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{{samename|performance stat|Performance#Power|Performance}}
{{samename|performance stat|Performance#Power|Performance → Power}}
'''Power''' (Japanese: '''いりょく''' ''power'') is a property of [[move]]s that helps determine how much [[damage]] they deal. It is seen primarily in the {{pkmn|games}}, but it is touched upon in the [[Pokémon anime]].
'''Power''' (Japanese: '''{{tt|威力|いりょく}}''' ''power'') is a property of [[move]]s that helps determine how much [[damage]] they deal. It is seen primarily in the {{pkmn|games}}, but it is touched upon in the [[Pokémon anime]].


==Overview==
==In the core series games==
Moves with more power inflict more damage. Statistically, the more damage a move inflicts, the more likely it will either have a lower [[accuracy]], a negative effect for the user like [[recoil]] damage, or a lower {{PP}} (though some strong outliers exist, such as {{m|Boomburst}}; these are often [[signature move]]s). From Generation II onwards, the power of a move is displayed in the move section of a Pokémon's stats screen.
Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the [[damage]] a move deals, however.


==Damage modification==
Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low [[accuracy]], low [[PP]], or a negative effect like [[recoil]] damage.
{{main|Damage#Damage modification|Damage → Damage modification}}
Power can be altered by some degree by damage modification that depends on the current status of the battle.


===Type effectiveness===
Since [[Generation II]], the power of a move is always displayed in the move section of a Pokémon's summary screen. All [[status move]]s in the games display a power of "—"; they do no damage. Most [[physical move|physical]] and [[special move]]s display a numeric value for their power (typically in some multiple of 5), but there are a number of exceptions: {{cat|Moves that deal direct damage}} do not rely on the attacker and defender's stats for their damage and display a power of "—", including {{cat|set-damage moves}} and [[one-hit knockout move]]s (which always do enough damage to make a Pokémon faint if they hit); {{cat|moves that have variable power}} also usually display a power of "—".
{{main|Type#Type chart|Type → Type chart}}
The [[type]] of the defending Pokémon affects the power of the move. If a move is super effective, the damage is doubled. If it is not very effective, damage is halved. If a Pokémon has two types, these can stack to ¼× or 4× damage, or simply cancel out. If an opponent's type is immune to the type of the move, the move's damage is always 0.
For example, if a {{p|Noctowl}} used the {{t|Ghost}} move {{m|Shadow Ball}} (80 base power) on a {{p|Gallade}}, it would be super effective, because Gallade is {{t|Fighting}} (normal effectiveness) and {{t|Psychic}} (weak to Ghost), and the move would have an effective power of 160. However, if Noctowl were to use the {{t|Bug}} move {{m|Silver Wind}} (60 base power) on a Gallade, the Psychic-type's weakness to Bug and Fighting-type's resistance to them would cancel out, and the attack would continue with an effective 60 power.


===Same-type attack bonus===
===Power modification===
{{main|Same-type attack bonus}}
From [[Generation III]] onward, a number of factors can specifically affect a move's power in the games' damage calculation. From [[Generation V]] onward, if multiple apply, they are chained together in the order specified below, then applied to the base power. Chaining is done by starting at 4096, multiplying it by each applicable modifier, in succession, rounding with rounding up at 0.5 if necessary after each step, then taking the final value, multiplying it by the move's base power, and rounding with rounding down at 0.5. If multiple move, Ability, or item modifiers take effect, they are chained together in the other of each Pokémon's out-of-battle {{stat|Speed}} stat.


Same-type attack bonus also affects a move's power. If a {{type|Water}} Pokémon used a Water-type move, it would gain STAB, which increases power by 50%. For instance, if a {{p|Gyarados}} used {{m|Waterfall}}, instead of 80 power, it would be 120.
====[[Generation III]]====
* 0.5× if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 1.5× if the attacker's Ability is {{a|Overgrow}}, {{a|Blaze}}, {{a|Torrent}}, or {{a|Swarm}}, its current HP is 1/3 or less of its max HP (rounded down), and the used move is {{t|Grass}}, {{t|Fire}}, {{t|Water}}, or {{type|Bug}}, respectively.


===Abilities===
====[[Generation IV]]====
{{main|Ability}}
* 1.2× if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 2× if the used move is:
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}.
** {{m|Stomp}} and the target has previously used {{m|Minimize}}.
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}.
** {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of {{m|Dig}}.
** {{m|Pursuit}} and the target is attempting to [[Recall|switch out]].
** {{m|Facade}} and the user is {{status|poisoned}}, {{status|burned}}, or {{status|paralyzed}}.
** {{m|SmellingSalt}} and the target is {{status|paralyzed}}.
** {{m|Wake-Up Slap}} and the target is {{status|asleep}}.
** {{m|Brine}} and the target's current HP is half or less of its maximum HP, rounded down.
* 2× if the attacker used {{m|Charge}} last turn and the used move is {{type|Electric}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}.
* 1.5× if the used move is of 60 or less base power (except for {{m|Struggle}}, and for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
** If any of the above effects (but not the ones below) cause the move's base power to exceed 60, Technician will not apply.
* 1.2× if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 2× if the attacker is {{p|Pikachu}} holding a [[Light Ball]].
* 1.2× if the attacker is {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} holding an [[Adamant Orb]], [[Lustrous Orb]], or [[Griseous Orb]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, or {{type|Ghost}}, respectively.
* 1.1× if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 0.5× if the used move is {{t|Fire}} or {{type|Ice}}, the target's Ability is {{a|Thick Fat}}, and the attacker's Ability is not {{a|Mold Breaker}}.
* 0.5× if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 1.5× if the attacker's Ability is {{a|Overgrow}}, {{a|Blaze}}, {{a|Torrent}}, or {{a|Swarm}}, its current HP is 1/3 or less of its max HP (rounded down), and the used move is {{t|Grass}}, {{t|Fire}}, {{t|Water}}, or {{type|Bug}}, respectively.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the attacker's Ability is not {{a|Mold Breaker}}.
* 1.25× if the used move is {{type|Fire}}, the target's Ability is Dry Skin, and the attacker's Ability is not {{a|Mold Breaker}}.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* 1.2× if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.


Some [[Ability|Abilities]] can increase a user's power as well. {{a|Pure Power}} is one example that boosts Attack, thus indirectly boosting power. Abilities can also boost a specific [[type]]'s power.
====[[Generation V]]====
* 2× if the used move is {{m|Facade}} and the user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}, {{m|Brine}} and the target's current HP is 1/2 or less of its max HP (rounded down), {{m|Venoshock}} and the target is poisoned, {{m|Retaliate}} and a Pokémon in the user's party fainted last turn, or {{m|Fusion Flare}} or {{m|Fusion Bolt}} and the most-recently used move in the turn was the opposite Fusion move.
* 0.5× if the used move is {{m|SolarBeam}}, the weather is [[rain]], [[sandstorm]], or [[hail]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 2× if the attacker used {{m|Charge}} last turn and the used move is {{type|Electric}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}. If multiple have been used via a [[Triple Battle]], the multiplier applies for each.
* 1.5× if the used move was stolen via {{m|Me First}}.
* 1352/4096 (~0.33×) if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* 4915/4096 (~1.2×) if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 4915/4096 (~1.2×) if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.
* 5325/4096 (~1.3×) if the target has already moved this turn and the attacker's Ability is {{a|Analytic}}
* 5325/4096 (~1.3×) if the weather is [[sandstorm]], the used move is {{t|Ground}}, {{t|Rock}}, or {{type|Steel}}, the attacker's Ability is {{a|Sand Force}}, and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 5325/4096 (~1.3×) if the used move has an [[additional effect]] and the attacker's Ability is {{a|Sheer Force}}.
* 1.5× if the used move is of 60 or less base power (for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
* 1.5× if the used move is [[physical]], the attacker's Ability is {{a|Toxic Boost}}, and it is {{status|poisoned}}.
* 1.5× if the used move is [[special]], the attacker's Ability is {{a|Flare Boost}}, and it is {{status|burned}}.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 1.25× if the used move is {{type|Fire}}, the target's Ability is {{a|Dry Skin}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 4505/4096 (~1.1×) if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 4915/4096 (~1.2×) if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 4915/4096 (~1.2×) if the attacker is {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} holding an [[Adamant Orb]], [[Lustrous Orb]], or [[Griseous Orb]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, or {{type|Ghost}}, respectively.
* 1.5× if the attacker is holding a [[Gem]] corresponding to a certain type and the used move is of that type.


===Items===
====[[Generation VI]]====
Several hold items can also boost power. [[Stat-enhancing item]]s can increase {{Stat|Attack}} or {{Stat|Special Attack}}, while [[type-enhancing item]]s increase moves of a certain type's power.
* 2× if the used move is {{m|Facade}} and the user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}, {{m|Brine}} and the target's current HP is 1/2 or less of its max HP (rounded down), {{m|Venoshock}} and the target is poisoned, {{m|Retaliate}} and a Pokémon in the user's party fainted last turn, or {{m|Fusion Flare}} or {{m|Fusion Bolt}} and the most-recently used move in the turn was the opposite Fusion move.
* 0.5× if the used move is {{m|Solar Beam}}, the weather is [[rain]], [[sandstorm]], or [[hail]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 1.5× if the used move is {{m|Knock Off}} and the target is holding an item that can be removed with the move.
* 2× if the attacker used {{m|Charge}} last turn and the used move is {{type|Electric}}.
* 1.5× if the used move was stolen via {{m|Me First}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}. If multiple have been used via a [[Triple Battle]], the multiplier applies for each.
* 1352/4096 (~0.33×) if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 0.5× if {{m|Grassy Terrain}} or {{m|Misty Terrain}} is in effect, the target is [[grounded]] and the used move is {{m|Earthquake}}, {{m|Magnitude}}, or {{m|Bulldoze}} or {{type|Dragon}}, respectively.
* 1.5× if {{m|Electric Terrain}} or {{m|Grassy Terrain}} is in effect, the attacker is [[grounded]], and the used move is {{t|Electric}} or {{type|Grass}}, respectively.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* 4915/4096 (~1.2×) if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 4915/4096 (~1.2×) if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.
* 4915/4096 (~1.2×) if the attacker's Ability is {{a|Normalize}}.
* 5325/4096 (~1.3×) if the target has already moved this turn and the attacker's Ability is {{a|Analytic}}
* 5325/4096 (~1.3×) if the weather is [[sandstorm]], the used move is {{t|Ground}}, {{t|Rock}}, or {{type|Steel}}, the attacker's Ability is {{a|Sand Force}}, and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 5325/4096 (~1.3×) if the used move has an [[additional effect]] and the attacker's Ability is {{a|Sheer Force}}.
* 5325/4096 (~1.3×) if the used move makes [[contact]] and the attacker's Ability is {{a|Tough Claws}}.
* 5325/4096 (~1.3×) if the used move is {{type|Normal}} and the attacker's Ability is {{a|Aerilate}}, {{a|Pixilate}}, {{a|Refrigerate}}.
* 5448/4096 (~1.33×) if {{a|Fairy Aura}} is in effect and the used move is {{type|Fairy}} or {{a|Dark Aura}} is in effect and the used move is {{type|Dark}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
** If both an Aura Ability and {{a|Aura Break}} are in effect, the multiplier is instead 0.75×.
* 1.5× if the used move is a biting move and the attacker's Ability is {{a|Strong Jaw}}.
* 1.5× if the used move is an aura or pulse move and the attacker's Ability is {{a|Mega Launcher}}.
* 1.5× if the used move is of 60 or less base power (for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
* 1.5× if the used move is [[physical]], the attacker's Ability is {{a|Toxic Boost}}, and it is {{status|poisoned}}.
* 1.5× if the used move is [[special]], the attacker's Ability is {{a|Flare Boost}}, and it is {{status|burned}}.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 1.25× if the used move is {{type|Fire}}, the target's Ability is {{a|Dry Skin}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 4505/4096 (~1.1×) if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 4915/4096 (~1.2×) if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 4915/4096 (~1.2×) if the attacker is {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} holding an [[Adamant Orb]], [[Lustrous Orb]], or [[Griseous Orb]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, or {{type|Ghost}}, respectively.
* 5325/4096 (~1.3×) if the attacker is holding a [[Gem]] corresponding to a certain type and the used move is of that type.


===Critical hits===
====[[Generation VII]]====
{{main|Damage modification#Critical hit|Critical hit}}
* 2× if the used move is {{m|Facade}} and the user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}, {{m|Brine}} and the target's current HP is 1/2 or less of its max HP (rounded down), {{m|Venoshock}} and the target is poisoned, {{m|Retaliate}} and a Pokémon in the user's party fainted last turn, or {{m|Fusion Flare}} or {{m|Fusion Bolt}} and the most-recently used move in the turn was the opposite Fusion move.
* 0.5× if the used move is {{m|Solar Beam}} or {{m|Solar Blade}}, the weather is [[rain]], [[sandstorm]], or [[hail]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 1.5× if the used move is {{m|Knock Off}} and the target is holding an item that can be removed with the move.
* 2× if the attacker used {{m|Charge}} last turn and the used move is {{type|Electric}}.
* 1.5× if the used move was stolen via {{m|Me First}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}. If multiple have been used via {{m|Instruct}}, the multiplier applies for each.
* 1352/4096 (~0.33×) if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 0.5× if {{m|Grassy Terrain}} or {{m|Misty Terrain}} is in effect, the target is [[grounded]] and the used move is {{m|Earthquake}}, {{m|Magnitude}}, or {{m|Bulldoze}} or {{type|Dragon}}, respectively.
* 1.5× if {{m|Electric Terrain}}, {{m|Grassy Terrain}}, or {{m|Psychic Terrain}} is in effect, the attacker is [[grounded]], and the used move is {{t|Electric}}, {{t|Grass}}, or {{t|Psychic}}, respectively.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* 4915/4096 (~1.2×) if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 4915/4096 (~1.2×) if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.
* 4915/4096 (~1.2×) if the attacker's Ability is {{a|Normalize}}.
* 4915/4096 (~1.2×) if the used move is {{type|Normal}} and the attacker's Ability is {{a|Aerilate}}, {{a|Pixilate}}, {{a|Refrigerate}}, or {{a|Galvanize}}.
* 5325/4096 (~1.3×) if the target has already moved this turn and the attacker's Ability is {{a|Analytic}}
* 5325/4096 (~1.3×) if the weather is [[sandstorm]], the used move is {{t|Ground}}, {{t|Rock}}, or {{type|Steel}}, the attacker's Ability is {{a|Sand Force}}, and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 5325/4096 (~1.3×) if the used move has an [[additional effect]] and the attacker's Ability is {{a|Sheer Force}}.
* 5325/4096 (~1.3×) if the used move makes [[contact]] and the attacker's Ability is {{a|Tough Claws}}.
* 5325/4096 (~1.3×) if the attacker's ally's Ability is {{a|Battery}} and the used move is [[special]].
* 5448/4096 (~1.33×) if the used move is {{m|Water Shuriken}} and the attacker's Ability is {{a|Battle Bond}}.
* 5448/4096 (~1.33×) if {{a|Fairy Aura}} is in effect and the used move is {{type|Fairy}} or {{a|Dark Aura}} is in effect and the used move is {{type|Dark}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
** If both an Aura Ability and {{a|Aura Break}} are in effect, the multiplier is instead 0.75×.
* 1.5× if the used move is a biting move and the attacker's Ability is {{a|Strong Jaw}}.
* 1.5× if the used move is an aura or pulse move and the attacker's Ability is {{a|Mega Launcher}}.
* 1.5× if the used move is of 60 or less base power (for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
* 1.5× if the used move is [[physical]], the attacker's Ability is {{a|Toxic Boost}}, and it is {{status|poisoned}}.
* 1.5× if the used move is [[special]], the attacker's Ability is {{a|Flare Boost}}, and it is {{status|burned}}.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 1.25× if the used move is {{type|Fire}}, the target's Ability is {{a|Dry Skin}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 4505/4096 (~1.1×) if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 4915/4096 (~1.2×) if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 4915/4096 (~1.2×) if the attacker is {{p|Dialga}}, {{p|Palkia}}, {{p|Giratina}}, or {{p|Latias}} or {{p|Latios}} holding an [[Adamant Orb]], [[Lustrous Orb]], [[Griseous Orb]], or [[Soul Dew]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, {{t|Ghost}}, or {{type|Psychic}}, respectively.
* 5325/4096 (~1.3×) if the attacker is holding a [[Gem]] corresponding to a certain type and the used move is of that type.


Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.5×|2× before Gen VI}} for one hit, and {{tt|2.25×|3× before Gen VI}} if the attacking Pokémon has the Ability {{a|Sniper}}. This can also stack with effectiveness and other modifiers.
====[[Generation VIII]]====
* 2× if the used move is {{m|Facade}} and the user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}, {{m|Brine}} and the target's current HP is 1/2 or less of its max HP (rounded down), {{m|Venoshock}} and the target is poisoned, {{m|Retaliate}} and a Pokémon in the user's party fainted last turn, {{m|Fusion Flare}} or {{m|Fusion Bolt}} and the most-recently used move in the turn was the opposite Fusion move, or {{m|Lash Out}} and any of the attacker's stats were lowered this turn.
* 0.5× if the used move is {{m|Solar Beam}} or {{m|Solar Blade}}, the weather is [[rain]], [[sandstorm]], or [[hail]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 1.5× if the used move is {{m|Knock Off}} and the target is holding an item that can be removed with the move, {{m|Grav Apple}} and {{m|Gravity}} is in effect, {{m|Misty Explosion}}, {{m|Misty Terrain}} is in effect, and the attacker is [[grounded]], or {{m|Expanding Force}}, {{m|Psychic Terrain}} is in effect, and the attacker is grounded.
* if the attacker used {{m|Charge}} last turn and the used move is {{type|Electric}}.
* 1.5× if the used move was stolen via {{m|Me First}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}. If multiple have been used via {{m|Instruct}}, the multiplier applies for each.
* 1352/4096 (~0.33×) if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 0.5× if {{m|Grassy Terrain}} or {{m|Misty Terrain}} is in effect, the target is [[grounded]] and the used move is {{m|Earthquake}}, {{m|Magnitude}}, or {{m|Bulldoze}} or {{type|Dragon}}, respectively.
* 5325/4096 (~1.3×) if {{m|Electric Terrain}}, {{m|Grassy Terrain}}, or {{m|Psychic Terrain}} is in effect, the attacker is [[grounded]], and the used move is {{t|Electric}}, {{t|Grass}}, or {{t|Psychic}}, respectively.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* 4915/4096 (~1.2×) if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 4915/4096 (~1.2×) if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.
* 4915/4096 (~1.2×) if the attacker's Ability is {{a|Normalize}}.
* 4915/4096 (~1.2×) if the used move is {{type|Normal}} and the attacker's Ability is {{a|Aerilate}}, {{a|Pixilate}}, {{a|Refrigerate}}, or {{a|Galvanize}}.
* 5325/4096 (~1.) if the target has already moved this turn and the attacker's Ability is {{a|Analytic}}
* 5325/4096 (~1.3×) if the weather is [[sandstorm]], the used move is {{t|Ground}}, {{t|Rock}}, or {{type|Steel}}, the attacker's Ability is {{a|Sand Force}}, and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 5325/4096 (~1.3×) if the used move has an [[additional effect]] and the attacker's Ability is {{a|Sheer Force}}.
* 5325/4096 (~1.3×) if the used move makes [[contact]] and the attacker's Ability is {{a|Tough Claws}}.
* 5325/4096 (~1.3×) if the attacker's ally's Ability is {{a|Battery}} and the used move is [[special]].
* 5325/4096 (~1.3×) if the attacker's ally's Ability is {{a|Power Spot}}.
* 5325/4096 (~1.3×) if the used move is a [[Sound|sound-based move]] and the attacker's Ability is {{a|Punk Rock}}.
* 5448/4096 (~1.33×) if {{a|Fairy Aura}} is in effect and the used move is {{type|Fairy}} or {{a|Dark Aura}} is in effect and the used move is {{type|Dark}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
** If both an Aura Ability and {{a|Aura Break}} are in effect, the multiplier is instead 0.75×.
* 1.5× if the used move is a biting move and the attacker's Ability is {{a|Strong Jaw}}.
* 1.5× if the used move is an aura or pulse move and the attacker's Ability is {{a|Mega Launcher}}.
* 1.5× if the used move is of 60 or less base power (for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
* 1.5× if the used move is [[physical]], the attacker's Ability is {{a|Toxic Boost}}, and it is {{status|poisoned}}.
* 1.5× if the used move is [[special]], the attacker's Ability is {{a|Flare Boost}}, and it is {{status|burned}}.
* 1.5× if the used move is {{type|Steel}} and the attacker or its ally's Ability is {{a|Steely Spirit}}. If both of their Abilities are Steely Spirit, the multiplier is applied twice.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 1.25× if the used move is {{type|Fire}}, the target's Ability is {{a|Dry Skin}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
* 4505/4096 (~1.1×) if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 4915/4096 (~1.2×) if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 4915/4096 (~1.2×) if the attacker is {{p|Dialga}}, {{p|Palkia}}, {{p|Giratina}}, or {{p|Latias}} or {{p|Latios}} holding an [[Adamant Orb]], [[Lustrous Orb]], [[Griseous Orb]], or [[Soul Dew]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, {{t|Ghost}}, or {{type|Psychic}}, respectively.
* 5325/4096 (~1.3×) if the attacker is holding a [[Normal Gem]] and the used move is {{type|Normal}}.


==Moves without a fixed power==
====[[Generation IX]]====
For [[one-hit knockout move]]s, moves that deal no damage, and moves that deal fixed damage, the power is indicated by "—". Additionally, the power of some moves that deal damage with varying power is also indicated by "—". {{m|Psywave}} deals random damage, but bypasses damage calculation and also has its power indicated as "—".
* 2× if the used move is {{m|Facade}} and the user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}, {{m|Brine}} and the target's current HP is 1/2 or less of its max HP (rounded down), {{m|Venoshock}} or {{m|Barb Barrage}} and the target is poisoned, {{m|Retaliate}} and a Pokémon in the user's party fainted last turn, {{m|Fusion Flare}} or {{m|Fusion Bolt}} and the most-recently used move in the turn was the opposite Fusion move, or {{m|Lash Out}} and any of the attacker's stats were lowered this turn.
* 0.5× if the used move is {{m|Solar Beam}} or {{m|Solar Blade}}, the weather is [[rain]], [[sandstorm]], or [[snow]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 1.5× if the used move is {{m|Knock Off}} and the target is holding an item that can be removed with the move, {{m|Grav Apple}} and {{m|Gravity}} is in effect, {{m|Misty Explosion}}, {{m|Misty Terrain}} is in effect, and the attacker is [[grounded]], {{m|Expanding Force}}, {{m|Psychic Terrain}} is in effect, and the attacker is grounded, or {{m|Psyblade}} and {{m|Electric Terrain}} is in effect. <!--Todo: Check if Psyblade still gets the boost in Electric Terrain even if the user isn't grounded-->
* 2× if the attacker is under the effect of {{m|Charge}} (potentially applied via {{a|Electromorphosis}} or {{a|Wind Power}}, though these do not stack with Charge) and the used move is {{type|Electric}}.
* 1.5× if the used move was stolen via {{m|Me First}}.
* 1.5× if the attacker's ally has used {{m|Helping Hand}}. If multiple have been used via {{m|Instruct}}, the multiplier applies for each.
* 1352/4096 (~0.33×) if {{m|Mud Sport}} or {{m|Water Sport}} is in effect and the used move is {{t|Electric}} or {{type|Fire}}, respectively.
* 0.5× if {{m|Grassy Terrain}} or {{m|Misty Terrain}} is in effect, the target is [[grounded]] and the used move is {{m|Earthquake}}, {{m|Magnitude}}, or {{m|Bulldoze}} or {{type|Dragon}}, respectively.
* 5325/4096 (~1.3×) if {{m|Electric Terrain}}, {{m|Grassy Terrain}}, or {{m|Psychic Terrain}} is in effect, the attacker is [[grounded]], and the used move is {{t|Electric}}, {{t|Grass}}, or {{t|Psychic}}, respectively.
* 1.25× if the attacker's Ability is {{a|Rivalry}} and the target is of the same [[gender]], or 0.75× if its Ability is Rivalry and the attacker and target are of opposite genders. No effect if either is genderless.
* ~1+0.1n (modifiers of 4506, 4915, 5325, 5734, and 6144, respectively) if the attacker's Ability is {{a|Supreme Overlord}} and it was sent in after n Pokémon on the attacker's party have [[faint]]ed, potentially including the attacker themself, up to 5.
* 4915/4096 (~1.2×) if the used move deals [[recoil]] damage (including {{m|Jump Kick}} and {{m|High Jump Kick}}, but not {{m|Struggle}}) and the attacker's Ability is {{a|Reckless}}.
* 4915/4096 (~1.2×) if the used move is a punching move and the attacker's Ability is {{a|Iron Fist}}.
* 4915/4096 (~1.2×) if the attacker's Ability is {{a|Normalize}}.
* 4915/4096 (~1.2×) if the used move is {{type|Normal}} and the attacker's Ability is {{a|Aerilate}}, {{a|Pixilate}}, {{a|Refrigerate}}, or {{a|Galvanize}}.
* 5325/4096 (~1.3×) if the target has already moved this turn and the attacker's Ability is {{a|Analytic}}
* 5325/4096 (~1.3×) if the weather is [[sandstorm]], the used move is {{t|Ground}}, {{t|Rock}}, or {{type|Steel}}, the attacker's Ability is {{a|Sand Force}}, and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* 5325/4096 (~1.3×) if the used move has an [[additional effect]] and the attacker's Ability is {{a|Sheer Force}}.
* 5325/4096 (~1.3×) if the used move makes [[contact]] and the attacker's Ability is {{a|Tough Claws}}.
* 5325/4096 (~1.3×) if the attacker's ally's Ability is {{a|Battery}} and the used move is [[special]].
* 5325/4096 (~1.3×) if the attacker's ally's Ability is {{a|Power Spot}}.
* 5325/4096 (~1.3×) if the used move is a [[Sound|sound-based move]] and the attacker's Ability is {{a|Punk Rock}}.
* 5448/4096 (~1.33×) if {{a|Fairy Aura}} is in effect and the used move is {{type|Fairy}} or {{a|Dark Aura}} is in effect and the used move is {{type|Dark}}, and the attacker's Ability is not {{a|Mold Breaker}}, {{a|Turboblaze}}, or {{a|Teravolt}}.
** If both an Aura Ability and {{a|Aura Break}} are in effect, the multiplier is instead 0.75×.
* 1.5× if the used move is a biting move and the attacker's Ability is {{a|Strong Jaw}}.
* 1.5× if the used move is an aura or pulse move and the attacker's Ability is {{a|Mega Launcher}}.
* 1.5× if the used move is of 60 or less base power (for moves with variable base power, the calculated base power must be 60 or less) and the attacker's Ability is {{a|Technician}}.
* 1.5× if the used move is [[physical]], the attacker's Ability is {{a|Toxic Boost}}, and it is {{status|poisoned}}.
* 1.5× if the used move is [[special]], the attacker's Ability is {{a|Flare Boost}}, and it is {{status|burned}}.
* 1.5× if the used move is {{type|Steel}} and the attacker or its ally's Ability is {{a|Steely Spirit}}. If both of their Abilities are Steely Spirit, the multiplier is applied twice.
* 0.5× if the used move is {{type|Fire}}, the target's Ability is {{a|Heatproof}}, and the Ability is not [[Ignoring Abilities|ignored]].
* 1.25× if the used move is {{type|Fire}}, the target's Ability is {{a|Dry Skin}}, and the Ability is not [[Ignoring Abilities|ignored]].
* 1.5× if the used move is a slashing move and the attacker's Ability is {{a|Sharpness}}.
* 4505/4096 (~1.1×) if the used move is [[physical]] and the attacker is holding a [[Muscle Band]], or [[special]] and the attacker is holding [[Wise Glasses]].
* 4915/4096 (~1.2×) if the attacker is holding the [[type-enhancing item]], [[Incense]], or [[Plate]] corresponding to a certain type and the used move is of that type.
* 4915/4096 (~1.2×) if the attacker is {{p|Dialga}}, {{p|Palkia}}, {{p|Giratina}}, or {{p|Latias}} or {{p|Latios}} holding an [[Adamant Orb]], [[Lustrous Orb]], [[Griseous Orb]], or [[Soul Dew]], respectively, and the used move is either {{type|Dragon}} or {{t|Water}}, {{t|Steel}}, {{t|Ghost}}, or {{type|Psychic}}, respectively.
* 5325/4096 (~1.3×) if the attacker is holding a [[Normal Gem]] and the used move is {{type|Normal}}.
* 4506/4096 (~1.1×) if the used move is a punching move and the attacker is holding a [[Punching Glove]].


===One-hit knockout moves===
==In the spin-off games==
[[One-hit knockout moves]], such as {{m|Fissure}}, do not have a set power and instead drop the target's {{stat|HP}} to zero if they are successful.
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]] prior to [[Pokémon Mystery Dungeon: Explorers of Sky]], a move's power is not shown in-game. In that game, as well as [[Pokémon Mystery Dungeon (WiiWare)]], moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move.


===No damage===
For example, {{m|Scratch}} has a rating of ★★★★. There exists an actual numerical value for power, however, and it is added to the Pokémon's relevant Attack stat to determine damage dealt. The power of moves in Mystery Dungeon is valued on a smaller scale, that does not necessarily correlate with the power of the move in main series games.
All [[status move]]s deal no damage. In addition, {{m|Splash}} has no effect and does no damage either.


===Fixed damage===
{| class="roundtable" style="margin:auto; background: #{{md time color}}; border: 3px solid #{{md darkness color light}}"
{{cat|Set-damage moves|Moves that deal a fixed amount of damage}} do not display power, and are not modified by the above. {{m|Sonic Boom}}, for example, always does 20 HP damage if it hits.
|-
! Stars
! Power
|-
| 3
| 4 or lower
|-
| 4
| 5-9
|-
| 5
| 10-13
|-
| 6
| 14-17
|-
| 7
| 18-22
|-
| 8
| 23 or higher
|}
Additionally, certain moves double their damage at the end of calculation; these are always rated as 8 star power-wise, regardless of how much their base power actually is.


===Variable power===
==In the anime==
There are also moves whose base power is not fixed. Simlarly to moves with fixed power, they do not bypass damage calculation, and are affected by [[same-type attack bonus|STAB]] and [[type]] effectiveness modifiers. While some of them display "&mdash;" as their power (such as {{m|Magnitude}}), some instead display the move's regular power (such as {{m|Pursuit}}).
In the {{pkmn|anime}}, moves don't seem to have a set power, and can be affected through various factors, such as the Pokémon having received a power boost of some sort, or even through conscious choice. Examples of the former can be seen in [[M14|''White—Victini and Zekrom'' and ''Black—Victini and Reshiram'']], where [[Ash's Tepig]] and {{AP|Scraggy}} were able to defeat fully evolved opponents with moves that had previously done almost no damage to them after receiving a power boost from {{OBP|Victini|M14}}, while examples of the latter can be seen in ''[[EP044|The Problem with Paras]]'' and ''[[EP241|Hocus Pokémon]]'', where [[Ash's Pikachu]] purposefully weakened the power of his own {{t|Electric}} moves against opponents that {{Ash}} wanted to avoid hurting too much.


==Range==
In addition, some moves have been shown to have much higher power in the anime than in the {{pkmn|games}}, such as in ''[[AG130|Choose It or Lose It!]]'', where [[Ash's Corphish]]'s {{m|Bubble Beam}} was able to match [[Morrison]]'s {{p|Swampert}}'s {{m|Hydro Pump}} in power. There are also examples of [[status move]]s being capable of having the equivalent of a base power in the anime, like how {{an|Brandon}}'s {{p|Dusclops}}'s {{m|Will-O-Wisp}} was shown to be equal in power compared to [[Ash's Charizard]]'s {{m|Flamethrower}} in ''[[AG189|Gathering the Gang of Four!]]''.
The power of damaging moves currently ranges (inclusively) between 10 and 250, with many different amounts in between. The highest powered move in the games, as of [[Generation V]], is {{m|Explosion}}, with a permanent base power of 250. The lowest powered moves include {{m|Constrict}}, {{m|Fury Cutter}}{{tt|*|Only on the first consecutive hit and only Generation II-IV}} and {{m|Triple Kick}}{{tt|*|Only on the first consecutive hit}} with base powers of 10. However, in [[Generation I]], there is a glitch move with a base power 255.


Moves with variable power can have higher powers than 250. For example, {{m|Spit Up}} has a base power of 300 when {{m|Stockpile}} has been used three times beforehand.
==In the manga==
 
===Pokémon Adventures===
As of Generation IV, the average move power across the set of all moves with a set power (for example, excluding {{m|Magnitude}}) is 72.15. The most frequent move power is 80.
===={{MangaArc|FireRed & LeafGreen}}====
 
In ''[[PS279|Don't Doubt Deoxys]]'', [[Carr]] mentioned that {{m|Psycho Boost}} has a power of 140.
===In the Mystery Dungeon series===
{{incomplete|section|needs=screenshot of move information screen, and highest/lowest move ratings}}
Rather than assigning a numerical value for power, moves in the {{pkmn|Mystery Dungeon series}} are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move. For example, {{m|Scratch}} has a rating of [[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star_IV.png]][[File:PMD_Star IV.png]].


==Trivia==
==Trivia==
* {{m|Explosion}} is the strongest move in the series among those with a set power (250). It has been the sole holder of that title since its inception, even when including [[Z-Move]]s.
** {{m|V-create}} has the highest base power of all moves that do not cause the user to faint, excluding Z-Moves.
*** An {{m|Inferno Overdrive}} with V-create as its base has the highest power of all Z-Moves, and the highest power of all moves that don't cause the user to faint
** When counting moves that power up and those with variable power, the strongest move can become {{m|Last Respects}}, reaching 5050 power after Pokémon in the player's party have [[faint]]ed 100 times.
* In [[Generation I]] only, there is no way to see a move's power on-screen.
* In [[Generation I]] only, there is no way to see a move's power on-screen.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
* As of Generation V, the move with the highest consistent power after all damage modifications is {{m|V-create}}. If a {{type|Fire}} Pokémon has the [[Ability]] {{a|Adaptability}} (which is impossible without {{tt|Ability|With assistance from Trace, Entrainment, Role Play, or Skill Swap}} or {{tt|type changing|with assistance from Reflect Type or Color Change}}), is holding a {{DL|Gem|Fire Gem}}, and uses V-create against a Pokémon with the {{a|Dry Skin}} Ability that has a double weakness to Fire (such as {{p|Paras}}) while it is {{weather|sunny}}, the move will reach an effective power of 4050.
* As of Generation VII, the average move power of all moves with a set power (for example, excluding {{m|Magnitude}}) is 79.09; excluding Z-Moves gives an average of 76.52. The most frequent move power is 80.
 
==In other languages==
{{langtable|color={{physical color}}|bordercolor={{physical color light}}
|zh_yue=威力 ''{{tt|Wāilihk|Power}}''
|zh_cmn=威力 ''{{tt|Wēilì|Power}}''
|fr=Puissance
|de=Stärke
|it=Potenza
|ko=위력 ''Wiryeok''
|pt_br=Potência ([[PS240]]-present)<br>Força ([[PS107]]-[[PS193]])
|es=Potencia
}}


==See also==
==See also==
* [[Accuracy]]
* [[Accuracy]]
* [[Move]]
* [[Move]]
 
* [[List of moves]]
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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[[it:Potenza]]
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[[ja:威力]]
[[zh:威力]]
[[zh:威力]]

Latest revision as of 08:59, 24 February 2024

If you were looking for the performance stat, see Performance → Power.

Power (Japanese: 威力 power) is a property of moves that helps determine how much damage they deal. It is seen primarily in the games, but it is touched upon in the Pokémon anime.

In the core series games

Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence the damage a move deals, however.

Statistically speaking, stronger moves often have certain limitations over weaker moves, such as low accuracy, low PP, or a negative effect like recoil damage.

Since Generation II, the power of a move is always displayed in the move section of a Pokémon's summary screen. All status moves in the games display a power of "—"; they do no damage. Most physical and special moves display a numeric value for their power (typically in some multiple of 5), but there are a number of exceptions: Moves that deal direct damage do not rely on the attacker and defender's stats for their damage and display a power of "—", including set-damage moves and one-hit knockout moves (which always do enough damage to make a Pokémon faint if they hit); moves that have variable power also usually display a power of "—".

Power modification

From Generation III onward, a number of factors can specifically affect a move's power in the games' damage calculation. From Generation V onward, if multiple apply, they are chained together in the order specified below, then applied to the base power. Chaining is done by starting at 4096, multiplying it by each applicable modifier, in succession, rounding with rounding up at 0.5 if necessary after each step, then taking the final value, multiplying it by the move's base power, and rounding with rounding down at 0.5. If multiple move, Ability, or item modifiers take effect, they are chained together in the other of each Pokémon's out-of-battle Speed stat.

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII

Generation IX

In the spin-off games

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series prior to Pokémon Mystery Dungeon: Explorers of Sky, a move's power is not shown in-game. In that game, as well as Pokémon Mystery Dungeon (WiiWare), moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move.

For example, Scratch has a rating of ★★★★. There exists an actual numerical value for power, however, and it is added to the Pokémon's relevant Attack stat to determine damage dealt. The power of moves in Mystery Dungeon is valued on a smaller scale, that does not necessarily correlate with the power of the move in main series games.

Stars Power
3 4 or lower
4 5-9
5 10-13
6 14-17
7 18-22
8 23 or higher

Additionally, certain moves double their damage at the end of calculation; these are always rated as 8 star power-wise, regardless of how much their base power actually is.

In the anime

In the anime, moves don't seem to have a set power, and can be affected through various factors, such as the Pokémon having received a power boost of some sort, or even through conscious choice. Examples of the former can be seen in White—Victini and Zekrom and Black—Victini and Reshiram, where Ash's Tepig and Scraggy were able to defeat fully evolved opponents with moves that had previously done almost no damage to them after receiving a power boost from Victini, while examples of the latter can be seen in The Problem with Paras and Hocus Pokémon, where Ash's Pikachu purposefully weakened the power of his own Electric moves against opponents that Ash wanted to avoid hurting too much.

In addition, some moves have been shown to have much higher power in the anime than in the games, such as in Choose It or Lose It!, where Ash's Corphish's Bubble Beam was able to match Morrison's Swampert's Hydro Pump in power. There are also examples of status moves being capable of having the equivalent of a base power in the anime, like how Brandon's Dusclops's Will-O-Wisp was shown to be equal in power compared to Ash's Charizard's Flamethrower in Gathering the Gang of Four!.

In the manga

Pokémon Adventures

FireRed & LeafGreen arc

In Don't Doubt Deoxys, Carr mentioned that Psycho Boost has a power of 140.

Trivia

  • Explosion is the strongest move in the series among those with a set power (250). It has been the sole holder of that title since its inception, even when including Z-Moves.
    • V-create has the highest base power of all moves that do not cause the user to faint, excluding Z-Moves.
      • An Inferno Overdrive with V-create as its base has the highest power of all Z-Moves, and the highest power of all moves that don't cause the user to faint
    • When counting moves that power up and those with variable power, the strongest move can become Last Respects, reaching 5050 power after Pokémon in the player's party have fainted 100 times.
  • In Generation I only, there is no way to see a move's power on-screen.
  • In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
  • As of Generation VII, the average move power of all moves with a set power (for example, excluding Magnitude) is 79.09; excluding Z-Moves gives an average of 76.52. The most frequent move power is 80.

In other languages

Language Title
Chinese Cantonese 威力 Wāilihk
Mandarin 威力 Wēilì
France Flag.png French Puissance
Germany Flag.png German Stärke
Italy Flag.png Italian Potenza
South Korea Flag.png Korean 위력 Wiryeok
Brazil Flag.png Brazilian Portuguese Potência (PS240-present)
Força (PS107-PS193)
Spain Flag.png Spanish Potencia

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.