Run Away (Ability): Difference between revisions
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Revision as of 20:30, 28 May 2018
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Flavor text
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.
Effect
In battle
A Pokémon with this Ability can always flee successfully, regardless of trapping moves and Abilities (including Ingrain and binding moves). This Ability has no effect on switching out. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Pokémon with Run Away
In the manga
In the Pokémon Adventures manga
- In volume 24, Green's Snubbull was revealed to have Run Away as his Ability.
- In Just My Luck...Shuckle, Crystal's Rapidash was revealed to have Run Away as its Ability by Emerald's Pokédex.
- In volume 40, Platinum's Pachirisu was revealed to have Run Away as her Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |