If you explore around town, you can find a woman in a condominium west of the Poké Mart who will trade you an Abra for a Machop. If you wanted an Abra, but were unable to catch one on Rt. 203, you can find a Machop on Route 207 (directly north of Oreburgh City) to trade. You can also find different types of Poké Balls from different people around town. One of these, a Heal Ball, can be obtained in the same building as the woman who wants a Machop by showing the man on the second floor a Zubat.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
Other than the usual Pokemon Center and the currently inaccessible Gym, the only important building in Oreburgh City is the Oreburgh Mining Museum. When you retrieve a Fossil from the Underground later on, you can talk to the man at the counter in the building to revive the Fossil and retrieve whichever Pokémon is associated with that Fossil. Each version determines what kind of Fossil is commonly found, aside from the Old Amber.
From here, you can either head north to Route 207 to catch a Machop, or just continue south to the Oreburgh Mine.
Route 207
While there is not much that can be done here until you obtain the Bicycle, you can find a Machop here to help in the upcoming Gym match, especially if you started with Chimchar. Catching a Machop here is also required to complete the trade for Abra in Oreburgh City.
The Machop line is a pure Fighting-type Pokémon evolutionary family focused on physical attacks. It has Low Kick to begin with, inflicting more damage against heavier Pokémon. Train it for a few levels and it learns Revenge at Lv. 8, which will come in handy for the upcoming Gym battle. Machop's movepool consists of mainly Fighting-type moves, including Low Sweep (which has the secondary effect of slowing down the opponent) and Vital Throw (a sure-hit attack). That said, it also has a few good coverage options, such as the Dark-type-type Knock Off and the Dragon-type Dual Chop. Some good TM coverage options include Poison Jab and Rock Slide to deal with its Fairy-type and Flying-type weaknesses. Machop evolves into Machoke at Lv. 28 or above, then evolves again into Machamp upon being traded. While Machop family's Speed is poor, its power and Abilities are not to be underestimated. Machop may have the Guts Ability, which further increases its Attack if it is affected by a status ailment (even ignoring the Attack reduction from being burned), or the No Guard Ability, which means that all of its moves, even inaccurate moves like Cross Chop or Dynamic Punch, will become sure-hit attacks. The Ability even bypasses invulnerable phases such as the first turn of Dig or Fly. The drawback of this is that it will also be hit by whatever move the foe may use, regardless of accuracy.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
In order to battle the Gym Leader, Roark, you need to speak to him in the Oreburgh Mine. He can be found in the basement. After he demonstrates how to use Rock Smash on the field, he returns to the Gym and will wait there for you to challenge him. There are two Workers for you to battle here and a few items to pick up.
You can also find wild Onix here. It can be a good addition to your team, especially if you find a Metal Coat, give it to your Onix, and evolve it into Steelix through trading. Onix's type and Abilities are the same as Geodude family. While Onix is faster and boasts a more impressive Defense stat, its horrific Sp. Def pretty much means that most Water-type-type and Grass-type-type special moves will take Onix out swiftly, although if it has the Sturdy Ability, it can guarantee itself at least one turn in battle even while at a disadvantage. Its low offensive stats will also make Onix struggle early on, but it gains access to Rock Slide at Lv. 20 for a decent Rock-type-Type offensive option. Onix eventually acquires Dig at Lv. 44 and Stone Edge at Lv. 55, but these moves are available as TMs if you want to get these moves earlier. If evolved into Steelix, it becomes Steel/Ground, eliminating its weakness to Grass-type attacks and further enhancing its Defense. Water-type moves are still super effective on it, albeit less so than before. Steelix learns Iron Tail at Lv. 48 for considerable damage and a chance of cutting the opponent's Defense, but its accuracy is an issue. Steelix also has its Attack significantly increased, but unfortunately, Steelix loses Onix's Speed as a trade-off, but this can be taken advantage of once you get your hands on TM74 (Gyro Ball).
Once you're done with Oreburgh Mine, return to Oreburgh City, then heal up at the Pokémon Center and get ready for your Gym match.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
Heal your Pokémon before entering the Gym. The Gym battle can be tough. It is recommended that you train your Pokémon until they are at least Level 13.
