Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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{{WalkthroughNotice}}
{{WalkthroughNotice}}
==Cinnabar Island==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


== Cinnabar Island ==
{{isl|Cinnabar}} is a large island to the southwest of mainland [[Kanto]], between Routes {{rtn|20|Kanto}} and {{rtn|21|Kanto}}. The [[Cinnabar Lab]], where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as {{ka|Pokémon Mansion}} is located on the island's northwest side. The [[Cinnabar Gym]] can be found to the northeast, but is currently locked up tight.
[[File:Cinnabar Island RBY.png|thumb|[[Cinnabar Island]]]]


To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
 
{| align="center"
|
{{shop|Poké Mart}}
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Great Ball|600}}}}
{{shoprow|{{shopitem|Hyper Potion|1500}}|{{shopitem|Max Repel|700}}}}
{{shoprow|{{shopitem|Escape Rope|550}}|{{shopitem|Full Heal|600}}}}
{{shoprow|{{shopitem|Revive|1500}}}}
{{shopfooter}}
|}
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
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{{catch/footer|volcano}}
{{catch/footer|volcano}}
|}
|}
 
{| class="expandable" align="center" style="background: #C46C65; {{roundy}}; border: 5px solid #D89D98;"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Items
! Items
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|
|
{{itlisth|volcano}}
{{itlisth|volcano}}
{{itemlist|TM Normal|Inside the second room of the [[Pokémon Lab]]|R=yes|B=yes|display={{TM|35|Metronome}}}}
{{itemlist|TM Normal|Cinnabar Lab; from a Scientist in the R-and-D Room|R=yes|B=yes|display={{TM|35|Metronome}}}}
{{Itemlist|TM Fire|Reward for defeating Blaine|R=yes|B=yes|display={{TM|38|Fire Blast}}}}
{{Itemlist|TM Fire|From Blaine, after defeating him|R=yes|B=yes|display={{TM|38|Fire Blast}}}}
{{itlistfoot|volcano}}
{{itlistfoot|volcano}}
|}
|}


=== Pokémon Lab ===


==== Meeting Room ====
===Cinnabar Lab===
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.
====Meeting Room====
=====Time for a Trade=====
In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}. Electrode can be evolved from {{p|Voltorb}} but are rare in the wild. Tangela only makes its home in one area and is difficult to find.


==== R-and-D Room ====
====R-and-D Room====
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.
In the Research-and-Development Room, speak to the Scientist in the back to receive {{TM|35|Metronome}}. When used, Metronome executes a randomly selected move.


==== Testing Room ====
====Testing Room====
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.
=====Time for a Trade=====
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. As Seel would have been a common sight in the [[Seafoam Islands]], it is likely that you have caught one already, potentially making this trade less useful than others.


The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.
[[File:Pokémon Mansion 1F RBY.png|thumb|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
=====Fossil Regeneration=====
The Scientist near the back wall runs the [[fossil]] regeneration procedure. Speak to him to hand over the [[Helix Fossil]], [[Dome Fossil]], or [[Old Amber]]. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become {{p|Omanyte}} and {{p|Kabuto}}, respectively; both are {{2t|Rock|Water}} Pokémon that swam the primordial seas. The Old Amber becomes the {{2t|Rock|Flying}} {{p|Aerodactyl}}, a terror of the prehistoric skies.


{| align="center"
{| style="margin: auto; background: #D9D9D9; {{roundy}}; border: 2px solid #CCCCCC;"
|
|-
{{Pokémon/1|game=Red
! colspan="3" style="background: #E6E6E6; {{roundytop|5px}}; padding 5px;" | {{color2|000|Fossil|Fossil Pokémon}}
|ndex=138|pokemon=Omanyte
|-
|type1=Rock|type2=Water
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Helix Fossil Sprite.png]] → {{MSP/3|138|Omanyte}}
|level=30
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Dome Fossil Sprite.png]] → {{MSP/6|140|Kabuto}}
|move1=Water Gun|move1type=Water
| align="center" style="background: #{{rock color light}}; padding: 5px;" | [[File:Bag Old Amber Sprite.png]] → {{MSP/6|142|Aerodactyl}}
|move2=Withdraw|move2type=Water
|-
}}
| style="background: #{{water color light}}; {{roundybl|5px}}; padding: 5px;" | {{color2|000|Helix Fossil}} {{color2|000|Omanyte (Pokémon)|Omanyte}}
|{{Pokémon/1|game=Red
| style="background: #{{water color light}}; padding: 5px;" | {{color2|000|Dome Fossil}} → {{color2|000|Kabuto (Pokémon)|Kabuto}}
|ndex=140|pokemon=Kabuto
| style="background: #{{flying color light}}; {{roundybr|5px}}; padding: 5px;" | {{color2|000|Old Amber}} → {{color2|000|Aerodactyl (Pokémon)|Aerodactyl}}
|type1=Rock|type2=Water
|level=30
|move1=Scratch|move1type=Normal
|move2=Harden|move2type=Normal
}}
|{{Pokémon/1|game=Red
|ndex=142|pokemon=Aerodactyl
|type1=Rock|type2=Flying
|level=30
|move1=Wing Attack|move1type=Flying
|move2=Agility|move2type=Psychic
}}
|}
|}


=== Pokémon Mansion ===
===Pokémon Mansion===
The key to the Gym is lying around somewhere in the [[Pokémon Mansion (Kanto)|decrepit building]]. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.
The {{ka|Pokémon Mansion}} is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of [[Pokémon Mansion journals|journal entries]] can be found scattered around the mansion that describe the birth and escape of {{p|Mewtwo|a genetically-engineered Pokémon}}.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
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|  
|  
{{trainerheader|ruins}}
{{trainerheader|ruins}}
{{trainerentry|Spr RG Scientist.png‎|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerentry|Spr RG Scientist.png‎|game=1|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png‎|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerentry|Spr RG Scientist.png|game=1|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerentry|Spr RG Burglar.png|game=1|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerentry|Spr RG Scientist.png|game=1|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerfooter|ruins|1}}
{{trainerfooter|ruins|1}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 1F
|-  
|-  
|
|
{{catch/header|ruins|no}}
{{catch/header|ruins|no}}
{{catch/div|ruins|1F}}
{{catch/entry1|077|Ponyta|yes|yes|no|1F|28, 30, 32, 34|40%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|yes|no|1F|28, 30, 32, 34|40%|type1=Fire}}
{{catch/entry1|109|Koffing|yes|no|no|1F|30, 32|40%|type1=Poison}}
{{catch/entry1|109|Koffing|yes|no|no|1F|30, 32|40%|type1=Poison}}
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{{catch/entry1|089|Muk|yes|no|no|1F|39|1%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|1F|39|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|1F|39|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|1F|39|1%|type1=Poison}}
{{catch/div|ruins|2F}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 2F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|109|Koffing|yes|no|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|109|Koffing|yes|no|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|2F|30, 34|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|2F|30, 34|40%|type1=Poison}}
Line 143: Line 136:
{{catch/entry1|089|Muk|yes|no|no|2F|37|1%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|2F|37|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|2F|37|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|2F|37|1%|type1=Poison}}
{{catch/div|ruins|3F}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! 3F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|109|Koffing|yes|no|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|109|Koffing|yes|no|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|3F|31, 35|40%|type1=Poison}}
{{catch/entry1|077|Ponyta|yes|no|no|3F|32, 34, 36|24%|type1=Fire}}
{{catch/entry1|077|Ponyta|yes|no|no|3F|32, 34, 36|24%|type1=Fire}}
{{catch/entry1|058|Growlithe|yes|no|no|3F|33|15%|type1=Fire}}
{{catch/entry1|058|Growlithe|yes|no|no|3F|33|15%|type1=Fire}}
{{catch/entry1|037|Vulpix|no|yes|no|3F|33|15%|type1=Fire}}
{{catch/entry1|110|Weezing|yes|no|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|110|Weezing|yes|no|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|037|Vulpix|no|yes|no|3F|33|15%|type1=Fire}}
{{catch/entry1|089|Muk|no|yes|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|089|Muk|no|yes|no|3F|38, 40|15%|type1=Poison}}
{{catch/entry1|077|Ponyta|no|yes|no|3F|32, 36|14%|type1=Fire}}
{{catch/entry1|077|Ponyta|no|yes|no|3F|32, 36|14%|type1=Fire}}
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{{catch/entry1|089|Muk|yes|no|no|3F|42|1%|type1=Poison}}
{{catch/entry1|089|Muk|yes|no|no|3F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|3F|42|1%|type1=Poison}}
{{catch/entry1|110|Weezing|no|yes|no|3F|42|1%|type1=Poison}}
{{catch/div|ruins|B1F}}
{{catch/footer|ruins}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
! B1F
|-
|
{{catch/header|ruins|no}}
{{catch/entry1|109|Koffing|yes|no|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|109|Koffing|yes|no|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|B1F|31, 33|50%|type1=Poison}}
{{catch/entry1|088|Grimer|no|yes|no|B1F|31, 33|50%|type1=Poison}}
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{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
 
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Items
! Items
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|
|
{{itlisth|ruins}}
{{itlisth|ruins}}
{{Itemlist|Moon Stone|1F; in the fifth block (right column) on the entrance ''(hidden)''|R=yes|B=yes|display={{evostone|Moon Stone}}}}
{{Itemlist|Moon Stone|1F; fifth pillar northeast of the entrance ''(hidden)''|R=yes|B=yes}}
{{Itemlist|Escape Rope|1F; in the middle of a row of pillars|R=yes|B=yes|}}
{{Itemlist|Escape Rope|1F; among the pillars near the north wall|R=yes|B=yes}}
{{Itemlist|Carbos|1F; in a room with rows of plants, near the stairs to the basement|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}}
{{Itemlist|Carbos|1F (South); among the potted plants|R=yes|B=yes}}
{{Itemlist|Calcium|2F; in the most northeastern room, behind a pile of rubble|R=yes|B=yes|display={{DL|Vitamin|Calcium}}}}
{{Itemlist|Calcium|2F; northeast room among the rubble|R=yes|B=yes}}
{{Itemlist|Max Potion|3F; in the southwestern room|R=yes|B=yes|display={{DL|Potion|Max Potion}}}}
{{Itemlist|Iron|3F; in the northeast room|R=yes|B=yes}}
{{Itemlist|Max Revive|3F; in the southwestern room next to the Max Potion ''(hidden)''|R=yes|B=yes|display={{DL|Revive|Max Revive}}}}
{{Itemlist|Max Potion|3F (Southwest); accessed via 2F|R=yes|B=yes}}
{{Itemlist|Iron|3F; in the northeast corner room|R=yes|B=yes|display={{DL|Vitamin|Vitamin|Iron}}}}
{{Itemlist|Max Revive|3F (Southwest); next to the Max Potion ''(hidden)''|R=yes|B=yes}}
{{Itemlist|TM Ice|B1F; in the southern room next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}}
{{Itemlist|Full Restore|B1F; southwest corner|R=yes|B=yes}}
{{Itemlist|Rare Candy|
{{Itemlist|Rare Candy|
* B1F; in the north room, in front of four identical machines
* B1F; in the north room, in front of four identical machines
* B1F; in the northwest corner of the western room with lots of plants ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}} ×2}}
* B1F; northwest corner of the west-central room ''(hidden)''|R=yes|B=yes|display=[[Rare Candy]] ×2}}
{{Itemlist|TM Grass|B1F; on a table in the northwestern room|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
{{Itemlist|TM Grass|B1F; on a table in the northwestern room|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
{{Itemlist|Full Restore|B1F; southwest corner|R=yes|B=yes|display={{DL|Potion|Full Restore}}}}
{{Itemlist|Secret Key III|B1F; in the center of the west-central room|R=yes|B=yes|display={{ka|Secret Key}}}}
{{Itemlist|Secret Key III|B1F; in the center of the western room with lots of plants|R=yes|B=yes|display={{key|I|Secret Key}}}}
{{Itemlist|TM Ice|B1F; in the southern room next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}}
{{itlistfoot|ruins}}
{{itlistfoot|ruins}}
|}
|}


[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]


==== 1F ====
====1F====
Walk straight ahead from the entrance and climb the stairs to the second floor.
Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.


==== 2F ====
====2F====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a [[Calcium]] beyond that. Climb up the stairs in the northwest room.


==== 3F ====
====3F====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
Head east to reach an [[Iron]] in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.


==== 2F ====
====2F====
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.


==== 3F ====
====3F (Southwest)====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
This dead-end area of the third floor holds a Burglar, a third journal entry, and a [[Max Potion]]. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use {{m|Dig}} or an [[Escape Rope]], or allow the wild Pokémon to cause you to [[black out]].


==== 2F ====
====2F====
Flip the switch and climb the stairs in the northwest room.
Flip the switch and climb the stairs in the northwest room again.


==== 3F ====
====3F====
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.
Approach the Scientist again, and this time jump off the larger balcony to the left.


==== 1F ====
====1F (South)====
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
Battle the Scientist, grab the [[Carbos]], and take the stairs to the basement.


==== B1F ====
====B1F====
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.
Visit the southern room to fight the Burglar and collect {{TM|14|Blizzard}}. The final journal entry can be found on the table here. Go west to grab the [[Full Restore]]. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the [[Rare Candy]] and {{TM|22|SolarBeam}} on the way westward. The {{ka|Secret Key}} is located in the final room.
 
=== Cinnabar Gym ===
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]


[[File:Cinnabar Gym RBY.png|thumb|Cinnabar Gym]]
===Cinnabar Gym===
{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|title|CINNABAR ISLAND<br />POKéMON GYM<br />LEADER: BLAINE}}
{{sign|RBY|title|CINNABAR ISLAND<br>POKéMON GYM<br>LEADER: BLAINE}}
{{sign|RBY|The Hot-Headed<br />Quiz Master!}}
{{sign|RBY|The Hot-Headed<br>Quiz Master!}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}


The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon. {{t|Water}}, {{t|Rock}}, and {{type|Ground}} moves will be the most effective. {{t|Grass}}-, {{t|Bug}}-, and {{type|Ice}} Pokémon should avoid battling for now. When playing with fire there is always the chance of getting {{status|Burn}}ed, so be sure to bring some [[Burn Heal]]s. The [[Gym Leader]] enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.


{| class="roundy" style="margin:auto; text-align:center; border: 3px solid #{{fire color dark}}; background: #{{fire color}}"
{| style="margin: auto; background: #{{fire color}}; {{roundy}}; border: 2px solid #{{fire color dark}};"
|-  
|-
! style="{{roundytl|5px}}; background: #{{fire color light}}" | Question
! style="background: #{{fire color light}}; {{roundytl|5px}}; padding: 5px;" | Question
! style="{{roundytr|5px}}; background: #{{fire color light}}" | Correct answer
! style="background: #{{fire color light}}; {{roundytr|5px}}; padding: 5px;" | Answers
|- style="background:#fff"
|-
| <sc>{{p|Caterpie}}</sc> evolves into <sc>{{p|Butterfree}}</sc>?
| rowspan="2" style="background: #FFF; padding: 5px;" | 1. {{p|Caterpie}} evolves into {{p|Butterfree}}?
| Yes
| style="background: #FFF; padding: 5px;" | '''Yes'''
|- style="background:#fff"
|-
| There are 9 certified <sc>Pokémon League</sc> [[Badge|<sc>Badge</sc>s]]?
| style="background: #FFF; padding: 5px;" | No
| No
|-
|- style="background:#fff"
| rowspan="2" style="background: #FFF; padding: 5px;" | 2. There are 9 certified Pokémon League [[Badge]]s?
| <sc>{{p|Poliwag}}</sc> evolves 3 times?
| style="background: #FFF; padding: 5px;" | Yes
| No
|-
|- style="background:#fff"
| style="background: #FFF; padding: 5px;" | '''No'''
| Are {{t|Electric|thunder}} moves effective against {{t|ground|ground element-type}} <sc>Pokémon</sc>?
|-
| No
| rowspan="2" style="background: #FFF; padding: 5px;" | 3. {{p|Poliwag}} evolves 3 times?
|- style="background:#fff"
| style="background: #FFF; padding: 5px;" | Yes
| <sc>Pokémon</sc> of the same {{OBP|Pokémon|species|kind}} and [[level]] are not identical?
|-
| Yes
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| rowspan="2" style="background: #FFF; padding: 5px;" | 4. Are {{t|Electric|thunder}} moves effective against {{t|Ground|ground}} element-type Pokémon?
| style="background: #FFF; padding: 5px;" | Yes
|-
| style="background: #FFF; padding: 5px;" | '''No'''
|-
| rowspan="2" style="background: #FFF; padding: 5px;" | 5. Pokémon of the same [[Pokémon (species)|kind]] and [[level]] are not identical?
| style="background: #FFF; padding: 5px;" | '''Yes'''
|-
| style="background: #FFF; padding: 5px;" | No
|-
| rowspan="2" style="background: #FFF; padding: 5px;" | 6. [[TM28]] contains Tombstoner?
| style="background: #FFF; padding: 5px;" | Yes
|-
| style="background: #FFF; padding: 5px;" | '''No'''
|-
|-
| style="{{roundybl|5px}}; background:#fff" | [[TM28]] contains <sc>Tombstoner</sc>?
| colspan="2" style="background: #{{fire color light}}; {{roundybottom|5px}};" |  
| style="{{roundybr|5px}}; background:#fff" | No
<center><small>Correct answers are marked in '''bold'''.</small></center>
|}
|}


{| align="center"
 
 
{| style="margin: auto;"
|- align="center" valign="top"
|- align="center" valign="top"
|  
|  
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
{| align="center" style="background: #{{fire color}}; {{roundy}}; border: 5px solid #{{fire color light}};"
|- align="center"
|- align="center"
! Cinnabar Gym <br /> [[File:Volcano Badge.png|35px|The Volcano Badge]] <br /><br />
! Cinnabar Gym<br>[[File:Volcano Badge.png|35px|The Volcano Badge]]<br><br>
|-  
|-  
|  
|  
Line 276: Line 295:
|  
|  
{{Trainerheader|Fire}}
{{Trainerheader|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerentry|Spr RG Burglar.png‎|game=1|Burglar||3240|3|058|Growlithe||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||900|3|037|Vulpix||36|None|037|Vulpix||36|None|038|Ninetales||36|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None|}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||850|4|077|Ponyta||34|None|004|Charmander||34|None|037|Vulpix||34|None|058|Growlithe||34|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎|Burglar||3690|1|077|Ponyta||41|None|}}
{{Trainerentry|Spr RG Burglar.png‎|game=1|Burglar||3690|1|077|Ponyta||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png‎|Super Nerd||1025|1|078|Rapidash||41|None|}}
{{Trainerentry|Spr RG Super Nerd.png‎|game=1|Super Nerd||1025|1|078|Rapidash||41|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Burglar.png‎‎|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None|}}
{{Trainerentry|Spr RG Burglar.png‎‎|game=1|Burglar||3330|2|037|Vulpix||37|None|058|Growlithe||37|None|}}
{{Trainerdiv|Fire}}
{{Trainerdiv|Fire}}
{{Trainerentry|Spr RG Super Nerd.png|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None|}}
{{Trainerentry|Spr RG Super Nerd.png|game=1|Super Nerd||925|2|058|Growlithe||37|None|037|Vulpix||37|None|}}
{{Trainerfooter|Fire|1|inside}}
{{Trainerfooter|Fire|1|inside}}
|}
|}


{| style="margin: auto;"
|
{{Party/Single
{{Party/Single
|color={{fire color}}
|color={{fire color}}
Line 298: Line 321:
|sprite=Spr RG Blaine.png
|sprite=Spr RG Blaine.png
|prize={{pdollar}}4653
|prize={{pdollar}}4653
|name={{color2|000000|Blaine}}
|name={{color2|000|Blaine}}
|game=RGB
|game=RGB
|location=Cinnabar Gym
|location=Cinnabar Gym
Line 344: Line 367:
|move4=Take Down|move4type=Normal}}
|move4=Take Down|move4type=Normal}}
{{Party/Footer}}
{{Party/Footer}}
|}
|}
|}
|}
|}


Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.
 
After the battle, [[Blaine]] awards you the {{badge|Volcano}}, which gives your Pokémon a slight {{stat|Special}} boost during battle. He also gives you {{TM|38|Fire Blast}} as a prize.


