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| When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}. | | When used from the [[Bag]] on a Pokémon, it increases that Pokémon's [[level]] by 1, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. It can only be used outside of {{pkmn|battle}}. |
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| When leveled up via Rare Candy (except in {{eng|Pokémon Stadium}}), the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]). | | When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and [[evolution|evolve]] if it [[Methods of evolution#Leveling up|evolves by leveling up]] and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in [[Pokémon Stadium 2]]). |
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| If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP). | | If used on a [[fainting|fainted]] Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except {{p|Shedinja}}, which will always be revived with its maximum 1 HP). |
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| The Rare Candy is consumed upon use. | | The Rare Candy is consumed upon use. |
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| ====Generation III==== | | ====Generation III onwards==== |
| The Rare Candy also increases the Pokémon's [[friendship]] a little. | | The Rare Candy also increases the Pokémon's [[friendship]] a little. |
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| ====Generation VIII onward==== | | ====Generation VIII onwards==== |
| {{incomplete|section|What happens if the Rare Candy is used on a level 100 Pokémon that is currently holding an Everstone? Will this waste the Rare Candy with no effect?}} | | {{incomplete|section|If a Rare Candy is used on a fainted level 100 Pokémon that is able to evolve by leveling up, will the Rare Candy still revive this fainted Pokémon? Or will it evolve while fainted?}} |
| [[Exp. Candy]] is introduced, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating [[Experience#Relation to level|experience groups]]). | | If a Rare Candy is used on a level 100 Pokémon that is able to [[Methods of evolution#Leveling up|evolve when leveling up]] (including those that [[List of Pokémon that evolve at or above a certain level|evolve at a certain level]], or [[friendship evolution|with high friendship]], or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level. The player can [[evolution prevention|cancel this evolution]] by pressing B, but this will waste the Rare Candy. |
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| If a Rare Candy is used on a level 100 Pokémon that [[Methods of evolution#Leveling up|evolves by leveling up]] and currently meets its evolution requirements, it will evolve (without gaining a level). This applies to all Pokémon that evolve by leveling up, not just Pokémon that [[List of Pokémon that evolve at or above a certain level|evolve at or above a certain level]]. The evolution can be [[evolution prevention|canceled]], but that will waste the Rare Candy. | | If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an [[Everstone]], the evolution is not allowed and the Rare Candy is not consumed. |
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| In [[Generation IX]], Rare Candies are only consumed if the Pokémon actually levels up.
| | ====Generation IX==== |
| | In this generation, the Rare Candy is not consumed if it is used to trigger the evolution of a level 100 Pokémon. |
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| ===Description=== | | ===Description=== |
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| * In [[Generation]]s {{gen|I}} and {{gen|II}}, if a Pokémon is level 101 or higher (which is only possible by exploiting [[glitch]]es), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.) | | * In [[Generation]]s {{gen|I}} and {{gen|II}}, if a Pokémon is level 101 or higher (which is only possible by exploiting [[glitch]]es), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.) |
| * In an interview, [[Junichi Masuda]] said that [[human]]s may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.<ref>[https://web.archive.org/web/20121127174918/http://www.gameinformer.com/b/features/archive/2012/11/23/pok-233-mon-39-s-burning-questions.aspx Game Informer interview (archived)]</ref> | | * In an interview, [[Junichi Masuda]] said that [[human]]s may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.<ref>[https://web.archive.org/web/20121127174918/http://www.gameinformer.com/b/features/archive/2012/11/23/pok-233-mon-39-s-burning-questions.aspx Game Informer interview (archived)]</ref> |
| | * In [[Generation VIII]], [[Exp. Candy]] was introduced as well, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating [[Experience#Relation to level|experience groups]]). |
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| ==In other languages== | | ==In other languages== |
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Rare Candy ふしぎなアメ Mystery Candy
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Pokémon Global Link artwork
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Introduced in Generation I
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Pocket
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Generation I
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Items
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Generation II
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Items
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Generation III
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Items
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Generation IV
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Items
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Generation V
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Medicine
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Generation VI
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Medicine
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Generation VII
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Medicine (Candy JarPE)
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Generation VIII
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Other Items
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Generation IX
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Other Items
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Rare Candy (Japanese: ふしぎなアメ Mystery Candy) is a type of Candy introduced in Generation I.
In the English manuals of the Generation I, II, and III games, Rare Candy is grouped alongside vitamins and battle items under the "Pokémon Power-Ups" category.
In the core series games
Price
In the Generation V games, the Rare Candy can be sold to the gourmet maniac on Route 5 for $10000.
Effect
When used from the Bag on a Pokémon, it increases that Pokémon's level by 1, up to level 100. After leveling up, it will have the minimum required experience for its current level. It can only be used outside of battle.
When leveled up via Rare Candy, the Pokémon will learn any level-up moves for its new level, and evolve if it evolves by leveling up and meets the requirements. In Pokémon Stadium only, Pokémon do not learn moves or evolve when leveled-up via Rare Candy (but they do in Pokémon Stadium 2).
If used on a fainted Pokémon, it will be revived. When Rare Candy is used to revive and level up a Pokémon, it will have either 2 HP remaining or its remaining HP will equal to the amount its maximum HP increased (except Shedinja, which will always be revived with its maximum 1 HP).
The Rare Candy is consumed upon use.
Generation III onwards
The Rare Candy also increases the Pokémon's friendship a little.
Generation VIII onwards
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: If a Rare Candy is used on a fainted level 100 Pokémon that is able to evolve by leveling up, will the Rare Candy still revive this fainted Pokémon? Or will it evolve while fainted?
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If a Rare Candy is used on a level 100 Pokémon that is able to evolve when leveling up (including those that evolve at a certain level, or with high friendship, or knowing a certain move, among other evolution methods) and currently meets its evolution requirements, this Pokémon will evolve without gaining a level. The player can cancel this evolution by pressing B, but this will waste the Rare Candy.
If the player attempts to use a Rare Candy on a level 100 Pokémon that is currently holding an Everstone, the evolution is not allowed and the Rare Candy is not consumed.
Generation IX
In this generation, the Rare Candy is not consumed if it is used to trigger the evolution of a level 100 Pokémon.
Description
Games
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Description
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Stad
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Raises the level of the selected Pokémon by one.
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GSC
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Raises level of a Pokémon by one.
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RSEColoXD
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Raises the level of a Pokémon by one.
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FRLG
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A candy that is packed with energy. It raises the level of a Pokémon by one.
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DPPtHGSS BWB2W2
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A candy that is packed with energy. It raises the level of a single Pokémon by one.
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XYORAS SMUSUMPE SwShBDSPLA
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A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
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SV
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A candy that is packed with energy. If consumed, it raises a Pokémon's level by one.
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Acquisition
Games
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Finite methods
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Repeatable methods
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RBY RGBY
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Route 17, Mt. Moon, Cerulean City, S.S. Anne, Power Plant, Rocket Hideout, Silph Co., Pokémon Tower, Fuchsia City, Pokémon Mansion (×2), Victory Road, Cerulean Cave
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GSC
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Routes 27, 28, and 34, Violet City, Tin Tower, Olivine Lighthouse, Whirl Islands, Mt. Mortar, Lake of Rage, Vermilion City, Cinnabar Island
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Goldenrod Radio Tower (3 Blue Card points)C Pokémon Pikachu 2 GS (999 W)
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RSE
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Routes 108, 110, 111, 114, 119, 120, 123, 127E, and 132, Petalburg City, Granite Cave, Trick House (First Puzzle), Safari ZoneE, Mt. Pyre, Shoal Cave, Magma HideoutE Quiz LadyE
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Pickup (Lv. 21-100E)
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FRLG
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Routes 6, 9, 12, and 17, Mt. Moon, Cerulean City, Rocket Hideout, Silph Co., Pokémon Tower, Fuchsia City, Pokémon Mansion, Victory Road, Cape Brink, Lost Cave
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Resort Gorgeous (reward from Selphy) Pickup (any level)
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Colo
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The Under, Snagem Hideout
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Pickup (any level)
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XD
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Kaminko's House, Snagem Hideout, Cipher Key Lair, Citadark Isle (×3), Realgam Tower (Battle CD 22, 40, and 41 completion prizes)
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Pickup (Lv. 21-100)
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DPPt
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Routes 207, 210Pt, 212, 214, 217Pt, 218, 223Pt, 224, 225, 226Pt, 228, and 230, Old ChateauPt, Wayward Cave, Floaroma MeadowPt, Mt. Coronet, Solaceon Ruins, Veilstone CityPt, Team Galactic HQ, Valor LakefrontDP, Great Marsh, Snowpoint CityPt, Victory Road, Survival AreaPt, Stark Mountain
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Battle ParkDP/Battle FrontierPt (48 BP) Pokémon Mansion (held by Rich Boy Liam and Lady Celeste's Blissey)Pt Pickup (Lv. 21-100)
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HGSS
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Routes 27, 28, and 34, Violet City, Ruins of Alph, Pokéathlon Dome (×3), Ecruteak City, Bell Tower, Olivine City, Olivine Lighthouse, Whirl Islands, Mt. Mortar, Lake of Rage, Victory Road, Indigo Plateau, Frontier Access, Vermilion City, Seafoam Islands, Cinnabar Island, Cerulean Cave, Mt. Silver
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Goldenrod Radio Tower (25 Blue Card points), Battle Frontier (48 BP), Pokéathlon Dome (2000 Pts.)MoSa Pickup (Lv. 21-100)
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PW
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Sinnoh Field, Sightseeing
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BW
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Routes 2, 3, 13, and 16, Pinwheel Forest, Passerby Analytics HQ, Desert Resort, Anville Town, Lostlorn Forest, Mistralton Cave, Chargestone Cave, Twist Mountain, Icirrus City, Victory Road, N's Castle, Challenger's Cave, Village Bridge, Abundant Shrine
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Battle Subway (48 BP), Anville Town (lost-and-found) Royal UnovaSu, Big Stadium and Small Court (defeat Nursery Aide Leah) Pickup (Lv. 21-100)
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B2W2
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Routes 3, 8, 12, 18, 20Autumn, 22, and 23, Virbank City, Castelia City, Passerby Analytics HQ, Anville Town, Lostlorn Forest, Relic Passage, Abundant Shrine, Strange House, Village Bridge, Seaside Cave, Victory Road, Moor of IcirrusSpringSummerAutumn, Dreamyard, Pinwheel Forest, Twist Mountain Join Avenue (Avenue rank reward)
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Join Avenue (Raffle Shop) Nimbasa City (held by certain Pokémon traded from Curtis/Yancy) Battle Subway/PWT (24 BP), Anville Town (lost-and-found) Black Tower/White Treehollow (Area 6-10 reward) Big Stadium and Small Court (defeat Nursery Aide Leah or Pokémon Breeder Owen or Brooke) Hidden Grottoes Pickup (Lv. 21-100) Transfer from Dream Radar
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DW*
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Spooky Manor, Rugged Mountain, Icy Cave, Dream Park, Pokémon Café Forest
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PDR
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Dream Clouds (after catching Landorus, Simulator α, Simulator β, Simulator γ)
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XY
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Routes 13, 14, 16, 17, and 21, Parfum Palace, Ambrette Town, Lysandre Labs, Couriway Town, Victory Road Any hotel (held by in-game trade Eevee)
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Sycamore Pokémon Lab (for a Poké Radar chain of 31 or more) Loto-ID Center (4 digits) Lumiose City South Boulevard Pokémon Center (500 PM), Battle Maison (48 BP) Route 18 (from Psychic Inver) Pickup (Lv. 21-100)
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ORAS
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Routes 108, 110, 111, 114, 119, 120, 123, 127, and 132, Petalburg City, Granite Cave, Safari Zone, Mt. Pyre, Shoal Cave, Mirage Cave (southeast of Route 129), Mirage Island (south of Route 132), Mirage Mountain (east of Route 125)
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Lilycove Department Store Pokémon Lottery Corner (4 digits) Mauville City PokéMileage Center (500 PM), Battle Maison (48 BP) Mauville City (Inverse Battle Stop) Route 117 (1% chance after rematch with Pokémon Breeder Lydia or Isaac) Pickup (Lv. 21-100) Secret Base ("Pick something up" with Secret Pal)
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PMC*
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PokéMileage Shop (250 PM - 20 Medals or more), Graffiti Eraser (all levels)
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SMUSUM
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Routes 6, 8USUM, and 13USUM, Heahea City, Brooklet Hill, Royal Avenue, Lush Jungle, Aether Paradise, Mount Hokulani, Aether House, Po Town, Poni Wilds, Vast Poni Canyon, Mount LanakilaUSUM, Team Rocket's CastleUSUM Pokémon Center Café
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Loto-ID Center (4 digits) Big Wave BeachUSUM, Ula'ula BeachUSUM, Heahea BeachUSUM, Battle Royal Dome (48 BP) Battle Tree (win streak of 20) Battle AgencyUSUM Festival Plaza (Lottery shop: Big Dreams second prize) Hidden recurring item (Melemele Sea) Pickup (Lv. 21-100)
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PE
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Route 17, Cerulean City, Celadon City, Mt. Moon, Pokémon Tower, Team Rocket Hideout, Silph Co., Power Plant, Seafoam Islands, Pokémon Mansion, Cerulean Cave
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Hidden recurring item (Route 6, Cerulean Cave) Capture reward Poké Ball Plus
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SwSh
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Routes 2, 4, 6, and 9, Wedgehurst, Hammerlocke, Wyndon Battle Tower (reach a rank for the first time)
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Hammerlocke (20 BP) Hidden recurring item (Axew's Eye) Battle Café Max Raid Battles (all levels) Wild Area (100-Watt gifts from Hikers) Loto-ID (4 digits) Pickup (Lv. 11-100) Poké Job reward (Tier IX) Poké Ball Plus
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SwShIA
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Workout Sea
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Hidden recurring item (Soothing Wetlands, Brawlers' Cave, Courageous Cavern, Loop Lagoon, Potbottom Desert, Stepping-Stone Sea, Insular Sea) Cram-o-matic (All types except Normal and Psychic: 132-140 points)
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SwShCT
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Tunnel to the Top, Roaring-Sea Caves, Ballimere Lake
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Snowslide Slope Watt Trader (Highlight Item, 4,980 W) Hidden recurring item (Slippery Slope, Giant's Bed, Old Cemetery, Snowslide Slope, Tunnel to the Top, Giant's Foot, Roaring-Sea Caves, Ballimere Lake)
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BDSP
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Routes 207, 212, 214, 218, 224, 225, 228, and 230, Wayward Cave, Mt. Coronet, Solaceon Ruins, Team Galactic HQ, Valor Lakefront, Great Marsh, Victory Road, Stark Mountain
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Battle Park (20 BP) Pickup (Lv. 11-100)
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LA
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Jubilife Village (reward for completing Request 8: "Bothersome Bidoof", Request 15: "Balloon Race in the Fieldlands", Request 28: "Measuring Your Compatibility", Request 52: "Eevee's Evolutions", Request 85: "At Home under the Eaves") Jubilife Village (from Vessa for collecting 10 wisps) Sacred Plaza (reward for completing Request 87: "Rolling with Spheal") Galaxy Hall (×10; from Cyllene upon achieving Ninth Star rank) Galaxy Hall (×20; from Cyllene upon achieving Full Star rank)
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Trading post (1,000 MP) Any Balloon Race (perfect clear reward)
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SV
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Levincia, Mesagoza, Alfornada Cavern, Area Zero, Asado Desert, Casseroya Lake, Dalizapa Passage, East Paldean Sea, Glaseado Mountain, North Paldean Sea, Socarrat Trail, South Paldean Sea, East Province (Area One), East Province (Area Two), East Province (Area Three), North Province (Area One), North Province (Area Two), North Province (Area Three), South Province (Area One), South Province (Area Two), South Province (Area Three), South Province (Area Four), South Province (Area Five), South Province (Area Six), West Province (Area One), West Province (Area Two), West Province (Area Three) Cascarrafa (held by in-game trade Wooper)
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Academy Ace Tournament Tera Raid Battles (5★, 6★, 7★) Pickup (Lv. 11-100)
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SVTM
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Paradise Barrens
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SVID
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Canyon Biome, Central Plaza, Coastal Biome, Polar Biome, Savanna Biome Central Plaza (×3; from Synclaire after using the Synchro Machine for the first time)
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Blueberry Academy Store (100 BP) League Club Room (×2; possible reward after defeating a special coach in a rematch)
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Distribution
Games
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Event
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Language/Region
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Distribution period
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XY
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Dragon King Cup Prizes
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Japanese
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January 19 to March 9, 2014
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ORAS
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Pokémon Scrap items
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Japanese
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December 1, 2014 to May 15, 2015
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Spooky Cup Rare Candies
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All
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November 2 to December 16, 2015
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XYORAS
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Pokémon Scrap 2016 items
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Japanese
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March 1 to August 31, 2016
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SM
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Pulverizing Pancake Battle Rare Candy
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Japanese
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January 14, 2017 to January 31, 2018
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Global mission items
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All
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Various
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LA
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Grit Pebbles, Rare Candies and Star Pieces
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All
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March 4 to 31, 2022
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SV
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Pokémon Scarlet and Violet Downloadable Version Adventure Set
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All
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November 18, 2022 to March 7, 2023
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In the Land of Myths item set
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Korea
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January 28 to February 28, 2023
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Miscellaneous items: Rare Candies, Max Revives and variety ball set
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Japanese
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April 13 to October 2, 2023
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Nintendo Direct Helpful Items
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All
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June 21 to July 31, 2023
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Summer training support sets
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Japan
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July 22 to September 30, 2023
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Games
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Event
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Language/Region
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Distribution period
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BW
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2010 Birthday Audino
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Japanese
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November 4, 2010 to November 3, 2011
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2011 Birthday Audino
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Japanese
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November 4, 2011 to November 3, 2012
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BWB2W2
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2012 Birthday Audino
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Japanese
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November 4, 2012 to October 11, 2013
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Pokémon Center Nagoya Magikarp
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Japanese
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March 20 to May 6, 2013
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XYORAS
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Tohoku Pikachu
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Japan
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December 20, 2015 January 2 to 11, 2016
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SM
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Lunar Magikarp
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Japanese, American, PAL English, Taiwanese
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January 26 to February 6, 2017
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Pokémon Center Mimikyu
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Japan
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September 22 to November 16, 2017
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Autumn Korean League Mimikyu
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South Korea
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October 7 and 8, 2017
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USUM
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Ultra Spooky Cup Shiny Mimikyu
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All
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November 13 to December 30, 2018
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Gallery
Artwork
Sprites
In the spin-off games
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, Joy Seeds are the equivalent of Rare Candy.
Pokémon GO
Rare Candy XL in Pokémon GO
In Pokémon GO, the Rare Candy was introduced on June 22, 2017. The player can use Rare Candy on any Pokémon from their collection and choose a number of Rare Candies to be turned into Candy for that Pokémon's evolutionary family.
In December 2020, Candy XL was introduced to allow Pokémon to power up past Lv. 40. Rare Candy XL was simultaneously introduced, serving the same function as Rare Candy, but for Candy XL.
Description
Games
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Description
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GO
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Rare Candy: A mysterious candy. When used on a Pokémon, it turns into the Pokémon's Candy.
Rare Candy XL: A mysterious candy. When used on a Pokémon, it turns into the Pokémon's Candy.
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Acquisition
The repeatable methods listed are random and not guaranteed, unless noted otherwise.
Games
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Finite methods
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Repeatable methods
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GO
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Rare Candy
Games
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Finite methods
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Repeatable methods
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GO
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Rare Candy XL
In the anime
Main series
Rare Candy appeared in Caterpie's Big Dilemma. However, unlike in the games, where Rare Candy levels up a Pokémon, in the episode, it actually makes the Pokémon larger (and in some cases uncontrollable) due to the fact that this was a specially modified and experimental version of it, dubbed by Dr. Gordon as "Mystery Candy Complete". Brock said that the original would merely "enhance a Pokémon's abilities". Also, due to a dubbing error, the Rare Candy was referred to by a direct translation of its Japanese name, Mystery Candy.
Pokémon Evolutions
Several Rare Candies were briefly seen in N's room in a flashback in The Plan.
In the manga
Pokémon Adventures
In Innocent Scientist, Blake revealed that he had given his Dewott a Rare Candy and Resist Wing before heading to battle Genesect, boosting his defenses just enough for him to be able to survive an Electric-type Techno Blast.
In the TCG
- Main article: Rare Candy (EX Sandstorm 88)
The Rare Candy was introduced as a Trainer card in the Pokémon Trading Card Game during the English EX Series (the Japanese ADV Era) in the EX Sandstorm expansion. Rare Candy was later reclassified in Japanese as an Item card during the LEGEND Era, and was reclassified in English in the Black & White Series (due to the classification not existing until then). It has been reprinted in the English HeartGold & SoulSilver Series (the Japanese LEGEND Era), the English Black & White Series (the Japanese BW Era), the English XY Series (the Japanese XY Era), the English Sun & Moon Series (the Japanese Sun & Moon Era), the English Sword & Shield Series (the Japanese Sword & Shield Era), and the English Scarlet & Violet Series (the Japanese Scarlet & Violet Era).
Prior to Undaunted, this card allowed the player to evolve a Basic Pokémon directly into a Stage 1 or Stage 2 Pokémon from their hand. From Undaunted onward, this card has the same effect as Pokémon Breeder from the Base Set, allowing the player to evolve a Basic Pokémon into a Stage 2 Pokémon from their hand.
In the magazines
Pokémon Power
In Pokémon Power #1 (page 3), there is a Rare Candy ad with the text "Look for it at your local supermarket!" However, this item was not sold anywhere in the Generation I games back when this magazine was published.
Trivia
- In Generations I and II, if a Pokémon is level 101 or higher (which is only possible by exploiting glitches), it can be leveled up using Rare Candies until level 255; using a Rare Candy on a level 255 Pokémon causes it to wrap around to level 0. (Rare Candies cannot be used on level 0 Pokémon.)
- In an interview, Junichi Masuda said that humans may be able to consume Rare Candies, but they probably would not like them as this is the equivalent of eating dog food in the real world.[1]
- In Generation VIII, Exp. Candy was introduced as well, which gives fixed amounts of experience to Pokémon. Rare Candies are often less efficient than Exp. Candy because they only give enough experience to reach the next level, though Rare Candies can be the most efficient candy if a Pokémon requires more than 30,000 experience points at its current level to level up (this can only occur for Pokémon in the Medium Slow, Slow, or Fluctuating experience groups).
In other languages
References