Comet Punch (move): Difference between revisions

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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
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----
{{MoveInfobox|
{{MoveInfobox
n=4 |
|n=4
name=Comet Punch |
|name=Comet Punch
jname=れんぞくパンチ |
|jname=れんぞくパンチ
jtranslit=Renzoku Panchi |
|jtranslit=Renzoku Panchi
jtrans=Consecutive Punch |
|jtrans=Consecutive Punch
gameimage=Comet Punch.png |
|gameimage=Comet Punch PE.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=18 |
|maxpp=24
accuracy=85 |
|power=18
gen=I |
|accuracy=85
category=Tough |
|gen=I
appeal=2 |
|category=Tough
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=2 |
|cdesc=Works well if it's the same type as the one before.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
pokefordex=Comet%20Punch |
|scdesc=Allows performance of the same move twice in a row.
touches=yes |
|appeal6=1
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Effectiveness varies depending on when it is used.
snatch=no |
|touches=yes
mirrormove=yes |
|protect=yes
kingsrock=yes |
|magiccoat=no
flag7=yes |
|snatch=no
flag8=no |
|mirrormove=yes
punch=yes |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Comet Punch''' (Japanese: '''れんぞくパンチ''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-hit move]] introduced in [[Generation I]].
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
===[[Generation I]]===
===Generation I===
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 54, ignoring the possibility of missing. Although only the first hit can be a [[critical hit]], each successive hit will deal the same amount of damage.
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


Comet Punch will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
===Generation II===
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.


===[[Generation II]]===
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.


===[[Generation III]]===
===Generations III and IV===
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.
Each strike has an independent chance of activating an [[Contact#Abilities|Ability that activates upon contact]]. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out.


===[[Generation IV]]===
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
Same as previous generations, except it will continue attacking after a Substitute is broken.


===[[Generation V]]===
===Generations V to VII===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting. Each hit will cause {{a|Weak Armor}} to activate.
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.


If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate {{a|Weak Armor}}, {{a|Stamina}}, or a [[Rocky Helmet]]. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
 
===Generation VIII onwards===
Comet Punch cannot be selected in a battle.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|StadStad2|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}}
{{movedescentry|GSC|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|RSE|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|FRLG|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|Colo|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|DPPtHGSS|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|BW|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 71: Line 73:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=none|g9=none}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--}}
{{Moveentry/8|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|'''}}
{{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9}}
{{Moveentry/8|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22|}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9}}
{{Moveentry/8|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|1, 9|1, 9|1, 9|24|}}
{{Movefooter|Normal|1}}
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15|}}
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15|}}
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||7|}}
{{Movefoot|Normal|9}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g7=1|g7g={{gameabbrev7|SMUSUM}}|g1=none|g2=none|g3=none|g4=none|g8=none|g9=none}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}}}
{{Moveentry/3|0532|Timburr|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|8}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=3|pp=19|acc=80%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=2|powmax=99|pp=15|ppmax=30|acc=70%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Comet Punch|type=Normal
|stars=3
|pow=19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4)
|charge=0.5 seconds (Hits 1-3), 0.86
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br>{{gameabbrevmd|DX}}|It damages an enemy 2 to 5 times in a row.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}}
{{movemid|type=normal|user=Anthony (Kanto)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}}
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
 
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Let's Play the Pokémon Card Game XY!===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{mcolor|Metronome|000}}}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of its hands.}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of his hands.}}
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock!}}
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock}}
 
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba|image2=Giovanni Hitmonchan Comet Punch PM.png|image2p=Hitmonchan|image3=Green Machamp Comet Punch PM.png|image3p=Machamp}}
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan moves his fists in a swift fashion and punches the opponent with them.}}
{{movemid|type=normal|user=Giovanni's Hitmonchan|startcode=PM011|startname=Finish Off Team Rocket!!|notes=Debut}}
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp repeatedly punches the opponent in a swift fashion.}}
{{movemid|type=normal|user=Green (Pocket Monsters)|user1=Green's Machamp|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Machamp {{color2|000|Manga move errors|cannot legally learn}} Comet Punch}}
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}}
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genI=Comet Punch I|
|type=Normal
genII=Comet Punch II|
|genI=Comet Punch I
genIII=Comet Punch III|
|genII=Comet Punch II
genIV=Comet Punch IV|
|genIII=Comet Punch III
|genIV=Comet Punch IV
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Comet Punch Stad|
|genV=Comet Punch V
Stad2=Comet Punch Stad2|
|genVI=Comet Punch VI
|genVI2=Comet Punch VI 2
|SMUSUM=Comet Punch VII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=Comet Punch Stad
|Stad2=Comet Punch Stad2
|Colo=Comet Punch Colo
|XD=Comet Punch XD
}}
{{Movegen
|type=Normal
|PBR=Comet Punch PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Comet Punch PMD RB
|PSMD=Comet Punch PSMD
}}
}}


==Trivia==
==Trivia==
* Comet Punch is the Japanese name of {{m|Meteor Mash}}. This move is the one of two moves that has been used for Japanese name, along with {{m|Low Kick}}, the Japanese name of {{m|Low Sweep}}.
* Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being {{m|Fury Swipes}}.
* So far, {{p|Timburr}} is the only Pokémon able to learn Comet Punch through breeding.
** {{m|Pin Missile}} was a third until its base power was increased to 25 in [[Generation VI]].
* According to its [[Pokédex]] entry, {{p|Kangaskhan}} is skilled at attacking using Comet Punch.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}''
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|cs=Kometová rána
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Komeetslag
|nl=Komeetslag
|fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]])
|fr=Poing Comète
|fr=Poing Comète
|de=Kometenhieb
|de=Kometenhieb
|el=Γροθιά Κομήτης
|el=Γρονθοκόπημα
|it=Cometapugno
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
|ko=연속펀치 ''{{tt|Yeonsokpeonchi|Consecutive Punch}}''
|pt=Soco Cometa
|pl=Cios Komety
|pt_br=Soco de Cometa ({{TCG|HeartGold & SoulSilver}}–present, manga)<br>Soco Cometa ([[AG145]]–[[AG176]], {{TCG|Jungle}}, The Official Pokémon Handbook)<br>Gancho Cometa ([[EP172]])
|pt_eu=Soco Cometa
|sr=Kometa Pesnica
|sr=Kometa Pesnica
|es=Puño Cometa
|es_eu=Puño Cometa
|es_la=Golpe Cometa ([[EP172]]-present)<br>Golpe Cohete ([[EP029]])
|tr=Kuyrukluyıldız Yumruğu
|vi=Liên Hoàn Đấm
}}
}}
{{-}}
{{Project Moves and Abilities notice}}


 
[[Category:Multi-strike moves]]
{{Project Moves and Abilities notice}}
[[Category:Multi-hit moves]]
[[Category:Punching moves]]
[[Category:Punching moves]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[es:Puño Cometa]]
[[it:Cometapugno (mossa)]]
[[pl:Comet Punch]]
[[pt:Comet Punch]]
[[de:Kometenhieb]]
[[de:Kometenhieb]]
[[es:Puño cometa]]
[[fr:Poing Comète]]
[[fr:Poing Comète]]
[[it:Cometapugno]]
[[ja:れんぞくパンチ]]
[[ja:れんぞくパンチ]]
[[zh:连续拳(招式)]]

Revision as of 14:26, 19 February 2024

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch PE.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Each strike has an independent chance of activating an Ability that activates upon contact. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash, no subsequent hits can knock it out.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate Weak Armor, Stamina, or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Generation VIII onwards

Comet Punch cannot be selected in a battle.

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
ColoXD Repeatedly punches the target 2 to 5 times.
DPPtHGSSPBR The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
The target is hit with a flurry of punches that strike two to five times in a row.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1
0115 Kangaskhan NormalIC Big.png Monster Monster 1 1 1 1 1 1 1 1
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug 15 15 9 9 9 22
0166 Ledian BugIC Big.png
FlyingIC Big.png
Bug Bug 15 15 1, 9 1, 9 1, 9 24
0674 Pancham FightingIC Big.png Field Human-Like 15 15
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 15 15
0794 Buzzwole BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0532 Timburr FightingIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 3 - 19 - 80% - Front Enemy No
MDTDS 3 - 10 - 45% - Front Enemy No
BSL 3 - 10 - 45% - Front Enemy No
SMD 2 99 15 30 70% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

NormalIC RR.png Comet Punch
★★★
Attack power 19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4)
Charge time 0.5 seconds (Hits 1-3), 0.86 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Comet Punch Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.


In the anime

Kyle Hitmonchan Comet Punch.png
Hitmonchan
Ledian Comet Punch.png
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
Hitmonchan Hitmonchan repeatedly jabs the opponent with his fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
Ledian Ledian repeatedly punches the opponent.
A Trainer's Ledian The Ole' Berate and Switch! None


In the manga

Let's Play the Pokémon Card Game XY!


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being Fury Swipes.
  • According to its Pokédex entry, Kangaskhan is skilled at attacking using Comet Punch.

In other languages

Language Title
Chinese Cantonese 連續拳 Lìhnjuhk Kyùhn
Mandarin 連續拳 / 连续拳 Liánxù Quán
The Czech Republic Flag.png Czech Kometová rána
Denmark Flag.png Danish Kometslag
The Netherlands Flag.png Dutch Komeetslag
Finland Flag.png Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
France Flag.png French Poing Comète
Germany Flag.png German Kometenhieb
Greece Flag.png Greek Γρονθοκόπημα
Italy Flag.png Italian Cometapugno
South Korea Flag.png Korean 연속펀치 Yeonsokpeonchi
Poland Flag.png Polish Cios Komety
Portuguese Brazil Flag.png Brazil Soco de Cometa (HeartGold & SoulSilver–present, manga)
Soco Cometa (AG145AG176, Jungle, The Official Pokémon Handbook)
Gancho Cometa (EP172)
Portugal Flag.png Portugal Soco Cometa
Serbia Flag.png Serbian Kometa Pesnica
Spanish CELAC Flag.png Latin America Golpe Cometa (EP172-present)
Golpe Cohete (EP029)
Spain Flag.png Spain Puño Cometa
Turkey Flag.png Turkish Kuyrukluyıldız Yumruğu
Vietnam Flag.png Vietnamese Liên Hoàn Đấm


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.