Conversion 2 (move): Difference between revisions
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Nescientist (talk | contribs) (→Effect: No, it doesn't, it only takes into account the type of the move) |
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{{ | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{ | {{incomplete|2=Missing image from Generation VI}} | ||
{{MoveInfobox | {{MoveInfobox | ||
|n=176 | |n=176 | ||
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==Effect== | ==Effect== | ||
===Generations II to | {{MoveResearch|How does it interact with Struggle prior to Generation V, Weather Ball in shadowy aura, and with Normalize in Gen IV?}} | ||
Conversion 2 will randomly change the user's current [[type]] to | ===Generations II to III=== | ||
Conversion 2 will randomly change the user's current [[type]] to any type that either resists or is immune to the type of the last damaging move it was hit by. | |||
For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}. | For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}. | ||
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered. | |||
Conversion 2 targets the user. | Conversion 2 targets the user. | ||
===Generation | ===Generation IV=== | ||
Conversion 2 | Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move. | ||
===Generation V onward=== | |||
Conversion 2 now targets an adjacent Pokémon and bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move last used by the target, including [[status move]]s. Conversion 2 will not change the user to either of its current types. In an [[Inverse Battle]], Conversion 2 considers resistances based on inverse type matchups. | |||
If the last move the target used was a move that calls another move (such as {{m| | For example, if the last move the target used was an {{type|Electric}} move, the user may become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}. | ||
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}}, typeless {{m|Revelation Dance}}, or if there is no type that resists that move (i.e., a {{type|Normal}} move in an Inverse Battle). | |||
Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}. | Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}. | ||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Conversion 2, the user regains all of its HP. | |||
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Conversion 2, the user regains | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user resistant to the last attack's type.}} | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user resistant to the last attack's type.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user changes its type to make itself resistant to the type of the attack it last took.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user changes its type to make itself resistant to the type of the attack it last took.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | ||
|} | |} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Normal|2}} | {{Movehead/Level|Normal|2}} | ||
{{Moveentry/6|137|Porygon|1|Mineral|Mineral|1|1|1|1|1|1}} | {{Moveentry/6|137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1}} | ||
{{Moveentry/6|233|Porygon2|1|Mineral|Mineral|1|1|1|1|1|1}} | {{Moveentry/6|233|Porygon2|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1}} | ||
{{Moveentry/6|474|Porygon-Z|1|Mineral|Mineral|||1|1|1|1}} | {{Moveentry/6|474|Porygon-Z|type=Normal|1|Mineral|Mineral|||1|1|1|1}} | ||
{{Movefoot|Normal}} | {{Movefoot|Normal|6}} | ||
==In other games== | ==In other games== | ||
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==In other generations== | ==In other generations== | ||
===Core series games=== | |||
{{movegen | {{movegen | ||
|type=Normal | |type=Normal | ||
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|genIV=Conversion 2 IV | |genIV=Conversion 2 IV | ||
}} | }} | ||
===Spin-off series games=== | |||
{{Movegen | {{Movegen | ||
|type=Normal | |type=Normal | ||
| | |Stad2=Conversion 2 Stad2 | ||
|Colo=Conversion 2 Colo | |||
|XD=Conversion 2 XD | |||
|PBR=Conversion 2 PBR | |||
}} | }} | ||
{{Movegen | {{Movegen | ||
|type=Normal | |type=Normal | ||
| | |PMDRB=Conversion 2 PMD RB | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* This move [[Porygon (Base Set 39)|originated]] as a TCG {{TCG|Attack}}. | * This move [[Porygon (Base Set 39)|originated]] as a TCG {{TCG|Attack}}. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
| | |zh_yue=紋理2 ''{{tt|Màhnléih Yih|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Binsing II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}} | ||
|zh_cmn=紋理2 / 纹理2 ''{{tt|Wénlǐ Èr|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Biànxìng II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}<br>變性2 ''{{tt|Biànxìng Èr|Variability 2}}'' {{tt|*|Emerald Guidebook}} | |||
|fr=Conversion2{{tt|*|Generation III onwards}}<br>Adaptation2{{tt|*|Generation II}} | |fr=Conversion2{{tt|*|Generation III onwards}}<br>Adaptation2{{tt|*|Generation II}} | ||
|de=Umwandlung2 | |de=Umwandlung2 | ||
|el=Μετατροπή 2 | |el=Μετατροπή 2 ''Metatropí 2'' | ||
|it=Conversione 2 | |it=Conversione 2 | ||
|ko=텍스처2 ''Texture 2'' | |ko=텍스처2 ''Texture 2'' |
Revision as of 10:19, 11 April 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing image from Generation VI |
Conversion 2 テクスチャー2 Texture 2 | ||||||||||||
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Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Stadium 2, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolutionary line.
Effect
This move effect may be in need of research. Reason: How does it interact with Struggle prior to Generation V, Weather Ball in shadowy aura, and with Normalize in Gen IV? You can discuss this on the talk page. |
Generations II to III
Conversion 2 will randomly change the user's current type to any type that either resists or is immune to the type of the last damaging move it was hit by.
For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.
If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered.
Conversion 2 targets the user.
Generation IV
Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.
Generation V onward
Conversion 2 now targets an adjacent Pokémon and bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to either of its current types. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.
For example, if the last move the target used was an Electric-type move, the user may become Ground-type, Electric-type, Grass-type, or Dragon-type.
If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle, typeless Revelation Dance, or if there is no type that resists that move (i.e., a Normal-type move in an Inverse Battle).
Conversion 2 is not affected by Substitute, Protect, Detect or Spiky Shield, but it is blocked by Crafty Shield.
If powered up by a Normalium Z into Z-Conversion 2, the user regains all of its HP.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0137 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0233 | Mineral | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0474 | Mineral | 1 | 1 | 1 | 1 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In the manga
In the Phantom Thief Pokémon 7 manga
The user changes its type to take less damage from enemy moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Porygon-Z glows brightly, changing its type so that it takes less damage from attacks. | |||
Io's Porygon-Z | Into The Hands Of Evil?! | Debut |
In the Pokémon Adventures manga
The user changes its type to a type that resists the type of the last attack that hit it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
When Porygon2 gets hit with an attack, it changes its type to a type that resists the type of the attack that hit it. | |||
Blue's Porygon2 | Playful Porygon2 | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- This move originated as a TCG Attack.
In other languages
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Variations of the move Conversion | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |