Mystery Dungeon game mechanics: Difference between revisions

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The '''mechanics used in the Pokémon Mystery Dungeon series''' are different to those used in the main series of Pokémon games. The {{g|Mystery Dungeon}} games are "{{wp|dungeon crawl|dungeon-crawler}}" in nature, which means that some staple elements of the series have been altered or left out entirely.
 
The '''Pokémon Mystery Dungeon series mechanics''' differ from those used in the main series [[Pokémon games]]. The {{g|Mystery Dungeon}} games are {{wp|dungeon crawl|dungeon-crawlers}} in nature; as a result, some staple elements of the [[Pokémon]] series have been altered or excluded entirely.
 


==Pokémon==
==Pokémon==
There are a number of differences between the mechanics of Pokémon in Mystery Dungeon:
There are a number of differences between the mechanics of Pokémon in the main games and those of Mystery Dungeon:


===Base stats===
===Base stats===
* [[Effort values]] and [[individual values]] are not part of Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increased by fixed amounts on level up. Statistics may further increase by the use of [[Gummi]]s, [[health drink]]s, [[Sitrus Berry|Sitrus Berries]], and other similar items, and may be increased to any arbitrary amount.
* [[Effort values|Effort values (EVs)]] and [[Individual values|individual values (IVs)]] are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, {{b|Sitrus|Sitrus Berries}}, and other items, and may be increased to any arbitrary amount.
* Body size is a new Pokémon trait: each Pokémon has a fixed body size. When taking a team to a dungeon, the combined body size of the Pokémon may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, including the amount of Pokémon allowed in a dungeon.
* Each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* Speed is no longer a statistic - it instead affects how many actions one can make in a turn (can be as fast as four moves per turn or as slow as once every two turns). A reduction of movement speed is considered to be a status ailment. Furthermore, {{type2|Ice}} Pokémon will have increased movement speed in snowy weather (which itself is exclusive to ''Mystery Dungeon'', not to be confused with {{m|Hail}}).
* {{DL|Stats|Speed}} is no longer regarded as a [[Stats|statistic]]; instead, it affects how many actions the Pokémon can make in a turn, ranging from as fast as ''four moves per turn'' to as slow as ''once every two turns''. A reduction in Speed is considered to be a [[status ailment]]. Furthermore, {{type2|Ice}} Pokémon will have increased movement speed in snowy weather (a [[weather condition]] which itself is exclusive to Mystery Dungeon and is not to be confused with {{m|Hail}}).
* Stat changes from [[nature]]s are not in Mystery Dungeon.
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
* Pokémon with two abilities will have both (instead of just one). Some Abilities may be different from those from the main games:
 
** {{a|Trace}} will only activate when hit by an attack, and the copied Ability is randomly chosen.
===Abilities===
** Some abilities have minor changes - {{a|Torrent}}, {{a|Blaze}}, {{a|Overgrow}} and {{a|Swarm}} will double {{type2|Water}}, {{type2|Fire}}, {{type2|Grass}} and {{type2|Bug}} moves, respectively, at ¼ total HP.
Pokémon with two [[Abilities]] will be shown to have both (instead of just one). In addition, some Abilities differ from their counterparts in the main series:
** Some abilities have changed to better accommodate the Mystery Dungeon environment - {{a|Intimidate}} reduces opposing Pokémon's Attack by 20%, while {{a|Huge Power}} will have a 1/3 chance of dealing 50% more damage.
* '''Different activation''' - {{a|Trace}} will only activate when hit by an attack, and the copied Ability is randomly chosen, while {{a|Truant}} only activates if a [[Wonder Orb]] or a special move is used.
** Some have changed entirely due to the different mechanics involved - {{a|Speed Boost}} increases movement speed by one level every 250 turns, while {{a|Swift Swim}} uses the same attack twice in one turn during rain.
* '''Minor changes''' - {{a|Torrent}}, {{a|Blaze}}, {{a|Overgrow}}, and {{a|Swarm}} will double the power of {{t|Water}}, {{t|Fire}}, {{t|Grass}}, and {{type2|Bug}} moves, respectively, when the user has reached 1/4 of their total HP.
**{{a|Truant}} only activates if a [[Wonder Orb]] or a special move is used.
* '''Changes to suit environment''' - {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%, while {{a|Huge Power}} will have a 1/3 chance of dealing 50% more damage.
* '''Entirely changed''' - {{a|Speed Boost}} increases movement speed by one level every 250 turns while {{a|Swift Swim}} uses the same attack twice in one turn while it is {{DL|Weather conditions|Rain|raining}}.


