist|nature||Ice Dance|こおりのまい|Kōri no Mai|Combo Glacial|||Danza Glacial}}
{{langlist|nature||Opportunist|きゅうしょをつく|Kyūsho o Tsuku|Coup Critique|Volltrefferplus|Colpo di fortuna|Certero|급소찌르기|Geupso Jjireugi}}
{{langlist|nature||Last-Ditch Effort|さいごのちから|Saigo no Chikara|Dernières Forces|Letzte Kraft|Ultima risorsa|Último Esfuerzo}}
{{langlist|nature||Super Arrow|スーパーアロー|Super Arrow|Super Flèche|||Superflecha}}
{{langlist|nature||Super Tackle|スーパータックル|Super Tackle|Super Plaquage|||Superenvite}}
{{langlist|nature||Super Voice|スーパーボイス|Super Voice|Super Chant|||Supervoz}}
{{langlist|nature||Full Power|フルパワー|Full Power|Pleine Puissance|||Omnifuerza}}
{{langlist|nature||Cross Attack|+アタック|+ Attack|Puissance Croix|Kreuz-Angriff||Ataque Cruz}}
{{langlist|nature||Cross Attack+|+アタック+|+ Attack+|Puissance Croix +|||Ataque Cruz +}}
{{langlist|nature||T-Boost|Tアタック|T Attack|Puissance T|T-Angriff||Ataque T}}
{{langlist|nature||L-Boost|Lアタック|L Attack|Puissance L|L-Angriff||Ataque L}}
{{langlist|nature||L-Boost|Lアタック|L Attack|Puissance L|L-Angriff||Ataque L}}
{{langlist|nature||Rock Shot|いわはじき|Iwa Hajiki|Renvoie-Roc|||Tirarrocas}}
{{langlist|nature||Leaf Combo|リーフコンボ|Leaf Combo|Combo Végétal|||Combo Hoja}}
{{langlist|nature||Block Shot|ブロックはじき|Block Hajiki|Renvoie-Bloc|||Zafabloques}}
{{langlist|nature||Lightning|ライトニング|Lightning|Électro-Surf|||Galvánico}}
{{langlist|nature||Cloud Shot|くもはじき|Kumohajiki|Renvoie-Nuage|||Disipanubes}}
{{langlist|nature||Mega Boost|メガパワー|Mega Power|Méga-Puissance|Mega-Kraft|Megapotere|Megafuerza|메가파워|Mega Power}}
{{langlist|nature||Hitting Streak|れんげき|Ren Geki|Attaque en Série|Mehrfachschlag|Raffica|Ráfaga}}
{{langlist|nature||Mega Boost+|メガパワー+|Mega Power+|Méga-Puissance +|Mega-Kraft+|Supermegapotere|Megafuerza +}}
{{langlist|nature||Hitting Streak+|れんげき+|Ren Geki+|Attaque en Série +|Mehrfachschlag +|Raffica +|Ráfaga +}}
{{langlist|nature||Mega Boost++|ハイメガパワー|High Mega Power|Méga-Puissance X|Mega-Kraft++||Megafuerza ++}}
{{langlist|nature||Damage Streak|ノンストップ|Nonstop|Obstination|Nonstop|Valanga|Progresivo}}
{{langlist|nature||Metal Combo|メタルコンボ|Metal Combo|Combo Métallique|||Combo Metal}}
{{langlist|nature||Toxic Stress|どくがさね|Dokugasane|Venin|||Reserva Tóxica}}
{{langlist|nature||Mind Zap|わすれさせる|Wasuresaseru|Oubli|Zurücksetzer|Ripristino|Despiste}}
{{langlist|nature||Nap Time|ねむけをさそう|Nemuke o Sasō|Marchand de Sable|||Soporífero}}
{{langlist|nature||Non Stop+|ノンストップ+|Nonstop+|Obstination +|||Progresivo +}}
{{langlist|nature||Non Stop+|ノンストップ+|Nonstop+|Obstination +|||Progresivo +}}
{{langlist|nature||Crowd Control|むれをなす|Mure o Nasu|Horde|Teamgeist|Attacco in gruppo|Poder Horda}}
{{langlist|nature||Nosedive|きゅうこうか|Kyūkōka|Attaque en Piqué|Sturzangriff||Caída en Picado}}
{{langlist|nature||Crowd Power|あつまるちから|Atsumaru Chikara|Synergie|Ansammlungskraft||Fuerza Grupo}}
{{langlist|nature||Opportunist|きゅうしょをつく|Kyūsho o Tsuku|Coup Critique|Volltrefferplus|Colpo di fortuna|Certero|급소찌르기|Geupso Jjireugi}}
{{langlist|nature||Flash Mob|だんけつ|Danketsu|Ralliement|||Unión}}
{{langlist|nature||Paralysis Combo|まひコンボ|Mahi Combo|Para-Combo|Paralyse-Serie||Combo Parálisis}}
{{langlist|nature||Counterattack|はんげき|Han Geki|Riposte|Kontertreffer|Contrattacco|Contraataque}}
{{langlist|nature||Paralyze|まひさせる|Mahisaseru|Paralyseur|Paralysieren|Stop|Paralizante}}
{{langlist|nature||Counterattack+|はんげき+|Han Geki+|Riposte +|Kontertreffer+||Contraataque +}}
{{langlist|nature||Paralyze+|まひさせる+|Mahisaseru+|Paralyseur +|||Paralizante +}}
{{langlist|nature||Blockify|ブロックにする|Block ni Suru|Créa-Bloc|Blockfabrik||Bloqueo}}
{{langlist|nature||Phantom Combo|ファントムコンボ|Phantom Combo|Combo Spectral|||Combo Espectro}}
{{langlist|nature||Rockify|いわにする|Iwa ni Suru|Créa-Roc|Felsfabrik||Enroque}}
{{langlist|nature||Pixie Power|フェアリーパワー|Fairy Power|Force Féérique|Feenkraft|Potere Fatato|Poder Feérico}}
{{langlist|nature||Blindside|やみうち|Yamiuchi|Frappe Nocturne|||Ataque Umbrío}}
{{langlist|nature||Poison|どくにする|Doku ni Suru|Empoisonnement|||Envenenamiento}}
{{langlist|nature||Barrier Shot|バリアはじき|Barrier Hajiki|Renvoie-Barrière|||Anulabarreras}}
{{langlist|nature||Poison Pact|ポイズンコンボ|Poison Combo|Combo Toxique|||Combo Veneno}}
{{langlist|nature||Shot Out|はじきだす|Hajikidasu|Renvoi|||Eyección}}
{{langlist|nature||Poisonous Mist|どくのきり|Doku no Kiri|Brouillard Toxique|Giftschwaden||Niebla Tóxica}}
{{langlist|nature||Possession|ひょうい|Hyōi|Possession|||Posesión}}
{{langlist|nature||Power Hug|パワーハグ|Power Hug|Gros Câlin|||Abrazote}}
{{langlist|nature||Power of 4|4つのちから|Yottsu no Chikara|Force 4|Viererkraft|Forza 4|Fuerza 4|4개의힘|4-gae-ui Him}}
{{langlist|nature||Power of 4+|4つのちから+|Yottsu no Chikara+|Force 4 +|Viererkraft+|Superforza 4|Fuerza 4 +}}
{{langlist|nature||Power of 5|5つのちから|Itsutsu no Chikara|Force 5|Fünferkraft|Forza 5|Fuerza 5}}
{{langlist|nature||Power of 5+|5つのちから+|Itsutsu no Chikara+|Force 5 +|Fünferkraft+|Superforza 5|Fuerza 5 +}}
{{langlist|nature||Prank|いたずら|Itazura|Chenapan|Schabernack|Burla|Travieso}}
{{langlist|nature||Psyburst|サイコバースト|Psychoburst|Explosion Psy|||Explosión Psíquica}}
{{langlist|nature||Psychic Combo|サイココンボ|Psycho Combo|Combo Psychique|||Combo Psique}}
{{langlist|nature||Pummel|そうこうげき|Sōkō Geki|Combo Costaud|Frontalangriff|Colpo poderoso|Beligerante|송화|Songhwa}}
