Skill (Shuffle): Difference between revisions
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(→Specific Skills: Crowd Control+, Paralyze+, Shadow Dance) |
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{{langlist|nature||Typeless Combo|タイプレスコンボ|Typeless Combo|||||}} | {{langlist|nature||Typeless Combo|タイプレスコンボ|Typeless Combo|||||}} | ||
{{langlist|nature||Demolish|ふんさい|Funsai|||||}} | {{langlist|nature||Demolish|ふんさい|Funsai|||||}} | ||
{{langlist|nature||Crowd Control+|むれをなす+|Mure o Nasu+||||}} | |||
{{langlist|nature||Paralyze+|まひさせる+|Mahisaseru+||||}} | |||
{{langlist|nature||Shadow Dance|シャドーダンス|Shadow Dance||||}} | |||
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! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | | ! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | |
Revision as of 15:49, 18 October 2017
- If you were looking for the stat in the Pokéathlon, see Performance → Skill.
- If you were looking for the characteristic of Pokémon in Pokémon Picross, see Pokémon Picross → Skills.
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one Skill, and may only have one Skill at a time. Pokémon that have multiple Skills may only switch their current Skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular Skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's Skill is able to be leveled up, with a maximum level of 5. Depending on the Skill, each level either increases the chance that the Skill will activate or increases the Skill's damage multiplier when the Skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes. A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
The table below describes the groups that Pokémon fall into according to the total number of points they require to reach each Skill Level.
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
---|---|---|---|---|---|---|---|---|---|---|
Level 1 | — | — | — | — | — | — | — | — | — | — |
Level 2 | 3 | 3 | 2 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 3 | 10 | 9 | 8 | 9 | 15 | 9 | 20 | 30 | 45 | 50 |
Level 4 | 25 | 27 | 23 | 30 | 40 | 30 | 40 | 70 | 100 | 100 |
Level 5 | 50 | 54 | 61 | 70 | 70 | 100 | 100 | 120 | 150 | 200 |
List of Skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Specifics on buffed skills |
The following list of Skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the Skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the Skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a Skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
76 | Cheer おうえん |
Increases the chance that the next match's skill is triggered.
The activation chance for the next match's skill is raised 5%. Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. |
Other |
|
50 | Chance:
|
159 | Super Cheer スーパーおうえん |
Guarantees that the next match's skill is triggered.
Does not raise those that have a 0% activation rate. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. |
Other |
|
150 | Chance:
|
45 | Mega Boost メガパワー |
Fills the Mega Gauge of a Pokémon of the same type.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +3 |
|
100 (type B) |
Chance:
|
51 | Mega Boost+ メガパワー+ |
Fills the Mega Gauge of the same type of Pokémon more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +6 |
|
120 | Chance:
|
52 | Mega Boost++ ハイメガパワー |
Fills the Mega Gauge of same type of Pokémon even more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. |
Mega Gauge +9 |
|
120 | Chance:
|
1 | Opportunist きゅうしょをつく |
Rarely, attacks can deal greater damage than usual. | Damage x1.5 |
|
50 | Damage:
|
2 | Heavy Hitter パワーパンチ |
Attacks sometimes deal greater damage than usual. | Damage x1.5 |
|
(type B) |
70Damage:
|
46 | Hyper Punch ハイパーパンチ |
Attacks sometimes deal even more damage than usual. | Damage x3 |
|
(type A) |
70Chance:
|
3 | Dragon Talon ドラゴンのつめ |
Attacks sometimes deal greater damage than usual. | Damage x1.5 |
|
(type B) |
70Chance:
|
67 | Nosedive きゅうこうか |
Attacks can occasionally deal a lot more damage than usual. | Damage x5 |
|
120 | Chance:
|
71 | Super Bolt スーパーボルト |
Rarely, attacks can deal greater damage than usual. | Damage x10 |
|
100 (type A) |
Damage:
|
118 | Unity Power きずなのちから |
Attacks can sometimes deal a lot more damage than usual. | Damage x5 |
|
100 (type B) |
Damage:
|
121 | Try Hard ほんきをだす |
Attacks rarely deal a ton more damage than usual. | Damage x10 |
|
200 | Damage:
|
123 | Hyper Bolt ハイパーボルト |
Attacks do even more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x7 |
|
120 | Damage:
|
111 | Three Force スリーフォース |
Attacks do more damage when you make a match of three. | Damage x2 |
