Run Away (Ability): Difference between revisions
Reinhartmax (talk | contribs) No edit summary |
|||
Line 76: | Line 76: | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability. | * In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability. | ||
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as | * In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as his Ability by {{adv|Emerald}}'s [[Pokédex]]. | ||
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability. | * In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability. | ||
Revision as of 04:32, 30 July 2019
Run Away | にげあし | ||||||||||||||||||||||||||||||||||||||||
Run Away | |||||||||||||||||||||||||||||||||||||||||
Flavor text
|
Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.
Effect
This move effect may be in need of research. Reason: Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities You can discuss this on the talk page. |
In battle
A Pokémon with this Ability can always flee and use Teleport successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon with Run Away
In other games
Pokémon Mystery Dungeon series
Prior to Pokémon Super Mystery Dungeon, a Pokémon with Run Away will become Terrified and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.
In the Explorers series and Gates to Infinity, Run Away also protects against becoming Stuck by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
Description
|
In the manga
In the Pokémon Adventures manga
- In volume 24, Green's Snubbull was revealed to have Run Away as his Ability.
- In Just My Luck...Shuckle, Crystal's Rapidash was revealed to have Run Away as his Ability by Emerald's Pokédex.
- In volume 40, Platinum's Pachirisu was revealed to have Run Away as her Ability.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |