Eerie Spell (move): Difference between revisions

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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|8}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}}}
{{Moveentry/2|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|1, {{tt|Evo.|Learned upon evolving}}{{sup/8|SwSh}}|{{tt|Evo.|Learned upon evolving}}|STAB='''|form=Galarian Form}}
{{Moveentry/2|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}|STAB='''}}
{{Movefoot|Psychic|2}}
{{Movefoot|Psychic|2}}



Revision as of 01:39, 25 February 2024

Eerie Spell
ぶきみなじゅもん Eerie Spell
Eerie Spell IX.png
Eerie Spell IX 2.png
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Eerie Spell (Japanese: ぶきみなじゅもん Eerie Spell) is a damage-dealing Psychic-type move introduced in Generation VIII. It is one of the signature moves of Galarian Slowking.

Effect

Eerie Spell deals damage and decreases the PP of the last move the target used by 3. PP will not be deducted if the target faints from the move.

Eerie Spell is a sound-based move. Eerie Spell can hit Pokémon even if they are behind a substitute.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Eerie Spell cannot be selected in a battle.

Description

Games Description
SwShLA The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0199 Slowking
Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1 1, Evo. Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

In other languages

Language Title
Chinese Cantonese 詭異咒語 Gwáiyih Jauyúh
Mandarin 詭異咒語 / 诡异咒语 Guǐyì Zhòuyǔ
France Flag.png French Sort Sinistre
Germany Flag.png German Schauderspruch
Italy Flag.png Italian Inquietantesimo
South Korea Flag.png Korean 섬뜩한주문 Seomtteukhan Jumun
Russia Flag.png Russian Жуткое Заклинание Zhutkoye Zaklinaniye
Spain Flag.png Spanish Conjuro Funesto


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.