With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
Line 354: Line 379:
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]


The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there are some missing items and Pokémon that you can get, and there is another legendary Pokémon to find. To begin, fly to {{ci|Vermilion}}.
{{rt|21|Kanto}} is an ocean route that leads from [[Cinnabar Island]] back to [[Pallet Town]]. A single patch of tall grass grows just outside of town.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
Line 362: Line 387:
|  
|  
{{Trainerheader|ocean}}
{{Trainerheader|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||945|6|129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27|||}}
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||945|6|129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27||129|Magikarp||27|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||980|4|119|Seaking||28||118|Goldeen||28||119|Seaking||28||119|Seaking||28|||}}
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||980|4|119|Seaking||28||118|Goldeen||28||119|Seaking||28||119|Seaking||28|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|117|Seadra||33||073|Tentacruel||33|||}}
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||165|2|117|Seadra||33||073|Tentacruel||33|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Cue Ball.png|Cue Ball||775|3|072|Tentacool||31||072|Tentacool||31||073|Tentacruel||31|||}}
{{Trainerentry|Spr RG Cue Ball.png|game=1|Cue Ball||775|3|072|Tentacool||31||072|Tentacool||31||073|Tentacruel||31|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1085|2|090|Shellder||31||091|Cloyster||31||||}}
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||1085|2|090|Shellder||31||091|Cloyster||31||||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Fisherman.png|Fisherman||1155|2|119|Seaking||33||118|Goldeen||33|||}}
{{Trainerentry|Spr RG Fisherman.png|game=1|Fisherman||1155|2|119|Seaking||33||118|Goldeen||33|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||185|1|121|Starmie||37|||}}
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||185|1|121|Starmie||37|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||165|2|120|Staryu||33||008|Wartortle||33|||}}
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||165|2|120|Staryu||33||008|Wartortle||33|||}}
{{Trainerdiv|ocean}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr RG Swimmer.png|Swimmer||160|3|061|Poliwhirl||32||072|Tentacool||32||117|Seadra||32|||}}
{{Trainerentry|Spr RG Swimmer.png|game=1|Swimmer||160|3|061|Poliwhirl||32||072|Tentacool||32||117|Seadra||32|||}}
{{Trainerfooter|ocean|I}}
{{Trainerfooter|ocean|I}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
Line 406: Line 430:
|}
|}


== Vermilion City ==
In here you can {{m|surf}} to the house next to the [[Pokémon Fan Club]] house to get a hidden {{DL|Ether|Max Ether}}. Then, {{m|fly}} to {{ci|Celadon}}.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
==Pallet Town==
|- align="center"
Having now explored nearly all of the [[Kanto]] region, it is a good time to tie up any loose ends, the most important of which is the [[Kanto Power Plant|Power Plant]]. To get there, fly back to [[Cerulean City]] and travel east to revisit Routes {{rtn|9|Kanto}} and {{rtn|10|Kanto}}.
! Available Pokémon
|-
|
{{Catch/header|water|no}}
{{Catch/div|water|Fishing}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|50%|type1=Water}}
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|50%|type1=Water}}
{{Catch/footer|water}}
|}


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
==Route 10==
|- align="center"
To reach the [[Kanto Power Plant|Power Plant]], use {{m|Surf}} to follow the river southward past the [[Rock Tunnel]] entrance. It is only a short distance away, with a single PokéManiac outside the building.
! Items
|-
|
{{itlisth|water}}
{{Itemlist|Max Ether|On the house next to the [[Pokémon Fan Club]] house (requires {{m|Surf}}) ''(hidden)''|R=yes|B=yes||display={{DL|Ether|Max Ether}}}}
{{itlistfoot|water}}
|}


== Celadon City ==
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
 
You might be interested in getting a {{p|Poliwhirl}}, specially when you can trade it in order to fill your Pokédex. Just go to the pond and fish it in there. After that, just fly to {{ci|Cerulean}}.
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|road|no}}
{{Catch/div|water|Fishing}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|061|Poliwhirl|yes|yes|no|Fish Super|23|50%|type1=Water}}
{{Catch/entry1|079|Slowpoke|yes|yes|no|Fish Super|15|50%|type1=Water|type2=Psychic}}
{{Catch/footer|road}}
|}
 
== Cerulean City ==
 
You can fish inside the Pokémon Gym. Go to the house next to the Pokémon Center and talk to the old man to trade a Poliwhirl for his Jynx. From here you can travel east and re-visit Route 10.
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|road|no}}
{{Catch/div|water|Fishing}}
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|054|Psyduck|yes|yes|no|Fish Super|15|33%|type1=Water}}
{{Catch/entry1|098|Krabby|yes|yes|no|Fish Super|15|33%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|33%|type1=Water}}
{{Catch/div|road|Special}}
{{Catch/entry1|124|Jynx|yes|yes|no|Trade|tradenum=061|tradename=Poliwhirl|The same as the Traded Pokémon|One|type1=Ice|type2=Psychic}}
{{Catch/footer|road}}
|}
 
== Route 10 ==
 
To reach the [[Power Plant]], venture east from Cerulean towards Rock Tunnel, then surf south along the river. It's not far to the end, where a lone PokéManiac is hanging around outside the building.
 
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
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|  
|  
{{trainerheader|mountain}}
{{trainerheader|mountain}}
{{Trainerentry|Spr RG PokéManiac.png‎|PokéManiac||1500<br><small>Requires {{m|Surf}}</small>|2|111|Rhyhorn||30||108|Lickitung||30||}}
{{Trainerentry|Spr RG PokéManiac.png‎|game=1|PokéManiac||1500<br><small>Requires {{m|Surf}}</small>|2|111|Rhyhorn||30||108|Lickitung||30||}}
{{trainerfooter|mountain|I}}
{{trainerfooter|mountain|I}}
|}
|}
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|mountain}}; {{roundy}}; border: 5px solid #{{locationcolor/light|mountain}};"
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{red color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
Line 501: Line 460:
{{Catch/footer|mountain}}
{{Catch/footer|mountain}}
|}
|}


{{WalkthroughPrevNext
{{WalkthroughPrevNext
|game=Red
|game=Red|game2=Blue
|game2=Blue
|gamename=Red and Blue
|gamename=Red and Blue
|prev=yes
|prevsection=12
|prevsection=12
|prevname=Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
|prevname=Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
|next=yes
|nextsection=14
|nextsection=14
|nextname=Power Plant, Viridian Gym
|nextname=Power Plant, Viridian Gym
}}
}}


<br />
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Red and Blue walkthrough|R13]]
[[Category:Red and Blue walkthrough|R13]]

Revision as of 16:49, 3 March 2024

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Cinnabar Island

Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.


Cinnabar Lab

Meeting Room

Time for a Trade

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat. Electrode can be evolved from Voltorb but are rare in the wild. Tangela only makes its home in one area and is difficult to find.

R-and-D Room

In the Research-and-Development Room, speak to the Scientist in the back to receive TM35 (Metronome). When used, Metronome executes a randomly selected move.

Testing Room

Time for a Trade

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta. As Seel would have been a common sight in the Seafoam Islands, it is likely that you have caught one already, potentially making this trade less useful than others.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F
Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil, Dome Fossil, or Old Amber. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto, respectively; both are Rock/Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock/Flying Aerodactyl, a terror of the prehistoric skies.

Fossil Pokémon
Bag Helix Fossil Sprite.pngOmanyte Bag Dome Fossil Sprite.pngKabuto Bag Old Amber Sprite.pngAerodactyl
Helix FossilOmanyte Dome FossilKabuto Old AmberAerodactyl

Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon.


1F

Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.

2F

Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

3F

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds a Burglar, a third journal entry, and a Max Potion. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use Dig or an Escape Rope, or allow the wild Pokémon to cause you to black out.

2F

Flip the switch and climb the stairs in the northwest room again.

3F

Approach the Scientist again, and this time jump off the larger balcony to the left.

1F (South)

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Visit the southern room to fight the Burglar and collect TM14 (Blizzard). The final journal entry can be found on the table here. Go west to grab the Full Restore. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Water, Rock, and Ground-type moves will be the most effective. Grass-, Bug-, and Ice-type Pokémon should avoid battling for now. When playing with fire there is always the chance of getting Burned, so be sure to bring some Burn Heals. The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

Question Answers
1. Caterpie evolves into Butterfree? Yes
No
2. There are 9 certified Pokémon League Badges? Yes
No
3. Poliwag evolves 3 times? Yes
No
4. Are thunder moves effective against ground element-type Pokémon? Yes
No
5. Pokémon of the same kind and level are not identical? Yes
No
6. TM28 contains Tombstoner? Yes
No
Correct answers are marked in bold.


Cinnabar Gym
The Volcano Badge





After the battle, Blaine awards you the Volcano Badge, which gives your Pokémon a slight Special boost during battle. He also gives you TM38 (Fire Blast) as a prize.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town. A single patch of tall grass grows just outside of town.


Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant. To get there, fly back to Cerulean City and travel east to revisit Routes 9 and 10.

Route 10

To reach the Power Plant, use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Red and Blue
walkthrough
Power Plant, Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.