{{langlist|nature||Pyre|おくりび|Okuribi|Bûcher|Leuchtfeuer|Ardore|Pírico}}
{{langlist|nature||Quake|ゆさぶる|Yusaburu|Secousse|Aufrüttler|Terremoto|Temblor}}
{{langlist|nature||Quake|ゆさぶる|Yusaburu|Secousse|Aufrüttler|Terremoto|Temblor}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Volatile|Willkür|Capriccio|Antojo}}
{{langlist|nature||Quirky+|きまぐれ+|Kimagure+|Volatile +|Willkür+|Supercapriccio|Antojo +}}
{{langlist|nature||Quirky++|きまぐれ++|Kimagure++|Volatile ++|Willkür+||Antojo ++}}
{{langlist|nature||Relentless|たたみかける|Tatamikakeru|Acharnement|Piesacken||Ensañamiento}}
{{langlist|nature||Risk-Taker|アップダウン|Up-Down|Hasard|Auf und Ab|Alti e bassi|Oscilante}}
{{langlist|nature||Risk-Taker|アップダウン|Up-Down|Hasard|Auf und Ab|Alti e bassi|Oscilante}}
{{langlist|nature||Rock Break|いわをけす|Iwa o Kesu|Efface-Roc|Felsbrecher|Frantumarocce|Quiebrarrocas}}
{{langlist|nature||Rock Break+|いわをけす+|Iwa o Kesu+|Efface-Roc +|Felsbrecher+||Quiebrarrocas +}}
{{langlist|nature||Rock Break++|いわをけす++|Iwa o Kesu++|Efface-Roc ++|Felsbrecher++||Quiebrarrocas ++}}
{{langlist|nature||Rock Combo|ロックコンボ|Rock Combo|Combo Roche|||Combo Piedra}}
{{langlist|nature||Rock Shot|いわはじき|Iwa Hajiki|Renvoie-Roc|||Demolerrocas}}
{{langlist|nature||Rock Shot α|いわはじきα|Iwa Hajiki α|Renvoie-Roc α|||Demolerrocas α}}
{{langlist|nature||Rockify|いわにする|Iwa ni Suru|Créa-Roc|Felsfabrik||Enroque}}
{{langlist|nature||Rockify+|いわにする+|Iwa ni Suru+|Créa-Roc +|||Enroque +}}
{{langlist|nature||Sand Sport|||Lance-Sable|||Arenal}}
{{langlist|nature||Shadow Dance|シャドーダンス|Shadow Dance|Danse Fantôme|||Danza Sombría}}
{{langlist|nature||Shadow Shock|||Choc Obscur|||Shock Sombrío}}
{{langlist|nature||Shock Attack|ショックこうげき|Shock Kōgeki|Attaque Choc|Schockangriff||Ataque Shock}}
{{langlist|nature||Shot Out|はじきだす|Hajikidasu|Renvoi|||Eyección}}
{{langlist|nature||Sinister Power|ダークパワー|Dark Power|Force Ténébreuse|Unheilskraft|Potere oscuro|Fuerza Siniestra}}
{{langlist|nature||Sky Blast|スカイコンボ|Sky Combo|Combo Aérien|Flug-Serie||Combo Aéreo}}
{{langlist|nature||Sleep Charm|ねむらせる|Nemuraseru|Ensommeillement|Einlullen|Sognidoro|Adormilante}}
{{langlist|nature||Sleep Combo|ねむりコンボ|Nemuri Combo|Dodo-Combo|Schlaf-Serie||Combo Sueño}}
{{langlist|nature||Spookify|こわがらせる|Kowagaraseru|Terreur|Verängstigen|Spavento|Pavoroso}}
{{langlist|nature||Spookify+|こわがらせる+|Kowagaraseru+|Terreur +|Verängstigen+|Superspavento|Pavoroso +}}
{{langlist|nature||Stabilize|オジャマけし|Ojama Keshi|Anti-Entrave|Störbrecher|Demolizione|Quitainterferencia}}
{{langlist|nature||Stabilize+|オジャマけし+|Ojama Keshi+|Anti-Entrave +|Störbrecher+|Superdemolizione|Quitainterferencia +}}
{{langlist|nature||Stabilize++|オジャマけし++|Ojama Keshi++|Anti-Entrave ++|Störbrecher++||Quitainterferencia X}}
{{langlist|nature||Steely Resolve|はがねのこころ|Hagane no Kokoro|Cœur d'Acier|Stahlherz|Cuore d’acciaio|Espíritu Férreo}}
{{langlist|nature||Super Arrow|スーパーアロー|Super Arrow|Super Flèche|||Superflecha}}
{{langlist|nature||Super Bolt|スーパーボルト|Super Bolt|Survoltage|Superblitz||Supervoltio}}
{{langlist|nature||Super Cheer|スーパーおうえん|Super Ōen|Super Soutien|||Ovación}}
{{langlist|nature||Super Tackle|スーパータックル|Super Tackle|Super Plaquage|||Superenvite}}
{{langlist|nature||Super Voice|スーパーボイス|Super Voice|Super Chant|||Supervoz}}
{{langlist|nature||Swap|いれかえ|Irekae|Substitution|Austausch|Sostituzione|Trueque}}
{{langlist|nature||Swap+|いれかえ+|Irekae+|Substitution +|Austausch+|Supersostituzione|Trueque +}}
{{langlist|nature||Swap++|いれかえ++|Irekae++|Substitution ++|Austausch++||Trueque ++}}
{{langlist|nature||Swarm|むしのしらせ|Mushi no Shirase|Essaim|Hexaplaga|Aiutinsetto|Enjambre}}
{{langlist|nature||Swat|たたきおとす|Tatakiotosu|Mise à Terre|Absturz|Atterramento|Demoledor}}
{{langlist|nature||Swat|たたきおとす|Tatakiotosu|Mise à Terre|Absturz|Atterramento|Demoledor}}
{{langlist|nature||Brute Force|ちからおし|Chikara Oshi|Assaut|Kraftpaket|Forza bruta|Fuerza Bruta}}
{{langlist|nature||T-Boost|Tアタック|T Attack|Puissance T|T-Angriff||Ataque T}}
{{langlist|nature||Prank|いたずら|Itazura|Chenapan|Schabernack|Burla|Travieso}}
{{langlist|nature||Three Force|スリーフォース|Three Force|Force 3|||Mejora 3}}
{{langlist|nature||Cheer|おうえん|Ōen|Soutien|Anfeuern||Vítores}}
{{langlist|nature||Toxic Stress|どくがさね|Dokugasane|Venin|||Reserva Tóxica}}
{{langlist|nature||Super Cheer|スーパーおうえん|Super Ōen|Super Soutien|||}}
{{langlist|nature||Dragon Sweep|ドラゴンのしっぽ|Dragon no Shippo|Draco Fouet|||Cola Dragón}}
{{langlist|nature||Transform|へんしん|Henshin|Métamorphose|||Transformación}}
{{langlist|nature||Transform|へんしん|Henshin|Métamorphose|||Transformación}}
{{langlist|nature||Try Hard|ほんきをだす|Honki o Dasu|Gare à toi|||}}
{{langlist|nature||Try Hard|ほんきをだす|Honki o Dasu|Gare à toi|||Arrojo}}
{{langlist|nature||Possession|ひょうい|Hyōi||||}}
{{langlist|nature||Typeless Combo|タイプレスコンボ|Typeless Combo|Combo Tout Type|||Combo Omnitipo}}
{{langlist|nature||Unity Power|きずなのちから|Kizuna no Chikara|Force Synergétique|||Sintonía}}
{{langlist|nature||Up, Up, Up|みぎかたあがり|Migikata Agari|Expansion|||Auge}}
{{langlist|nature||Vitality Drain|パワードレイン|Power Drain|Combativité|Auslaugen|Rodiforza|Robaenergía}}
{{langlist|nature||Whirlpool|うずしお|Uzushio|Tourbillon|Wirbeln||Torbellino}}
|-
|-
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" |
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" |
|}
|}


===Unused Skills===
===Unused skills===
{{langlist/h|nature|cute}}
{{langlist/h|nature|cute|NoZh}}
{{langlist|nature||Fearless|こわいものしらず|Kowai Mono Shirazu|Intrépide|Furchtlosigkeit||Temerario}}
{{langlist|nature||Fearless|こわいものしらず|Kowai Mono Shirazu|Intrépide|Furchtlosigkeit||Temerario}}
{{langlist|nature||Disrupt Buster|オジャマブレイク|Ojama Break|Bris'Entrave|Störbeseitiger||Despeje}}
{{langlist|nature||Disrupt Buster|オジャマブレイク|Ojama Break|Bris'Entrave|Störbeseitiger||Despeje}}
Line 2,450: Line 3,167:
{{langlist|nature||Prospector|はっくつ|Hakkutsu||||}}
{{langlist|nature||Prospector|はっくつ|Hakkutsu||||}}
{{langlist|nature||Alchemist|れんきん|Renkin||||}}
{{langlist|nature||Alchemist|れんきん|Renkin||||}}
{{langlist|nature||Block Off|ブロックオフ|Block Off||||}}
|-
|-
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" |
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" |
|}
|}


{{-}}
{{Project Sidegames notice}}
{{Project Sidegames notice}}


Line 2,462: Line 3,177:


[[de:Fähigkeiten in Pokémon Shuffle]]
[[de:Fähigkeiten in Pokémon Shuffle]]
[[es:Capacidad]]
[[fr:Liste des talents de Pokémon Shuffle]]
[[fr:Liste des talents de Pokémon Shuffle]]
[[it:Abilità (Shuffle)]]
[[ja:ポケとるに登場する能力一覧]]
[[zh:能力(消消乐)]]
[[zh:能力(消消乐)]]

Latest revision as of 08:05, 21 July 2024

Gulpin's skill Poison, at skill level 5.

Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapper.png Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.

Skill Level

A Skill Booster S/M/L
A personal- ized Skill Booster

From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.

Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes.

A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.

Item Skill points granted Notes
Skill Booster personalized.png Personalized Skill Booster 1 point
Skill Booster SML.png Skill Booster S 3 points Can be used from the bag while editing the active team.
Skill Booster SML.png Skill Booster M 10 points Can be used from the bag while editing the active team.
Skill Booster SML.png Skill Booster L 30 points Can be used from the bag while editing the active team.

The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.

Total skill points per level
Skill points
to max
50 54 61 70
(type A)
70
(type B)
100
(type A)
100
(type B)
120 150 200
Level 1
Level 2 3 2 3 2 5 2 5 5 15 10
Level 3 10 9 8 9 15 9 20 30 45 50
Level 4 25 27 23 30 40 30 40 70 100 100
Level 5 50 54 61 70 70 100 100 120 150 200

The table below lists the amount of skill points needed to reach the next level:

Skill points to next level
Skill points
to max
50 54 61 70
(type A)
70
(type B)
100
(type A)
100
(type B)
120 150 200
Level 1 3 2 3 2 5 2 5 5 15 10
Level 2 7 7 5 7 10 7 15 25 30 40
Level 3 15 18 15 21 25 21 20 40 55 50
Level 4 25 27 38 40 30 70 60 50 50 100
Level 5

Skill activation mechanics

A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.

Tie-breakers
  • If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
Shape-based skills

For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.

  • When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
  • For Mega Evolution, the intersecting icon of the shape is counted twice.
Type-based skills

For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).

  • Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
  • Non-support Pokémon that do not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
Multiple effects

If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.

  • For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
Status conditions
Main article: Status condition → Pokémon Shuffle

This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:

  • Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
  • The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
  • The skills Mind Zap and Prank will not activate if the foe has a status condition.

Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.

  • This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.

Order of operations

Once any tie-breaker has been applied for a move, effects occur as follows:

Before first match
  • Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
First match
  • The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
    • Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
    • If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
    • If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
    • If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • The first match removes barriers, black clouds, and rocks, if applicable.
    • If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
  • Damage (with applicable boosts) is dealt.
  • The disruption countdown on the foe will tick down 1 turn.
    • This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
    • Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
  • If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
Second match
  • If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
  • If a shape-match skill was triggered, the damage boost will be applied to this match's damage.

The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).

After the combo ends, any applicable disruptions from the enemy will occur.

  • In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.

List of skills

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs JP names for several skills: Beast Power, Psyburst, Extinction, Fascinate, Sand Sport, Shadow Shock, Power Hug, Conduction, Hyper Drain, Big Eater, "Up, Up, Up", Hammering Streak, Rock Shot α, Destruction, Eliminate, Barrier Break, Barrier Shot Ω, Hide and Seek, Rockify+, Poison Rush, 5 Up, Blockify+

The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.

The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).

For a sortable list of which Pokémon use each skill, please see the full Pokémon list.