===Evolution===
===Evolution===
* Evolution is not done automatically - instead it must be manually triggered. This is explained in story mode as being effects of the world in danger. The ability to evolve Pokémon must be unlocked through the course of story mode (in ''Blue Rescue Team'' and ''Red Rescue Team'', {{p|Rayquaza}} must be defeated, while the [[Wigglytuff's Guild|Wigglytuff Guild]] must be defeated in ''Explorers of Time'' and ''Explorers of Darkness''). Most notably, evolution does not make a Pokémon instantly stronger, unlike the main games.
Evolution does not occur automatically; instead, it must be manually triggered. Evolution is explained in Story Mode as an effect of the world being in a state of danger. The ability of Pokémon to evolve must be unlocked through the course of Story Mode (in ''Blue Rescue Team'' and ''Red Rescue Team'', {{p|Rayquaza}} must be defeated, while in ''Explorers of Time'' and ''Explorers of Darkness'', the [[Wigglytuff's Guild]] must be defeated). Most notably, evolution does not instantly make a Pokémon stronger, unlike in the main series games.
* Because of the different evolution mechanic, certain Pokémon evolutions have been modified from the main games.
 
** Pokémon requiring evolution by trade instead require a Link Cable.
Because of the different mechanics of Pokémon evolution, certain evolutions have been modified to require particular [[Mystery Dungeon evolutionary items|items]]:
** {{p|Feebas}} requires a Beauty Scarf to evolve to {{p|Milotic}}.
* Pokémon that {{DL|Mystery Dungeon evolutionary items|Link cable|must be traded}} in order to evolve instead require the '''Link Cable'''.
** Pokémon requiring evolution by happiness instead require that their IQ be sufficiently high (which differs depending on evolution).
* {{p|Feebas}} requires the '''Beauty Scarf''' to evolve into {{p|Milotic}}.
** {{p|Magneton}} and {{p|Nosepass}} require a Coronet Rock to evolve to {{p|Magnezone}} and {{p|Probopass}}, respectively.
* Pokémon that require high [[happiness]] to evolve instead require that their '''[[IQ]]''' be sufficiently high (which differs among Pokémon).
** Pokémon requiring daytime evolution instead require the [[Sun Ribbon]].
* {{p|Magneton}} and {{p|Nosepass}} require the '''Coronet Rock''' to evolve into {{p|Magnezone}} and {{p|Probopass}}, respectively.
** Pokémon requiring nighttime evolution instead require the [[Lunar Ribbon]].
* Pokémon that evolve in the daytime instead require the '''Sun Ribbon'''.
** {{p|Eevee}} will require a Mossy Rock to evolve into {{p|Leafeon}}, or an Icy Rock to evolve into {{p|Glaceon}}.
* Pokémon that evolve at night instead require the '''Lunar Ribbon'''.
* {{p|Eevee}} requires a '''Mossy Rock''' to evolve into {{p|Leafeon}} or an '''Icy Rock''' to evolve into {{p|Glaceon}}.


===Attacks===
===Attacks===
* All Pokémon have standard attacks (Because of this, {{p|Shedinja}} may have more than one HP). The regular attack does not use PP when used, unlike other attacks. Pokémon may have four special attacks in addition to the regular attack. Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
All Pokémon have standard attacks (because of this, {{p|Shedinja}} may have more than one HP). Their regular attack does not expend PP when used, unlike other attacks. Pokémon may have four special attacks in addition to their regular attack. Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).
* Some attacks that do specific HP damage (like {{m|SonicBoom}}) have different set HP.
* Some attacks that do specific HP damage (like {{m|SonicBoom}}) have different set HP.
* Transform only changes the form of the user. After using this move, all the user can use is its standard attack and {{m|Struggle}}.
* {{m|Transform}} only changes the form of the user, not their moves. After Transforming, the only thing the user can do is attack with its regular attack and {{m|Struggle}}.
* There are two attacks specific to the ''Mystery Dungeon'' series: {{m|Wide Slash}} and {{m|Vacuum-Cut}}. No Pokémon learn either naturally, but many can learn them by TM.
* {{m|Selfdestruct}} and {{m|Explosion}} will not necessarily knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for Explosion) will have their maximum HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that {{type2|Fire}}s will receive only half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.
* In addition to the moves it learns, the tactics available to the team leader to direct its teammates is determined by its level.
There are two attacks specific to the ''Mystery Dungeon'' series: {{m|Wide Slash}} and {{m|Vacuum-Cut}}. No Pokémon learn either naturally, but many can learn them by [[TM]].
* The moves available to be relearned Link Shop (operated by {{p|Gulpin}} in ''Blue Rescue Team'' and ''Red Rescue Team'' and {{p|Electivire}} in ''Explorers of Time'' and ''Explorers of Darkness'') are greatly expanded compared to the [[Move relearner]] in the main games - Pokémon may relearn moves from its previous forms up to the level in which evolution was performed.
 
* {{m|Selfdestruct}} and {{m|Explosion}} will not necessarily knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for Explosion) will have their maximum HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that {{type2|Fire}}s will receive half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.
In addition to the moves it learns, certain tactics are available to the team leader in order to direct its teammates, which are determined by the team leader's level.
 
The moves available to be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}} in ''Blue Rescue Team'' and ''Red Rescue Team'' and the {{DL|Treasure Town|Electivire Link Shop}} in ''Explorers of Time'' and ''Explorers of Darkness'' are greatly expanded when compared to the [[Move relearner]]s in the main series games. Pokémon may also relearn moves from its previous forms up to the level in which evolution was performed.


===Recruitment===
===Recruitment===
{{main|Recruitment}}
{{main|Recruitment}}
Instead of catching Pokémon, Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon, and can be increased by factors such as the level of the team leader and the item held. Some dungeons may prevent recruitment, while some Pokémon may be recruited by special means.
Instead of capturing Pokémon (as in the main series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means.


===Miscellaneous===
===Miscellaneous===
This game series introduces level 1 Pokémon, despite having not experienced this situation until the introduction of [[Generation IV]]. This may occur for wild Pokémon or guest Pokémon, and from the sequel, new Pokémon who ask to join after a mission is done. Evolved Pokémon may also be encountered at lower levels than normally possible.
The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which wasn't introduced until [[Generation IV]] of the main series. This may occur for wild Pokémon or guest Pokémon, and in the sequels, new Pokémon who ask to join after a mission is done. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved.
 
{{type2|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.


Pokémon of type [[Ghost (type)|Ghost]], as well as {{p|Darkrai}}, can walk through walls. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.


==Status ailments==
==Status ailments==
{{main|Status ailments in Mystery Dungeon}}
{{main|Status ailments in Mystery Dungeon}}
* ''Mystery Dungeon'' introduces its own series of status ailments, in which any number may occur at once. These range from the conventional statuses (paralysis, poison, etc.) to main game "pseudo-statuses" (confusion, attraction, flinching - here called cringing, etc.).  Statuses may be inflicted to account for two-turn attacks ({{m|SolarBeam}}, {{m|Sky Attack}}, etc), or moves involving lowered priority ({{m|Counter}}, {{m|Endure}}, {{m|Vital Throw}}, etc), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc).
[[Pokémon Mystery Dungeon]] introduced its own series of [[status ailments]], of which any number may occur at once. These range from the {{DL|Status ailment|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status ailment|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
* Status durations may also differ between Mystery Dungeon and the main series - most notable is that paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are temporary. Burn and poison remain permanent. Also, Pokémon may be affected with both sleep and paralysis, and, similar to the {{Trading Card Game}}, other status ailments may replace previous ones. For instance, a poisoned Pokémon may be paralyzed.
* Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Pokémon will never attack themselves during confusion. However, they may move in a random direction or attack in a random direction (including hitting teammates). Note that confusion does not affect thrown items.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
 


==Damage==
==Damage==
{{main|Damage modification (Mystery Dungeon)}}
{{main|Damage modification (Mystery Dungeon)}}
* Type affinity has been changed. Most notably, super-effective attacks will only deal 40% more damage (compared to double damage in the main games), not-effective attacks will deal 70% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of abilities remain unchanged - for example, {{type2|Ground}} attacks will still do no damage against Pokémon with {{a|Levitate}}.
* {{DL|Damage modification|Type effectiveness}} has been greatly changed:
* The damage bonus that critical hits provide is only 50%, compared to double damage in the main games.
**"'''Super effective'''" attacks will only deal 140% damage instead of twice as much or 200% damage in the main games.
* Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master). {{m|Focus Energy}} ensures that the next special move will be a critical hit.
**Attacks that are "'''not very effective'''" will deal 70% damage instead of 50% in the main games.
* Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
**Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 50% damage instead of 0% or no damage in the main games. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type2|Ground}} attacks are still ineffective against Pokémon who can {{a|Levitate}}).
*If an enemy were to faint by means other than the [[party]] attacking it (such as by the effects of a sandstorm), the members of the party will '''not''' gain experience points.
* The damage bonus that {{DL|Damage modification|Critical Hit}}s provide is only 150% instead of 200% in the main games.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that the next special move will be a Critical Hit.
 
====Experience====
* Defeating a Pokémon without using special moves only gains half as much experience.
* Defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself does indeed count towards receiving the experience bonus, but using special moves that miss the opponent (or that hit, but do no damage) does not.
* If an enemy were to faint by means other than the [[party]] attacking it (such as by the effects of a {{DL|Weather conditions|sandstorm}}), the members of the party will '''not''' gain experience points.
 


==Items==
==Items==
*The {{b|Oran}} and {{b|Sitrus}} Berries play slightly different roles. Oran heals 100 HP (rather than 10 in the main series), while Sitrus heals all HP (rather than 30 or ¼ in the main series), no matter how much the player has. Sitrus can also increase the player's total HP by 2 if eaten at full health.
The {{b|Oran}} and {{b|Sitrus}} [[Berries]] play slightly different roles. The Oran Berry heals 100 HP (rather than 10 in the main series), while the Sitrus Berry heals '''all''' HP (rather than only 30 HP or 1/4 of the Pokémon's total HP in the main series).  
*The element of hunger and IQ led to {{OBP|Food|Mystery Dungeon}} and [[Gummi]]s, respectively.
* Sitrus Berries can also increase the player's total HP by 2 points if consumed at full health.
*The only human-made items are [[Max Elixir]]s and [[TM]]s. The other items are [[Wonder Orb]]s and [[Scarf (Mystery Dungeon)|Scarves]].
 
*Any Pokémon can hold any item.
The element of hunger and IQ led to the adoption of the concepts of {{OBP|Food|Mystery Dungeon}} and [[Gummi]]s, respectively. The only human-made items present that are also present in the main series games are [[Max Elixir]]s and [[TM]]s. Other items include [[Wonder Orb]]s and [[Scarf (Mystery Dungeon)|Scarves]].
 
In addition, any Pokémon can hold any item.
 


===Throwing items===
===Throwing items===
{{main|Throwing item}}
{{main|Throwing item}}
It has been touched upon in the [[Safari Zone]], where the player is able to toss bait or throw a rock or mud. However, in this game, throwing items result in damage. The player is able to stock up to 99 of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces. This does not apply to Unown Stones.
Much like in the [[Safari Zone]] of the main series games, where the player is able to toss bait or throw a rock (or mud) at Pokémon, throwing items in {{g|Mystery Dungeon}} deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.  
* This does not apply to Unown Stones.
 


