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Trick House

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Trick House カラクリやしき
Trick House
Location: North of Slateport City, on Route 110
Region: Hoenn
Generations: III
{{{mapsize}}}
Location of Trick House in Hoenn.
Pokémon World Locations

The Trick House is located on Route 110 in Hoenn. It is owned by the Trick Master, who poses puzzling challenges to travelers. Those who wish to play his game must find their way through a mazelike puzzle at the back of his house. If they are successful, they will be rewarded.

Contents

Description

The puzzles for Trick House are three-part. First, the Trick Master is hiding somewhere in the first room of the house. The first few times the player enters the house, an exclamation mark identifies the Trick Master right away, but in later challenges the player must find him without any help.

Once the Trick Master is found, the player may enter the larger rear room through a passageway hidden behind the scroll on the wall. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has items and trainers. The player must navigate through the maze to a second scroll, where they will obtain a secret code. Finally, the player must find the door to the Trick Master's room and write the code on it to gain access. Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House.

While the rooms in Trick House use mostly the same gimmicks in Pokémon Emerald as were used in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. However, it is only their locations that differ, the items and trainers in each room are the same in all versions. Between Ruby and Sapphire, and Emerald, the Trick Master's hiding spots in the first room also change.

Players can take the challenges as they earn new Gym Badges, but the final challenge cannot be taken until they defeat the Elite Four. Each one, however, is only available once and they must be completed in order.

Puzzle Accomplishment Prize HMs required
Puzzle 1 Knuckle Badge File:Bag Rare Candy Sprite.png Rare Candy HM01 (Cut)
Puzzle 2 Dynamo Badge File:Bag Timer Ball Sprite.png Timer Ball None
Puzzle 3 Heat Badge File:Bag Hard Stone Sprite.png Hard Stone HM06 (Rock Smash)
Puzzle 4 Balance Badge File:Bag Smoke Ball Sprite.png Smoke Ball HM04 (Strength)
Puzzle 5 Feather Badge TM12 - Taunt TM12 (Taunt) None
Puzzle 6 Mind Badge File:Bag Magnet Sprite.png Magnet None
Puzzle 7 Rain Badge File:Bag PP Max Sprite.png PP Max None
Puzzle 8 Defeat Elite Four Blue Tent (Sapphire, Emerald) None
Red Tent (Ruby, Emerald)

After completing the final puzzle in Pokémon Emerald, players may choose between either tent, but may only take one.

Puzzles

Puzzle 1

First room in Ruby and Sapphire

The first puzzle is a straightforward maze. The rooms of the area are separated by trees that must be Cut down to proceed.

Items

Trainers

Trainer Pokémon
Lass Sally
Lass Sally
Reward: Pokémon Dollar256
043 Oddish Lv.16
No item
Lass Robin
Lass Robin
Reward: Pokémon Dollar224
300 Skitty Lv.14
No item
183 Marill Lv.14
No item
285 Shroomish Lv.14
No item
Youngster Eddie
Youngster Eddie
Reward: Pokémon Dollar256
263 Zigzagoon Lv.14
No item
263 Zigzagoon Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Puzzle 2

Second room in Ruby and Sapphire

The second puzzle is another maze, but with a more confusing layout. Holes in the ground cannot be passed until the player hits a switch to extend a platform over them. However, the player cannot tell which switches cover which holes.

Items

Trainers

Trainer Pokémon
School Kid Ted
School Kid Ted
Reward: Pokémon Dollar340
280 Ralts Lv.17
No item
School Kid Paul
School Kid Paul
Reward: Pokémon Dollar300
322 Numel Lv.15
No item
043 Oddish Lv.15
No item
278 Wingull Lv.15
No item
School Kid Georgia
School Kid Georgia
Reward: Pokémon Dollar320
285 Shroomish Lv.16
No item
267 Beautifly Lv.16
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Puzzle 3

Third room in Ruby and Sapphire

The third puzzle is a room full of alternating red and blue doors. Stepping on a switch opens all red doors and closes all blue doors, and stepping on a switch again will open all blue doors and close all red doors. The entrance to the room, and some switches, are covered by rocks that can be shattered with Rock Smash.

Items

Trainers

Trainer Pokémon
Picnicker Martha
Picnicker Martha
Reward: Pokémon Dollar368
300 Skitty Lv.23
No item
333 Swablu Lv.23
No item
Camper Justin
Camper Justin
Reward: Pokémon Dollar384
352 Kecleon Lv.24
No item
Hiker Alan
Hiker Alan
Reward: Pokémon Dollar880
074 Geodude Lv.22
No item
075 Graveler Lv.23
No item
299 Nosepass Lv.22
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


Puzzle 4

Fourth room in Ruby and Sapphire

The fourth puzzle is a room full of boulders that must be pushed aside using Strength. However, due to the close quarters, pushing boulders the wrong way can block certain paths.

Items

Trainers

Trainer Pokémon
Blackbelt Yuji
Blackbelt Yuji
Reward: Pokémon Dollar832
296 Makuhita Lv.26
No item
067 Machoke Lv.26
No item
Battle Girl Cora
Battle Girl Cora
Reward: Pokémon Dollar648
307 Meditite Lv.26
No item
Battle Girl Jill
Battle Girl Jill
Reward: Pokémon Dollar648
286 Breloom Lv.27
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Puzzle 5

Fifth room in Ruby and Sapphire

The fifth puzzle is a sequence of robots that will ask the player questions of escalating difficulty. Answering correctly allows advance, a wrong answer sends him or her back to the start of the room. The riddles asked are chosen randomly each time the player enters the room, or they are sent back to the entrance.

There are no items or trainers in this room.

Puzzle 6

Sixth room in Ruby and Sapphire

The sixth room is full of flipping gates like those found in Fortree Gym, but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room.

Items

Trainers

Trainer Pokémon
Bird Keeper Benny
Bird Keeper Benny
Reward: Pokémon Dollar1152
277 Swellow Lv.36
No item
279 Pelipper Lv.36
No item
178 Xatu Lv.36
No item
Pokémon Ranger Sophia
Pokémon Ranger Sophia
Reward: Pokémon Dollar1824
333 Swablu Lv.38
No item
315 Roselia Lv.38
No item
Pokémon Ranger Sabastian
Pokémon Ranger Sabastian
Reward: Pokémon Dollar1872
332 Cacturne Lv.39
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Puzzle 7

Seventh room in Ruby and Sapphire

The seventh room is filled with spinners similar to Mossdeep Gym. The player must navigate the maze of spinners and pull switches to change their directions to advance through the room. In Pokémon Emerald, the room is instead full of trainers standing on spinners that rotate when switches are triggered, due to Mossdeep Gym being redesigned for Emerald.

Items

Trainers

Trainer Pokémon
Psychic Joshua
Psychic Joshua
Reward: Pokémon Dollar984
064 Kadabra Lv.41
No item
338 Solrock Lv.41
No item
Hex Maniac Patricia
Hex Maniac Patricia
Reward: Pokémon Dollar1008
354 Banette Lv.42
No item
Psychic Alexis
Psychic Alexis
Reward: Pokémon Dollar960
281 Kirlia Lv.40
No item
178 Xatu Lv.40
No item
064 Kadabra Lv.40
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Emerald exclusive trainers:

Trainer Pokémon
Psychic Alvaro
Psychic Alvaro
Reward: Pokémon Dollar1008
354 Banette Lv.41
No item
064 Kadabra Lv.41
No item
Psychic Mariella
Psychic Mariella
Reward: Pokémon Dollar4264
358 Chimecho Lv.41
No item
Gentleman Everett
Gentleman Everett
Reward: Pokémon Dollar4264
202 Wobbuffet Lv.41
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.

Puzzle 8

Final room in Ruby and Sapphire

The eight room is divided into two areas, an upper and lower area. Both are made up primarily of polished floors lined with pots. Stepping on the polished floor will send the playing sliding across it until they hit an obstacle. The player must navigate their way across both floors to conquer Trick Master's final challenge.

Items

Trainers

Trainer Pokémon
Cool Trainer Leroy
Cool Trainer Leroy
Reward: Pokémon Dollar4416
303 Mawile Lv.46
No item
121 Starmie Lv.46
No item
Cool Trainer Vincent
Cool Trainer Vincent
Reward: Pokémon Dollar4224
302 Sableye Lv.44
No item
308 Medicham Lv.44
No item
319 Sharpedo Lv.44
No item
Cool Trainer Elaine
Cool Trainer Elaine
Reward: Pokémon Dollar2160
305 Lairon Lv.45
No item
310 Manectric Lv.45
No item
Trainers with a PokéNav by their names will be registered in the Trainer's Eyes or Match Call function after the first battle, and may have a rematch with the player with higher-level Pokémon.


This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.
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