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Spark (move)

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Spark
スパーク Spark
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Battles
Type  Electric
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation II
Contests
Category  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Super Contests
Category  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.

Spark (Japanese: スパーク Spark) is a damage dealing Electric-type move introduced in Generation II.

Contents

Effect

Spark inflicts damage and has a 30% chance of paralyzing the target.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
170 170 Chinchou Water Electric 25
171 171 Lanturn Water Electric 25
243 243 Raikou Electric 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 26
082 082 Magneton Electric Steel 26
100 100 Voltorb Electric 21
101 101 Electrode Electric 21
170 170 Chinchou Water Electric 25
171 171 Lanturn Water Electric 25
243 243 Raikou Electric 41
309 309 Electrike Electric 20
310 310 Manectric Electric 20
311 311 Plusle Electric 19
312 312 Minun Electric 19
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
339 339 Barboach Water Ground Chinchou, Lanturn
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 22
082 082 Magneton Electric Steel 22
100 100 Voltorb Electric 12
101 101 Electrode Electric --,12
170 170 Chinchou Water Electric 20
171 171 Lanturn Water Electric 20
243 243 Raikou Electric 29
309 309 Electrike Electric 20
310 310 Manectric Electric 20
311 311 Plusle Electric 15
312 312 Minun Electric 15
403 403 Shinx Electric 13PtHGSS
403 403 Shinx Electric 17DP
404 404 Luxio Electric 13PtHGSS
404 404 Luxio Electric 18DP
405 405 Luxray Electric 13PtHGSS
405 405 Luxray Electric 18DP
417 417 Pachirisu Electric 13
462 462 Magnezone Electric Steel 22
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
339 339 Barboach Water Ground Chinchou, Lanturn
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime


In other languages

  • Brazilian Portuguese: Faísca
  • Dutch: Vonk
  • Spanish: Chispa
  • German: Funkensprung
  • Italian: Scintilla
Variations on the move Aurora Beam
Physical Spark
Special Aurora Beam | BubbleBeam | Psybeam | Sludge


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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