|
(type A) |
70Damage:
|
4 | Power of 4 4つのちから |
Attacks do more damage when you make a match of four. | Damage x1.5 |
|
120 | Damage:
|
47 | Power of 4+ 4つのちから+ |
Attacks do even more damage when you make a match of four. | Damage x3 |
|
120 | Damage:
|
119 | 4 Up 4アップ |
Attacks do more damage on a match of four. Its Skill Level will go up more easily! | Damage x1.5 |
|
54 | Damage:
|
115 | Super Arrow スーパーアロー |
Rarely, attacks do a ton more damage when you make a match of four. | Damage x8 |
|
120 | Chance:
|
114 | Super Tackle スーパータックル |
Rarely, attacks do a ton more damage when you make a match of four. | Damage x8 |
|
120 | Chance:
|
117 | Super Voice スーパーボイス |
Rarely, attacks do a ton more damage when you make a match of four. | Damage x8 |
|
120 | Chance:
|
112 | Full Power フルパワー |
Rarely, attacks do a ton more damage when you make a match of four. | Damage x10 |
|
100 (type B) |
Chance:
|
113 | Demolish ふんさい |
Attacks sometimes do a ton more damage when you make a match of four. | Damage x9 |
|
61 | Chance:
|
5 | Power of 5 5つのちから |
Attacks do more damage when you make a match of five. | Damage x1.5 |
|
120 | Damage:
|
48 | Power of 5+ 5つのちから+ |
Attacks do even more damage when you make a match of five. | Damage x3 |
|
120 | Damage:
|
73 | Cross Attack +アタック |
Making a + shaped match deals more damage than usual.
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
74 | L-Boost Lアタック |
Making an L-shaped match deals more damage than usual.
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
75 | T-Boost Tアタック |
Making a T-shaped match deals more damage than usual.
The first two matches of the combo both deal increased damage. |
Damage x3 |
|
100 (type A) |
Damage:
|
110 | Cross Attack+ +アタック+ |
Making a + shaped match deals even more damage than usual.
The first two matches of the combo both deal increased damage. |
Damage x4 |
|
120 | Damage:
|
9 | Risk-Taker アップダウン |
Damage may randomly be increased or decreased.
Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. |
Damage x1/3-3 |
|
(type A) |
70Damage:
|
40 | Burn やけどさせる |
Leaves the foe burned.
When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns. |
Damage x1.5 |
|
120 | Chance:
|
153 | Burn+ やけどさせる+ |
Rarely leaves the foe burned for an even longer period of time
When triggered, burns the opponent for 10 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns. |
Damage x1.5 |
|
120 | Chance:
|
41 | Spookify こわがらせる |
Leaves the foe spooked.
When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked. |
Damage x1.5 |
|
100 (type B) |
Chance:
|
144 | Spookify+ こわがらせる+ |
Sometimes leaves the foe spooked for an even longer period of time.
When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked. |
Damage x1.5 |
|
100 (type B) |
Chance:
|
42 | Freeze こおらせる |
Leaves the foe frozen.
When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
143 | Freeze+ こおらせる+ |
Rarely leaves the foe frozen for a long time.
When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen. |
Damage x1.2 |
|
120 | Chance:
|
150 | Nap Time ねむけをさそう |
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
43 | Sleep Charm ねむらせる |
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep. |
Damage x1.2 |
|
100 (type B) |
Chance:
|
152 | Lightning ライトニング |
Leaves the foe paralyzed for a short period of time.
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
(type A) |
70Damage:
|
44 | Paralyze まひさせる |
Leaves the foe paralyzed.
When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
(type A) |
70Chance:
|
66 | Shock Attack ショックこうげき |
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
100 (type B) |
Chance:
|
92 | Dragon Shriek ドラコンのさけび |
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Other |
|
100 (type B) |
Damage:
|
84 | Poison どくにする |
Leaves the foe poisoned.
When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned. |
Damage x1.5* |
|
100 (type B) |
Chance:
|
37 | Astonish おどろかす |
Can delay your opponent's disruptions for a turn. | Other |
|
(type A) |
70Damage:
|
88 | Constrict からみつく |
Can delay your opponent's disruptions for two turns. | Damage x2 |
|
100 (type B) |
Chance:
|
36 | Chill さむけ |
Can delay your opponent's disruptions for a turn. | Other |
|
(type A) |
70Chance:
|
38 | Flap はばたく |
Can delay your opponent's disruptions for a turn.*
Only affects Ground-type Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6. |
Other |
|
100 (type B) |
Damage:
|
87 | Whirlpool うずしお |
Can delay your opponent's disruptions for a turn. | Other |
|
(type A) |
70Chance:
|
26 | Prank いたずら |
Occasionally changes when a foe will next disrupt your play.
Changes the countdown to a random number between 1 and its maximum. |
Other |
|
50 | Chance:
|
39 | Mind Zap わすれさせる |
Can reset your opponent's disruption counter to maximum.
Changes the countdown to its original value. |
Other |
|
100 (type B) |
Chance:
|
154 | Possession ひょうい |
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.' |
Other |
|
100 (type B) |
Chance:
|
155 | Calm Down なごませる |
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.' |
Other |
|
100 (type B) |
Chance:
|
20 | Quake ゆさぶる |
Sometimes increases damage and leaves opponent paralyzed.
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis. |
Damage x1.2 |
|
(type A) |
70Chance:
|
149 | Daunt ひるませる |
Can delay your opponent's disruptions for a turn and also increases damage. | Damage x1.2 |
|
(type A) |
70Damage:
|
147 | Crushing Step ふみつける |
Can delay your opponent's disruptions for a turn and also increases damage. | Damage x2 |
|
100 (type B) |
Damage:
|
6 | Last-Ditch Effort さいごのちから |
Attacks do more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x5 |
|
100 (type B) |
Damage:
|
10 | Swarm むしのしらせ |
Attacks do more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x5 |
|
(type A) |
70Chance:
|
11 | Steely Resolve はがねのこころ |
Attacks do more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. |
Damage x4 |
|
100 (type B) |
Damage:
|
89 | Final Effort ラストワン |
Attacks do more damage when there are no more moves left.
Activates only during the final turn or last 3 seconds. |
Damage x7 |
|
(type A) |
70Damage:
|
12 | Pyre おくりび |
Increases damage done by any Fire types in a combo. | Damage x1.5 |
|
120 | Chance:
|
14 | Pummel そうこうげき |
Increases damage done by any Fighting types in a combo. | Damage x1.5 |
|
120 | Chance:
|
13 | Dancing Dragons ドラゴンコンボ |
Increases damage done by any Dragon types in a combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
15 | Pixie Power フェアリーパワー |
Increases damage done by any Fairy types in a combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
16 | Sinister Power ダークパワー |
Increases damage done by any Dark types in a combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
81 | Ice Dance こおりのまい |
Increases damage done by Ice types in the combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
82 | Ground Forces グランドコンボ |
Increases damage done by Ground types in the combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
99 | Big Wave ビッグウェーブ |
Increases damage done by any Water types in a combo. | Damage x1.5 |
|
100 (type B) |
Chance:
|
101 | Metal Combo メタルコンボ |
Increases damage done by any Steel types in a combo. | Damage x1.5 |
|
150 | Chance:
|
102 | Phantom Combo ファントムコンボ |
Increases damage done by any Ghost types in a combo. | Damage x1.5 |
|
150 | Chance:
|
105 | Leaf Combo リーフコンボ |
Increases damage done by any Grass types in a combo. | Damage x1.5 |
|
120 | Chance:
|
106 | Rock Combo ロックコンボ |
Increases damage done by any Rock types in a combo. | Damage x1.5 |
|
120 | Chance:
|
107 | Bug Combo バグズコンボ |
Increases damage done by any Bug types in a combo. | Damage x1.5 |
|
120 | Chance:
|
68 | Sky Blast スカイコンボ |
Increases damage done by any Flying types in a combo. | Damage x2 |
|
120 | Chance:
|
80 | Poison Pact ポイズンコンボ |
Increases damage done by Poison types in the combo. | Damage x2 |
|
120 | Chance:
|
108 | Psychic Combo サイココンボ |
Increases damage done by any Psychic types in a combo. | Damage x2 |
|
120 | Chance:
|
104 | Typeless Combo タイプレスコンボ |
Increases damage done by any types in a combo. | Damage x2.5 |
|
150 | Chance:
|
50 | Double Normal ノーマルコンボ |
Increases damage done by any Normal types in a combo. | Damage x2.5 |
|
100 (type B) |
Chance:
|
77 | Paralysis Combo まひコンボ |
Boosts damage done by combos if the foe is paralyzed.
It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool Skills. |
Damage x1.5 |
|
(type A) |
70Chance:
|
78 | Sleep Combo ねむりコンボ |
Boosts damage done by combos if the foe is asleep. | Damage x1.5 |
|
100 (type B) |
Chance:
|
79 | Relentless たたみかける |
Boosts damage done by combos if foe has any status condition.
It will also activate if the enemy is afflicted by Disruption Delay. |
Damage x1.2 |
|
100 (type B) |
Damage:
|
17 | Crowd Control むれをなす |
The more <Pokémon> in the puzzle area, the more damage.
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +50×P |
|
100 (type B) |
Chance:
|
18 | Counterattack はんげき |
The more disruptions on the board, the greater the damage.
Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +20×D |
|
100 (type A) |
Damage:
|
130 | Counterattack+ はんげき+ |
The more disruptions on the board, the greater the damage.
Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +100×D |
|
120 | Chance:
|
49 | Crowd Power あつまるちから |
The more <Pokémon> in the puzzle area, the more damage.
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +50×P |
|
100 (type B) |
Damage:
|
83 | Flash Mob だんけつ |
Having more Pokémon of the same type boosts damage dealt.
Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. |
Damage +30×P' |
|
(type A) |
70Chance:
|
19 | Vitality Drain パワードレイン |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
69 | Poisonous Mist どくのきり |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
70 | Downpour おおあめ |
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
129 | Absorb すいとる |
Does more damage when the opponent has more HP left.
Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). On stages without an HP bar, it always deals 0 damage. |
Other |
|
50 | Chance:
|
7 | Hitting Streak れんげき |
Does more damage the more times in a row it is triggered.
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). |
Damage x1.2-2* |
|
100 (type B) |
Chance:
|
126 | Hitting Streak+ れんげき+ |
Does even more damage the more times in a row it is triggered.
Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to ten times the base damage. |
Damage x1.5-10* |
|
120 | Chance:
|
8 | Damage Streak ノンストップ |
Does more damage the more times in a row it is triggered.
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus. |
Damage x1.2-2* |
|
100 (type B) |
Damage:
|
124 | Non Stop+ ノンストップ+ |
Does even more damage the more times in a row it is triggered.
Damage is multiplied by 2, 4, 8 and 10 to the first, second, third, and fourth-and-more times it has been triggered respectively. |
Damage x2-10* |
|
120 | Damage:
|
85 | Toxic Stress どくがさね |
Does more damage the more times in a row it is triggered.
Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively. |
Damage x1.5-3* |
|
100 (type B) |
Chance:
|
22 | Swat たたきおとす |
Does more damage against Flying, Bug, or Fairy types.
Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo. |
Damage x2 |
|
(type A) |
70Damage:
|
23 | Brute Force ちからおし |
Increases damage for attacks that are not very effective.
All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo. Will trigger regardless of the user's type match-up. |
Damage x2 |
|
(type A) |
70Damage:
|
30 | Rock Break いわをけす |
Destroys one breakable-rock disruption without fail. | Other |
|
50 | Damage:
|
54 | Rock Break+ いわをけす+ |
Sometimes destroys three breakable-rock disruptions. | Other |
|
120 | Chance:
|
55 | Rock Break++ いわをけす++ |
Sometimes destroys five breakable-rock disruptions. | Other |
|
120 | Chance:
|
132 | Rock Shot いわはじき |
Erases two breakable-rock disruptions and also increases damage. | Damage x2 |
|
120 | Damage:
|
31 | Cloud Clear くもばらい |
Clears away one black-cloud disruption without fail. | Other |
|
50 | Damage:
|
56 | Cloud Clear+ くもばらい+ |
Sometimes clears away three black-cloud disruptions. | Other |
|
120 | Chance:
|
57 | Cloud Clear++ くもばらい++ |
Sometimes clears away five black-cloud disruptions. | Other |
|
120 | Chance:
|
135 | Cloud Shot くもはじき |
Erases two black-cloud disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
32 | Block Smash ブロックくずし |
Clears one unbreakable-block disruption without fail. | Other |
|
50 | Damage:
|
58 | Block Smash+ ブロックくずし+ |
Sometimes clears three unbreakable-block disruptions. | Other |
|
120 | Chance:
|
59 | Block Smash++ ブロックブレイク |
Sometimes clears five unbreakable-block disruptions. | Other |
|
120 | Chance:
|
140 | Block Off ブロックオフ |
Sometimes clears ten unbreakable-block disruptions. | Other |
|
120 | Chance:
|
142 | Block Shot ブロックはじき |
Erases two unbreakable-block disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
33 | Eject ふりはらう |
Removes one non-Support Pokémon icon without fail.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
(type A) |
70Damage:
|
60 | Eject+ ふりはらう+ |
Sometimes removes three non-Support Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
120 | Chance:
|
61 | Eject++ ふりはらう++ |
Sometimes removes five non-Support Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. |
Other |
|
120 | Chance:
|
91 | Dragon Sweep ドラコンのしっぽ |
May remove two non-Support Pokémon. | Other |
|
100 (type B) |
Damage:
|
138 | Shot Out はじきだす |
Erases two non-Support Pokémon and increases damage. | Damage x2 |
|
120 | Damage:
|
34 | Barrier Bash バリアけし |
Removes one barrier-type disruption without fail.
The icon inside the barrier remains. |
Other |
|
(type A) |
70Damage:
|
62 | Barrier Bash+ バリアけし+ |
Sometimes removes three barrier-type disruptions.
The icons inside the barriers remain. |
Other |
|
120 | Chance:
|
63 | Barrier Bash++ バリアけし++ |
Sometimes removes five barrier-type disruptions.
The icons inside the barriers remain. |
Other |
|
120 | Chance:
|
136 | Barrier Shot バリアはじき |
Removes two barrier-type disruptions and increases damage.
The icons inside the barriers remain. |
Damage x2 |
|
120 | Damage:
|
24 | Quirky きまぐれ |
Occasionally erases one extra matching Pokémon elsewhere. | Other |
|
50 | Chance:
|
25 | Quirky+ きまぐれ+ |
Occasionally erases two extra matching Pokémon elsewhere. | Other |
|
(type A) |
70Chance:
|
133 | Quirky++ きまぐれ++ |
Rarely erases five extra matching Pokémon elsewhere. | Other |
|
120 | Chance:
|
134 | Blindside やみうち |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
100 (type B) |
Damage:
|
27 | Stabilize オジャマけし |
Occasionally erases one of the foe's disruptions on the board.
Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin. |
Other |
|
(type A) |
70Chance:
|
28 | Stabilize+ オジャマけし+ |
Occasionally erases two of the foe's disruptions on the board.
Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins. |
Other |
|
100 (type B) |
Chance:
|
53 | Stabilize++ オジャマけし++ |
Occasionally erases five of the foe's disruptions on the board.
Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins. |
Other |
|
120 | Chance:
|
35 | Swap いれかえ |
Can replace a disruption with this Pokémon.
Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one. |
Other |
|
50 | Chance:
|
64 | Swap+ いれかえ+ |
Can replace some disruptions with this Pokémon.
Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any. |
Other |
|
120 | Chance:
|
65 | Swap++ いれかえ++ |
Can replace many disruptions with this Pokémon.
Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any. |
Other |
|
120 | Chance:
|
98 | Transform へんしん |
Changes up to 3 <Pokémon> into another Support Pokémon. | Other |
|
100 (type B) |
Chance:
|
94 | Rockify いわにする |
Occasionally turns one non-Support Pokémon into a rock. | Other |
|
(type A) |
70Chance:
|
95 | Blockify ブロックにする |
Occasionally turns one non-Support Pokémon into a block. | Other |
|
(type A) |
70Chance:
|
Unused Skills
These Skills exist with the game data, but are not currently used by any Pokémon. They may be used by a Pokémon in a future update. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
21 | Fearless こわいものしらず |
Combos do more damage if the opponent is Ghost type.
Attacks against Ghost-type Pokémon are super effective. |
Other |
|
(type A) |
70Damage:
|
29 | Disrupt Buster オジャマブレイク |
Occasionally erases all of the foe's disruptions. | Other |
|
200 | Chance:
|
72 | Good Luck こううん |
Makes it more likely to receive items when set as a Support. | Drop rate x1.2 |
N/A |
200 | Drop rate:
|
86 | Flashover かえん |
Attacks sometimes deal greater damage than usual. | Damage x2 |
|
100 (type B) |
Damage:
|
90 | Fury of 5 いちげき |
Attacks do more damage when you make a match of five. | Damage x4 |
|
200 | Damage:
|
93 | Goad おこらせる |
May force the foe to trigger its disruption immediately. | Other |
|
200 | Chance:
|
96 | Prospector はっくつ |
Changes one rock into a Coin. | Other |
|
200 | Chance:
|
97 | Alchemist れんきん |
Changes one block into a Coin. | Other |
|
200 | Chance:
|
Mega Effect list
- Main article: Mega Effects
The list of Pokémon Mega Effect abilities in Pokémon Shuffle is located at the Mega Effects page.
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual Skill, Swap+.
In other languages
|
Specific Skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages |
Unused Skills
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |