Ice Ball (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=301 |
|n=301
name=Ice Ball |
|name=Ice Ball
jname=アイスボール |
|jname=アイスボール
jtrans=Ice Ball |
|jtrans=Ice Ball
desc=The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
|jtranslit=Aisu Bōru
gameimage=Ice_Ball.png|
|gameimage=Ice Ball LA.png
type=Ice |
|gameimage2=Ice Ball LA 2.png
damagecategory=Physical |
|gameimagewidth=300px
basepp=20 |
|type=Ice
maxpp=32 |
|damagecategory=Physical
power=30 |
|basepp=20
accuracy=90 |
|maxpp=32
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |
|power=30
gen=III |
|accuracy=90
category=Beauty |
|gen=III
appeal=3 |
|category=Beauty
jam=0 |
|appeal=3
cdesc=Temporaily stops the crowd from growing excited. |
|jam=0
appealsc=2 |
|cdesc=Temporarily stops the crowd from growing excited.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
pokefordex=ice+ball |
|scdesc=Allows performance of the same move twice in a row.
touches=yes |
|category6=Beautiful
protect=yes |
|appeal6=3
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Temporarily stops the crowd from growing excited.
brightpowder=yes |
|touches=yes
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
target=any |
|kingsrock=yes
footnotes= }}
|sound=no
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type2|Ice}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of the {{p|Spheal}} [[evolution family]].
|mtla=yes
|na=no
|target=anyadjacent
}}
'''Ice Ball''' (Japanese: '''アイスボール''' ''Ice Ball'') is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation III]]. Prior to [[Generation VI]], it was the [[signature move]] of {{p|Spheal}}'s [[evolution family|evolutionary line]], but other Pokémon could still inherit it via {{pkmn|breeding}}.


==Effect==
==Effect==
Ice Ball does damage over five turns, increasing in power for each consecutive hit. The power will reset after five turns or if Ice Ball is interrupted. If the Pokémon uses {{m|Defense Curl}} any time before Ice Ball, Ice Ball's power is doubled as long as the Pokémon remains in battle.
===Generations III to VII===
Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a {{cat|Consecutively executed moves|consecutively executed move}}. Ice Ball's power is doubled in addition if the user had previously used {{m|Defense Curl}}. Pokémon with {{a|Bulletproof}} are immune to Ice Ball.
 
Hitting a {{p|Mimikyu}} in Disguised Form will produce the [[Rollout storage glitch]].
 
Ice Ball is also part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Defense Curl}} was used in the prior turn.
 
===Generation VIII===
====Pokémon Sword and Shield====
Ice Ball cannot be selected in a battle.
 
====Pokémon Brilliant Diamond and Shining Pearl====
Ice Ball cannot be selected in a battle.
 
====Pokémon Legends: Arceus====
Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.
 
{{LegendsMove
|type=Ice
|damagecategory=Physical
|basepp=20
|power=40
|power-agile=30
|power-strong=50
|accuracy=90
|accuracy-strong=100
|actionspeed-user=0
|actionspeed-user-agile=0
|actionspeed-user-strong=+5
|actionspeed-target=0
|actionspeed-target-agile=+3
|effect=The user becomes fixated}}
 
===Generation IX===
Ice Ball cannot be selected in a battle.
 
==Description==
{{movedesc|Ice}}
{{movedescentry|{{gameabbrev3|RSE}}|A 5-turn attack that gains power on successive hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn rolling attack that becomes stronger each time it rolls.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack lasting 5 turns with rising intensity.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user continually rolls into the target over five turns. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The user attacks the target for five turns. The move's power increases each time it hits.}}
{{movedescentry|{{gameabbrev8|SwShBDSP}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|LA}}|The user hurls a chunk of ice at the target, then becomes fixated on using this move.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation III]]===
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
{{Movehead/Games|Ice|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|LA}}|g9=none}}
{{Learnlist|Ice}}
{{Moveentry/6|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||7||STAB='''}}
{{Moveentry|363|Spheal|2|Ice|Water|13|'''}}
{{Moveentry/6|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||1||STAB='''}}
{{Moveentry|364|Sealeo|2|Ice|Water|13|'''}}
{{Moveentry/6|0362|Glalie|type=Ice|2|Fairy|Mineral|−|−|−|−|−|1|STAB='''}}
{{Moveentry|365|Walrein|2|Ice|Water|13|'''}}
{{Moveentry/6|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Learnlist/footer}}
{{Moveentry/6|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Moveentry/6|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|13|13|13|13|13|−|STAB='''}}
{{Moveentry/6|0712|Bergmite|type=Ice|2|Monster|Mineral||||30|30|−|STAB='''}}
{{Moveentry/6|0713|Avalugg|type=Ice|2|Monster|Mineral||||30|30||STAB='''}}
{{Movefoot|Ice|6}}


====By {{pkmn|breeding}}====
===By {{pkmn|breeding}}===
{{Breedlist|Ice}}
{{Movehead/Games|Ice|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry|060|Poliwag|1|Water||{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}<br>{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{Moveentry/5|0060|Poliwag|type=Water|1|Water 1|Water 1|||||}}
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|'''}}
{{Moveentry/5|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field||||||STAB='''}}
{{Moveentry|258|Mudkip|1|Water||{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{Moveentry/5|0258|Mudkip|type=Water|2|Monster|Water 1|||||}}
{{Learnlist/footer/breeding}}
{{Movefoot|Ice|7}}


===[[Generation IV]]===
===By [[Move Tutor]]===
====By [[Level|leveling up]]====
{{Learnlist|Ice}}
{{Moveentry|363|Spheal|2|Ice|Water|13|'''}}
{{Moveentry|364|Sealeo|2|Ice|Water|13|'''}}
{{Moveentry|365|Walrein|2|Ice|Water|13|'''}}
{{Learnlist/footer}}


====By {{pkmn|breeding}}====
{{Movehead/TMGames|Ice|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g9=none
{{Breedlist|Ice}}
|g8=1|g8tm=tutor|g8g={{gameabbrev8|LA}}}}
{{Moveentry|060|Poliwag|1|Water||{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}<br>{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{Moveentry/1|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|}}
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|'''}}
{{Moveentry/1|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|✔}}
{{Moveentry|258|Mudkip|1|Water||{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{Moveentry/1|0108|Lickitung|type=Normal|1|Monster|Monster|✔}}
{{Learnlist/footer/breeding}}
{{Moveentry/1|0143|Snorlax|type=Normal|1|Monster|Monster|}}
{{Moveentry/1|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|✔}}
{{Moveentry/1|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|✔}}
{{Moveentry/1|0362|Glalie|type=Ice|2|Fairy|Mineral||STAB='''}}
{{Moveentry/1|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|✔|STAB='''}}
{{Moveentry/1|0463|Lickilicky|type=Normal|1|Monster|Monster|✔}}
{{Moveentry/1|0712|Bergmite|type=Ice|2|Monster|Mineral|✔|STAB='''}}
{{Moveentry/1|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form|✔|STAB='''}}
{{Moveentry/1|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|✔}}
{{Movefoot|Ice|2}}


===[[Generation V]]===
==In other games==
====By [[Level|leveling up]]====
===[[Pokémon Mystery Dungeon series]]===
{{Learnlist|Ice}}
Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Ice Ball's damage is multiplied by 1.5×, 2×, 2.5×, and finally 3× for each successive hit. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the damage increases only by 0.1× for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).
{{Moveentry|363|Spheal|2|Ice|Water|13|'''}}
{{Moveentry|364|Sealeo|2|Ice|Water|13|'''}}
{{Moveentry|365|Walrein|2|Ice|Water|13|'''}}
{{Learnlist/footer}}


====By {{pkmn|breeding}}====
From {{pkmn|Super Mystery Dungeon}} onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if {{m|Defense Curl}} had been used by the user on the same floor.
{{Breedlist|Ice}}
 
{{Moveentry|060|Poliwag|1|Water||{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}<br>{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{MDMoveheader|type=ice}}
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|'''}}
{{MDMoveRow|game=RB|pow=1|pp=15|acc=68%|range=Front|target=Enemy|cuts=Yes}}
{{Moveentry|258|Mudkip|1|Water||{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}
{{MDMoveRow|game=TDS|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{Learnlist/footer/breeding}}
{{MDMoveRow|game=BSL|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=1|powmax=99|pp=17|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=ice|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon Conquest]]===
{{Conquestmove
|type=Ice
|grid={{Conquestmove/Grid/columns|dist=1|shift=1}}
|stars=1
|pow=18
|acc=90%
|eff=Doubles in power with each consecutive hit.
|users={{CSP|364|Sealeo}}
}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Ice Ball|type=Ice
|stars=1
|pow=31.24669
|charge=3.58
|range=Dash
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Ice}}
{{movedescentry|{{gameabbrevmd|RB}}|Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい 5かいれんぞくこうげき|Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks}}}}
{{movedescentry|{{gameabbrevss|Conq}}|The user continually rolls into the target several times. It becomes stronger each time it hits.}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=ice|exp=yes|gen=The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.|image1=Juan Sealeo.png|image1p=Sealeo}}
{{moveanime|type=ice|exp=yes|gen=The user continually rolls into the target or hurls a chunk of ice at the target. The move becomes stronger each time it is used.|image1=Juan Sealeo Ice Ball.png|image1p=Sealeo|image2=Sandslash Ice Ball.png|image2p=Alolan Sandslash|image3=Rocky Walrein Ice Ball.png|image3p=Walrein}}
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.}}
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.}}
{{movemid|type=ice|user=Rocky|user1=Rocky's Walrein|startcode=AG096|startname=Training Wrecks|notes=Debut}}
{{movemid|type=ice|user=Rocky|user1=Rocky's Walrein|startcode=AG096|startname=Training Wrecks|notes=Debut}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.}}
{{movebtm|type=ice|user=Juan|user1=Juan's Sealeo|startcode=AG110|startname=The Great Eight Fate!}}
{{movemid|type=ice|user=Juan|user1=Juan's Sealeo|startcode=AG110|startname=The Great Eight Fate!}}
{{movep|type=ice|ms=028A|pkmn=Sandslash|method=Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.}}
{{movebtm|type=ice|user=Ace Trainer (Trainer class)|user1=An Ace Trainer's Sandslash|startcode=SM125|startname=A Timeless Encounter!}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=ice|exp=yes|gen=The user curls its body and covers it with ice, flinging itself at the opponent afterwards.|image1=Richard Ice Ball.png|image1p=Sealeo}}
{{movep|type=ice|ms=364|pkmn=Sealeo|method=Sealeo curls its body and it becomes covered in a ball of ice. It then fires itself at the opponent.}}
{{movebtmManga|type=ice|user=Wallace|user1=Wallace's Richard|startcode=PS244|startname=The Beginning of the End with Kyogre & Groudon VIII|notes=Debut}}
 
==In other generations==
===Core series games===
{{Movegen
|type=ice
|genIII=Ice Ball III
|genIV=Ice Ball IV
|genV=Ice Ball V
|genVI=Ice Ball VI
|genVI2=Ice Ball VI 2
|genVII=Ice Ball VII
}}
{{Movegen
|type=ice
|LA=Ice Ball LA
}}
 
===Side series games===
{{Movegen
|type=Ice
|Colo=Ice Ball Colo
|XD=Ice Ball XD
|PBR=Ice Ball PBR
}}
===Spin-off series games===
{{Movegen
|type=Ice
|PMDRB=Ice Ball PMD RB
|PSMD=Ice Ball PSMD
}}


==Trivia==
==Trivia==
* Though rarely encountered under normal circumstances, this move has the distinction of being capable of attaining the highest base power; if the attacking Pokémon has used Defense Curl and Ice Ball hits for a fifth consecutive time, the move will have a base power of 960.
* Excluding [[signature move]]s and [[Z-Move]]s, Ice Ball is the only Ice-type move to {{DL|Pokémon Sword and Shield|Unusable moves|not be usable}} in [[Pokémon Sword and Shield]].


==In other languages==
==In other languages==
* Dutch: '''IJsbal'''
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}
* French: '''Ball'Glace'''
|zh_yue=冰球 ''{{tt|Bīng Kàuh|Ice Ball}}''
* German: '''Frostbeule'''
|zh_cmn=冰球 ''{{tt|Bīng Qíu|Ice Ball}}''
* Greek:  '''Σφαίρα Πάγου'''
|nl=IJsbal
* Italian: '''Palla Gelo'''
|fi=Jääpallo
* Korean: '''아이스볼''' ''Ice Ball''
|fr=Ball'Glace
* Polish: '''Lodowa piłka'''
|de=Frostbeule
* Portuguese (Brazilian): '''Esfera de Gelo'''
|el=Σφαίρα Πάγου
* Spanish: '''Bola Hielo'''
|it=Palla Gelo
|ko=아이스볼 {{tt|''Aiseubol''|Ice Ball}}
|pl=Lodowa Kula
|pt=Bola de Gelo
|sr=Ledena Lopta
|es_la=Bola de Hielo
|es_eu=Bola Hielo
|vi=Quả Cầu Băng Giá
}}


{{Rollout|Ice}}
{{-}}
{{Project Moves and Abilities notice}}


{{Rollout}}
[[Category:Ball and bomb moves]]
{{Project MoveDex notice}}
[[Category:Moves that power up]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Frostbeule]]
[[de:Frostbeule]]
[[es:Bola Hielo]]
[[es:Bola hielo]]
[[fr:Ball'Glace]]
[[fr:Ball'Glace]]
[[it:Palla Gelo]]
[[ja:アイスボール]]
[[ja:アイスボール]]
[[pl:Lodowa piłka]]
[[zh:冰球(招式)]]
[[pt:Ice Ball]]

Latest revision as of 22:00, 10 March 2024

Ice Ball
アイスボール Ice Ball
Ice Ball LA.png
Ice Ball LA 2.png
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of Spheal's evolutionary line, but other Pokémon could still inherit it via breeding.

Effect

Generations III to VII

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a consecutively executed move. Ice Ball's power is doubled in addition if the user had previously used Defense Curl. Pokémon with Bulletproof are immune to Ice Ball.

Hitting a Mimikyu in Disguised Form will produce the Rollout storage glitch.

Ice Ball is also part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Defense Curl was used in the prior turn.

Generation VIII

Pokémon Sword and Shield

Ice Ball cannot be selected in a battle.

Pokémon Brilliant Diamond and Shining Pearl

Ice Ball cannot be selected in a battle.

Pokémon Legends: Arceus

Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  90%  90%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
   ?  ?
   ?  ?
   ?  ?
The user becomes fixated

Generation IX

Ice Ball cannot be selected in a battle.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
ColoXD An attack lasting 5 turns with rising intensity.
DPPtHGSSPBR The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
SMUSUMPE The user attacks the target for five turns. The move's power increases each time it hits.
SwShBDSP
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
LA The user hurls a chunk of ice at the target, then becomes fixated on using this move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0027 Sandshrew
Sandshrew
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field 7
0028 Sandslash
Sandslash
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field 1
0362 Glalie IceIC Big.png Fairy Mineral 1
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0712 Bergmite IceIC Big.png Monster Mineral 30 30
0713 Avalugg IceIC Big.png Monster Mineral 30 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060 Poliwag WaterIC Big.png Water 1 Water 1
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field
0258 Mudkip WaterIC Big.png Monster Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Compatibility
0100 Voltorb
Voltorb
Hisuian Form
ElectricIC Big.png
GrassIC Big.png
Mineral Mineral
0101 Electrode
Electrode
Hisuian Form
ElectricIC Big.png
GrassIC Big.png
Mineral Mineral
0108 Lickitung NormalIC Big.png Monster Monster
0143 Snorlax NormalIC Big.png Monster Monster
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral
0211 Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2
0362 Glalie IceIC Big.png Fairy Mineral
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field
0463 Lickilicky NormalIC Big.png Monster Monster
0712 Bergmite IceIC Big.png Monster Mineral
0713 Avalugg
Avalugg
Hisuian Form
IceIC Big.png
RockIC Big.png
Monster Mineral
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the Rescue Team series, Ice Ball's damage is multiplied by 1.5×, 2×, 2.5×, and finally 3× for each successive hit. In the Explorers series, the damage increases only by 0.1× for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

From Super Mystery Dungeon onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if Defense Curl had been used by the user on the same floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 1 - 15 - 68% - Front Enemy Yes
MDTDS 1 - 15 - 45% - Front Enemy Yes
BSL 1 - 15 - 45% - Front Enemy Yes
SMD 1 99 17 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users: Sealeo
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

IceIC RR.png Ice Ball
Attack power 31.24669
Charge time 3.58 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Ice Ball Rumble Rush.png

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
MDTDS Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
BSL はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい 5かいれんぞくこうげき
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.
MDGtI IconKanji2MD.pngUNUSED
SMD It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!
MDRTDX It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.


In the anime

Rocky Walrein Ice Ball.png
Walrein
Juan Sealeo Ice Ball.png
Sealeo
Sandslash Ice Ball.png
Alolan Sandslash
The user continually rolls into the target or hurls a chunk of ice at the target. The move becomes stronger each time it is used.
Pokémon Method
User First Used In Notes
Walrein Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
Sealeo Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None
Sandslash Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.
An Ace Trainer's Sandslash A Timeless Encounter! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
The Netherlands Flag.png Dutch IJsbal
Finland Flag.png Finnish Jääpallo
France Flag.png French Ball'Glace
Germany Flag.png German Frostbeule
Greece Flag.png Greek Σφαίρα Πάγου
Italy Flag.png Italian Palla Gelo
South Korea Flag.png Korean 아이스볼 Aiseubol
Poland Flag.png Polish Lodowa Kula
Portugal Flag.png Portuguese Bola de Gelo
Serbia Flag.png Serbian Ledena Lopta
Spanish CELAC Flag.png Latin America Bola de Hielo
Spain Flag.png Spain Bola Hielo
Vietnam Flag.png Vietnamese Quả Cầu Băng Giá


Variations of the move Rollout
PhysicalIC HOME.png RolloutIce Ball


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.