Appendix:Diamond and Pearl walkthrough/Section 12

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

Route 212

This route is probably one of the longest route in Sinnoh region, so before entering, buy a lot of healing items.

The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in Hoenn's Weather Institute who will trade TMs for weather-changing moves for shards. The route is also full of narrow paths suspended in the air. To get across them, you must ride a Bicycle over the narrow path. Near Pastoria City, you may get stuck in the bog, just like the marshy areas in Great Marsh. The northern part of this route features Sinnoh's Pokémon Mansion. You can catch a Pichu or a Pikachu there.

There are many trainers in this route, so if you can't defeat Pastoria Gym, this is a decent training place. Even if you have defeated the Gym, go through this route to toughen up your Pokémon, because the upcoming Gym battle will be a lot tougher(the gym leader's strongest Pokemon will be at above Level 35, which is quite a jump from the previous 2 gym leaders with strongest Pokemon at Level 30).

Fight the trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.

Trainer Tips
The items in the Bag can be
reorganized by pressing Select.

Trainer Tips
If you get stuck in the bog, you can
count on being there for a while.
There's no need to panic.
Just struggle and squirm for a bit.
Bicycles cannot be ridden on marshy
ground, incidentally.

Pokémon Mansion

The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching Pichu or Pikachu.

It has many rooms, with the most important of them being Mr. Backlot's office. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. The western and eastern exits of the mansion are blocked by the maids.

Trophy Garden

You can catch a Pichu or even a Pikachu. This isn't a good training place, however.

After stopping by Pokémon Mansion, go through the guardhouse, then you will find yourself in Hearthome City again. Heal your Pokémon, then go to Hearthome Gym, but you will find that Gym Leader Fantina is still not here for you to challenge! Now what to do?

Route 210 (North Side)

Fly to Solaceon Town(or go through Route 209 again), then walk north. Get to Cafe Cabin, but instead of turning east, keep going north. Use the SecretPotion on the Psyducks and they will run off. Then Cynthia will appear.

After some talking, Cynthia will leave. Keep going north, but then you will find yourself surrounded by a deep fog. What to do? Use HM05 (Defog) that you got earlier in Great Marsh. Most Flying-type Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to Celestic Town.

Celestic Town

Route 211 (East Side)

Hearthome Gym

Make sure that you heal your Pokemon before entering. The gym battle will be a tough fight, so it is recommended that you train your Pokemon until they are at about Level 35.

The Hearthome Gym is a giant, five-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a trainer to fight. This puzzle is somewhat pointless, as the Pokétch has a Calculator App, which can be used to find the answers with minimal effort. The Gym Leader waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.

Hearthome Gym
The Relic Badge




Template:Type2 Pokémon will be completely immune to any of the Ghost-type attacks. Template:Type2 attacks like Bite or Crunch are your best bet.

After you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as TM65 (Shadow Claw). With that badge, you are now able to use HM03 (Surf).

← Part 11 Great Marsh, Pastoria Gym, Pastoria City, Route 213-Valor Lakefront
Diamond and Pearl
walkthrough
Fuego Ironworks, Floaroma Meadow (Northern part), Sandgem Beach and Routes 219-221 Part 13 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.