{{Project Sidegames notice}}
{{Project Sidegames notice}}

Revision as of 01:02, 21 March 2012

0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.

The Pokémon Mystery Dungeon series mechanics differ from those used in the main series Pokémon games. The Pokémon Mystery Dungeon games are dungeon-crawlers in nature; as a result, some staple elements of the Pokémon series have been altered or excluded entirely.


Pokémon

There are a number of differences between the mechanics of Pokémon in the main games and those of Mystery Dungeon:

Base stats

  • Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus, and other items, and may be increased to any arbitrary amount.
  • Each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
  • Speed is no longer regarded as a statistic; instead, it affects how many actions the Pokémon can make in a turn, ranging from as fast as four moves per turn to as slow as once every two turns. A reduction in Speed is considered to be a status ailment. Furthermore, Template:Type2 Pokémon will have increased movement speed in snowy weather (a weather condition which itself is exclusive to Mystery Dungeon and is not to be confused with Hail).
  • Stat changes from natures do not exist in Pokémon Mystery Dungeon.

Abilities

Pokémon with two Abilities will be shown to have both (instead of just one). In addition, some Abilities differ from their counterparts in the main series:

  • Different activation - Trace will only activate when hit by an attack, and the copied Ability is randomly chosen, while Truant only activates if a Wonder Orb or a special move is used.
  • Minor changes - Torrent, Blaze, Overgrow, and Swarm will double the power of Water, Fire, Grass, and Template:Type2 moves, respectively, when the user has reached 1/4 of their total HP.
  • Changes to suit environment - Intimidate reduces the opposing Pokémon's Attack by 20%, while Huge Power will have a 1/3 chance of dealing 50% more damage.
  • Entirely changed - Speed Boost increases movement speed by one level every 250 turns while Swift Swim uses the same attack twice in one turn while it is raining.

Evolution

Evolution does not occur automatically; instead, it must be manually triggered. Evolution is explained in Story Mode as an effect of the world being in a state of danger. The ability of Pokémon to evolve must be unlocked through the course of Story Mode (in Blue Rescue Team and Red Rescue Team, Rayquaza must be defeated, while in Explorers of Time and Explorers of Darkness, the Wigglytuff's Guild must be defeated). Most notably, evolution does not instantly make a Pokémon stronger, unlike in the main series games.

Because of the different mechanics of Pokémon evolution, certain evolutions have been modified to require particular items:

  • Pokémon that must be traded in order to evolve instead require the Link Cable.
  • Feebas requires the Beauty Scarf to evolve into Milotic.
  • Pokémon that require high happiness to evolve instead require that their IQ be sufficiently high (which differs among Pokémon).
  • Magneton and Nosepass require the Coronet Rock to evolve into Magnezone and Probopass, respectively.
  • Pokémon that evolve in the daytime instead require the Sun Ribbon.
  • Pokémon that evolve at night instead require the Lunar Ribbon.
  • Eevee requires a Mossy Rock to evolve into Leafeon or an Icy Rock to evolve into Glaceon.

Attacks

All Pokémon have standard attacks (because of this, Shedinja may have more than one HP). Their regular attack does not expend PP when used, unlike other attacks. Pokémon may have four special attacks in addition to their regular attack. Special attacks may be linked together, wherein the linked moves are done in succession (in which case one PP is taken from each move).

  • Some attacks that do specific HP damage (like SonicBoom) have different set HP.
  • Transform only changes the form of the user, not their moves. After Transforming, the only thing the user can do is attack with its regular attack and Struggle.
  • Selfdestruct and Explosion will not necessarily knock out the user of the move. Instead, any team Pokémon within range (one tile for Selfdestruct, two for Explosion) will have their maximum HP cut in half, and any opposing Pokémon within range will receive 40 damage for Selfdestruct and 80 for Explosion. Note that Template:Type2s will receive only half damage from these moves. Any items within range are destroyed, and any wall tiles in range are converted to floor tiles.