Index no. Name
(Japanese)
Description/Notes Effect Chance
(3-/4-/5 or more-match)
Skill
points
to max
Skill Level bonus
76 Cheer
おうえん
Increases the chance that the next match's skill is triggered.
  • The activation chance for the next match's skill is raised 5%.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 60%
  • 100%
  • 100%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +40%
159 Super Cheer
スーパーおうえん
Guarantees that the next match's skill is triggered.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 10%
  • 40%
  • 70%
150 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
45 Mega Boost
メガパワー
Fills the Mega Gauge of a Pokémon of the same type.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +3
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
51 Mega Boost+
メガパワー+
Fills the Mega Gauge of the same type of Pokémon more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +6
  • 50%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
52 Mega Boost++
ハイメガパワー
Fills the Mega Gauge of same type of Pokémon even more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +9
  • 10%
  • 20%
  • 60%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +40%
1 Opportunist
きゅうしょをつく
Rarely increases damage. * Damage ×1.5
  • 5%
  • 10%
  • 10%
050 Damage:
  • ×2.1
  • ×2.7
  • ×3
  • ×5.1
2 Heavy Hitter
パワーパンチ
Sometimes increases damage.* Damage ×1.5
  • 20%
  • 50%
  • 80%
070
(type B)
Damage:
  • ×2.25
  • ×3
  • ×3.3
  • ×4.05
46 Hyper Punch
ハイパーパンチ
Sometimes deals even more damage. * Damage ×3
  • 10%
  • 50%
  • 50%
070
(type A)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
3 Dragon Talon
ドラゴンのつめ
Sometimes increases damage. * Damage ×1.5
  • 40%
  • 70%
  • 100%
070
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
67 Nosedive
きゅうこうか
Sometimes deals a lot more damage. * Damage ×5
  • 15%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
71 Super Bolt
スーパーボルト
Rarely deals a ton of damage. * Damage ×10
  • 10%
  • 20%
  • 50%
100
(type A)
Damage:
  • ×11
  • ×12
  • ×13
  • ×15
118 Unity Power
きずなのちから
Sometimes deals a lot more damage. * Damage ×5
  • 25%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×9
  • ×12
121 Try Hard
ほんきをだす
Rarely deals a ton of damage. * Damage ×10
  • 10%
  • 20%
  • 50%
200 Damage:
  • ×12
  • ×15
  • ×18
  • ×25
120 Beast Power Sometimes deals a lot more damage. Damage ×7
  • 17%
  • 53%
  • 73%
61 Damage:
  • ×7.7
  • ×8.4
  • ×9.1
  • ×9.8
86 Psyburst Sometimes deals a lot more damage.
  • Replaces the unused skill Flashover (かえん) as of 3DS version 1.5.2.
Damage ×5
  • 50%
  • 50%
  • 50%
120 Damage:
  • ×6
  • ×7.5
  • ×9.5
  • ×12
111 Three Force
スリーフォース
Increases damage when you make a match of three. Damage ×2
  • 100%
  • 0%
  • 0%
070
(type A)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
4 Power of 4
4つのちから
Increases damage when you make a match of four. Damage ×1.5
  • 0%
  • 100%
  • 0%
120 Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
47 Power of 4+
4つのちから+
Deals even more damage when you make a match of four. Damage ×3
  • 0%
  • 80%
  • 0%
120 Damage:
  • ×3.3
  • ×3.6
  • ×3.9
  • ×4.5
119 4 Up
4アップ
Increases damage when you make a match of four. Skill Level will go up more easily! * Damage ×1.5
  • 0%
  • 100%
  • 0%
054 Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
115 Super Arrow
スーパーアロー
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
116 Super Tackle
スーパータックル
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
117 Super Voice
スーパーボイス
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
112 Full Power
フルパワー
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×10
  • 0%
  • 10%
  • 0%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
113 Demolish
ふんさい
Sometimes deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×9
  • 0%
  • 80%
  • 0%
61 Chance:
  • +2%
  • +4%
  • +6%
  • +9%
5 Power of 5
5つのちから
Increases damage when you make a match of five. * Damage ×1.5
  • 0%
  • 0%
  • 100%
120 Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
48 Power of 5+
5つのちから+
Deals even more damage when you make a match of five. * Damage ×3
  • 0%
  • 0%
  • 80%
120 Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×5.1
114 Extinction Rarely deals a ton of damage when you make a match of five.
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×16
  • 0%
  • 0%
  • 35%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +35%
73 Cross Attack
+アタック
Increases damage when making a + shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
  • Called +-Boost (+アタック) prior to v1.4.46 (3DS) and v1.10.1 (Mobile)
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
74 L-Boost
Lアタック
Increases damage when making an L-shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
75 T-Boost
Tアタック
Increases damage when making a T-shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
110 Cross Attack+
+アタック+
Deals even more damage when making a + shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×4
  • 80%
  • 90%
  • 100%
120 Damage:
  • ×4.4
  • ×4.8
  • ×6
  • ×12
9 Risk-Taker
アップダウン
Damage may randomly be increased or decreased.
  • Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus.
  • As of 3DS v1.5, it is stated erroneously in-game as "Increases damage randomly."
Damage ×1/3-3
  • 50%
  • 70%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.8
  • ×2
  • ×2.5
40 Burn
やけどさせる
Leaves the foe burned.
  • When triggered, burns the opponent for 2 moves.
  • A burned Pokémon takes 50% more damage from Fire-type Pokémon.
  • Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.
Damage ×1.5
  • 5%
  • 55%
  • 80%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
153 Burn+
やけどさせる+
Rarely leaves the foe burned for an even longer period of time
  • When triggered, burns the opponent for 10 moves.
  • A burned Pokémon takes 50% more damage from Fire-type Pokémon.
  • Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.
Damage ×1.5
  • 5%
  • 25%
  • 50%
120 Chance:
  • +15%
  • +25%
  • +40%
  • +50%
41 Spookify
こわがらせる
Leaves the foe spooked.
  • When triggered, spooks the opponent for 2 moves.
  • A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
  • Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
Damage ×1.5
  • 5%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
144 Spookify+
こわがらせる+
Sometimes leaves foe spooked for even longer when you make a match of four or more.
  • When triggered, spooks the opponent for 6 moves.
  • A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
  • Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Damage ×1.5
  • 0%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
42 Freeze
こおらせる
Leaves the foe frozen.
  • When triggered, freezes the opponent for 3 moves.
  • A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
  • Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.
Damage ×1.2
  • 5%
  • 35%
  • 70%
100
(type B)
Chance:
  • +10%
  • +12%
  • +15%
  • +20%
143 Freeze+
こおらせる+
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
  • When triggered, freezes the opponent for 7 moves.
  • A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
  • Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Damage ×1.2
  • 0%
  • 35%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +25%
  • +30%
150 Nap Time
ねむけをさそう
Leaves the foe asleep.
  • When triggered, puts the opponent to sleep for 2 moves.
  • A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
  • Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.
Damage ×1.2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
43 Sleep Charm
ねむらせる
Leaves the foe asleep.
  • When triggered, puts the opponent to sleep for 3 moves.
  • A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
  • Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.
Damage ×1.2
  • 5%
  • 30%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +18%
  • +25%
152 Lightning
ライトニング
Leaves the foe paralyzed for a short period of time.
  • When triggered, paralyzes the opponent for 1 move.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 40%
  • 70%
  • 90%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×2
  • ×2.5
44 Paralyze
まひさせる
Leaves the foe paralyzed.
  • When triggered, paralyzes the opponent for 2 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 10%
  • 30%
  • 80%
070
(type A)
Chance:
  • +5%
  • +8%
  • +10%
  • +15%
66 Shock Attack
ショックこうげき
Leaves the foe paralyzed for a longer period of time.
  • When triggered, paralyzes the opponent for 4 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 20%
  • 30%
  • 80%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
92 Dragon Shriek
ドラコンのさけび
Leaves the foe paralyzed for a longer period of time.
  • When triggered, paralyzes the opponent for 5 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.2
  • ×1.4
  • ×1.6
  • ×2
151 Paralyze+
まひさせる+
Rarely leaves the foe paralyzed for an even longer period of time.
  • When triggered, paralyzes the opponent for 10 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 1%
  • 15%
  • 65%
070
(type A)
Chance:
  • +4%
  • +6%
  • +8%
  • +10%
84 Poison
どくにする
Leaves the foe poisoned.
  • When triggered, poisons the opponent for 6 moves.
  • A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).
  • Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.
Damage ×1.5*
  • 10%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
37 Astonish
おどろかす
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
88 Constrict
からみつく
Can delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'
Damage ×2
  • 20%
  • 50%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
36 Chill
さむけ
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
38 Flap
はばたく
Can delay your opponent's disruptions for a turn.*
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • Only affects Ground-type Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
87 Whirlpool
うずしお
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 60%
  • 90%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
145 Fascinate Can delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 30%
  • 30%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +30%
156 Sand Sport Can delay your opponent's disruptions for three turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'
Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.5
  • ×2
  • ×3
  • ×4
26 Prank
いたずら
Sometimes changes when a foe will next disrupt your play.
  • Changes the countdown to a random number between 1 and its maximum.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
Other
  • 20%
  • 40%
  • 100%
050 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
39 Mind Zap
わすれさせる
Can reset your opponent's disruption counter to maximum.
  • Changes the countdown to its original value.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 10%
  • 40%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +25%
154 Possession
ひょうい
Can reset your opponent's disruption counter to maximum.
  • It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 40%
  • 40%
  • 40%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +33%
155 Calm Down
なごませる
Can reset your opponent's disruption counter to maximum.
  • It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
20 Quake
ゆさぶる
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
  • When triggered, paralyzes the opponent for 1 move.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Damage ×1.2
  • 20%
  • 35%
  • 60%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
149 Daunt
ひるませる
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×1.2
  • 70%
  • 70%
  • 70%
070
(type A)
Damage:
  • ×1.44
  • ×1.8
  • ×2.16
  • ×2.4
147 Crushing Step
ふみつける
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×2
  • 30%
  • 40%
  • 50%
100
(type B)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
146 Shadow Shock Delays your opponent's disruptions for two turns and deals even more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'
Damage ×3
  • 15%
  • 50%
  • 100%
120 Damage:
  • ×4.5
  • ×6
  • ×9
  • ×10.5
148 Power Hug Delays your opponent's disruptions for two turns and deals a lot more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'
Damage ×5
  • 30%
  • 50%
  • 80%
50 Damage:
  • ×6
  • ×7.5
  • ×9
  • ×10
6 Last-Ditch Effort
さいごのちから
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 50%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×10
  • ×15
10 Swarm
むしのしらせ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
11 Steely Resolve
はがねのこころ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×4
  • 60%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×4.4
  • ×4.8
  • ×10
  • ×14
123 Hyper Bolt
ハイパーボルト
Deals a lot more damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×7
  • 70%
  • 70%
  • 70%
120 Damage:
  • ×8.4
  • ×9.1
  • ×10.5
  • ×14
89 Final Effort
ラストワン
Deals a ton of damage when there are no more moves left.
  • Activates only during the final turn or last 3 seconds.
Damage ×9
  • 70%
  • 80%
  • 100%
070
(type A)
Damage:
  • ×18
  • ×22.5
  • ×27
  • ×36
12 Pyre
おくりび
Increases damage done by any Fire types in the combo. Damage ×2
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
14 Pummel
そうこうげき
Increases damage done by any Fighting types in the combo. Damage ×2
  • 15%
  • 50%
  • 100%
120 Chance:
  • +20%
  • +25%
  • +40%
  • +50%
13 Dancing Dragons
ドラゴンコンボ
Increases damage done by any Dragon types in the combo. Damage ×2
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
15 Pixie Power
フェアリーパワー
Increases damage done by any Fairy types in the combo. Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
16 Sinister Power
ダークパワー
Increases damage done by any Dark types in the combo. Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
81 Ice Dance
こおりのまい
Increases damage done by Ice types in the combo. Damage ×1.8
  • 30%
  • 50%
  • 70%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
82 Ground Forces
グランドコンボ
Increases damage done by Ground types in the combo. Damage ×2
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +15%
  • +20%
  • +25%
  • +30%
99 Big Wave
ビッグウェーブ
Increases damage done by any Water types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
100 Conduction Increases damage done by any Electric types in the combo. Damage ×2
  • 20%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
101 Metal Combo
メタルコンボ
Increases damage done by any Steel types in the combo. Damage ×2
  • 5%
  • 100%
  • 100%
150 Chance:
  • +10%
  • +15%
  • +25%
  • +45%
102 Phantom Combo
ファントムコンボ
Increases damage done by any Ghost types in the combo. Damage ×2
  • 5%
  • 100%
  • 100%
150 Chance:
  • +10%
  • +15%
  • +25%
  • +45%
105 Leaf Combo
リーフコンボ
Increases damage done by any Grass types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
106 Rock Combo
ロックコンボ
Increases damage done by any Rock types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
107 Bug Combo
バグズコンボ
Increases damage done by any Bug types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
68 Sky Blast
スカイコンボ
Increases damage done by any Flying types in the combo. Damage ×2
  • 10%
  • 60%
  • 90%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
80 Poison Pact
ポイズンコンボ
Increases damage done by Poison types in the combo. Damage ×2
  • 40%
  • 60%
  • 80%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +50%
103 Shadow Dance
シャドーダンス
Deals even more damage done by Ghost types in the combo when you make a match of five.*
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×3
  • 0%
  • 0%
  • 70%
54 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
108 Psychic Combo
サイココンボ
Increases damage done by any Psychic types in the combo. Damage ×2
  • 10%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
104 Typeless Combo
タイプレスコンボ
Increases damage done by any types in the combo. Damage ×2.5
  • 40%
  • 40%
  • 40%
150 Chance:
  • +10%
  • +15%
  • +20%
  • +35%
050 Double Normal
ノーマルコンボ
Deals a lot more damage done by any Normal types in the combo. * Damage ×4
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
77 Paralysis Combo
まひコンボ
Increases damage done by combos if the foe is paralyzed.
  • It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.
  • However, it will not activate if the foe is afflicted by Disruption Delay.
  • In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.
Damage ×1.5
  • 40%
  • 60%
  • 100%
070
(type A)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
78 Sleep Combo
ねむりコンボ
Increases damage done by combos if the foe is asleep. Damage ×1.5
  • 40%
  • 60%
  • 100%
100
(type B)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
79 Relentless
たたみかける
Increases damage done by combos if foe has any status condition.
  • It will also activate if the enemy is afflicted by Disruption Delay.
  • Note: This skill is bugged. Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.
Damage ×1.2
  • 70%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×1.44
  • ×1.56
  • ×1.8
  • ×2.04
17 Crowd Control
むれをなす
Increases damage when there are more <Pokémon> in the puzzle area.*
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
131 Crowd Control+
むれをなす+
Deals even more damage when there are more <Pokémon> in the puzzle area. *
  • Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×P
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +10%
  • +25%
  • +30%
  • +40%
18 Counterattack
はんげき
Deals even more damage the more disruptions there are. *
  • Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +20×D
  • 25%
  • 75%
  • 100%
100
(type A)
Damage:
  • +30×D
  • +35×D
  • +40×D
  • +50×D
130 Counterattack+
はんげき+
Deals even more damage the more disruptions there are. *
  • Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×D
  • 25%
  • 50%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
49 Crowd Power
あつまるちから
Increases damage when there are more <Pokémon> in the puzzle area. *
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 25%
  • 70%
  • 90%
100
(type B)
Damage:
  • +60×P
  • +70×P
  • +80×P
  • +100×P
83 Flash Mob
だんけつ
Increases damage when there are more Pokémon with the same type in the puzzle area. *
  • Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +30×P'
  • 5%
  • 40%
  • 60%
070
(type A)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
19 Vitality Drain
パワードレイン
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 15%
  • 30%
  • 60%
050 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
128 Hyper Drain Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Other
  • 0%
  • 60%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
69 Poisonous Mist
どくのきり
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
70 Downpour
おおあめ
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
129 Absorb
すいとる
Does more damage when the opponent has more HP left.
  • Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 60%
  • 70%
  • 100%
050 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
127 Big Eater Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 40%
  • 70%
  • 90%
120 Chance:
  • +3%
  • +5%
  • +7%
  • +9%
7 Hitting Streak
れんげき
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
126 Hitting Streak+
れんげき+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-10*
  • 60%
  • 60%
  • 60%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
8 Damage Streak
ノンストップ
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
124 Non Stop+
ノンストップ+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-10*
  • 20%
  • 40%
  • 60%
120 Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
85 Toxic Stress
どくがさね
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
125 Up, Up, Up Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-20*
  • 20%
  • 50%
  • 100%
200 Chance:
  • +20%
  • +30%
  • +40%
  • +50%
163 Hammering Streak Increases damage when it is triggered in a row.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 100%
  • 100%
  • 100%
120 Damage:
  • ×1.5
  • ×2
  • ×2.5
  • ×3
22 Swat
たたきおとす
Increases damage against Flying, Bug, or Fairy types.
  • Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 20%
  • 40%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.6
23 Brute Force
ちからおし
Increases damage for attacks that are not very effective.
  • All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 50%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
30 Rock Break
いわをけす
Destroys one breakable-rock disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
54 Rock Break+
いわをけす+
Sometimes destroys three breakable-rock disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
55 Rock Break++
いわをけす++
Sometimes destroys five breakable-rock disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
132 Rock Shot
いわはじき
Erases two breakable-rock disruptions and increases damage. * Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
160 Rock Shot α Erases seven breakable-rock disruptions and increases damage. Damage ×2
  • 50%
  • 100%
  • 100%
200 Damage:
  • ×4
  • ×6
  • ×8
  • ×10
31 Cloud Clear
くもばらい
Clears away one black-cloud disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
56 Cloud Clear+
くもばらい+
Sometimes clears away three black-cloud disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
57 Cloud Clear++
くもばらい++
Sometimes clears away five black-cloud disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
135 Cloud Shot
くもはじき
Clears away two black-cloud disruptions and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
32 Block Smash
ブロックくずし
Clears one unbreakable-block disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
58 Block Smash+
ブロックくずし+
Sometimes clears three unbreakable-block disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
59 Block Smash++
ブロックブレイク
Sometimes clears five unbreakable-block disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
140 Block Off
ブロックオフ
Rarely clears 10 unbreakable-block disruptions. * Other
  • 20%
  • 30%
  • 60%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
142 Block Shot
ブロックはじき
Erases two unbreakable-block disruptions and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
141 Destruction Erases one unbreakable-block disruption and deals a lot more damage. Damage ×5
  • 80%
  • 90%
  • 100%
200 Damage:
  • ×6
  • ×7
  • ×8
  • ×9
33 Eject
ふりはらう
Removes one non-Support Pokémon icon without fail.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
60 Eject+
ふりはらう+
Sometimes removes three non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
61 Eject++
ふりはらう++
Sometimes removes five non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
91 Dragon Sweep
ドラコンのしっぽ
Sometimes removes two non-Support Pokémon. Other
  • 80%
  • 80%
  • 80%
100
(type B)
Damage:
  • ×2
  • ×2.2
  • ×2.5
  • ×3
139 Eliminate Rarely removes all non-Support Pokémon. Other
  • 35%
  • 45%
  • 65%
120 Chance:
  • +5%
  • +7%
  • +10%
  • +13%
138 Shot Out
はじきだす
Erases two non-Support Pokémon and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
34 Barrier Bash
バリアけし
Removes one barrier-type disruption without fail.
  • The icon inside the barrier remains.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×1.7
  • ×2
62 Barrier Bash+
バリアけし+
Sometimes removes three barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
63 Barrier Bash++
バリアけし++
Sometimes removes five barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
137 Barrier Break Rarely removes all barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 20%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +25%
  • +40%
136 Barrier Shot
バリアはじき
Removes two barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
  • Prior to v1.5 (3DS), it was stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'
Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
161 Barrier Shot Ω Erases seven barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
Damage ×2
  • 50%
  • 100%
  • 100%
200 Damage:
  • ×4
  • ×6
  • ×8
  • ×10
24 Quirky
きまぐれ
Sometimes erases one extra matching Pokémon elsewhere. Other
  • 30%
  • 50%
  • 100%
050 Chance:
  • +30%
  • +40%
  • +50%
  • +70%
25 Quirky+
きまぐれ+
Sometimes erases two extra matching Pokémon elsewhere. Other
  • 25%
  • 35%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +40%
  • +65%
133 Quirky++
きまぐれ++
Rarely erases five extra matching Pokémon elsewhere. Other
  • 10%
  • 25%
  • 100%
120 Chance:
  • +15%
  • +25%
  • +45%
  • +75%
134 Blindside
やみうち
Sometimes erases two extra matching Pokémon elsewhere. Other
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
162 Hide and Seek Sometimes erases seven extra matching Pokémon elsewhere. Other
  • 40%
  • 50%
  • 60%
150 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
27 Stabilize
オジャマけし
Sometimes erases one of the foe's disruptions on the board.
  • Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.
Other
  • 30%
  • 50%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +50%
  • +70%
28 Stabilize+
オジャマけし+
Sometimes erases two of the foe's disruptions on the board.
  • Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 20%
  • 50%
  • 80%
100
(type B)
Chance:
  • +10%
  • +20%
  • +40%
  • +50%
53 Stabilize++
オジャマけし++
Occasionally erases five of the foe's disruptions on the board.
  • Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 25%
  • 50%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
35 Swap
いれかえ
Sometimes replaces a disruption with this Pokémon.
  • Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.
Other
  • 30%
  • 50%
  • 100%
050 Chance:
  • +20%
  • +30%
  • +50%
  • +70%
64 Swap+
いれかえ+
Sometimes replaces three disruptions with this Pokémon.
  • Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 25%
  • 50%
  • 100%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +35%
65 Swap++
いれかえ++
Sometimes replaces five disruptions with this Pokémon.
  • Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 20%
  • 50%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
98 Transform
へんしん
Changes up to 3 <Pokémon> into another Support Pokémon. Other
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
94 Rockify
いわにする
Sometimes turns two non-Support Pokémon into rocks.
  • Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
157 Rockify+ Sometimes turns up to 10 non-Support Pokémon into rocks. Other
  • 25%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
95 Blockify
ブロックにする
Sometimes turns two non-Support Pokémon into blocks.
  • Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%

