Hypnosis (move)

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Hypnosis
さいみんじゅつ
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Battles
Type Psychic
Category Status
PP 20 (max. 32)
Power
Accuracy 70%
Introduced Generation I
Availability
The foe is put to sleep.
Contests
Category Smart
Appeal 1
Jam 3 ♥♥♥
Badly startles those that have made appeals.
Super Contests
Category Smart
Appeal 2 ♥♥
Prevents the Voltage from going down in the same turn.

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a fairly accurate non-damaging Psychic-type move introduced in Generation I.

Contents

Effect

Generation I

Hypnosis puts the opponent to sleep.

Hypnosis can't affect an opponent that already has a major status ailment.

In Stadium, Hypnosis can't affect an opponent that has a substitute.

In the anime

Pokémon

Gengar. Gengar put's its hands together and releases black circles that expand as they move towards it's target.

Drowzee. Rainbow colored circles are released from Drowzee and expand as they move towards the foe.

Hypno. Hypno simply swings its pendulum in front of its target's face until it falls asleep.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Hypnose
  • German: Hypnose
  • Italian: Ipnosi
  • Spanish: Hipnosis


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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