Spark (move): Difference between revisions

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{{movep|type=electric|ms=311|pkmn=Plusle|method=Plusle's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movep|type=electric|ms=311|pkmn=Plusle|method=Plusle's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movemid|type=electric|user=Thatcher|user1=Thatcher's Plusle|startcode=AG038|startname=A Different Kind of Misty|endcode=AG052|endname=Cheer Pressure}}
{{movemid|type=electric|user=Thatcher|user1=Thatcher's Plusle|startcode=AG038|startname=A Different Kind of Misty|endcode=AG052|endname=Cheer Pressure}}
{{movemid|type=electric|user=Ursula|user1=Ursula's Plusle|startcode=DP162}}
{{movep|type=electric|ms=312|pkmn=Minun|method=Minun's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movep|type=electric|ms=312|pkmn=Minun|method=Minun's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movemid|type=electric|user=Thatcher|user1=Thatcher's Minun|startcode=AG038|startname=A Different Kind of Misty|endcode=AG052|endname=Cheer Pressure}}
{{movemid|type=electric|user=Thatcher|user1=Thatcher's Minun|startcode=AG038|startname=A Different Kind of Misty|endcode=AG052|endname=Cheer Pressure}}
{{movemid|type=electric|user=Ursula|user1=Ursula's Minun|startcode=DP162}}
{{movep|type=electric|ms=403|pkmn=Shinx|method=Shinx's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movep|type=electric|ms=403|pkmn=Shinx|method=Shinx's body becomes surrounded in blue electricity and it tackles the opponent.}}
{{movemid|type=electric|user=Landis|user1=Landis's Shinx|startcode=DP010|startname=Not on My Watch Ya Don't!}}
{{movemid|type=electric|user=Landis|user1=Landis's Shinx|startcode=DP010|startname=Not on My Watch Ya Don't!}}

Revision as of 13:36, 17 May 2010

Spark
スパーク Spark
[[File:|center]]
Type  Electric
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Spark (Japanese: スパーク Spark) is a damage dealing Template:Type2 move introduced in Generation II.

Effect

Spark inflicts damage and has a 30% chance of paralyzing the target.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
0170 Chinchou Chinchou
Water Electric 25
0171 Lanturn Lanturn
Water Electric 25
0243 Raikou Raikou
Electric 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 26
0082 Magneton Magneton
Electric Steel 26
0100 Voltorb Voltorb
Electric 21
0101 Electrode Electrode
Electric 21
0170 Chinchou Chinchou
Water Electric 25
0171 Lanturn Lanturn
Water Electric 25
0243 Raikou Raikou
Electric 41
0309 Electrike Electrike
Electric 20
0310 Manectric Manectric
Electric 20
0311 Plusle Plusle
Electric 19
0312 Minun Minun
Electric 19
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0339 | style="background: #FFF; text-align: center;" | Barboach | style="background: #FFF" | Barboach
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#915121" align="center" colspan="1" rowspan="1" | Ground | style="background: #FFF" | Chinchou, Lanturn

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

Generation IV

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 22
0082 Magneton Magneton
Electric Steel 22
0100 Voltorb Voltorb
Electric 12
0101 Electrode Electrode
Electric --,12
0170 Chinchou Chinchou
Water Electric 20
0171 Lanturn Lanturn
Water Electric 20
0243 Raikou Raikou
Electric 29
0309 Electrike Electrike
Electric 20
0310 Manectric Manectric
Electric 20
0311 Plusle Plusle
Electric 15
0312 Minun Minun
Electric 15
0403 Shinx Shinx
Electric 13
0403 Shinx Shinx
Electric 17
0404 Luxio Luxio
Electric 13
0404 Luxio Luxio
Electric 18
0405 Luxray Luxray
Electric 13
0405 Luxray Luxray
Electric 18
0417 Pachirisu Pachirisu
Electric 13
0462 Magnezone Magnezone
Electric Steel 22
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0339 | style="background: #FFF; text-align: center;" | Barboach | style="background: #FFF" | Barboach
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#915121" align="center" colspan="1" rowspan="1" | Ground | style="background: #FFF" | Chinchou, Lanturn

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

The user throws an electrically charged tackle at the foe.
Pokémon Method
User First Used In Notes
Chinchou The orbs at the end of Chinchou's antennae glow yellow and it releases an electrical blast from them, or Chinchou's body becomes surrounded in light blue electricity and it releases multiple electrical blasts from it at the opponent.
Dayton's Bright Takin' it on the Chinchou Debut
Multiple wild Chinchou Takin' it on the Chinchou None
Trinity's Chinchou The Perfect Match! None
A wild Chinchou As Clear as Crystal None
Multiple wild Chinchou Pokémon Ranger and the Temple of the Sea None
Lanturn Lanturn releases a blast of blue electricity from the front orb on its head at the opponent.
Dorian's Lanturn Just Add Water None
Manectric Yellow sparks surround Manectric's body and it tackles the opponent. When the opponent gets hit, they become surrounded in electricity.
Unknown Trainer's Manectric Jirachi: Wish Maker None
Plusle Plusle's body becomes surrounded in blue electricity and it tackles the opponent.
Thatcher's Plusle A Different Kind of Misty None
Ursula's Plusle DP162 None
Minun Minun's body becomes surrounded in blue electricity and it tackles the opponent.
Thatcher's Minun A Different Kind of Misty None
Ursula's Minun DP162 None
Shinx Shinx's body becomes surrounded in blue electricity and it tackles the opponent.
Landis's Shinx Not on My Watch Ya Don't! None
Angie's Shinx Camping it Up! None
Pachirisu Blue sparks appear on Pachirisu's cheeks. Then, it becomes surrounded by light blue electricity and it tackles the opponent.
Dawn's Pachirisu Twice Smitten, Once Shy! None
Luxray Blue sparks appear around Luxray's body. Then, it becomes surrounded by light blue electricity and it jumps in the air and tackles the opponent.
Volkner's Luxray DP166 None


In other languages

  • Brazilian Portuguese: Faísca
  • Dutch: Vonk
  • Spanish: Chispa
  • German: Funkensprung
  • Italian: Scintilla


Variations of the move Psybeam
PhysicalIC HOME.png Spark
SpecialIC HOME.png PsybeamBubble BeamAurora BeamSludge


Template:Project MoveDex notice