Unused skills

These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.

Index no. Name
(Japanese)
Description/Notes Effect Chance
(3-/4-/5
or more-match)
Skill points
to max
Skill Level
bonus
21 Fearless
こわいものしらず
Increases damage in the combo if the opponent is Ghost type.
  • Attacks against Ghost-type Pokémon are super effective.
Other
  • 10%
  • 50%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.4
  • ×1.5
  • ×2
29 Disrupt Buster
オジャマブレイク
Rarely erases all of the foe's disruptions. Other
  • 1%
  • 5%
  • 10%
200 Chance:
  • +5%
  • +10%
  • +15%
  • +30%
72 Good Luck
こううん
Makes it more likely to receive items when set as a Support Pokémon. Drop rate ×1.2

N/A

200 Drop rate:
  • ×1.22
  • ×1.25
  • ×1.28
  • ×1.3
90 Fury of 5
いちげき
Deals even more damage when you make a match of five. Damage ×4
  • 0%
  • 0%
  • 90%
200 Damage:
  • ×6
  • ×8
  • ×12
  • ×16
93 Goad
おこらせる
Sometimes forces the foe to trigger its disruption immediately. Other
  • 5%
  • 30%
  • 80%
200 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
96 Prospector
はっくつ
Changes one rock into a Coin. Other
  • 3%
  • 10%
  • 30%
200 Chance:
  • +2%
  • +5%
  • +10%
  • +15%
97 Alchemist
れんきん
Changes one block into a Coin. Other
  • 3%
  • 10%
  • 30%
200 Chance:
  • +2%
  • +5%
  • +10%
  • +15%
109 Poison Rush Increases damage done by combos if the foe is poisoned. Damage ×2
  • 60%
  • 70%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
122 5 Up Increases damage when you make a match of five. Skill Level will go up more easily! Damage ×1.5
  • 0%
  • 0%
  • 100%
54 Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
158 Blockify+ Sometimes turns up to 10 non-Support Pokémon into blocks. Other
  • 25%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%

Mega Effect list

Main article: Mega Evolution (Shuffle)

Version history

Several skills have had their effects changed over time:

Trivia

  • The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual skill, Swap+.
  • Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
  • In the English version, the naming of the skill "Non Stop+" does not correspond to its lesser version, "Damage Streak". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
  • The skill "Typeless Combo" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
  • Of the skills that cost 200 skill points to max (ignoring unused skills):
    • Up, Up, Up is the only skill not exclusive to one Pokémon.
    • Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
  • The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios escalation battle.
    • Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).

In other languages

Language Title
France Flag.png French Talent
Germany Flag.png German Fähigkeit
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 능력 Skill
Spain Flag.png Spanish Capacidad

Specific skills

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Some names of other languages
English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized
4 Up 4アップ Yon Up Link 4 ↑ Tetraimpulso
Absorb すいとる Suitoru Vol-Vie Absorbenergía
Astonish おどろかす Odorokasu Étonnement Erstauner Sgomento Impresionar
Barrier Bash バリアけし Barrier Keshi Anti-Barrière Barrierenbrecher Frangibarriera Quitabarreras
Barrier Bash+ バリアけし+ Barrier Keshi+ Anti-Barrière + Barrierenbrecher+ Superfrangibarriera Quitabarreras +
Barrier Bash++ バリアけし++ Barrier Keshi++ Anti-Barrière ++ Barrierenbrecher++ Quitabarreras ++
Barrier Break Annihil'Barrière Revientabarreras
Barrier Shot バリアはじき Barrier Hajiki Renvoie-Barrière Anulabarreras
Barrier Shot Ω バリアはじきΩ Barrier Hajiki Ω Renvoie-Barrière Ω Anulabarreras Ω
Beast Power Force Chimère Ultrafuerza
Big Eater おおぐい Ōkui Ingestion Tragón
Big Wave ビッグウェーブ Big Wave Tsunami Oleada
Blindside やみうち Yamiuchi Frappe Nocturne Ataque Umbrío
Block Off ブロックオフ Block Off Pulvéri-Bloc Decatombe
Block Shot ブロックはじき Block Hajiki Renvoie-Bloc Zafabloques
Block Smash* ブロックくずし Block Kuzushi Casse-Bloc Blockbrecher Abbattiblocco Rompebloques 블럭무너뜨리기 Block Muneotteurigi
Block Smash+ ブロックくずし+ Block Kuzushi+ Casse-Bloc + Blockbrecher+ Superabbattiblocco Rompebloques +
Block Smash++ ブロックブレイク Block Break Casse-Bloc X Blockbrecher++ Rompebloques ++
Blockify ブロックにする Block ni Suru Créa-Bloc Blockfabrik Bloqueo
Brute Force ちからおし Chikara Oshi Assaut Kraftpaket Forza bruta Fuerza Bruta
Bug Combo バグズコンボ Bugs Combo Combo Insecte Combo Insecto
Burn やけどさせる Yakedosaseru Incandescence Ankokeln Bruciatura Abrasivo
Burn+ やけどさせる+ Yakedosaseru+ Incandescence + Abrasivo +
Calm Down なごませる Nagomaseru Apaisement Serenidad
Cheer おうえん Ōen Soutien Anfeuern Vítores
Chill さむけ Samuke Refroidissement Schüttelfrost Brivido Enfriar
Cloud Clear くもばらい Kumo Barai Chasse-Nuage Wolkenbrecher Spazzanubi Quitanubes
Cloud Clear+ くもばらい+ Kumo Barai+ Chasse-Nuage + Wolkenbrecher+ Superspazzanubi Quitanubes +
Cloud Clear++ くもばらい++ Kumo Barai++ Chasse-Nuage ++ Wolkenbrecher++ Quitanubes ++
Cloud Shot くもはじき Kumohajiki Renvoie-Nuage Disipanubes
Conduction でんどう Dendō Induction Conducción
Constrict からみつく Karamitsuku Compression Umklammern Restricción
Counterattack はんげき Han Geki Riposte Kontertreffer Contrattacco Contraataque
Counterattack+ はんげき+ Han Geki+ Riposte + Kontertreffer+ Contraataque +
Cross Attack +アタック + Attack Puissance Croix Kreuz-Angriff Ataque Cruz
Cross Attack+ +アタック+ + Attack+ Puissance Croix + Ataque Cruz +
Crowd Control むれをなす Mure o Nasu Horde Teamgeist Attacco in gruppo Poder Horda
Crowd Control+ むれをなす+ Mure o Nasu+ Horde + Poder horda +
Crowd Power あつまるちから Atsumaru Chikara Synergie Ansammlungskraft Fuerza Grupo
Crushing Step ふみつける Fumitsukeru Écrasement Pisada
Damage Streak ノンストップ Nonstop Obstination Nonstop Valanga Progresivo
Dancing Dragons ドラゴンコンボ Dragon Combo Combo Dragon Drachensturm Combo del Drago Combo Dragón
Daunt ひるませる Hirumaseru Peur Amenazante
Demolish ふんさい Funsai Pulvérisation Desintegrador
Destruction はかい Hagai Démolition Destrucción
Double Normal ノーマルコンボ Normal Combo Combo Normal Normal-Serie Doppio normale Combo Normal
Downpour おおあめ Ōame Pluie Torrentielle Regenguss Chaparrón
Dragon Shriek ドラゴンのさけび Dragon no Sakebi Cri Draconique Alarido Dragón
Dragon Talon ドラゴンのつめ Dragon no Tsume Griffe de Dragon Drachenkralle Artigli del Drago Zarpa Dragón
Dragon Sweep ドラゴンのしっぽ Dragon no Shippo Draco-Fouet Cola Dragón
Eject ふりはらう Furiharau Éjection Abschütteln Espulsione Expulsión
Eject+ ふりはらう+ Furiharau+ Éjection + Abschütteln+ Supersspulsione Expulsión +
Eject++ ふりはらう++ Furiharau++ Éjection ++ Abschütteln++ Expulsión ++
Eliminate はいじょ Haijo Élimination Supresión
Extinction だんぜつ Danzetsu Incision Incisión
Fascinate みりょう Miryou Fascination Donaire
Final Effort ラストワン Last One Coup Final Colofón
Flap はばたく Habataku Tire-d'Ailes Flattern Battito d'ali Aleteo
Flash Mob だんけつ Danketsu Ralliement Unión
Freeze こおらせる Kōraseru Glaciation Einfrieren Gelo Congelante
Freeze+ こおらせる+ Kōraseru+ Glaciation + Einfrieren+ Supergelo Congelante +
Full Power フルパワー Full Power Pleine Puissance Omnifuerza
Ground Forces グランドコンボ Ground Combo Combo Terrestre Boden-Serie Combo Tierra
Hammering Streak リレーラッシュ Relay Lash Assaut en série Ráfaga Frenética
Heavy Hitter パワーパンチ Power Punch Poing Écrasant Krafthieb Superpugno Ultragolpe
Hide and Seek かくれんぼ Kakurenbo Cache-cache Escondite
Hitting Streak れんげき Ren Geki Attaque en Série Mehrfachschlag Raffica Ráfaga
Hitting Streak+ れんげき+ Ren Geki+ Attaque en Série + Mehrfachschlag + Raffica + Ráfaga +
Hyper Bolt ハイパーボルト Hyper Bolt Mégavoltage Hipervoltio
Hyper Drain ハイパードレイン Hyper Drain Hyper-Sangsue Hiperdrenaje
Hyper Punch ハイパーパンチ Hyper Punch Hyper Poing Hyperhieb Hiperpuño
Ice Dance こおりのまい Kōri no Mai Combo Glacial Danza Glacial
Last-Ditch Effort さいごのちから Saigo no Chikara Dernières Forces Letzte Kraft Ultima risorsa Último Esfuerzo
L-Boost Lアタック L Attack Puissance L L-Angriff Ataque L
Leaf Combo リーフコンボ Leaf Combo Combo Végétal Combo Hoja
Lightning ライトニング Lightning Électro-Surf Galvánico
Mega Boost メガパワー Mega Power Méga-Puissance Mega-Kraft Megapotere Megafuerza 메가파워 Mega Power
Mega Boost+ メガパワー+ Mega Power+ Méga-Puissance + Mega-Kraft+ Supermegapotere Megafuerza +
Mega Boost++ ハイメガパワー High Mega Power Méga-Puissance X Mega-Kraft++ Megafuerza ++
Metal Combo メタルコンボ Metal Combo Combo Métallique Combo Metal
Mind Zap わすれさせる Wasuresaseru Oubli Zurücksetzer Ripristino Despiste
Nap Time ねむけをさそう Nemuke o Sasō Marchand de Sable Soporífero
Non Stop+ ノンストップ+ Nonstop+ Obstination + Progresivo +
Nosedive きゅうこうか Kyūkōka Attaque en Piqué Sturzangriff Caída en Picado
Opportunist きゅうしょをつく Kyūsho o Tsuku Coup Critique Volltrefferplus Colpo di fortuna Certero 급소찌르기 Geupso Jjireugi
Paralysis Combo まひコンボ Mahi Combo Para-Combo Paralyse-Serie Combo Parálisis
Paralyze まひさせる Mahisaseru Paralyseur Paralysieren Stop Paralizante
Paralyze+ まひさせる+ Mahisaseru+ Paralyseur + Paralizante +
Phantom Combo ファントムコンボ Phantom Combo Combo Spectral Combo Espectro
Pixie Power フェアリーパワー Fairy Power Force Féérique Feenkraft Potere Fatato Poder Feérico
Poison どくにする Doku ni Suru Empoisonnement Envenenamiento
Poison Pact ポイズンコンボ Poison Combo Combo Toxique Combo Veneno
Poisonous Mist どくのきり Doku no Kiri Brouillard Toxique Giftschwaden Niebla Tóxica
Possession ひょうい Hyōi Possession Posesión
Power Hug パワーハグ Power Hug Gros Câlin Abrazote
Power of 4 4つのちから Yottsu no Chikara Force 4 Viererkraft Forza 4 Fuerza 4 4개의힘 4-gae-ui Him
Power of 4+ 4つのちから+ Yottsu no Chikara+ Force 4 + Viererkraft+ Superforza 4 Fuerza 4 +
Power of 5 5つのちから Itsutsu no Chikara Force 5 Fünferkraft Forza 5 Fuerza 5
Power of 5+ 5つのちから+ Itsutsu no Chikara+ Force 5 + Fünferkraft+ Superforza 5 Fuerza 5 +
Prank いたずら Itazura Chenapan Schabernack Burla Travieso
Psyburst サイコバースト Psychoburst Explosion Psy Explosión Psíquica
Psychic Combo サイココンボ Psycho Combo Combo Psychique Combo Psique
Pummel そうこうげき Sōkō Geki Combo Costaud Frontalangriff Colpo poderoso Beligerante 송화 Songhwa
Pyre おくりび Okuribi Bûcher Leuchtfeuer Ardore Pírico
Quake ゆさぶる Yusaburu Secousse Aufrüttler Terremoto Temblor
Quirky きまぐれ Kimagure Volatile Willkür Capriccio Antojo
Quirky+ きまぐれ+ Kimagure+ Volatile + Willkür+ Supercapriccio Antojo +
Quirky++ きまぐれ++ Kimagure++ Volatile ++ Willkür+ Antojo ++
Relentless たたみかける Tatamikakeru Acharnement Piesacken Ensañamiento
Risk-Taker アップダウン Up-Down Hasard Auf und Ab Alti e bassi Oscilante
Rock Break いわをけす Iwa o Kesu Efface-Roc Felsbrecher Frantumarocce Quiebrarrocas
Rock Break+ いわをけす+ Iwa o Kesu+ Efface-Roc + Felsbrecher+ Quiebrarrocas +
Rock Break++ いわをけす++ Iwa o Kesu++ Efface-Roc ++ Felsbrecher++ Quiebrarrocas ++
Rock Combo ロックコンボ Rock Combo Combo Roche Combo Piedra
Rock Shot いわはじき Iwa Hajiki Renvoie-Roc Demolerrocas
Rock Shot α いわはじきα Iwa Hajiki α Renvoie-Roc α Demolerrocas α
Rockify いわにする Iwa ni Suru Créa-Roc Felsfabrik Enroque
Rockify+ いわにする+ Iwa ni Suru+ Créa-Roc + Enroque +
Sand Sport Lance-Sable Arenal
Shadow Dance シャドーダンス Shadow Dance Danse Fantôme Danza Sombría
Shadow Shock Choc Obscur Shock Sombrío
Shock Attack ショックこうげき Shock Kōgeki Attaque Choc Schockangriff Ataque Shock
Shot Out はじきだす Hajikidasu Renvoi Eyección
Sinister Power ダークパワー Dark Power Force Ténébreuse Unheilskraft Potere oscuro Fuerza Siniestra
Sky Blast スカイコンボ Sky Combo Combo Aérien Flug-Serie Combo Aéreo
Sleep Charm ねむらせる Nemuraseru Ensommeillement Einlullen Sognidoro Adormilante
Sleep Combo ねむりコンボ Nemuri Combo Dodo-Combo Schlaf-Serie Combo Sueño
Spookify こわがらせる Kowagaraseru Terreur Verängstigen Spavento Pavoroso
Spookify+ こわがらせる+ Kowagaraseru+ Terreur + Verängstigen+ Superspavento Pavoroso +
Stabilize オジャマけし Ojama Keshi Anti-Entrave Störbrecher Demolizione Quitainterferencia
Stabilize+ オジャマけし+ Ojama Keshi+ Anti-Entrave + Störbrecher+ Superdemolizione Quitainterferencia +
Stabilize++ オジャマけし++ Ojama Keshi++ Anti-Entrave ++ Störbrecher++ Quitainterferencia X
Steely Resolve はがねのこころ Hagane no Kokoro Cœur d'Acier Stahlherz Cuore d’acciaio Espíritu Férreo
Super Arrow スーパーアロー Super Arrow Super Flèche Superflecha
Super Bolt スーパーボルト Super Bolt Survoltage Superblitz Supervoltio
Super Cheer スーパーおうえん Super Ōen Super Soutien Ovación
Super Tackle スーパータックル Super Tackle Super Plaquage Superenvite
Super Voice スーパーボイス Super Voice Super Chant Supervoz
Swap いれかえ Irekae Substitution Austausch Sostituzione Trueque
Swap+ いれかえ+ Irekae+ Substitution + Austausch+ Supersostituzione Trueque +
Swap++ いれかえ++ Irekae++ Substitution ++ Austausch++ Trueque ++
Swarm むしのしらせ Mushi no Shirase Essaim Hexaplaga Aiutinsetto Enjambre
Swat たたきおとす Tatakiotosu Mise à Terre Absturz Atterramento Demoledor
T-Boost Tアタック T Attack Puissance T T-Angriff Ataque T
Three Force スリーフォース Three Force Force 3 Mejora 3
Toxic Stress どくがさね Dokugasane Venin Reserva Tóxica
Transform へんしん Henshin Métamorphose Transformación
Try Hard ほんきをだす Honki o Dasu Gare à toi Arrojo
Typeless Combo タイプレスコンボ Typeless Combo Combo Tout Type Combo Omnitipo
Unity Power きずなのちから Kizuna no Chikara Force Synergétique Sintonía
Up, Up, Up みぎかたあがり Migikata Agari Expansion Auge
Vitality Drain パワードレイン Power Drain Combativité Auslaugen Rodiforza Robaenergía
Whirlpool うずしお Uzushio Tourbillon Wirbeln Torbellino

Unused skills

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized
Fearless こわいものしらず Kowai Mono Shirazu Intrépide Furchtlosigkeit Temerario
Disrupt Buster オジャマブレイク Ojama Break Bris'Entrave Störbeseitiger Despeje
Good Luck こううん Kōun
Flashover かえん Kaen
Fury of 5 いちげき Ichigeki
Goad おこらせる Okoraseru
Prospector はっくつ Hakkutsu
Alchemist れんきん Renkin
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