It's now time for your first Gym battle. The Oreburgh Gym is pretty straightforward and has no puzzles, though it is possible to take the raised path and avoid the two Trainers present. However, the Trainers are pretty easy to beat, and it's always good to gain some extra money and experience.
Roark leads with a Level 12 Geodude which is easily knocked out by any move that is super effective against Rock (e.g. Water, Grass, or Fighting; you should definitely have a move of one of those types). If you don't bring it down, it can use Stealth Rock, which damages Pokémon you switch into battle. His Level 12 Onix has high Defense and the Sturdy Ability, so it will take at least two hits to knock out. Onix has the same moves as Geodude, plus Screech, which makes your Defense plummet. Level 14 Cranidos can be a huge problem if you don't outspeed and knock it out quickly. It has an extremely high Physical Attack, plus Headbutt for massive damage (plus a chance of flinching if your Pokémon withstands the hit) and Leer to drop your Defense, making its attacks do more damage. Bulldoze is a solid Ground-type-type move that can slow your Pokémon down. However, Cranidos is very fragile, so one or two super-effective hits will bring it down before it can completely destroy your team. Moves like Razor Leaf, Mega Drain, Power-Up Punch, Revenge and Water Gun can work well here.
Now that you have the ability to use Rock Smash, you can destroy the rocks to reach Oreburgh Gate's basement. This is the first place in the game to acquire TM70 (Flash). This former HM can be used later in the game to light up dark caves, and extra copies can be bought in the Veilstone Department Store. Wild Psyduck will also show up in here significantly more frequently than in Ravaged Path, so if you had any trouble finding one there, you may try catching Psyduck here instead.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
This battle shouldn't be too hard, especially as you receive help from Lucas/Dawn's first partner Pokémon. Nevertheless, Wurmple is capable of poisoning your Pokémon with Poison Sting, while Zubat may make things annoying with the confusion induced by Supersonic. Punish the opponents by defeating them as quickly as possible.
After the battle, the Grunts run off. Professor Rowan explains that they are part of Team Galactic, a villainous group that seeks power from Pokémon Evolution for some nefarious purpose. Rowan explains that Pokémon release some type of energy when they evolve, but he believes it is a "mystic power" beyond human control. After he and Lucas/Dawn leave, the TV station and the Global Wonder Station will be open to visit.
Jubilife TV
Jubilife TV
The Fun-and-Games TV Station!
There are numerous things you can do at Jubilife TV. First, there is always a Trainer in the ground floor lobby that you can battle once per day, but the Trainer that appears depends on the day of the week.
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
Another point of interest is the Pokémon Lottery Corner. It is located on the ground floor of the Jubilife TV building, where it is conducted by a receptionist named Felicity. The winning ID number changes daily, and the game looks for matches by examining the IDs of all Pokémon in the player's party and in all PC boxes (but not Pokémon in the Day Care). You can only check for one match a day.
On the third floor, you can go inside the Ranking Rooms to access your game records. You can also talk to a man who asks what your favourite TV show is. By answering EVERYONE HAPPY WI-FI CONNECTION, you can unlock Mystery Gift. You can answer again every day to get some more Stickers. There are also some people that you can talk to on the highest floor, but there is nothing there otherwise.
Global Wonder Station (GWS)
Now that you have the Coal Badge, you can access the GWS, where, if you have an active Nintendo Switch Online subscription, you can take part in Wonder Trades. These are surprise trades where you can trade away any of your Pokémon and receive a surprise Pokémon from another player using the feature.
Pokétch Company
Go to the Pokétch Company and talk to the owner. He will give you the Memo Pad App for your Pokétch. When you have 3 Gym Badges, he will have another app ready for you, so try to remember to visit the company again later.
You were able to access the southern part of Route 204 before going to Oreburgh City, but if you haven't already, pick up the bottle of Parlyz Heal and battle the Trainers here. Now that you can use Rock Smash, you can get through the Ravaged Path, which connects the southern and northern parts of the route.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
There still isn't much you can do here, except pick up the Antidote (if you haven't done so earlier) and use Rock Smash to find TM39 (Rock Tomb) to the west. Without Surf, you can't go any deeper, so go through the cave to the east and exit towards the northern part of Rt. 204.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
The wild Pokémon available here are the same as in the south, though their levels are higher. Battle more trainers, picking up the Awakening and TM09 along the way, then go north to Floaroma Town.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.