There are two attacks specific to the Mystery Dungeon series: Wide Slash and Vacuum-Cut. No Pokémon learn either naturally, but many can learn them by TM.

In addition to the moves it learns, certain tactics are available to the team leader in order to direct its teammates, which are determined by the team leader's level.

The moves available to be relearned at the Gulpin Link Shop in Blue Rescue Team and Red Rescue Team and the Electivire Link Shop in Explorers of Time and Explorers of Darkness are greatly expanded when compared to the Move relearners in the main series games. Pokémon may also relearn moves from its previous forms up to the level in which evolution was performed.

Recruitment

Main article: Recruitment

Instead of capturing Pokémon (as in the main series games), Pokémon may be recruited to the player's team. Recruitment rates are different for each Pokémon and can be increased by factors such as the level of the team leader and any items being held. Some dungeons may prevent recruitment while some Pokémon must be recruited by special means.

Miscellaneous

The Mystery Dungeon series introduced Level 1 Pokémon, an aspect which wasn't introduced until Generation IV of the main series. This may occur for wild Pokémon or guest Pokémon, and in the sequels, new Pokémon who ask to join after a mission is done. Evolved Pokémon may also be encountered at lower levels than those at which they would have evolved.

Template:Type2 Pokémon, as well as Darkrai, can walk through wall tiles. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.


Status ailments

Main article: Status ailments in Mystery Dungeon

Pokémon Mystery Dungeon introduced its own series of status ailments, of which any number may occur at once. These range from the conventional statuses (Paralysis, Poison, etc.) to "pseudo-statuses" (Confusion, Attraction, Flinching (here called Cringing), etc.). Statuses may be inflicted to account for two-turn attacks (i.e. SolarBeam or Sky Attack), low-priority moves (i.e. Counter, Endure, or Vital Throw), or moves whose effects last multiple turns (Mist, Safeguard, Charge, Perish Song, Taunt, Encore, etc.).

  • Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from Arena Trap or Magnet Pull), and most other statuses are temporary. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the TCG) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
  • Pokémon will never attack themselves while Confused. However, they may move or attack in a random direction (including hitting teammates). Note that Confusion does not affect thrown items.


Damage

Main article: Damage modification (Mystery Dungeon)
  • Type effectiveness has been greatly changed:
    • "Super effective" attacks will only deal 140% damage instead of twice as much or 200% damage in the main games.
    • Attacks that are "not very effective" will deal 70% damage instead of 50% in the main games.
    • Attacks to which the attacked Pokémon is "immune" (called "ineffective attacks" here) deal 50% damage instead of 0% or no damage in the main games. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, Arbok remains immune to Toxic). Note that the effects of Abilities remain unchanged (for example, Template:Type2 attacks are still ineffective against Pokémon who can Levitate).
  • The damage bonus that Critical Hits provide is only 150% instead of 200% in the main games.
  • Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of Focus Energy ensures that the next special move will be a Critical Hit.

Experience

  • Defeating a Pokémon without using special moves only gains half as much experience.
  • Defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself does indeed count towards receiving the experience bonus, but using special moves that miss the opponent (or that hit, but do no damage) does not.
  • If an enemy were to faint by means other than the party attacking it (such as by the effects of a sandstorm), the members of the party will not gain experience points.


Items

The Oran and Sitrus Berries play slightly different roles. The Oran Berry heals 100 HP (rather than 10 in the main series), while the Sitrus Berry heals all HP (rather than only 30 HP or 1/4 of the Pokémon's total HP in the main series).

  • Sitrus Berries can also increase the player's total HP by 2 points if consumed at full health.

The element of hunger and IQ led to the adoption of the concepts of Food and Gummis, respectively. The only human-made items present that are also present in the main series games are Max Elixirs and TMs. Other items include Wonder Orbs and Scarves.

In addition, any Pokémon can hold any item.


Throwing items

Main article: Throwing item

Much like in the Safari Zone of the main series games, where the player is able to toss bait or throw a rock (or mud) at Pokémon, throwing items in Pokémon Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.

  • This does not apply to Unown Stones.


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